...
Kind of a small thing that I'm curious about. If I recall correctly it used to be a nice little benefit that if your character had never beaten a delve before, the boss would appear right away, the first time you walked up - even if it had just been killed. Does this still work or was that tracked through achievements too? Anyone try that?....
Kelinmiriel wrote: »All of you on PC who love your characters, PLEASE check this out before U33 goes live!
You can download the addon, sign on to your characters, upload their info to the website, and they will stay archived there.
Just don't sign on to them after U33 goes live with the addon active (or if you do, don't re-upload the data). The addon author is aware of the U33 changes and has tested it, but hasn't changed it, so it would overwrite character achievements with account-wide ones (from the game, of course) if you do.
[snip]
[edited for advertising]
Was going to post this as well.
I have contacted the author, and this is what he said (translated from German):
wenchmore420b14_ESO wrote: »So that's it?
Update 33 PTS is done, and this is how its going live with maybe some untested changes?
Over a week and still total silence from ZoS.
Even if they can actually fix ALL thats wrong with AwA, I am not playing as much just because of the lost respect and faith I had in ZoS.
2500+ responses, 84 pages in less than 5 weeks, and you cant talk to us?
Just tell us "Hey, we hear you and are trying to find a solution" or just tell us "We are doing this. Don't like it, oh well, tough".
I have already found myself not wanting to log in and UD isn't even live yet.
The AwA in it's current form is bad enough, but this eternal silence is what is killing my love of TES.
As an end-game PvEer, I hate this change. "meta" in this game literally only matters if you are score-pushing (which is not an achievement). You can get all achievements on all classes (short of maybe Planesbreaker). I mean I got my True Genius (arguably the hardest 4 man trifecta title), on a Templar Tank (as a non-tank main), DEFINITELY not "meta" (in the patch it was released, so no "power creep" carrying either)
If we're removing all character individualization and homogenizing our entire accounts to accommodate the meta-chasing crowd...
All that could be accommodated by an account overview for those players, not taking away from many others
Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.
As an end-game PvEer, I hate this change. "meta" in this game literally only matters if you are score-pushing (which is not an achievement). You can get all achievements on all classes (short of maybe Planesbreaker). I mean I got my True Genius (arguably the hardest 4 man trifecta title), on a Templar Tank (as a non-tank main), DEFINITELY not "meta" (in the patch it was released, so no "power creep" carrying either)
If we're removing all character individualization and homogenizing our entire accounts to accommodate the meta-chasing crowd...
All that could be accommodated by an account overview for those players, not taking away from many others
kringled_1 wrote: »Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
It’s interesting that they are doing an all day patch on the test server this Wednesday, after the “final” patch has already been released. Of course, they aren’t telling us why…. so we can only speculate. Could it possibly be that they are setting aside a day to “zerg” all these new bugs before U33 goes live? If not, what else could it be? Do we dare hope that they finally realized what a nightmare this will be for many, and are actually going to hold off on the implementation?
It’s interesting that they are doing an all day patch on the test server this Wednesday, after the “final” patch has already been released. Of course, they aren’t telling us why…. so we can only speculate. Could it possibly be that they are setting aside a day to “zerg” all these new bugs before U33 goes live? If not, what else could it be? Do we dare hope that they finally realized what a nightmare this will be for many, and are actually going to hold off on the implementation?
Pretty sure they do this reset maintenance every single update.
Q: Why switch to Account Wide Achievements?
A: We decided to move to Account Wide Achievements for two main reasons. First, this has been a requested feature by players for years and is a nice quality of life improvement. It gives players a lot more freedom to explore the world on any character, without the fear of missing out on getting achievements or making incremental progress on their “main” character. Second, as mentioned in the intro, this change will result long term maintainable database stability and performance. By reducing the amount of data we have to store, the database doesn’t have to work as hard so the time it takes to search, load and save data will be sped up, leading to a more consistent user experience as the years go by and more data is added to the database.
SilverBride wrote: »kringled_1 wrote: »Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
How can skyshards be done this way when they are one way we earn skill points?
Might be a silly question, but does this apply to all characters on your account, even if you have some NA characters and EU characters?
So essentially any achievements I have on my NA character will also be accessible by my EU character?
kringled_1 wrote: »Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.
Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
So after reading tons of posts, etc I want to make sure I understand AWA. If I have a character that hasn't completed EP zone quests and I have one that has, after AWA both show a completed EP Zone and maps? Even though the map shows completed for the one that hasn't completed EP I can still do all the quests in that zone?
It seems silly to lock us out of places we haven't been with other characters. Auto completing the map is a bad idea as well cause I am not sure how one would keep track of all the quests at that point trying to complete a zone they haven't been in with a different character.
Lord_Ninka wrote: »Removing the ability to track earned achievements per character would be really bad.
Account wide achievements is great if and only if we can still keep track of which characters have earned what.
Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.
kringled_1 wrote: »Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.
Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
alberichtano wrote: »SilverBride wrote: »kringled_1 wrote: »Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
How can skyshards be done this way when they are one way we earn skill points?
This way, if that problem is real, you will find it much easier to just buy the skyshards with crowns.
secondrowforward wrote: »kringled_1 wrote: »Comrade_Ogilvy wrote: »Skyshards still need to be character specific.
They, too, exist in a superposition of states where the achievement is flagged as done but the zone guide says 'x of y' completed with no indication which ones any given character still has to do. It's just stupid.
Wait...you haven't done this because with the 'crack open a walnut with a sledgehammer' approach you'd have to wipe out ALL current skyshard progression, just like you did with museum quests, meaning characters who'd already completed them would have to redo them.
What a broken mess.
Ugh. So if you don't already have all the skyshards in a zone on one character but do have them all overall, all you can do is wander the entire map until you find one that shows up in the native UI because you got close enough. How utterly frustrating/tedious.
Or buy them in the Crown Store. The plan is coming together. 😒