Some of us want our level 3 Godslayers. All my Godslayers are on the same character anyway, might as well spread around the love a bit.
Oreyn_Bearclaw wrote: »Clearly, they didnt go that way, and certainly I wish they would have, but that ship has sailed.
In a year nobody will even be talking about AwA anymore.... So if ESO loses long-term players, it really isn't hurt all that bad financially... it isn't ESO+ that sustains ESO, it's Crown Store purchases.
Ragnarok0130 wrote: »I've been playing since Beta and lurked on the forums since then and we heard the same exact thing - "this could damage the game in more ways than anyone could have ever imagined" - when One Tamriel launched here on the forums. There were endless quitting threads, cancelling sub threads, people railing on and on and on about lost "feelings of character progression" because they could no longer solo ROFLStomp world bosses in starter zones and we all know many years later that One Tamriel was ultimately a solid move for the game, our own progression, and its longevity. AWA will be the same thing in the end and like One Tamriel is here to say - ZoS outright stated this just like they said for One Tamriel. Unlike One Tamriel AWA is also something the community has been repeatedly asked for since launch so I'm frankly quite happy that we finally have it. Next since we have AWA ZoS should implement Steam Achievements to capitalize on the forward momentum.
The total storage space for all the achievements in the game is likely under 5 TB of data (given my conversation with an add-on creator who looked into ZoS's storage of achievements and a projection of the number of players in the game).
If a billion dollar company can't manage a 5 TB database in a world of Petabytes of data, then this game is as good as cooked.
If they were actually doing it for performance improvements they would have shouted that from the mountains at the reveal. It was only added in as a footnote in the Q&A when they knew they had opened a can of worms, so they went back to their favorite response that's been said a dozen times, with no noticeable improvement in performance as of yet.
Some of us want our level 3 Godslayers. All my Godslayers are on the same character anyway, might as well spread around the love a bit.
Oreyn_Bearclaw wrote: »Clearly, they didnt go that way, and certainly I wish they would have, but that ship has sailed.
In a year nobody will even be talking about AwA anymore.... So if ESO loses long-term players, it really isn't hurt all that bad financially... it isn't ESO+ that sustains ESO, it's Crown Store purchases.
Ragnarok0130 wrote: »I've been playing since Beta and lurked on the forums since then and we heard the same exact thing - "this could damage the game in more ways than anyone could have ever imagined" - when One Tamriel launched here on the forums. There were endless quitting threads, cancelling sub threads, people railing on and on and on about lost "feelings of character progression" because they could no longer solo ROFLStomp world bosses in starter zones and we all know many years later that One Tamriel was ultimately a solid move for the game, our own progression, and its longevity. AWA will be the same thing in the end and like One Tamriel is here to say - ZoS outright stated this just like they said for One Tamriel. Unlike One Tamriel AWA is also something the community has been repeatedly asked for since launch so I'm frankly quite happy that we finally have it. Next since we have AWA ZoS should implement Steam Achievements to capitalize on the forward momentum.
Oreyn_Bearclaw wrote: »Clearly, they didnt go that way, and certainly I wish they would have, but that ship has sailed.
It's interesting... people are always complaining, "Fix your servers... improve performance" and when they finally start trying to do just that... "oh wait, achievements are more important than performance". If servers have 'billions' of achievements to store and constantly access... I can understand how this is a HUGE drain on performance and server processes. So I applaud ZOS for trying to do whatever they can to improve performance- not only for 'today' but also so they can continue to add more content and whatever comes along with it.
As for zone guides, skyshards, etc... I'm sure, eventually, these things will be resolved as I'm sure there are another way of keeping track of these other than through achievements. Achievements are probably the EASIEST way of tracking, but I'm betting there are other ways that just need to be implemented by addon authors.
The only thing I don't like is that add ons aren't showing me the shards I still need on alts and bosses that I need to kill, other than that, not in the mood to do master angler on more toons lol.
vindex9ona wrote: »For every player that feels this way, there is one that feels happy about not having the game suddenly "forget" all I've done in it since 2014 every time I log on a different character (playing TES games since Arena and its 19 floppy disks here). The world is in balance and ZOS cannot make everybody happy at the same time.
I don't care either way, I only do achievements for the rewards, but I'm really surprised how many people are upset about this after years of people asking for account wide achievements. You can argue about the implementation, but to say that ZOS doesn't listen to the community when them listening to feedback is the only reason this change was even implemented seems wrong.
I have so much to say on this topic...
Sigh. I'm going to keep saying it as long as I'm here. The majority of people who are unhappy with the AwA implementation would have been completely fine with you getting your level 3 Godslayers. All other rewards have been account wide for a LONG time and most people who cannot stand that in a game have long since left. Titles could have been made account wide, like dyes, at the same time that dyes were made account wide. This is not a good justification for gutting character progression and historical data. In fact, while I see both sides of the title thing, I personally would have gladly supported account wide titles while retaining character specific achievements. The latter was way more important to me than the former.
The fact that titles were so important to some is an indication of a different issue - lack of meaningful rewards, especially for hard, time-consuming content. I hope this issue gets some attention but it's a whole other ballgame. And for roleplayers, a simple sorting mechanism or other indicator to know whether a character earned a title would likely have sufficed.
Oreyn, I always find your views to be very insightful with good perspectives, and I respect your stance on AwA. However I will say I think any sentiments like "the ship has sailed" lend themselves to an implied thought process of "ok, it's done, let's move on" and to that I disagree. We may have lost the battle but we don't need to lose the war. There are more ships. Many people don't follow PTS and are just discovering what this change means to them, and ZOS hearing those additional voices now, to possibly help with better decision-making in the future, is much better than moving on with a shrug. I hope the discussions illustrating the fact that they didn't revisit and make more paying customers happy go on for a long, long while.. because we all lose when that gets swept under the rug. You may be happy with the compromise this time, but the next one might be game breaking for you.
My friend, I fear you could not be more wrong here. I say fear because despite this latest debacle I still don't wish the downfall of the game I have enjoyed for almost a decade. But this is why I think you're off the mark:
- People have very long memories, and even if the abbreviation AwA ceases to be raised in every other forum thread, like it is now... the impression of a large percentage of the community (even those who are pro or ambivalent to the current implementation) that ZOS didn't listen or respond will remain in collective memory. It will be simplified and repeated over and over by those who are victims of that human condition - hope. The ones who don't outright leave but continue to hope that ZOS didn't understand the impact of their actions and will continue to raise the issue, hoping to still, somehow be heard. The open letter about Bosmers was started in February of 2019, and that was about a passive! AwA impacted character histories going back eight years and decimated many play styles. The only way we won't be talking about this for years to come is if everyone does up and leave, which will ultimately impact the longevity of the game.
- There is a term called a whale. These are people who make large purchases in the Crown Store, because it's their main hobby and they can afford to do so. You can't become a whale as a transient player. Many people are aware they are whales and even admit to it on the forums, often proudly. You don't spend hundreds and hundreds of dollars in the Crown Store if you expect to quit after a month. Who cares about buying Crown Crates until you get an apex mount unless you play to ride it and display it for many months to come?? If you scan through the forums, many long time players refuse to subscribe and there are guides on how to best leverage free ESO+ weekends. Removing the craft bag from the subscription and/or adding it as a one-time Crown Store purchase is one of the weekly suggestions around these parts. Additionally, because of the gold/Crown exchange, with dedication one can make gold in game to access purchasable content. So while I would agree that ESO+ is not the primary money maker for ZOS, I completely disagree that long term players are subscribers and short term players buy Crown Store things. I think a lot of long time players carefully curated MANY characters, and bought skins and costumes and motifs and mounts in the game to make each of those characters special, and a lot of those whales will either quit altogether or stop this practice because... what is the point now? Long-term players are extremely important to ESO, not only from this perspective but, because of the horrible tutorials and large gap between floor and ceiling, they are key to transitioning new players into "middle term players" that step foot in end game and/or group content. It's extremely short sighted to dismiss long-term players, although I'll grant you that to maximize profits ZOS would do well to both retain long term players and entice new players.
Ah, but there's a really big philosophical difference between AwA and One Tamriel. One that caused players such as myself to be in full support of One Tamriel and against -- not account wide achievements -- but this specific destructive implementation of AwA. And that difference is.... One Tamriel introduced CHOICE. It acknowledged a growing game, and addressed a need for new players to be able to jump in and experience it with their friends. It did not remove the ability for someone to follow the zones in original order and stay within their faction or only learn the recipes for their faction... it simply allowed people to play a different way, if they so chose. One Tamriel also opened up different areas and allowed new players to access more content than they could have previously. Ultimately it was an addition, encouraging "play the way you want" and also supporting re-playability because you could choose to go a different way for your next characters.
In contrast, this version of AwA removed a pretty significant choice for players. Not only that, there were MMO standards for AwA done well which were NOT followed in this implementation, so standing on the "repeatedly asked for" hill is a bit flawed because so many people expected something different than what they got. We didn't get industry standard AwA. We got a quick and dirty one.
And.. anyone who was upset that they couldn't ROFLStomp world bosses can now come back and voice their opinions against increasing Overland difficulty, as due to power creep we're pretty much back to that state. It just took a little while.
It is true - there will always be "I quit" threads, "this will ruin the game" threads, etc. etc. Mostly they are hyberbole and basically incorrect, not only because people tend to have narrow perspectives but because the game isn't going to just up and die - it will slowly decline. Just like policy changes with one country leader often don't reveal impacts until the next one has taken over, and then the current leader gets incorrectly attributed with the positive or negative fallout. Change takes time, good or bad. To truly evaluate whether broad changes are likely to be better or worse for a product that thrives with more customers... questions like "Is this an inclusive or exclusive change? Will this add exciting options or limit choices? Will this bring players together or cause a divide?" are important to consider and are the best indicators for whether a change will likely be good for the long term outlook of the game, despite initial resistance. The AwA implementation was not inclusive, caused a huge divide in the community, and limited play style options, as well as introduced a lot of bugs and immersion issues. The game won't immediately die but it sure wasn't an inclusive decision. One Tamriel, while it did alienate some of the hardcore players, was at its core about bringing people together and providing options. And that makes a world of difference.
These 2 elements are: 1. The ability to play the game as if it were brand-new, with each new character I create, and 2.The ability for each new character to deepen my knowledge of ES lore through the brilliant readings and dialogues encountered in each zone of Tamriel. I've been smitten with ES since TES III Morrowind in 2002.
This recent update has basically removed the incentives I have for playing with its poor implementation of the Account Wide Achievements.
And they call this a Quality of Life Improvement? I think the allure is fading away. The bloom is off the rose.
.
Sure if you realize they really only did this when they figured out that it would be a benefit to their database expense, shave money off at our expense, and deliver a really shoddy version of what other Triple AAA MMOs deliver flawlessly.
In the PTS Feedback Thread, there were dozens and dozens of people (including myself) who communicated this exact sentiment.
That thread is the largest, most read thread in ESO's history.
Not. One. Reply.
So, during all that time (well over a month) they actively did not engage the community, even though we literally went to great pains to plead our cases on an emotional level, as well as on technical levels. The silence on the matter was appalling. Sorry, is appalling, because it is still going on.
I even went so far as to directly message Gina via Twitter. I also contacted an outside gaming news venue to post the story, in hopes that visibility would make this less of a dirty secret.
Is this ESO's NGE? All I know, is that outside of the AWA itself, the behavior of the studio towards its customer base is unacceptable. At least to this 23+ year vet of MMO's.
My hope? Now that U33 is Live, that the rest of the community weighs in. Historically, I find they don't give the PTS community its fair shake, considering the thousands of volunteered hours people dedicate.
Considering Gina's stance on improved communications, there should be an outpouring of engagement. Right..?
To quote:
"We've had some initial conversations amongst our team to discuss ways to improve communication across the board and some different things we could try..rest assured we are actively looking at ways to improve."
@ZOS_GinaBruno The stage is all yours.
I feel the same way you do... Been an active player since beta and paid ALOT of dollars to ZOS wich I don't regret BUT I hesitate to pay them more they way the game been going the last 1-2 years.
It seems they have lost the "glow" they had the first year this game came out wich is understandable since they are human, it's like that with all things in life. Maybe ESO has had its glory days and ZOS know it wich is why they mostly focus on adding new stuff to make $ instead of improving the existing stuff wich alot of player plea for.
The same with this thread, I guess most of the things will fall on deaf ears
As for the BOLDED... people seem to forget that for the last 1-2 years they've not been working from the office, and I believe that has a LOT to do with all the problems and poorly thought out designs. I blame a lot of our current woes on lack of in-person communication which I believe leads to a lot of problems. As much as places want to say it doesn't, there is something to be said from direct, person to person communication and just being able to walk over to someone's desk and sit and communicate. Using ZOOM and other methods is not the same and will never replace the in-person connection.
That doesn't excuse them for pushing half baked updates full of bugs that ignore player feedback. They could just postpone, I'm sure the player community would understand the unprecedented circumstances. I would forgive them that. This messy and destructive implementation I do not forgive,and will not until they fix the mess they created.
That doesn't excuse them for pushing half baked updates full of bugs that ignore player feedback. They could just postpone, I'm sure the player community would understand the unprecedented circumstances. I would forgive them that. This messy and destructive implementation I do not forgive,and will not until they fix the mess they created.
Have you played ESO long? They do this ALL THE TIME and have since ESO began. PTS is solely for finding bugs, when things are pushed to PTS they already have a plan and player 'feedback' isn't going to change it. I've been playing since 2015, I've seen this same thing through countless updates and patches. What's on PTS is what we're getting, other than a few tweaks here and there, but overall everything is set in stone.
Charon_on_Vacation wrote: »
what would you say, if you knew that they could not have postponed it, because they have no say in that matter?
what would you say, if you knew, that they have a really tight budget and have to adhere to given schedules?
As for the BOLDED... people seem to forget that for the last 1-2 years they've not been working from the office, and I believe that has a LOT to do with all the problems and poorly thought out designs. I blame a lot of our current woes on lack of in-person communication which I believe leads to a lot of problems. As much as places want to say it doesn't, there is something to be said from direct, person to person communication and just being able to walk over to someone's desk and sit and communicate. Using ZOOM and other methods is not the same and will never replace the in-person connection.
I don't care either way, I only do achievements for the rewards, but I'm really surprised how many people are upset about this after years of people asking for account wide achievements. You can argue about the implementation, but to say that ZOS doesn't listen to the community when them listening to feedback is the only reason this change was even implemented seems wrong.
I have so much to say on this topic...
Sigh. I'm going to keep saying it as long as I'm here. The majority of people who are unhappy with the AwA implementation would have been completely fine with you getting your level 3 Godslayers. All other rewards have been account wide for a LONG time and most people who cannot stand that in a game have long since left. Titles could have been made account wide, like dyes, at the same time that dyes were made account wide. This is not a good justification for gutting character progression and historical data. In fact, while I see both sides of the title thing, I personally would have gladly supported account wide titles while retaining character specific achievements. The latter was way more important to me than the former.
The fact that titles were so important to some is an indication of a different issue - lack of meaningful rewards, especially for hard, consuming content. I hope this issue gets some attention but it's a whole other ballgame. And for roleplayers, a simply sorting mechanism or other indicator to know whether a character earned a title would likely have sufficed.
Oreyn, I always find your views to be very insightful with good perspectives, and I respect your stance on AwA. However I will say I think any sentiments like "the ship has sailed" lend themselves to an implied thought process of "ok, it's done, let's move on" and to that I disagree. We may have lost the battle but we don't need to lose the war. There are more ships. Many people don't follow PTS and are just discovering what this change means to them, and ZOS hearing those additional voices now, to possibly help with better decision-making in the future, is much better than moving on with a shrug. I hope the discussions illustrating the fact that they didn't revisit and make more paying customers happy goes on for a long, long while.. because we all lose when that gets swept under the rug. You may be happy with the compromise this time, but the next one might be game breaking for you.
My friend, I fear you could not be more wrong here. I say fear because despite this latest debacle I still don't wish the downfall of the game I have enjoyed for almost a decade. But this is why I think you're off the mark:
- People have very long memories, and even if the abbreviation AwA ceases to be raised in every other forum thread, like it is now... the impression of a large percentage of the community (even those who are pro or ambivalent to the current implementation) that ZOS didn't listen or respond will remain in collective memory. It will be simplified and repeated over and over by those who are victims of that human condition - hope. The ones who don't outright leave but continue to hope that ZOS didn't understand the impact of their actions and will continue to raise the issue, hoping to still, somehow be heard. The open letter about Bosmers was started in February of 2019, and that was about a passive! AwA impacted character histories going back eight years and decimated many play styles. The only way we won't be talking about this for years to come is if everyone does up and leave, which will ultimately impact the longevity of the game.
- There is a term called a whale. These are people who make large purchases in the Crown Store, because it's their main hobby and they can afford to do so. You can't become a whale as a transient player. Many people are aware they are whales and even admit to it on the forums, often proudly. You don't spend hundreds and hundreds of dollars in the Crown Store if you expect to quit after a month. Who cares about buying Crown Crates until you get an apex mount unless you play to ride it and display it for many months to come?? If you scan through the forums, many long time players refuse to subscribe and there are guides on how to best leverage free ESO+ weekends. Additionally, because of the gold/Crown exchange, with dedication one can make gold in game to access purchasable content. So while I would agree that ESO+ is not the primary money maker for ZOS, I completely disagree that long term players are subscribers and short term players buy Crown Store things. I think a lot of long time players carefully curated MANY characters, and bought skins and costumes and motifs and mounts in the game to make each of those characters special, and a lot of those whales will either quit altogether or stop this practice because... what is the point now? Long-term players are extremely important to ESO, not only from this perspective but, because of the horrible tutorials and large gap between floor and ceiling, they are key to transitioning new players into "middle term players" that step foot in end game and/or group content. It's extremely short sighted to dismiss long-term players, although I'll grant you that to maximize profits ZOS would do well to both retain long term players and entice new players.
Ah, but there's a really big philosophical difference between AwA and One Tamriel. One that caused players such as myself to be in full support of One Tamriel and against -- not account wide achievements -- but this specific destructive implementation of AwA. And that difference is.... One Tamriel introduced CHOICE. It acknowledged a growing game, and addressed a need for new players to be able to jump in and experience it with their friends. It did not remove the ability for someone to follow the zones in original order and stay within their faction or only learn the recipes for their faction... it simply allowed people to play a different way, if they so chose. One Tamriel also opened up different areas and allowed new players to access more content than they could have previously. Ultimately it was an addition, encouraging "play the way you want" and also supporting re-playability because you could choose to go a different way for your next characters.
In contrast, this version of AwA removed a pretty significant choice for players. Not only that, there were MMO standards for AwA done well which were NOT followed in this implementation, so standing on the "repeatedly asked for" hill is a bit flawed because so many people expected something different than what they got. We didn't get industry standard AwA. We got a quick and dirty one.
And.. anyone who was upset that they couldn't ROFLStomp world bosses can now come back and voice their opinions against increasing Overland difficulty, as due to power creep we're pretty much back to that state. It just took a little while.
It is true - there will always be "I quit" threads, "this will ruin the game" threads, etc. etc. Mostly they are hyberbole and basically incorrect, not only because people tend to have narrow perspectives but because the game isn't going to just up and die - it will slowly decline. Just like policy changes with one country leader often don't reveal impacts until the next one has taken over, and then the current leader gets incorrectly attributed with the positive or negative fallout. Change takes time, good or bad. To truly evaluate whether broad changes are likely to be better or worse for a product that thrives with more customers... questions like "Is this an inclusive or exclusive change? Will this add exciting options or limit choices? Will this bring players together or cause a divide?" are important to consider and are the best indicators for whether a change will likely be good for the long term outlook of the game, despite initial resistance. The AwA implementation was not inclusive, caused a huge divide in the community, and limited play style options, as well as introduced a lot of bugs and immersion issues. The game won't immediately die but it sure wasn't the way to attract multiple play styles. One Tamriel, while it did alienate some of the hardcore players, was at its core about bringing people together and providing options. And that makes a world of difference.
So while they may not learn from their past/present, other people have. We have the case histories.
ZOS would be hard pressed to find a more dedicated player than me. In the game since its inception, I’ve been a consistent subscriber, promoted the game to friends, family, and utter strangers, salivated over new chapters and eagerly shelled out my money at the first opportunity to make those purchases.
Ok, maybe that’s a bit of hyperbole. ZOS, I’m sure, would find thousands of players just like me who have been enchanted with the game since our first timid steps in Coldharbor back in the day (2014 for me). And what has kept me going these past 8 years of my life? There are really 2 essential elements for keeping me in this game for the longest period I’ve ever spent in any computer game, and believe me, at age 72, I’ve spent decades playing (anyone remember Dungeon Master on the Amiga?).
These 2 elements are: 1. The ability to play the game as if it were brand-new, with each new character I create, and 2.The ability for each new character to deepen my knowledge of ES lore through the brilliant readings and dialogues encountered in each zone of Tamriel. I've been smitten with ES since TES III Morrowind in 2002.
This recent update has basically removed the incentives I have for playing with its poor implementation of the Account Wide Achievements. Now, don’t get me wrong, the AWA could be useful and fun if it was limited to broad, general achievements like “Crime Pays” or “Give to the Poor” where characters do their part to contribute to the greater good of the account as a whole, but the essential guidepost type achievements (eg., Mages Guild and Fighter’s Guild Skill Master) are essential points of interest for guiding each character that you create. Finding that the Mages Guild Skill Master was completed by my Orc character, Mandanor, back in 2016 is basically meaningless to me today.
I understand the concerns about the performance hits that achievements take. I actually feel that I could have lived with the AWA if it had not affected the Zone Guides. The Zone Guides are truly the bedrock of character guidance in the replay value of the game. Unfortunately, the Zone Guides are connected to achievements, and now they share the same pitfalls of diminished replayability. Just logging in now, I discover that my newest character, barely created a month ago, has completed 30 unique quests in Western Skyrim (zone guide) back in 2020. He has never even entered Western Skyrim.
And they call this a Quality of Life Improvement? I think the allure is fading away. The bloom is off the rose.
Highest 30 day percentage drop in the past 5 years (among Steam players). And that's during a new content cycle. Where are all these people that were supposedly asking for account wide achievements? They should be flocking back by now.
https://steamcharts.com/app/306130