Has ESO finally lost its allure?

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  • sarahthes
    sarahthes
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    Most of the people I play closely with have been a bit burnt out on ESO for other reasons for a while and are taking a bit of a break playing other games while the new meta shakes out. I know a lot of cores are starting back up again in 1-2 weeks, including 3 of my own. In the meantime, most of us have reduced our playtime because sometimes you just need a break and none of us are dungeon achievement pushers.

    In other words, I think there's a combination of factors involved in the steam charts drop. For PvE endgame, the drastic meta shift (that NOBODY on the forums seems to be talking about!) has far more to do with it.
  • Kesstryl
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    .
    sarahthes wrote: »
    Most of the people I play closely with have been a bit burnt out on ESO for other reasons for a while and are taking a bit of a break playing other games while the new meta shakes out. I know a lot of cores are starting back up again in 1-2 weeks, including 3 of my own. In the meantime, most of us have reduced our playtime because sometimes you just need a break and none of us are dungeon achievement pushers.

    In other words, I think there's a combination of factors involved in the steam charts drop. For PvE endgame, the drastic meta shift (that NOBODY on the forums seems to be talking about!) has far more to do with it.

    Just wanted to point out what someone else said because it's very insightful and relevant to your post:
    Just pointing out that the Steam average player count for the last thirty days has now crashed to the lowest level since December 2019. The significance of that (beyond it being a long time ago and pre-pandemic) is that it's the month after the Undaunted event had to be cancelled within hours because it broke the servers, after possibly the worst six months performance-wise in the history of the game, with the dungeon finder barely usable for long periods of time and having to be drastically reworked. December 2019 is what the player numbers looked like after months of such severe performance woes that anything now still pales by comparison; the game lost more than a third of its player base in the second half of that year.

    That after ESO's pandemic boom and a couple of pretty successful years since, they're now back down at those numbers does not sound like a game in a healthy state.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • kamimark
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    Caroloces wrote: »
    I understand the concerns about the performance hits that achievements take. I actually feel that I could have lived with the AWA if it had not affected the Zone Guides. The Zone Guides are truly the bedrock of character guidance in the replay value of the game. Unfortunately, the Zone Guides are connected to achievements, and now they share the same pitfalls of diminished replayability. Just logging in now, I discover that my newest character, barely created a month ago, has completed 30 unique quests in Western Skyrim (zone guide) back in 2020. He has never even entered Western Skyrim.

    And they call this a Quality of Life Improvement? I think the allure is fading away. The bloom is off the rose.

    Exactly this. I've been here since beta and launch, too. And now I can't progress thru Silver & Gold. AWA is game over.
    Kitty Rainbow Dash. pick, pick, stab.
  • Theros
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    kamimark wrote: »
    Exactly this. I've been here since beta and launch, too. And now I can't progress thru Silver & Gold. AWA is game over.


    Well.... If AwA stay like this, Game over will be in:
    aiht1xw1leu0.jpg

    less then 20 days!
  • Abigail
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    For me, ESO had allure on the day it launched. After that, it diminished rapidly.
    • Questing was fine, except other players were crawling all over breaking immersion horribly. In some measure, it's still that way.
    • As an inveterate crafter, I enjoy leisurely gathering, but not in this game. Everything is a gauldarned race with other players, and there is nothing relaxing about that!
    • Normal dungeons could be fun, except the non-tanks/non-healers and players racing way ahead of the group have totally mitigated that fun (let's not get into "find the right guild," because doing that would be a full time job in itself.
    • Let's get back to immersive allure. TESO likes to emphasise the importance of lore and immersion, but people parading around on neon mounts and throwing mud, or doing the Jester prance.
    • The glacial loading times server boots with an endless variety of error messages.
    • I don't begrudge TESO making a nice profit; indeed, I've added substantially to it over the years. But using the PTS in place of competent, systematic QA stinks of predatory capitalism.

    I could add substantially to the list of things that have bespoiled the allure I once felt for the Elder Scrolls franchise. Sad reality is every freaking Triple-A MMO I've played has suffered the same problem -- offer much in the beginning and then quickly move to doing little as possible while sucking every dime out of players. That's the reality -- allure is nothing but unreal expectations.

    Generally, give me a single-player replication of this game (with paid-for expansions) and I could be happy for a very long time.
  • Mathius_Mordred
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    No, the AWA are great, allowing my main to pick up a few achievements I have done on some alts I never use anymore. I only use one toon and have no intention of running through everything ever again. Once I've finished all the content on my main I then leave the game until the next content drop, that long break means I'm ready to go back to Tamriel once again and see what's new. I will never run dailies or run any of the events unless I find them interesting, which most are not. I have more crowns than I know what to do with, perhaps one day they will put something interesting for me in the CS. The game is the same as it's always been, a fun dive into Tamriel every now and again.
    Skyrim Red Shirts. Join us at https://skyrimredshirts.co.ukJoin Skyrim Red Shirts. Free trader. We welcome all, from new players to Vets. A mature drama-free social group enjoying PVE questing, PvP, Dungeons, trials and arenas. Web, FB Group & Discord. Guild Hall, trial dummy, crafting, transmutation, banker & merchant. You may invite your friends. No requirements
  • proprio.meb16_ESO
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    No, the AWA are great, allowing my main to pick up a few achievements I have done on some alts I never use anymore. I only use one toon and have no intention of running through everything ever again. Once I've finished all the content on my main I then leave the game until the next content drop, that long break means I'm ready to go back to Tamriel once again and see what's new. I will never run dailies or run any of the events unless I find them interesting, which most are not. I have more crowns than I know what to do with, perhaps one day they will put something interesting for me in the CS. The game is the same as it's always been, a fun dive into Tamriel every now and again.
    Hope you were sarcastic... otherwise you know the experience you've just described is about a dying game, right? An active player base is what every MMO is founded upon, without that theres no game to play at all, or at least not for much.

    If every player is gonna do the same, Eso will barely last till after High Isle (and probably just because of the preorders). What you wrote is another (indirect) example of how bad the current awa implementation is.

    Edited by proprio.meb16_ESO on March 21, 2022 3:40PM
  • Kesstryl
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    No, the AWA are great, allowing my main to pick up a few achievements I have done on some alts I never use anymore. I only use one toon and have no intention of running through everything ever again. Once I've finished all the content on my main I then leave the game until the next content drop, that long break means I'm ready to go back to Tamriel once again and see what's new. I will never run dailies or run any of the events unless I find them interesting, which most are not. I have more crowns than I know what to do with, perhaps one day they will put something interesting for me in the CS. The game is the same as it's always been, a fun dive into Tamriel every now and again.

    This is the exact type of player AwA appeals to, those that only want to do things once and then leave. ZOS surely shot themselves in the foot appealing to the once only crowd and not the repeat crowd. That will cost them a lot of money.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • Vaoh
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    Abigail wrote: »
    For me, ESO had allure on the day it launched. After that, it diminished rapidly.
    • Questing was fine, except other players were crawling all over breaking immersion horribly. In some measure, it's still that way.
    • As an inveterate crafter, I enjoy leisurely gathering, but not in this game. Everything is a gauldarned race with other players, and there is nothing relaxing about that!
    • Normal dungeons could be fun, except the non-tanks/non-healers and players racing way ahead of the group have totally mitigated that fun (let's not get into "find the right guild," because doing that would be a full time job in itself.
    • Let's get back to immersive allure. TESO likes to emphasise the importance of lore and immersion, but people parading around on neon mounts and throwing mud, or doing the Jester prance.
    • The glacial loading times server boots with an endless variety of error messages.
    • I don't begrudge TESO making a nice profit; indeed, I've added substantially to it over the years. But using the PTS in place of competent, systematic QA stinks of predatory capitalism.

    I could add substantially to the list of things that have bespoiled the allure I once felt for the Elder Scrolls franchise. Sad reality is every freaking Triple-A MMO I've played has suffered the same problem -- offer much in the beginning and then quickly move to doing little as possible while sucking every dime out of players. That's the reality -- allure is nothing but unreal expectations.

    Generally, give me a single-player replication of this game (with paid-for expansions) and I could be happy for a very long time.

    I don’t think the allure can be chalked up to unrealistic expectations.

    To say this in the nicest way possible, the game’s allure faded due to poor decisions made by the development team which were sorely out of touch with their playerbase.
    • AoE Caps
    • Animation priority rework
    • Ultimate Cast Times
    • Trying to band-aid countless issues overtime, which then later created more complex issues
    • **Game balancing**.... This game has gone through dramatic combat balance shifts more times than I can count, rather than sticking to a certain formula and building on it via new class/weapons, Spellcrafting, 3rd morphs, etc.

    ESO is an incredible game brought down by horrible decision-making. Sad tbh
  • Mathius_Mordred
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    Hope you were sarcastic... otherwise you know the experience you've just described is about a dying game, right? An active player base is what every MMO is founded upon, without that theres no game to play at all, or at least not for much.

    If every player is gonna do the same, Eso will barely last till after High Isle (and probably just because of the preorders). What you wrote is another (indirect) example of how bad the current awa implementation is.

    No, not sarcastic at all. I've been playing since closed beta and I usually take breaks when I've completed all the content, what else is there to do otherwise? There are lots of achievements I don't have because many of them are like, do this 30 times, 50 times 100 times etc, not interested in that because it's boring quite frankly. I find that with an hour or two a day I am probably playing the game for about 6 months of the year in total broken down into several smaller chunks, that's enough o stop it from becoming stale, and after all, ESO isn't the only game out there to play is it.
    Skyrim Red Shirts. Join us at https://skyrimredshirts.co.ukJoin Skyrim Red Shirts. Free trader. We welcome all, from new players to Vets. A mature drama-free social group enjoying PVE questing, PvP, Dungeons, trials and arenas. Web, FB Group & Discord. Guild Hall, trial dummy, crafting, transmutation, banker & merchant. You may invite your friends. No requirements
  • sarahthes
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    No, not sarcastic at all. I've been playing since closed beta and I usually take breaks when I've completed all the content, what else is there to do otherwise? There are lots of achievements I don't have because many of them are like, do this 30 times, 50 times 100 times etc, not interested in that because it's boring quite frankly. I find that with an hour or two a day I am probably playing the game for about 6 months of the year in total broken down into several smaller chunks, that's enough o stop it from becoming stale, and after all, ESO isn't the only game out there to play is it.

    Agreed. I don't really like questing (I play other games for that) but having the achievements incomplete on my main was really irritating. For me, raiding is what I do for fun, especially helping newer people get clears and titles for the first time. Since there's always new people there's always replayability.
  • EchoesofThunder
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    Individual achievements, leveled playing areas, immersive play, are waaaaaay more important than another hokey set of gear.
    "Oh, look, we rearranged the stats! Get this new stuff!!!", or "Oh, look, this one is purple. You gotta have it!!!"
  • Jaimeh
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    Vaoh wrote: »

    To say this in the nicest way possible, the game’s allure faded due to poor decisions made by the development team which were sorely out of touch with their playerbase.
    • AoE Caps
    • Animation priority rework
    • Ultimate Cast Times
    • Trying to band-aid countless issues overtime, which then later created more complex issues
    • **Game balancing**.... This game has gone through dramatic combat balance shifts more times than I can count, rather than sticking to a certain formula and building on it via new class/weapons, Spellcrafting, 3rd morphs, etc.

    ESO is an incredible game brought down by horrible decision-making. Sad tbh

    ^This. It's a testament to how much players love the game that they've hang in there patch after patch watching combat get destroyed and having to rebuild every few months. There used to be a plethora of people making builds every patch, not just BiS, but off-meta or fun 'don't-try-it-at-home' builds, but not so much anymore, the constant bad changes, coupled with mediocre content in terms of story quality, I think have finally started taking their toll. Which is very sad because in terms of quality of life, the game is in a great place, but combat is the heart and the most unique feature of ESO, and they've butchered it.
  • Vexen
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    Quite a few people do not play through steam, especially those who are very invested in it. So it has lost player base, but are those people that tend to move games anyway? I don't know.
  • Jaraal
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    Vexen wrote: »
    Quite a few people do not play through steam, especially those who are very invested in it. So it has lost player base, but are those people that tend to move games anyway? I don't know.

    I would think that Steam players are exactly like non-Steam PC players, console players, Stadia players, etc. I don't think they have a higher or lower tolerance for the current and ongoing issues than anyone else.
  • WhyMustItBe
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    Caroloces wrote: »
    ZOS would be hard pressed to find a more dedicated player than me.

    Wow 72.. so you were like my age when I was playing Frogger and Q-Bert on the Atari 2600. :)

    I share your disappointment at this update and frankly from a technical standpoint it boggles the mind, and verges almost into the realm of psychology. Like what in the name of all things rational and good possessed them to chase micro-cycles of performance gains on load screens by removing entire core RP elements from an RPG?

    I mean if it addressed the near decade-long lag problem in Cyrodiil, or had any meaningful impact on actual gameplay at all, I MIGHT have responded with a dubious "why not try syncing up daily cooldown timers instead" resignation before accepting this was a good way to go. But it doesn't. This literally has ZERO impact on actual gameplay performance.

    I don't know about you but I don't give two guar puckets about fragging load screens. Just buy an SSD and join the modern decade and the gains of that alone more than offset the additional what, 5 seconds tops on average this would save? Who seriously cares about 5 seconds more on a load screen? Literally NO ONE asked for this.

    It makes about as much sense as removing jumping from the game because it will save on average 1-3 FPS when more than 20 characters are on-screen because of the decreased shadow rendering from being airborn.

    EDIT: I agree with most who said global achievements would have been OK for things that don't define your character. But not being able to see if my alt has finished a dungeon? Or killed all bosses in a delve? Core exploration achievements? That is really devastating from an Elder Scrolls/RP perspective, which is what this game was supposed to be, right?

    I really wish "investment" wasn't a dirty word in modern corporate philosophy. I wish that rather than trying to gain something by taking something away, the higher ups would have it finally dawn on them to gain something by actually ADDING something.

    They say it takes money to make money. Well, It takes INVESTING in a product to increase the value of a product.

    Edited by WhyMustItBe on March 21, 2022 9:37PM
  • Leftover_Pizza
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    The thing that ruined the game for me is that there are too many things in this game that are pay to not play. There is no grind for mounts or exotic cosmetics much. Things you need to play the game for to obtain them. You just buy them off the shelve, which is pointless to me in an MMORPG.
  • renne
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    Gosh, what could POSSIBLY have been released recently across all platforms that would see a lot of people who also play ESO playing something else? What could it possibly be we just don't know.
  • Cadbury
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    renne wrote: »
    Gosh, what could POSSIBLY have been released recently across all platforms that would see a lot of people who also play ESO playing something else? What could it possibly be we just don't know.

    But Lost Ark isn't on con-oooh! :|

    Carry on.
    Edited by Cadbury on March 22, 2022 6:58AM
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • renne
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    Cadbury wrote: »

    Lost Ark?

    :p>:)

    :D
  • WhyMustItBe
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    renne wrote: »
    Gosh, what could POSSIBLY have been released recently across all platforms that would see a lot of people who also play ESO playing something else? What could it possibly be we just don't know.

    You aren't talking about that "game" where people repeatedly smash their face against ridiculously overtuned mechanics that are "hard" just for the sake of being "hard" in a barren empty "open world" in a pointless battle of attrition for "maiden points" and "fun" are you?

    Somehow ESO getting a card game seems like a plus in light of that glorified digital self flagellation. I mean there is feeling you need to prove something and just outright masochistic compulsions. I guess some people like that stuff. /shrug

    Glad I didn't ride the $60 pre-order hype train on that one.
  • unjulation
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    just a quick update from this last w-end of play regarding me+skyshards, see previous post someware above this one ;)

    spent a lot of time collecting survays+tresure chest's - had a whole stack of them which was handy for this event, i found a skyshard that looked like it was dead - no beam of light - but when i went up to it i was able to claim it ??? found a few that acted as they should, and came accross a couple that was in a previousley unexplored area that were totaly dead when i'm sure they should have been good to collect

    so all in all a bit random tbh - i surppose its an added "lucky dip surprise" to my character advancment and exploration
  • Kalik_Gold
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    Destai wrote: »
    I think the predictability of the yearly release cycle contributes to a feeling of malaise. I also think the less meaty content we're getting doesn't bode well. I understand we need some performance fixes and I'm happy they're finally doing it, I just worry about well-done it'll be, just seeing how they did with AWA.

    Would rather 1 major expac a year... Combine all 4 releases into one summer release with 6 new dungeons, the chaper and story arc. Spend the rest of the year on balance and fixes.

    Nobody wants the game changes every 4 months... a year would be fine with balances along the way.
    Edited by Kalik_Gold on March 22, 2022 1:29PM
    Spoiler
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • proprio.meb16_ESO
    proprio.meb16_ESO
    ✭✭✭✭✭
    Kalik_Gold wrote: »
    Would rather 1 major expac a year... Combine all 4 releases into one summer release with 6 new dungeons, the chaper and story arc. Spend the rest of the year on balance and fixes.

    Nobody wants the game changes every 4 months... a year would be fine with balances along the way.
    Uuh... i suppose it would require them the same time to make the same content once a year instead than every quarter... there would be no time left anyway...
    either more ppl is hired or they sacrifice some content if they want to focus on fixes and balancing
    Edited by proprio.meb16_ESO on March 22, 2022 1:33PM
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    Uuh... i suppose it would require them the same time to make the same content once a year instead than every quarter... there would be no time left anyway...
    either more ppl is hired or they sacrifice some content if they want to focus on fixes and balancing

    I think dropping everything at once would require less meta shifting balancing/nerfing as it would be only one mega change to the game, instead of 4 per year. All of the sets would be out at the same time, and they could tweak as needed, instead od doing something in March that needs changing in July...

    They just dropped this patch on PC (not even on console for us yet) and already have a new PTS on the way in a few weeks for summer release...
    Spoiler
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • OneForSorrow
    OneForSorrow
    ✭✭✭✭
    The game has a problem feeling like a full RPG for me for reasons like this but also characters often being displayed with the player's username, the world being open to the point that there is very little vertical progression, lack of meaningful visual progression via exploration (everything is in the crown store) etc.

    I really wish the game had been able to keep its sub.
    PC NA. Various alts, trying to find a main, I have no idea what I'm doing.
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    Gythral wrote: »
    In a word:

    YES


    I gotta agree. But it looks like they made a conscious choice. Server stability vs Player enjoyment. And they chose to make things easier on the server. Which is why I don't think they are even going to consider switching back. Maybe they figure the players will get used to it and the issue will blow over. However, I was kind of surprised at my sudden lack of any desire to play a new character - or any of my established ones - when I realized that there is No Point in working through the Achievements that are already done. Its just a waste of time.

    IMHO
    :#
  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭✭
    barney2525 wrote: »
    Server stability vs Player enjoyment.

    And how did that work out for them?

  • SydneyGrey
    SydneyGrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    The AWA patch royally messed up all of my characters. I can't tell who has done what now. It's hurt how I enjoy the game.
  • dfloss
    dfloss
    ✭✭
    I've been playing since console launch then switch to PC about 3 yrs ago. I've been everyday, except when traveling, just even if it's to do dailies. Same with the friend I play with. Usually we play the new content day one, havn't done the new dungeons yet. Been on once since the latest update. Can't be bothered.
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