There are bugs that are years old, I have little faith it'll be fixed.
They tend to prioritize game-breaking and quest-breaking bugs over inconveniences.
I expect it will be fixed before the chapter comes out.
a year of gap closers broken in PvP isn't game breaking?
I wish I had your faith.
As far as I'm aware there's a handful of epilogues that don't work. I expect these will be patched in the near future.
Good to know.
@tmbrinks is this the case, a small number of the epilogue? While I agree with this person that it is something that will get fixed. Saying there are stories that can no longer be done on alts, I was thinking it was a large number of very impactful stories.
kringled_1 wrote: »
They might be able to fix the epilogs, haven't tested. They can't fix the serial npc interactions at all unless they revert those achievements to character specific and reset them.
It's a relatively small amount of the quest/story content and doesn't gate out skill points or other unlocks. But they can have substantial meaning to players.
For me, it began with the year long story. After Elsweyr (imo) we had a huge drop off in quality with the writing with Greymoor, then Blackwood. I'm already bored with the idea of a card game (wooooo), and also the attitude that 'everything happens at the same time' is just silly and annoying.
The new player experience is just awful. Ending up with a new player in front of a bunch of portals with very little explanation and basically 'do what you want' is so lazy from what is supposed to be a narrative-driven game. The MSQ sets everything up, explains why you can't die and why skyshards are important and who the original big bad is, and you get to meet the Prophet and the rest of the companions, just let people have the option of going straight to the original tutorial. And then they get to say Davons Watch and immediately get deluged with loads of quest markers for all the chapters and DLC. It's a confusing mess which is NOT user-friendly.
In a year nobody will even be talking about AwA anymore. For many people, change is hard... with MMOs change is literally every couple of months. Every change brings with it walls and walls of text of complaints, only to, a few months later, repeat the cycle. And yet, for all the complaints and 'I'm quitting' posts... ESO continues to roll on, bring in new players, and continue to develop new content. Also, the reality is, long term players are not what keeps ESO going... it's new players, buying new things, things that they don't already have. So if ESO loses long-term players, it really isn't hurt all that bad financially... it isn't ESO+ that sustains ESO, it's Crown Store purchases.
According to ZOS, AwA is both about QoL improvement for many (not all) players but also about improvements to server usage intending to be an investment for the overall health of the game long-term. Personally, I could care less about achievements... I don't play to 'win' or 'beat' the game, I don't play with a checklist... I play to complete the quests, to engage in fun battles, and see what new content ZOS is going to throw at us. IMO, each of my characters may be an individual, BUT... they aren't running around in the world to receive 'pats on the back' achievements... they are out there to help the people of the world. They don't walk around with a checklist of things to do which decides how good they are or decides what kind of person they are... they just DO things because they need/want to be done. That's how "I" play the game. Now, you might play differently, BUT... in the end, the game belongs to ZOS and they can make whatever decisions they feel is right for the continued health of the game. This isn't the first time a huge number of players disagreed with their changes and won't be the last.
Serial NPC? Is that like Mike the Liar? If so that is fairly tertiary.
shadyjane62 wrote: »I am sitting here ready to cry because I am down to 3 chars after having had as many as 18. I have just finished doing endeavors and crafting on my main character and usually at this point doing crafting on my two alts.
Now I look at them and say to myself "what's the point" I don't need the stuff or the gold.
After crafting I would do a little pvp and do something on each of my others for variety. I was working on getting them all the skyshards which is a great way to travel over the entire map.
That is gone. Since my main has done them all the icons have disappeared and the addons no longer work.
I am ready to delete two level 50 chars because I can't see playing them anymore since everything is already done.
My husband says I'm ridiculous for feeling so bad over a game. But he has a new PS5 and loads of future gaming.
I don't see that future at the present time because ESO is all I play.
In a year nobody will even be talking about AwA anymore. For many people, change is hard... with MMOs change is literally every couple of months. Every change brings with it walls and walls of text of complaints, only to, a few months later, repeat the cycle. And yet, for all the complaints and 'I'm quitting' posts... ESO continues to roll on, bring in new players, and continue to develop new content. Also, the reality is, long term players are not what keeps ESO going... it's new players, buying new things, things that they don't already have. So if ESO loses long-term players, it really isn't hurt all that bad financially... it isn't ESO+ that sustains ESO, it's Crown Store purchases.
According to ZOS, AwA is both about QoL improvement for many (not all) players but also about improvements to server usage intending to be an investment for the overall health of the game long-term. Personally, I could care less about achievements... I don't play to 'win' or 'beat' the game, I don't play with a checklist... I play to complete the quests, to engage in fun battles, and see what new content ZOS is going to throw at us. IMO, each of my characters may be an individual, BUT... they aren't running around in the world to receive 'pats on the back' achievements... they are out there to help the people of the world. They don't walk around with a checklist of things to do which decides how good they are or decides what kind of person they are... they just DO things because they need/want to be done. That's how "I" play the game. Now, you might play differently, BUT... in the end, the game belongs to ZOS and they can make whatever decisions they feel is right for the continued health of the game. This isn't the first time a huge number of players disagreed with their changes and won't be the last.
Vulsahdaal wrote: »
Actually I think you have this all backward.
The people who are all about achievements, this was a good move for them. They have repeatedly complained about not wanting to play an alt because they dont want to get an achievement on an alt that their main doesnt have yet, OR they done want to play an alt because they HAVE to get 'mind numbing' achievements all over again.
Which at first it really puzzled me why it was so important to them that their main have every achievement possible, and any and all alts must also have every single achievement as well.
My thoughts were, who cares about achievements? Just play the game, and the achievements will come. Or they wont. Doesnt matter.
Then I realized that is just how they play the game. The achievements are the goal. It is the game. It is everything. The object is to beat the game, and you beat the game by getting all the achievements.
Again, this is the group that is happy. For these people, this change is overall a good change.
As for myself, Im in the second group you mention. I dont care about achievements. Seriously. My main who has been with me since early access has an achievement score of 7105/50120.
Im just here for as you put it, the stories. I enjoy the people I run with. Im not worried about getting every single achievement on every character, I just play the game. This is where I come to relax and enjoy myself. I would play whichever of my 15 characters I felt like, their stories and experiences WERE all vastly different so it was nice to have a choice.
But now this choice is gone. And since the update, Ive only logged on just once to collect the daily with my main and within that minute I realized I just couldnt do this I logged out.
For me, this change is NOT a good change.
BTW Im fully aware that I could continue to play my main with no issues, but its difficult for me to log in and see my other characters there and not being able to play them. Of course I could just delete them all except my main so I dont have to look at them, but cant bring myself to do that either.
So Im in a bad position. Ill probably do some things on my main, but the game has lost the allure for me. Ill probably just leave the game so I can keep the memories of my characters as they were, and move on to something different.
I know others have done the same, but what I find interesting is, the first group, the happy with the changes achievement hunting group, many from there will leave also.
With this change, ZOS brought the closer, if not to completion of their goal. To collect all the achievements. To beat the game. Once they have done this, the challenge is over. They will move on to the next as well.
Im really not sure what ZOs game plan here is, but I guess in the end it really doesnt matter.
As far as I'm aware there's a handful of epilogues that don't work. I expect these will be patched in the near future.
The stories are still there. They have not changed. Nothing ruined.
SerafinaWaterstar wrote: »Just loving the patronising tone of some posts on here, (‘learn to play differently’ or ‘it makes no difference’ or ‘why focus on achievements just play’) that just shows they have not bothered to read or understand the views of others.
And just love the blind faith that the ‘bugs’ will be fixed.
(Sit down & relax, the armour must be getting heavy by now 😁)
dinokstrunz wrote: »Do you really think ZoS are going to start listening to its player base now? I've seen ZoS developers outright say "Never listen to people" on their social media accounts referring to feedback & complaints. These aren't the people who are interested in addressing their multitudes of issues within their game.
Nothing is ever going to change unless ZoS change but they've been saying they will improve for years now and guess what. they're still the same old silent ZoS. Pack your bags & leave is the best solution, knowing ZoS they probably want you to leave to.
The stories are still there. They have not changed. Nothing ruined.
SilverBride wrote: »
Imagine that every summer you and your family take a road trip across the country. Even though you've taken the same trip before you really look forward to revisiting the places that you enjoyed. But now your roadmap has been taken away from you and you have no way to track where you have been or where you still need to go to experience the full trip again.
Sure, the places are still there...
SilverBride wrote: »
Imagine that every summer you and your family take a road trip across the country. Even though you've taken the same trip before you really look forward to revisiting the places that you enjoyed. But now your roadmap has been taken away from you and you have no way to track where you have been or where you still need to go to experience the full trip again.
Sure, the places are still there...
SilverBride wrote: »
Imagine that every summer you and your family take a road trip across the country. Even though you've taken the same trip before you really look forward to revisiting the places that you enjoyed. But now your roadmap has been taken away from you and you have no way to track where you have been or where you still need to go to experience the full trip again.
Sure, the places are still there...
The map is still there. I have opened it up and see it clearly. TES is much about searching the map for areas to quest. The stories are still there. So the road trip rocks as it always has though some of the stories do lose their luster after playing them a few times.