Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.kringled_1 wrote: »Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.
Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
I think you can see which skyshards you are missing on a character if you go into the actual Zone Guide (not the summary on the map) and hover over the skyshard count. But it's a couple more steps than you need to take now.alberichtano wrote: »SilverBride wrote: »kringled_1 wrote: »Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
How can skyshards be done this way when they are one way we earn skill points?
This way, if that problem is real, you will find it much easier to just buy the skyshards with crowns.secondrowforward wrote: »kringled_1 wrote: »Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.
Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
Or buy them in the Crown Store. The plan is coming together. 😒
Actually, when I tried this when NA characters were on PTS, I couldn't buy any skyshards because the crown store checks if your character has the achievement. And now ALL characters have the achievement. So unless they fixed this since they put EU characters up, nobody can buy skyshards with crowns.
kringled_1 wrote: »I think the skyshard purchase bug was fixed in the 7.3.2 update but I didn't check myself. I'll try that and some of the other skyshard stuff tonight.
SilverBride wrote: »Lord_Ninka wrote: »Removing the ability to track earned achievements per character would be really bad.
Account wide achievements is great if and only if we can still keep track of which characters have earned what.
Unfortunately that is exactly what is happening. Other games that have account wide achievements track both, but our individual characters histories are just being wiped out.
They say that "It gives players a lot more freedom to explore the world on any character, without the fear of missing out on getting achievements or making incremental progress on their “main” character." But what if you don't have a main? What if all your characters are all individuals, each as important as the other? What about being able to play the complete game on them? What about our freedom to explore the world the way we like to play?
This change completely destroys the only way I play and I am devastated.
silvereyes wrote: »I've found the community reps in ESO to be some of the best for any game. @ZOS_GinaBruno has gone to bat for us innumerable times over the years, and @ZOS_Kevin often has responses faster than I would think is humanly possible.wenchmore420b14_ESO wrote: »Just tell us "Hey, we hear you and are trying to find a solution" or just tell us "We are doing this. Don't like it, oh well, tough".
They've basically said the latter when they took weeks (!) to publish a "Q&A" with information in it that should've been clear to them the moment they started implementing this stuff.
But typical for this "community" relations team, they can't help themselves to actually say things clearly if they're negative. If they can't put a positive spin on it, they just don't communicate at all.
If they are being silent, I suspect there is something bigger going on. Could be something as simple as that they are waiting for an answer that isn't forthcoming, or perhaps there's a larger PR strategy. In either case, don't take it out on the reps. They are great!
VerboseQuips wrote: »I am wondering, will we still be able to do the vampire and werewolf introductory quests on a character who didn't do them yet, if another character already unlocked or mastered the skill lines?
I'd like to redo them on my main some day, especially as I haven't seen the changes introduced for Greymoor yet. I hope it will still be possible.
Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.kringled_1 wrote: »Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.
Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
I think you can see which skyshards you are missing on a character if you go into the actual Zone Guide (not the summary on the map) and hover over the skyshard count. But it's a couple more steps than you need to take now.alberichtano wrote: »SilverBride wrote: »kringled_1 wrote: »Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
How can skyshards be done this way when they are one way we earn skill points?
This way, if that problem is real, you will find it much easier to just buy the skyshards with crowns.secondrowforward wrote: »kringled_1 wrote: »Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.
Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
Or buy them in the Crown Store. The plan is coming together. 😒
Actually, when I tried this when NA characters were on PTS, I couldn't buy any skyshards because the crown store checks if your character has the achievement. And now ALL characters have the achievement. So unless they fixed this since they put EU characters up, nobody can buy skyshards with crowns.
alberichtano wrote: »Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.kringled_1 wrote: »Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.
Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
I think you can see which skyshards you are missing on a character if you go into the actual Zone Guide (not the summary on the map) and hover over the skyshard count. But it's a couple more steps than you need to take now.alberichtano wrote: »SilverBride wrote: »kringled_1 wrote: »Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
How can skyshards be done this way when they are one way we earn skill points?
This way, if that problem is real, you will find it much easier to just buy the skyshards with crowns.secondrowforward wrote: »kringled_1 wrote: »Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.
Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
Or buy them in the Crown Store. The plan is coming together. 😒
Actually, when I tried this when NA characters were on PTS, I couldn't buy any skyshards because the crown store checks if your character has the achievement. And now ALL characters have the achievement. So unless they fixed this since they put EU characters up, nobody can buy skyshards with crowns.
Call me a cynic, but I bet THAT gets sorted out REAL quick. Bugs that are eight years old? Not so much.
ZOS_GinaBruno wrote: »Help & Tutorials
Updated the text on some Achievements, Tutorials, Loading Tips, and Crown Store offerings to better clarify how Skyshards are handled with Account-Wide Achievements.
.alberichtano wrote: »Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.kringled_1 wrote: »Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.
Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
I think you can see which skyshards you are missing on a character if you go into the actual Zone Guide (not the summary on the map) and hover over the skyshard count. But it's a couple more steps than you need to take now.alberichtano wrote: »SilverBride wrote: »kringled_1 wrote: »Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
How can skyshards be done this way when they are one way we earn skill points?
This way, if that problem is real, you will find it much easier to just buy the skyshards with crowns.secondrowforward wrote: »kringled_1 wrote: »Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.
Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
Or buy them in the Crown Store. The plan is coming together. 😒
Actually, when I tried this when NA characters were on PTS, I couldn't buy any skyshards because the crown store checks if your character has the achievement. And now ALL characters have the achievement. So unless they fixed this since they put EU characters up, nobody can buy skyshards with crowns.
Call me a cynic, but I bet THAT gets sorted out REAL quick. Bugs that are eight years old? Not so much.
lol That was fixed in the second week of the PTS.ZOS_GinaBruno wrote: »Help & Tutorials
Updated the text on some Achievements, Tutorials, Loading Tips, and Crown Store offerings to better clarify how Skyshards are handled with Account-Wide Achievements.
For me, AwA feature is not a quality of life change, because it creates more issues than it solves, and the change (loss of data) is irreversible. The benefit is too small compared to the things we are losing. It caters only a fraction of players with a certain playstyle. Besides, things that are boring to level up are not AW. Food and furnishing recipes are not AW. I will still need to relog to my crafter to make a certain thing. Motifs... I get it, they sell in the CS. But those should be like outfits, tbh. Because if you use the AwA logic, almost everything should be account wide, minus the quests and the stuff to complete in a zone. Why should I learn a recipe to cook something for each character, but do a delve only once?
Isn't it interesting that people who are are against this change are for the most part passionate about it, writing detailed, multi-paragraphed explanations as to why it disrupts how they approach the game, yet those in favor usually write brief, vague remarks supporting it?
I'm genuinely curious why that is.
Isn't it interesting that people who are are against this change are for the most part passionate about it, writing detailed, multi-paragraphed explanations as to why it disrupts how they approach the game, yet those in favor usually write brief, vague remarks supporting it?
I'm genuinely curious why that is.
Maybe they aren’t aware of all the ins and outs and like the way they think it will work.Isn't it interesting that people who are are against this change are for the most part passionate about it, writing detailed, multi-paragraphed explanations as to why it disrupts how they approach the game, yet those in favor usually write brief, vague remarks supporting it?
I'm genuinely curious why that is.
.alberichtano wrote: »Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.kringled_1 wrote: »Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.
Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
I think you can see which skyshards you are missing on a character if you go into the actual Zone Guide (not the summary on the map) and hover over the skyshard count. But it's a couple more steps than you need to take now.alberichtano wrote: »SilverBride wrote: »kringled_1 wrote: »Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
How can skyshards be done this way when they are one way we earn skill points?
This way, if that problem is real, you will find it much easier to just buy the skyshards with crowns.secondrowforward wrote: »kringled_1 wrote: »Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.
Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
Or buy them in the Crown Store. The plan is coming together. 😒
Actually, when I tried this when NA characters were on PTS, I couldn't buy any skyshards because the crown store checks if your character has the achievement. And now ALL characters have the achievement. So unless they fixed this since they put EU characters up, nobody can buy skyshards with crowns.
Call me a cynic, but I bet THAT gets sorted out REAL quick. Bugs that are eight years old? Not so much.
lol That was fixed in the second week of the PTS.ZOS_GinaBruno wrote: »Help & Tutorials
Updated the text on some Achievements, Tutorials, Loading Tips, and Crown Store offerings to better clarify how Skyshards are handled with Account-Wide Achievements.
kringled_1 wrote: »Maybe they aren’t aware of all the ins and outs and like the way they think it will work.Isn't it interesting that people who are are against this change are for the most part passionate about it, writing detailed, multi-paragraphed explanations as to why it disrupts how they approach the game, yet those in favor usually write brief, vague remarks supporting it?
I'm genuinely curious why that is.
This is my personal guess for a lot of the brief pro-awa posters.
For me, AwA feature is not a quality of life change, because it creates more issues than it solves, and the change (loss of data) is irreversible. The benefit is too small compared to the things we are losing. It caters only a fraction of players with a certain playstyle. Besides, things that are boring to level up are not AW. Food and furnishing recipes are not AW. I will still need to relog to my crafter to make a certain thing. Motifs... I get it, they sell in the CS. But those should be like outfits, tbh. Because if you use the AwA logic, almost everything should be account wide, minus the quests and the stuff to complete in a zone. Why should I learn a recipe to cook something for each character, but do a delve only once?
100% agree with this. More than 100%.
I have been talking about game logic too; it is driving me crazy, even separate from the sadness of what we're losing and my conviction that it's going to be a mistake for the game. The game world needs to be consistent; that's what makes it believable. Why do each of my characters have a different relationship with the companions, which is for all intents and purposes a very new feature, but in almost the next release, the ability to track speed mode in dungeons per character is removed? Doesn't the same logic still apply? If my characters each have different relationships with Mirri and Bastian, doesn't it also track that, although I am controlling all of them, they each have different relationships with the NPCs and stories in the dungeons and trials?!? And by extension, my stamsorc, who doesn't know Bastian yet, and hasn't done the Dread Cellar yet, can't possibly have done hard mode in the Dread Cellar, not having stepped foot in the place, just like she can't pull out Bastian. Right?? I mean, it's so confusing. I feel like it should be glaringly obvious that the game logic rules are now extremely contradictory for what you can expect as you play different characters, and this is a really bad thing for a game... however not many people have commented on this. But it's the kind of thing that makes players drop games more quickly. Inconsistent logic makes the game feel more fake and less immersive.
Not only is AwA completely wreaking havoc with the game's base logic that we've had for years, about what we can expect to be account-wide (rewards) and what we can expect to be character-specific (individual progress through the game), but it's actually collapsing the opposite of things that would, in fact, ACTUALLY be a quality of life improvement for me! I would like to not have to save and pass around recipes after I've learned them once. I would like motifs to be account-wide and for there to be a different way to give "better" writ rewards than motifs known. I would like research traits to switch to account wide, so I can stop having to swap to my "main" just to transmute a piece -- and BOE transmuted gear becomes account bound, not character bound, after all! I would like any character to be able to buy anything from a vendor once I've met the criteria to buy it once on my account. I think per-companion character reputation is ridiculously silly and grindy, now. My inventory space would improve as items would have a binary learned/not learned instead of learned/not learned x 12 and the amount of times I would have to sit through loading screens just to have my main do a boring task would be mostly gone. I might even be able to better tolerate the data loss if I got some kind of benefit like this. But no. The grind is allll still there, made worse and more confusing by the fact that things I intuitively want to track per character are gone.
For people who are looking for a reliable way to back up and save for posterity your character-specific data before Monday:
LibAchievementsArchive
For people who are looking for a reliable way to back up and save for posterity your character-specific data before Monday:
LibAchievementsArchive
For people who are looking for a reliable way to back up and save for posterity your character-specific data before Monday:
LibAchievementsArchive
For people who are looking for a reliable way to back up and save for posterity your character-specific data before Monday:
LibAchievementsArchive