Has ESO finally lost its allure?

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  • jtm1018
    jtm1018
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    Is it bad to say that I just love living in tamriel.
    Lots of adventures to do.
    Lots of monster to kill.
    Lots of stuff to distract you, events and those other pita's.
    Basically just adventuring in tamriel.
    Lost its allure, I dont know, I just love it here.
  • ectoplasmicninja
    ectoplasmicninja
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    The delve/WB/skyshard map icons being broken atm are a bit of a pain. Every time I change zone it's 50/50 on whether all the delves look incomplete, skyshards look uncollected, and WBs look undefeated, or not. Across 18 characters it's hard to remember who's done what, but...I guess that's the point, isn't it? AWA mean a shift in thinking and approach, from the "this character hasn't done this yet, so I should go do that" that used to prod our actions to "I've done everything on someone so now I can just do whatever I want on anyone". Admittedly I haven't quite crossed that psychological bridge yet. It's just difficult without the straightforward impetus of achievements to act as a progress chart for a character that I can then use to plot my future actions on them. I mean, no, I don't need to do every dungeon on every character anymore, but I guess I never did? It was just a breadcrumb trail that was easy to follow, and now I need to throw my own breadcrumbs.
    PC NA, CP2200+. Character creation is the true endgame.
  • Hurbster
    Hurbster
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    Think I'm gonna have a bash at levelling a conjurer. Maybe go for White Mage.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • renne
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    You aren't talking about that "game" where people repeatedly smash their face against ridiculously overtuned mechanics that are "hard" just for the sake of being "hard" in a barren empty "open world" in a pointless battle of attrition for "maiden points" and "fun" are you?

    Somehow ESO getting a card game seems like a plus in light of that glorified digital self flagellation. I mean there is feeling you need to prove something and just outright masochistic compulsions. I guess some people like that stuff. /shrug

    Glad I didn't ride the $60 pre-order hype train on that one.

    Just because you personally don't like a game or the mechanics of a game doesn't make any less a game, the difficulty artificial, the game not an open world, whatever you seem to think """""maiden points""""" are or make it any less fun for the people who do like it, so I don't understand why any of the scare quotes.

    But yeah, I am talking about Elden Ring. And just because you personally don't like it doesn't make it any less of a truth that there are a lot of people playing Elden Ring who'd be playing something else if it hadn't come out. Sorry, I guess?
  • WhyMustItBe
    WhyMustItBe
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    renne wrote: »
    Just because you personally don't like a game ... doesn't make it any less of a truth that there are a lot of people playing...
    I guess some people like that stuff. /shrug

    I literally said the same thing. To each their own, basically. But I don't think there is near as much of an overlap between the ESO crowd and that game as you might think, certainly not enough to meaningfully impact the population.

    In terms of difficulty, ESO is about as easy mode as it gets. WoW actually has more difficult overland content. People have been asking for veteran mode toggle for instanced overland for years. Contrast that with a game that is so difficult it borders on digital masochism and I think the number of people who enjoy playing a game with the difficulty of ESO who would honestly be pulled away to play a game like that is really very small.

    But me not thinking a game like that is a good design or personally enjoying it isn't meant to insult the people who do. I am just of a different school of thought. I personally feel games should be fun and entertaining, not tedious and infuriating. I guess maybe some people enjoy the challenge of transcending the frustration? I honestly just don't get the appeal of that genre.

    Edited by WhyMustItBe on March 23, 2022 5:04AM
  • _Zathras_
    _Zathras_
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    Hurbster wrote: »
    Think I'm gonna have a bash at levelling a conjurer. Maybe go for White Mage.

    White Mage rocks. Summoner is a lot of fun as well.
  • Destai
    Destai
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    Kalik_Gold wrote: »

    Would rather 1 major expac a year... Combine all 4 releases into one summer release with 6 new dungeons, the chaper and story arc. Spend the rest of the year on balance and fixes.

    Nobody wants the game changes every 4 months... a year would be fine with balances along the way.

    Exactly. Monetization contributes to the fading allure. It feels exhausting. There's more for me to buy in the store than there is for me to earn in-game. I think the product management needs vast improvement.

    And so do the testing cycles. I'm on console and I'm horrified reading what's happening with AWA for PC people. I'm not against AWA per se but it doesn't seem like it's implemented in a well-designed way. Like so many other changes, seems like PTS feedback was ignored and they charged forward despite more time being needed.

    As for creating new toons, after 12, I'm done. Too many skyshard runs, horse upgrades, grinding, only to have a toon that's the same meal as the others with different spices. I accept that burnout is partially on me, but I still feel like there's room for the game to grow and welcome playstyles that extend the game's life.
    Edited by Destai on March 23, 2022 3:50PM
  • Casul
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    The AwA changes would probably bring me back, but the performance is keeping me away. Game isn't fun if it doesn’t run.
    PvP needs more love.
  • Scaletho
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    I still don't get this AWA. As far as I know, none of my new characters already finished any quests it never made. The quests are there, and I need to finished them with each of character I eventually create. The achievements, however, are "completed" somehow.

    So, for practical purpose, all story lines still need to be made; the 'badges' we earn in the process are now already gained by our older characters.

    Honestly, I don't see why this AWA is so criticized. For any player, the process of passing through all story lines in all regions is still in place for any character.
  • Kalik_Gold
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    Scaletho wrote: »
    I still don't get this AWA. As far as I know, none of my new characters already finished any quests it never made. The quests are there, and I need to finished them with each of character I eventually create. The achievements, however, are "completed" somehow.

    So, for practical purpose, all story lines still need to be made; the 'badges' we earn in the process are now already gained by our older characters.

    Honestly, I don't see why this AWA is so criticized. For any player, the process of passing through all story lines in all regions is still in place for any character.

    OK new character made (level 3), walk past a Tythis banker and he will be saying " the Muth Gnaar monks"; meanwhile your new character has not even saved these monks yet. So basically the immersion is killed for any quest you are trying to repeat on an alt.

    I'm on console but from my understanding that is what is happening, because all achievements have been unlocked the NPCs in the game think your new level character has done it. This goes on and on for every quest, including quest chains you haven't even started.

    If I'm incorrect a PC person can clear it up.
    Spoiler
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • proprio.meb16_ESO
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    You are correct, and apart from this there are a few things now you can do only once in your account (!!) and a few actual glitches im not sure that have been fixed already (like the two queens one) and ofc this, which is just ridiculous: https://forums.elderscrollsonline.com/en/discussion/600829/any-new-about-this-bug#latest

    To have a better idea of the whole issue best thing to do is get a cup of tea (or whatever suits you, even popcorn could be appropriate) and go reading through 94 pages of the pts feedback thread, i can assure its one of the most converging threads ive ever read here, and its general outcome has been "ok with awa, but definitely not this way".
    Edited by proprio.meb16_ESO on March 23, 2022 4:48PM
  • TwinLamps
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    Now imagine how people who have 30+ master fishers, dozen od emperors and ton of other achievements feel like. All that effort for what?
    Awake, but at what cost
  • Casul
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    TwinLamps wrote: »
    Now imagine how people who have 30+ master fishers, dozen od emperors and ton of other achievements feel like. All that effort for what?

    It's just the other side of the coin. For every person like you mention, there another who has never gotten to make an alt because of fear of missing an achievement on your main.
    PvP needs more love.
  • heaven13
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    BuildMan wrote: »

    It's just the other side of the coin. For every person like you mention, there another who has never gotten to make an alt because of fear of missing an achievement on your main.

    Every time I see this response I just want to yell “We could have had both”!!!

    They are not mutually exclusive. It didn’t have to be this way. And, in fact, that’s what most people in the PTS thread advocated for: character achievements with an overview of player achievements, where aggregate achievements were tallied on both sides (one character could earn Master Angler for themselves but the player side would tally across the entire account) and all tangible rewards would have been given at the player level. No one had to lose anything, if it had been done well. It wasn’t.
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    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Kesstryl
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    .
    sarahthes wrote: »
    Most of the people I play closely with have been a bit burnt out on ESO for other reasons for a while and are taking a bit of a break playing other games while the new meta shakes out. I know a lot of cores are starting back up again in 1-2 weeks, including 3 of my own. In the meantime, most of us have reduced our playtime because sometimes you just need a break and none of us are dungeon achievement pushers.

    In other words, I think there's a combination of factors involved in the steam charts drop. For PvE endgame, the drastic meta shift (that NOBODY on the forums seems to be talking about!) has far more to do with it.

    Just wanted to point out what someone else said because it's very insightful and relevant to your post:
    Just pointing out that the Steam average player count for the last thirty days has now crashed to the lowest level since December 2019. The significance of that (beyond it being a long time ago and pre-pandemic) is that it's the month after the Undaunted event had to be cancelled within hours because it broke the servers, after possibly the worst six months performance-wise in the history of the game, with the dungeon finder barely usable for long periods of time and having to be drastically reworked. December 2019 is what the player numbers looked like after months of such severe performance woes that anything now still pales by comparison; the game lost more than a third of its player base in the second half of that year.

    That after ESO's pandemic boom and a couple of pretty successful years since, they're now back down at those numbers does not sound like a game in a healthy state.
    heaven13 wrote: »

    Every time I see this response I just want to yell “We could have had both”!!!

    They are not mutually exclusive. It didn’t have to be this way. And, in fact, that’s what most people in the PTS thread advocated for: character achievements with an overview of player achievements, where aggregate achievements were tallied on both sides (one character could earn Master Angler for themselves but the player side would tally across the entire account) and all tangible rewards would have been given at the player level. No one had to lose anything, if it had been done well. It wasn’t.

    ^^ This would have been ideal. This is what we originally wanted. This is what all that 94 pages of feedback on PTS was about. We wanted both. After they told us AwA was really about saving database space, we begged and begged that the bugs we found would be fixed so that those of us who were sad about losing the individual data of our alts could at least still enjoy the game the way it was. Apparently we not only had to lose the souls of our characters, but we also have to suck up they way AwA interferes with the game world, and that just rubs salt, alcohol, and acid into the wound.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • The_Boggart
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    I gave an achievement award for 10k AP , I got this for opening daily rewards not really an achievement is it. AwA has really dumbed down the game.
  • Mrtoobyy
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    I would love to have separate achievements, character and account based. I would also love to have more immersive overland.
    Whatever you enemy you fight feels the same wether it's daedra or an ogre. Just different skins on them. It really doesn't matter what mechanics they have.

    This is is probably the biggest reason for me why the allure is fading. Been play since beta and leveling up alts or playing through new content just feels like playing whatever PVE content.
    The most content rich part of the game is overland, imagine for a veteran player to long for new challenging questing experience with your OG toon.
  • Hymzir
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    It has for me at least.

    To be fair. it's been on the decline for quite some while, but the AWA debacle kinda killed any lingering interest in it.

    And it's not even the changes as such, as much as the way it has been handled. There have been basically no acknowledgement of any issues, no communication on what is being done, nor admission that it could've been handled better from ZOS.

    Some of the worries I've had with AWA, have been dispersed thanks to meticulous testing by other players. Many quest, that were feared to have been borked by the changes, do work mostly as they should.There are still issues though, and some content is once per account.

    The real kicker is that none of this was done by ZOS. No comments, no explanations, no attempt to dispel worries. Just silence. Beyond the usual marked spiel of: "EVERYTHING IS AWESOME!" Which gets tiresome.

    As such, I've been in a waiting mode here and been spending my time on other games, while waiting to see how ZOS is gonna respond to these concerns. Or more like if ZOS is going to respond. By now it's kinda clear they wont.

    I don't know what to do really. Part of me wants to keep on doing my thing in ESO, but I just can't seem to get around to login on any more. And the longer I wait, the less interested I become on returning. This is not just because of the AWA nonsense. It's a thing that's been growing for a while now. The AWA hassle just broke the camel's back, so to say.

    I mean, PVP is total train wreck, housing is hampered by ridiculously tiny item budget, and the game itself is mired in over monetization, and the world moves farther and farther from the more or less grounded medieval fantasy it is supposed to be, with all them laser ponies prancing about. And am not keen on having to re-work all my builds again, thanks to the radical changes to the core mechanics. And who knows what the next update will change. Probably even more radical mechanical changes. So tired of that. And the introduction of a CCG gring into the mix really doesn't help much either.

    I recently stumbled across a slew of new Skyrim mods that have totally re-vitalized my interest in it, and I got a lot of quest and DLC mods to slog through. More than I realistically have time to play, to be honest. Add to that Elden Ring, and the fact that I really should get around to playing through RDR2 since I got it in last steam winter sale. And there are rumours of a Cyberpunk DLC on the horizon, and the latest patch has made it almost playable, so... Do I really want to bother with ESO at this point? I got more than enough stuff to do before Starfield launches, so do I really want to deal with the lag and the bugs and the ever changing game design, and the in your face constant reminders, that I should buy some crowns!

    Add to this the problems introduced by AWA, and I just don't see why I should bother. I'm no longer on an extended sick leave, so it's not like I can game all day any more either, and there just are so many other, less aggravating I might add, ways to spend my time.

    I think I'll log finally on tomorrow. Finally bite the bullet so to say, and wipe my character data. Maybe finish up some lingering things here and there, and say my abayo:s to guildies and then tuck this thing into cold storage. Come back in a year or so to see what's what, and whether the world has moved past ESO for good. I'll guess I'll know tomorrow, after I force myself to log on.
  • barney2525
    barney2525
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    Jaraal wrote: »

    And how did that work out for them?

    I dunno. I have no idea if they actually value Player Enjoyment.


    :#
  • Bethgael
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    vindex9ona wrote: »

    This is an online game. At some point the servers will be shut down forever and all characters and their achievements will be lost.
    Our comments have nothing to do with cruelty or lack of empathy, but with an healthy relationship with life and the difference between a game and reality.

    Switch point of view from character achievements to player achievements and the situation won’t look so bad anymore. In the end, once the game will shut down (no matter if it will be next week or in 10 more years), all that will be left will be your memories of a nice time playing it, and what you achieved in it as a player will only be your own personal thing, tracked nowhere.

    All achievements are and have always been player ones fundamentally. Because you, the player, is the only thing real and the one that did all of it in game. And since it’s a game, you did it all for fun and that’s all that matters in the end.
    [snip]

    [snip]

    [Minor edit for nonconstructive comment.]

    Why do you play a "role playing game" if you do not like to role play your characters, then? [wait, this is rhetorical: read on].

    I could diss you for this, but I won't--because if you prefer the "MMO" part of "MMORPG" then that's your business and great, we have a choice. Thing is: it's all very well of you to crow, because your playstyle lost nothing. Ours? Lost it all.

    Some of us have what could be called "writerbrain" or "RP brain" or--I don't know, the fun part is the individualisation of our multiple characters. When the servers get turned off one day, many of us will---yes, will--mourn our characters because they are a literal part of our imagination that we've "lived with" for almost a decade, in many cases. You know, in the same way people will cry when Old Yeller dies, because we relate to losing a dog, or get sad at the end of a book or movie or game when a Sad Thing happens. Some of us will, indeed, look back at our time and our individual characters with fondness and nostalgia, because that was the whole point of playing the game.

    See, that's the FUN of that for us.

    The fact you don't understand this doesn't make it any less true. Your comments are a lack of empathy because enjoying role play and character differences does not mean that people don't have a "healthy relationship with reality". It simply means that our way of having fun is different from yours, and you don't seem to be able to understand that while you lost nothing, those of us who consume fun differently from you lost the ability to have our preferred way of fun: role playing and character individuality in this role playing game.

    Instead, you're demanding that we switch to seeing things your way. We do understand the difference. Really. Do you?
    Edited by Bethgael on March 27, 2022 2:49AM
    Ingame ID: Bethgael PC NA/EU but mostly NA
  • etchedpixels
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    BuildMan wrote: »
    The AwA changes would probably bring me back, but the performance is keeping me away. Game isn't fun if it doesn’t run.

    For me I think it's three things

    1. The sheer number of bugs and glitches the game now has, where you have to logout and in during quests to get characters to appear, where stuff just bugs out, where dungeon groups spawn with half of the group missing and so on.
    2. The performance - lag in Cyrodiil, random disconnect and flakyness in general - especially trials
    3. Game age - ESO is looking and feeling ever more dated. I realise it's a prisoner of its own history and time but up against new games it's on the losing side.

    AWA is merely annoying
    Too many toons not enough time
  • Lysette
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    The delve/WB/skyshard map icons being broken atm are a bit of a pain. Every time I change zone it's 50/50 on whether all the delves look incomplete, skyshards look uncollected, and WBs look undefeated, or not. Across 18 characters it's hard to remember who's done what, but...I guess that's the point, isn't it? AWA mean a shift in thinking and approach, from the "this character hasn't done this yet, so I should go do that" that used to prod our actions to "I've done everything on someone so now I can just do whatever I want on anyone". Admittedly I haven't quite crossed that psychological bridge yet. It's just difficult without the straightforward impetus of achievements to act as a progress chart for a character that I can then use to plot my future actions on them. I mean, no, I don't need to do every dungeon on every character anymore, but I guess I never did? It was just a breadcrumb trail that was easy to follow, and now I need to throw my own breadcrumbs.

    Hm. when I look at delves on the map and the status of skyshards there, my map still shows for every character differently if it is - undiscovered, discovered or acquired, whenever I hover with the mouse over the delve icon. I'm on PC though and don't use add-ons. Skyshards show as well individually for each character in the compass, if I have not yet collected them. The zone guide tracks as well progress of skyshards collection individually per each of my characters. So I can still easily find out, which character has done what in regards to skyshards and delve completion separately.

    But what was a bit confusing lately, I got a skyshard hunter message (and that it is available now for purchase on other characters of mine) while this specific character hasn't actually acquired all the skyhards in that zone - it was one less. Is the skyhard hunter achievement now adding up all the different findings of all of my characters into one achievement?
  • kringled_1
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    Lysette wrote: »

    But what was a bit confusing lately, I got a skyshard hunter message (and that it is available now for purchase on other characters of mine) while this specific character hasn't actually acquired all the skyhards in that zone - it was one less. Is the skyhard hunter achievement now adding up all the different findings of all of my characters into one achievement?

    Yes, that is what it will do now.
  • Anyron
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    Its crazy what they want for dlcs.. If you compare 40€ eso expansion( 10hours) with another new game ( elden ring for example that cost 60 with around 150 good hours) eso just isnt worth it. And every expansion gets smaller..
    Now they introduce new card game, but new cards will be behind another expansion, it worked same with antiquity ( lets leave behind items that gets nerfed to ground 3 months after patch) and companions
  • Lysette
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    Anyron wrote: »
    Its crazy what they want for dlcs.. If you compare 40€ eso expansion( 10hours) with another new game ( elden ring for example that cost 60 with around 150 good hours) eso just isnt worth it. And every expansion gets smaller..
    Now they introduce new card game, but new cards will be behind another expansion, it worked same with antiquity ( lets leave behind items that gets nerfed to ground 3 months after patch) and companions

    they said you will play both from the same shuffled stack - so you do not know, if your "better" cards will not be used by your opponent instead. So acquiring better cards is not really a worthwhile goal with this concept, more kind of some fun activity you can do if you have nothing better to do.

    Antiquities are pretty similar to that - a fun activity if you enjoy doing it - but you could spend your time as well on something else and achieve more in much less time.
    Edited by Lysette on March 29, 2022 1:42AM
  • Northwold
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    Anyron wrote: »
    Its crazy what they want for dlcs.. If you compare 40€ eso expansion( 10hours) with another new game ( elden ring for example that cost 60 with around 150 good hours) eso just isnt worth it. And every expansion gets smaller..
    Now they introduce new card game, but new cards will be behind another expansion, it worked same with antiquity ( lets leave behind items that gets nerfed to ground 3 months after patch) and companions

    Some of the houses alone work out more expensive than an AAA game. Yes the pricing is bonkers.
  • Kesstryl
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    Kalik_Gold wrote: »

    OK new character made (level 3), walk past a Tythis banker and he will be saying " the Muth Gnaar monks"; meanwhile your new character has not even saved these monks yet. So basically the immersion is killed for any quest you are trying to repeat on an alt.

    I'm on console but from my understanding that is what is happening, because all achievements have been unlocked the NPCs in the game think your new level character has done it. This goes on and on for every quest, including quest chains you haven't even started.

    If I'm incorrect a PC person can clear it up.

    Some have been testing the NPCs. For the most part they are behaving, but there are a couple that are not. Story quest NPC chatter seems to be firing off completed quests. There's one documented misfire happening in Coldharbor with an NPC that talked to an alt about completing Vaults of Madness when that alt did not. The whole game hasn't been tested yet, it's ongoing, and if anyone has found and can verify with screenshots, please post them here: [url="http://"]https://forums.elderscrollsonline.com/en/discussion/600993/results-of-account-wide-achievements-testing-on-live-npc-interactions#latest[/url]
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • LashanW
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    But me not thinking a game like that is a good design or personally enjoying it isn't meant to insult the people who do. I am just of a different school of thought. I personally feel games should be fun and entertaining, not tedious and infuriating. I guess maybe some people enjoy the challenge of transcending the frustration? I honestly just don't get the appeal of that genre.
    It's just a matter of perspective. People have a preferred level of difficulty when playing a game. People who enjoy souls-like games don't find them tedious and infuriating. They find it awesome and fun. The challenge in those game just clicks with them.

    I started playing Elden Ring this week (just a few hours in), and man, it is so refreshing. I really missed how it feels to venture out into a dangerous land with unknown threats (much easier to immerse myself in). And it looks like the game is absolutely huge with tons of replayability and character customization. Pretty sure I'll spend a thousand or more hours there (like I did for dark souls 2 and 3). Seems well worth the money. (I bought it for 50$ from steam). I was never even worried about spending money on Elden Ring as it's from a developer that has never let me down.

    In ESO I find group content to be pretty exciting. But the rest of the game is just... boring and often disappointing, I don't find it fun and entertaining at all.

    But the main reason I find ESO less and less appealing is how ZoS is managing their game and treating their playerbase. Performance keeps getting worse and worse, loading screens become infuriating sometimes. Multi-threaded rendering is the ONLY performance improvement I've seen in this game for years, and I was hyped as I thought they'd continue that trend. But now they seem to be going on a path where removing certain aspects of the game is considered as acceptable, instead of investing in proper solutions that doesn't compromise player fun.

    I also don't have a clue anymore who their primary target audience is. It can't be people like me, otherwise we'd get a veteran overland/quests. It can't be PvPers, just going to Cyrodiil in primetime is enough to see that. I always thought it was the casual questing and/or role-playing folks. Atleast that's what they always say when we ask for proper options to enjoy questing. But now we have a forced buggy poorly thought out implementation of AwA which affects casual players with their immersion.

    Seems to me like no type of player is being valued or respected (except ofc the whales that feed on the crown store). It worries me, makes me really consider whether I should continue to sub or not. For now I have decided not to.
    Edited by LashanW on March 31, 2022 4:22AM
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Spoiler
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • TPishek
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    heaven13 wrote: »
    Every time I see this response I just want to yell “We could have had both”!!!

    We could not, it was never an option zos wanted to do because it was only done for the purposes of making the database more efficient. If everything worked smoothly we likely wouldn't have had them at all.
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