tomofhyrule wrote: »
Now the only achievement for dolmens is the conglomerate one, so there has to be some trigger for this popup, right? If ZOS kept that trigger intact, they could just change the map marker color flip to that and that'd keep the utility as is on live.
newtinmpls wrote: »Well the missing quests, NPC dialogue, and narrative elements being out of order for alts because of achievements makes the game address you as the player and not your alts as individual people in the game world. It breaks immersion. Alts become tools, simple avatars of you. So I consider that breaking the 4th wall.
Well said. I know there are people who like to play games where it's "player" and not "character" based, but ESO hasn't been that game...
Well maybe it will be now
Character development has been the main focus of the Elder Scrolls franchise since the beginning. You were always able to start a new character and play as if you were visiting Tamriel for the first time. But this current development team will be the first to alter the formula. TES is forever losing some of it's magic, and a lot of it's shine. Story is being sacrificed for coding convenience. It would have been unfortunate, if the story was conglomerated at game launch. But it's unconscionable that we purchased the game expecting one thing and enjoying the ability to start anew all over again as we chose, but are now having that taken away.
It's also being sacrificed for the possibility of performance improvements which those who suffer performance issues say never materialise anyway.
They did say in the Q&A that there was a possibility of performance improvements, but they said the main reason for doing it was so they could release more content to sell us. Apparently there's a data cap, and some old data has to be deleted to make room for the new data.
tomofhyrule wrote: »silvereyes wrote: »So, while I was working on my addon to make zone completion work like it does on live, I noticed that icons on the map weren't flipping from black to white when completed. This is with all addons turned off:
You can see all the labeled zone icons are the black versions, despite all dolmens on the map and the highlighted delve and world boss being completed by this character.
This seems like a bug to me, and it makes me wonder if the whole thing is working as intended or not. @ZOS_GinaBruno, @ZOS_Kevin, could we please get confirmation one way or another on if dolmens, delves and world boss tracking is working as intended on maps? I would much prefer to not waste hours and hours on an addon that will be rendered obsolete in the coming weeks by an official fix.
I finally got home and went to try it, but I can't replicate this.
tomofhyrule wrote: »silvereyes wrote: »So, while I was working on my addon to make zone completion work like it does on live, I noticed that icons on the map weren't flipping from black to white when completed. This is with all addons turned off:
You can see all the labeled zone icons are the black versions, despite all dolmens on the map and the highlighted delve and world boss being completed by this character.
This seems like a bug to me, and it makes me wonder if the whole thing is working as intended or not. @ZOS_GinaBruno, @ZOS_Kevin, could we please get confirmation one way or another on if dolmens, delves and world boss tracking is working as intended on maps? I would much prefer to not waste hours and hours on an addon that will be rendered obsolete in the coming weeks by an official fix.
I finally got home and went to try it, but I can't replicate this.
I got one brand new character to go to the Roots of Silvenar delve (I have no EU characters, so it's essentially a new account). He did it and I got the achievement and the marker turned white.
On a second character, it is labelled as 'complete' for them even though they've never been to Malabal. The second character also does not have the nearest wayshrine unlocked.
One thing I did notice on Live though - a new character doing something, even if it doesn't pop an achievement by itself - did still get a 'completed' popup. Here's my secondary just finishing a dolmen in Glenumbra.
Now the only achievement for dolmens is the conglomerate one, so there has to be some trigger for this popup, right? If ZOS kept that trigger intact, they could just change the map marker color flip to that and that'd keep the utility as is on live.
tomofhyrule wrote: »
Now the only achievement for dolmens is the conglomerate one, so there has to be some trigger for this popup, right? If ZOS kept that trigger intact, they could just change the map marker color flip to that and that'd keep the utility as is on live.
The bigger question would be, if they're still tracking individual character achievements, why are they choosing to hide the achievements from us going forward? And where's the data savings, if the data is still working behind the scenes?
tomofhyrule wrote: »
Now the only achievement for dolmens is the conglomerate one, so there has to be some trigger for this popup, right? If ZOS kept that trigger intact, they could just change the map marker color flip to that and that'd keep the utility as is on live.
The bigger question would be, if they're still tracking individual character achievements, why are they choosing to hide the achievements from us going forward? And where's the data savings, if the data is still working behind the scenes?
IMHO this whole AWA was supposed to be a nicety as lots of players wanted it.
They most likely thought of it working as other MMO games had it working.
tomofhyrule wrote: »
Now the only achievement for dolmens is the conglomerate one, so there has to be some trigger for this popup, right? If ZOS kept that trigger intact, they could just change the map marker color flip to that and that'd keep the utility as is on live.
The bigger question would be, if they're still tracking individual character achievements, why are they choosing to hide the achievements from us going forward? And where's the data savings, if the data is still working behind the scenes?
Comrade_Ogilvy wrote: »I'm pretty sure they've signed off on this, bugs and all.
The lack of communication is par for the course and remains as clear as mud.
As we've experienced several times in the past we'll eventually see another 'promise' to improve communication or 'performance' while, again as we have seen in the past, no observable difference will be noted.
Provided the mercantile machinery keeps churning out 'new' output individual customer misgivings and complaints will continue to be dealt with in exactly the same way.
Comrade_Ogilvy wrote: »I'm pretty sure they've signed off on this, bugs and all.
The lack of communication is par for the course and remains as clear as mud.
As we've experienced several times in the past we'll eventually see another 'promise' to improve communication or 'performance' while, again as we have seen in the past, no observable difference will be noted.
Provided the mercantile machinery keeps churning out 'new' output individual customer misgivings and complaints will continue to be dealt with in exactly the same way.
Speaking of customer complaints, if some of the bugs with NPCs and quests make it to live, we should post them in the bugs reports forum and spam them with bug submissions until they get sick of us and fix these things.
Feel free to use /feedback in-game to send reminders, but I don't recommend cluttering up a forum thread with repeated information. Infrequent, but periodic reminders that an issue is still important to you can be useful information to the developers. However, make your requests too frequently, or with too much negativity, and you will likely get your feedback permanently filed into the "too cranky: ignore" drawer.Comrade_Ogilvy wrote: »I'm pretty sure they've signed off on this, bugs and all.
The lack of communication is par for the course and remains as clear as mud.
As we've experienced several times in the past we'll eventually see another 'promise' to improve communication or 'performance' while, again as we have seen in the past, no observable difference will be noted.
Provided the mercantile machinery keeps churning out 'new' output individual customer misgivings and complaints will continue to be dealt with in exactly the same way.
Speaking of customer complaints, if some of the bugs with NPCs and quests make it to live, we should post them in the bugs reports forum and spam them with bug submissions until they get sick of us and fix these things.
silvereyes wrote: »Feel free to use /feedback in-game to send reminders, but I don't recommend cluttering up a forum thread with repeated information. Infrequent, but periodic reminders that an issue is still important to you can be useful information to the developers. However, make your requests too frequently, or with too much negativity, and you will likely get your feedback permanently filed into the "too cranky: ignore" drawer.Comrade_Ogilvy wrote: »I'm pretty sure they've signed off on this, bugs and all.
The lack of communication is par for the course and remains as clear as mud.
As we've experienced several times in the past we'll eventually see another 'promise' to improve communication or 'performance' while, again as we have seen in the past, no observable difference will be noted.
Provided the mercantile machinery keeps churning out 'new' output individual customer misgivings and complaints will continue to be dealt with in exactly the same way.
Speaking of customer complaints, if some of the bugs with NPCs and quests make it to live, we should post them in the bugs reports forum and spam them with bug submissions until they get sick of us and fix these things.
Raevenglass wrote: »After all is said and done - we will all learn to live with whatever changes come if we decide to continue playing. It might not be ideal, but it's clear whatever is coming, is coming.
What has been the most depressing thing for me in this whole discussion (this thread and the others) is seeing players explain their issues, share their dismay, plead for some information and see absolutely NO response from ZOS.
If this is where we are supposed to communicate with the powers that be, should there be SOME response? Even if it is - "Please wait and see how this plays out before you delete characters or get worked up about which to log in with first. We hear what you are saying. Try the PTS out and tell us where the issues are. etc"
Maybe this is the minority opinion in this thread, how would we know? But how does ZOS know? Maybe they really don't care and figure for every long term player who cancels ESO+ and/or leaves, there will be a new one who logs on for the first time and has no complaint about the system because they have never know it any other way.
But a more thoughtful business model should include providing some reassurance to your community (that invests in your game) that you are listening, even if you disagree or will not provide what the community is requesting. Better to hear "no" than nothing at all.
Raevenglass wrote: »After all is said and done - we will all learn to live with whatever changes come if we decide to continue playing. It might not be ideal, but it's clear whatever is coming, is coming.
What has been the most depressing thing for me in this whole discussion (this thread and the others) is seeing players explain their issues, share their dismay, plead for some information and see absolutely NO response from ZOS.
If this is where we are supposed to communicate with the powers that be, should there be SOME response? Even if it is - "Please wait and see how this plays out before you delete characters or get worked up about which to log in with first. We hear what you are saying. Try the PTS out and tell us where the issues are. etc"
Maybe this is the minority opinion in this thread, how would we know? But how does ZOS know? Maybe they really don't care and figure for every long term player who cancels ESO+ and/or leaves, there will be a new one who logs on for the first time and has no complaint about the system because they have never know it any other way.
But a more thoughtful business model should include providing some reassurance to your community (that invests in your game) that you are listening, even if you disagree or will not provide what the community is requesting. Better to hear "no" than nothing at all.
This is one of the main issues with this update. Again the same scarce engagement with the community from the developers and CMs. Even public services have better communication and take in consideration more feedback.
It is the first year when I consider leaving ESO. It's not the AwA, it's how stale and predictable everything has became. The community is not being listened, almost at all. Even if some decisions are unpopular, they are poorly presented to the community at best.
I am glad that I am not a PvPer, since I consider that area to be the orphan of ESO. Cyrodiil is 8 years old, and aside some new BG maps, pvpers have hardly got anything since launch.
But to me the biggest let down is how the devs sit in their ivory tower ignoring posts and feedback from passionate players who put a lot of time in providing feedback, testing, experimenting and playing the game. Also, these players are spending important amounts of money on subs, crates, crowns, housing content, etc on a monthly basis.
I would be happy if the game would have the depth it had years ago. During the week-end, I played in Vvardenfell with an alt, to get some achievements that won't be possible after U33. After years of not playing in the area, I found the difference between the Morrowind and Blackwood or Greymoor chapters to be huge. Morrowind feels like a new game compared to what Blackwood has to offer. (I liked Blackwood, tbh). The quests are more diverse and less predictable, the world is much larger and interesting. Everything has more depth. Even the houses are more detailed on the inside. This amount of polish has been lost, and can't be compensated with QoL updates such as AwA or gimmicks like the card game. The only thing that is 10/10 with every chapter is the world building, the environment. But the rest is stale. After you do the quests, there is nothing memorable to feel a connection to the newer zones, all that remains are grind quests to farm motifs and recipes.
All I can hope now is to be blown away by High Isle (very low expectations in reality, tbh, it's just wishful thinking for me), and for the future, I hope for a change in the team leading the game. It's my impression that someone is quite stubborn and has a tunnel view of how the game should evolve. Positive change can only happen with new people that can rekindle passion and the desire to do more, not only what has been proven to work.
So that's it?
Update 33 PTS is done, and this is how its going live with maybe some untested changes?
So that's it?
Update 33 PTS is done, and this is how its going live with maybe some untested changes?
I'll continue to log in to play with my raid groups (sorry if anybody was hoping for the hundred of millions I've made from doing writs for years, collecting data, processing it, and sharing it with the community). I have stopped my subscription and will play for free. Undecided on purchasing the chapter, other than the trial, it holds no interest for me.
wenchmore420b14_ESO wrote: »Just tell us "Hey, we hear you and are trying to find a solution" or just tell us "We are doing this. Don't like it, oh well, tough".
Quoted post has been removed.
I've found the community reps in ESO to be some of the best for any game. @ZOS_GinaBruno has gone to bat for us innumerable times over the years, and @ZOS_Kevin often has responses faster than I would think is humanly possible.wenchmore420b14_ESO wrote: »Just tell us "Hey, we hear you and are trying to find a solution" or just tell us "We are doing this. Don't like it, oh well, tough".
They've basically said the latter when they took weeks (!) to publish a "Q&A" with information in it that should've been clear to them the moment they started implementing this stuff.
But typical for this "community" relations team, they can't help themselves to actually say things clearly if they're negative. If they can't put a positive spin on it, they just don't communicate at all.
silvereyes wrote: »I've found the community reps in ESO to be some of the best for any game. @ZOS_GinaBruno has gone to bat for us innumerable times over the years, and @ZOS_Kevin often has responses faster than I would think is humanly possible.wenchmore420b14_ESO wrote: »Just tell us "Hey, we hear you and are trying to find a solution" or just tell us "We are doing this. Don't like it, oh well, tough".
They've basically said the latter when they took weeks (!) to publish a "Q&A" with information in it that should've been clear to them the moment they started implementing this stuff.
But typical for this "community" relations team, they can't help themselves to actually say things clearly if they're negative. If they can't put a positive spin on it, they just don't communicate at all.
If they are being silent, I suspect there is something bigger going on. Could be something as simple as that they are waiting for an answer that isn't forthcoming, or perhaps there's a larger PR strategy. In either case, don't take it out on the reps. They are great!
wenchmore420b14_ESO wrote: »silvereyes wrote: »I've found the community reps in ESO to be some of the best for any game. @ZOS_GinaBruno has gone to bat for us innumerable times over the years, and @ZOS_Kevin often has responses faster than I would think is humanly possible.wenchmore420b14_ESO wrote: »Just tell us "Hey, we hear you and are trying to find a solution" or just tell us "We are doing this. Don't like it, oh well, tough".
They've basically said the latter when they took weeks (!) to publish a "Q&A" with information in it that should've been clear to them the moment they started implementing this stuff.
But typical for this "community" relations team, they can't help themselves to actually say things clearly if they're negative. If they can't put a positive spin on it, they just don't communicate at all.
If they are being silent, I suspect there is something bigger going on. Could be something as simple as that they are waiting for an answer that isn't forthcoming, or perhaps there's a larger PR strategy. In either case, don't take it out on the reps. They are great!
Totally agree! +1
I was refering to Matt, Rich and/or Pete H.
Gina, Jess and Kevin are awesome!