silvereyes wrote: »proprio.meb16_ESO wrote: »Check better... should be tomofhyrule post on page 3, with a pretty long list at its end as spoiler.silvereyes wrote: »wolfie1.0. wrote: »Dark_Lord_Kuro wrote: »dzugarueb17_ESO wrote: »Dark_Lord_Kuro wrote: »
Acheivements surely arent. Being able to play the game more than once is.
This is all purely speculational for now, but what do you plan to do when this thing is pushed to live regardless? I'm going to spam the hell out of guild and zone chats, reddit and forums about how you can play a (great) Elder Scrolls game only once.
Continue questing on my 18 characters, just as i did before the patch.
Its not because a few quest are broken that the game isnt replayable,in fact it definitly is replayable
Sure i do understand that not being able to redo acheivement on alt may saden or even anger some, but the game is much bigger thant that.
its more than a few.by my count its around 50ish buggy/ broken quests
I keep seeing people throw around this ~50 broken quests figure. What are you including in that figure? Because I know I'm bad at math sometimes, but I read through the entire bug reports thread, and I only count 7, and one of them can be easily avoided:
- A Book and its Cover from Summerset
- Surreptitiously Shadowed from Murkmire
- Giant Cheese Connoisseur from Greymoor
- Taking Up the Mantle from Blackreach
- A Friend in Deed from Markarth
- Adoring Admirer from Blackwood
- Innocent Scoundrel in Stros M'Kai - triggering this bug seems to be a real edge case. Just don't do Stros M'kai quests on two characters simultaneously.
Here: https://forums.elderscrollsonline.com/en/discussion/comment/7531289/#Comment_7531289
That's not a list of quests. It's a list of achievements under the "quests" category.
Edit: Also, I went back and counted, and there are 185 quests in that list. So where's the "50" coming from? Even if you exclude the museum quests / Kari's Hit List, it's still nowhere close.
There are several points of fact that I think are being lost by just tossing around the "50 broken quests" line without context:Not mentioned in the bugs thread, but I also specifically tested the Kingmaker stuff in Wrothgar, and I had no issues there.
- @tomofhyrule's point was to request that the developers err on the side of caution and add all to the exclusions list until they could be tested. They explicitly did not test all of them.
- One of the achievements on that list, "Hero of Bleakrock", was independently tested by two people (one of them @tomofhyrule themself) and found to have no issues.
- @Wolf_Eye tested the entire Western Skyrim and Markarth zones' story lines and only reported two broken quests. The rest can probably be assumed to be working, or at least to only break under certain edge case conditions. That's another 20 or so achievements on the list right there.
I'm not saying there aren't problems with questing, or that all of the quests on that list are fine. I'm just saying we shouldn't be assuming that they are all broken, and there's already been testing to say many are not broken.
There's enough to be sad about right now without adding in unverified speculation.
I agree with Silvereyes. When I did my Dark Heart of Skyrim questline test, I ONLY found the following two things messed up:
1. The Bard Quest giver at the Bard's college showed up at the Western Skyrim afterparty even though my alt couldn't complete his quest (I suspect that this might be fixed/changed with regards to them turning all museum quests to be individually tracked).
2. The final dialogue and conversation by a certain questline NPC in Blackreach does not happen at all if you've already talked to him on a prior toon. (Taking up the Mantle Achievement)
There was also the additional consideration of Melina Cassel's conversations in Markarth were not working properly, and her treating all of my characters as if they were the same person because her conversation stages were tracked specifically by the achievement itself. (But, I acknowledge that Melina Cassel is an optional side quest thing, and not part of the greater main storyline as a whole. You don't actually need to speak to her to complete the main quest).
Is it possible that I might have missed some problems during my testing? Sure, anything is possible. But as much as I dearly, dearly love these characters and desperately want them fixed, I'm not going to misrepresent the results of my test; the vast majority of the Dark Heart of Skyrim questline was, as far as I could tell, perfectly intact and working properly.
NPCs that appeared during the questline reacted to the alt appropriately and did not mention things she didn't do (like the Rivenspire questline, the Coldharbour main questline, the Unhallowed Grave quest, etc), in spite of the fact that my Main had unlocked the achievements associated with these quests prior to the test.
However, and I think this is why @tomofhyrule was listing out storyline achievements, we just don't know how many more storylines have bits and pieces missing like this. While it is not guaranteed that the list of story connected achievements are bugged or permanently altered, on the flipside we also don't have any guarantees that they will work properly either after AWA comes to the live servers. And I think that's what many people, including myself, are very concerned about; how many chunks of the world are going to go missing when this hits live?
It's a daunting task for any player to use their free time to play through entire storylines (and you can't always just rush, you'd have to pay some attention to what the NPCs are saying to make sure achievements aren't triggering different dialogue). For people like me, who don't have any EU toons, the task is doubly daunting since we'd have to play through questlines twice; once to establish achievements, and the second to test those out.
It really is something that ZOS needs to look into and the lack of communication on their end about these issues is very distressing and heartbreaking; is it intended that I must lose story bits of my fav characters permanently after only ever doing them once? I am just very depressed and saddened about this idea.
I do want to take a moment to say that I deeply appreciate all the help and support from fellow players who keep asking ZOS about this because I feel like every little bit helps. Even if you are not terribly interested in story or don't really care about these characters, I do still appreciate it. At the very least I do not have to be alone in asking ZOS for fixes and answers, and I am very, very grateful. Thank you. You are all amazing to me.
silvereyes wrote: »proprio.meb16_ESO wrote: »Check better... should be tomofhyrule post on page 3, with a pretty long list at its end as spoiler.silvereyes wrote: »wolfie1.0. wrote: »Dark_Lord_Kuro wrote: »dzugarueb17_ESO wrote: »Dark_Lord_Kuro wrote: »
Acheivements surely arent. Being able to play the game more than once is.
This is all purely speculational for now, but what do you plan to do when this thing is pushed to live regardless? I'm going to spam the hell out of guild and zone chats, reddit and forums about how you can play a (great) Elder Scrolls game only once.
Continue questing on my 18 characters, just as i did before the patch.
Its not because a few quest are broken that the game isnt replayable,in fact it definitly is replayable
Sure i do understand that not being able to redo acheivement on alt may saden or even anger some, but the game is much bigger thant that.
its more than a few.by my count its around 50ish buggy/ broken quests
I keep seeing people throw around this ~50 broken quests figure. What are you including in that figure? Because I know I'm bad at math sometimes, but I read through the entire bug reports thread, and I only count 7, and one of them can be easily avoided:
- A Book and its Cover from Summerset
- Surreptitiously Shadowed from Murkmire
- Giant Cheese Connoisseur from Greymoor
- Taking Up the Mantle from Blackreach
- A Friend in Deed from Markarth
- Adoring Admirer from Blackwood
- Innocent Scoundrel in Stros M'Kai - triggering this bug seems to be a real edge case. Just don't do Stros M'kai quests on two characters simultaneously.
Here: https://forums.elderscrollsonline.com/en/discussion/comment/7531289/#Comment_7531289
That's not a list of quests. It's a list of achievements under the "quests" category.
Edit: Also, I went back and counted, and there are 185 quests in that list. So where's the "50" coming from? Even if you exclude the museum quests / Kari's Hit List, it's still nowhere close.
There are several points of fact that I think are being lost by just tossing around the "50 broken quests" line without context:Not mentioned in the bugs thread, but I also specifically tested the Kingmaker stuff in Wrothgar, and I had no issues there.
- @tomofhyrule's point was to request that the developers err on the side of caution and add all to the exclusions list until they could be tested. They explicitly did not test all of them.
- One of the achievements on that list, "Hero of Bleakrock", was independently tested by two people (one of them @tomofhyrule themself) and found to have no issues.
- @Wolf_Eye tested the entire Western Skyrim and Markarth zones' story lines and only reported two broken quests. The rest can probably be assumed to be working, or at least to only break under certain edge case conditions. That's another 20 or so achievements on the list right there.
I'm not saying there aren't problems with questing, or that all of the quests on that list are fine. I'm just saying we shouldn't be assuming that they are all broken, and there's already been testing to say many are not broken.
There's enough to be sad about right now without adding in unverified speculation.
I agree with Silvereyes. When I did my Dark Heart of Skyrim questline test, I ONLY found the following two things messed up:
1. The Bard Quest giver at the Bard's college showed up at the Western Skyrim afterparty even though my alt couldn't complete his quest (I suspect that this might be fixed/changed with regards to them turning all museum quests to be individually tracked).
2. The final dialogue and conversation by a certain questline NPC in Blackreach does not happen at all if you've already talked to him on a prior toon. (Taking up the Mantle Achievement)
There was also the additional consideration of Melina Cassel's conversations in Markarth were not working properly, and her treating all of my characters as if they were the same person because her conversation stages were tracked specifically by the achievement itself. (But, I acknowledge that Melina Cassel is an optional side quest thing, and not part of the greater main storyline as a whole. You don't actually need to speak to her to complete the main quest).
Is it possible that I might have missed some problems during my testing? Sure, anything is possible. But as much as I dearly, dearly love these characters and desperately want them fixed, I'm not going to misrepresent the results of my test; the vast majority of the Dark Heart of Skyrim questline was, as far as I could tell, perfectly intact and working properly.
NPCs that appeared during the questline reacted to the alt appropriately and did not mention things she didn't do (like the Rivenspire questline, the Coldharbour main questline, the Unhallowed Grave quest, etc), in spite of the fact that my Main had unlocked the achievements associated with these quests prior to the test.
However, and I think this is why @tomofhyrule was listing out storyline achievements, we just don't know how many more storylines have bits and pieces missing like this. While it is not guaranteed that the list of story connected achievements are bugged or permanently altered, on the flipside we also don't have any guarantees that they will work properly either after AWA comes to the live servers. And I think that's what many people, including myself, are very concerned about; how many chunks of the world are going to go missing when this hits live?
It's a daunting task for any player to use their free time to play through entire storylines (and you can't always just rush, you'd have to pay some attention to what the NPCs are saying to make sure achievements aren't triggering different dialogue). For people like me, who don't have any EU toons, the task is doubly daunting since we'd have to play through questlines twice; once to establish achievements, and the second to test those out.
It really is something that ZOS needs to look into and the lack of communication on their end about these issues is very distressing and heartbreaking; is it intended that I must lose story bits of my fav characters permanently after only ever doing them once? I am just very depressed and saddened about this idea.
I do want to take a moment to say that I deeply appreciate all the help and support from fellow players who keep asking ZOS about this because I feel like every little bit helps. Even if you are not terribly interested in story or don't really care about these characters, I do still appreciate it. At the very least I do not have to be alone in asking ZOS for fixes and answers, and I am very, very grateful. Thank you. You are all amazing to me.
I concur that so far the Greymoor story is working properly without immersion breaking NPC shennanigans. I haven't tested the two quests mentioned here. PTS is EU and I don't have a EU account so I've had to start from scratch. I chose Greymoor because I love the Ravenwatch gang and wanted to experience it again with the exact same character I first played it on as it's her story, so I recreated her on PTS. It's also an opportunity to get screenshots I didn't get. I finished Western Skyrim (mostly main quest and a few side, not the entire zone is done). I will start Markarth tomorrow. I also made a level 3 alt who finished no quests to walk around Solitude, and there were no NPC talking among themselves about things out of order. Granted this is a DLC and these are not base game zones (those should probably be tested by many different people, but it is a volunteer endeavor). I will take that alt and ride around the Western Skyrim zone to see if the rest of the zone interacts with that character properly and nothing is said about my other character for the achievements she got. It does take a long time, especially on a new account, so I doubt I will find anything others haven't already found. I wish we had more time to test this update, I think something this massive needs more than 5 weeks of testing to really dig into every aspect that achievements touch.
Anyway, I am greatly enjoying the Greymoor story all over again. There's a lot I either forgot or missed (another reason why alts need fresh experiences and not have their version of the game world tainted by breaking the 4th wall with NPCs triggering narrative incoherence from achievements). I took lots of digital selfies with Fennorian, can't wait to take many more with Count Ravenwatch, and experience his epilogue again ;o
silvereyes wrote: »proprio.meb16_ESO wrote: »Check better... should be tomofhyrule post on page 3, with a pretty long list at its end as spoiler.silvereyes wrote: »wolfie1.0. wrote: »Dark_Lord_Kuro wrote: »dzugarueb17_ESO wrote: »Dark_Lord_Kuro wrote: »
Acheivements surely arent. Being able to play the game more than once is.
This is all purely speculational for now, but what do you plan to do when this thing is pushed to live regardless? I'm going to spam the hell out of guild and zone chats, reddit and forums about how you can play a (great) Elder Scrolls game only once.
Continue questing on my 18 characters, just as i did before the patch.
Its not because a few quest are broken that the game isnt replayable,in fact it definitly is replayable
Sure i do understand that not being able to redo acheivement on alt may saden or even anger some, but the game is much bigger thant that.
its more than a few.by my count its around 50ish buggy/ broken quests
I keep seeing people throw around this ~50 broken quests figure. What are you including in that figure? Because I know I'm bad at math sometimes, but I read through the entire bug reports thread, and I only count 7, and one of them can be easily avoided:
- A Book and its Cover from Summerset
- Surreptitiously Shadowed from Murkmire
- Giant Cheese Connoisseur from Greymoor
- Taking Up the Mantle from Blackreach
- A Friend in Deed from Markarth
- Adoring Admirer from Blackwood
- Innocent Scoundrel in Stros M'Kai - triggering this bug seems to be a real edge case. Just don't do Stros M'kai quests on two characters simultaneously.
Here: https://forums.elderscrollsonline.com/en/discussion/comment/7531289/#Comment_7531289
That's not a list of quests. It's a list of achievements under the "quests" category.
Edit: Also, I went back and counted, and there are 185 quests in that list. So where's the "50" coming from? Even if you exclude the museum quests / Kari's Hit List, it's still nowhere close.
There are several points of fact that I think are being lost by just tossing around the "50 broken quests" line without context:Not mentioned in the bugs thread, but I also specifically tested the Kingmaker stuff in Wrothgar, and I had no issues there.
- @tomofhyrule's point was to request that the developers err on the side of caution and add all to the exclusions list until they could be tested. They explicitly did not test all of them.
- One of the achievements on that list, "Hero of Bleakrock", was independently tested by two people (one of them @tomofhyrule themself) and found to have no issues.
- @Wolf_Eye tested the entire Western Skyrim and Markarth zones' story lines and only reported two broken quests. The rest can probably be assumed to be working, or at least to only break under certain edge case conditions. That's another 20 or so achievements on the list right there.
I'm not saying there aren't problems with questing, or that all of the quests on that list are fine. I'm just saying we shouldn't be assuming that they are all broken, and there's already been testing to say many are not broken.
There's enough to be sad about right now without adding in unverified speculation.
I agree with Silvereyes. When I did my Dark Heart of Skyrim questline test, I ONLY found the following two things messed up:
1. The Bard Quest giver at the Bard's college showed up at the Western Skyrim afterparty even though my alt couldn't complete his quest (I suspect that this might be fixed/changed with regards to them turning all museum quests to be individually tracked).
2. The final dialogue and conversation by a certain questline NPC in Blackreach does not happen at all if you've already talked to him on a prior toon. (Taking up the Mantle Achievement)
There was also the additional consideration of Melina Cassel's conversations in Markarth were not working properly, and her treating all of my characters as if they were the same person because her conversation stages were tracked specifically by the achievement itself. (But, I acknowledge that Melina Cassel is an optional side quest thing, and not part of the greater main storyline as a whole. You don't actually need to speak to her to complete the main quest).
Is it possible that I might have missed some problems during my testing? Sure, anything is possible. But as much as I dearly, dearly love these characters and desperately want them fixed, I'm not going to misrepresent the results of my test; the vast majority of the Dark Heart of Skyrim questline was, as far as I could tell, perfectly intact and working properly.
NPCs that appeared during the questline reacted to the alt appropriately and did not mention things she didn't do (like the Rivenspire questline, the Coldharbour main questline, the Unhallowed Grave quest, etc), in spite of the fact that my Main had unlocked the achievements associated with these quests prior to the test.
However, and I think this is why @tomofhyrule was listing out storyline achievements, we just don't know how many more storylines have bits and pieces missing like this. While it is not guaranteed that the list of story connected achievements are bugged or permanently altered, on the flipside we also don't have any guarantees that they will work properly either after AWA comes to the live servers. And I think that's what many people, including myself, are very concerned about; how many chunks of the world are going to go missing when this hits live?
It's a daunting task for any player to use their free time to play through entire storylines (and you can't always just rush, you'd have to pay some attention to what the NPCs are saying to make sure achievements aren't triggering different dialogue). For people like me, who don't have any EU toons, the task is doubly daunting since we'd have to play through questlines twice; once to establish achievements, and the second to test those out.
It really is something that ZOS needs to look into and the lack of communication on their end about these issues is very distressing and heartbreaking; is it intended that I must lose story bits of my fav characters permanently after only ever doing them once? I am just very depressed and saddened about this idea.
I do want to take a moment to say that I deeply appreciate all the help and support from fellow players who keep asking ZOS about this because I feel like every little bit helps. Even if you are not terribly interested in story or don't really care about these characters, I do still appreciate it. At the very least I do not have to be alone in asking ZOS for fixes and answers, and I am very, very grateful. Thank you. You are all amazing to me.
I concur that so far the Greymoor story is working properly without immersion breaking NPC shennanigans. I haven't tested the two quests mentioned here. PTS is EU and I don't have a EU account so I've had to start from scratch. I chose Greymoor because I love the Ravenwatch gang and wanted to experience it again with the exact same character I first played it on as it's her story, so I recreated her on PTS. It's also an opportunity to get screenshots I didn't get. I finished Western Skyrim (mostly main quest and a few side, not the entire zone is done). I will start Markarth tomorrow. I also made a level 3 alt who finished no quests to walk around Solitude, and there were no NPC talking among themselves about things out of order. Granted this is a DLC and these are not base game zones (those should probably be tested by many different people, but it is a volunteer endeavor). I will take that alt and ride around the Western Skyrim zone to see if the rest of the zone interacts with that character properly and nothing is said about my other character for the achievements she got. It does take a long time, especially on a new account, so I doubt I will find anything others haven't already found. I wish we had more time to test this update, I think something this massive needs more than 5 weeks of testing to really dig into every aspect that achievements touch.
Anyway, I am greatly enjoying the Greymoor story all over again. There's a lot I either forgot or missed (another reason why alts need fresh experiences and not have their version of the game world tainted by breaking the 4th wall with NPCs triggering narrative incoherence from achievements). I took lots of digital selfies with Fennorian, can't wait to take many more with Count Ravenwatch, and experience his epilogue again ;o
If you don't have an EU account (and don't have the achievements previously unlocked), then you will have to run through the entire storyline twice, because Verandis will likely appear once[ to any account that doesn't already have Taking Up the Mantle completed. After that achievement is gained and unlocked on all alts, he won't ever appear to any alts again. And yeah, it's a lot of work for one person.
silvereyes wrote: »proprio.meb16_ESO wrote: »Check better... should be tomofhyrule post on page 3, with a pretty long list at its end as spoiler.silvereyes wrote: »wolfie1.0. wrote: »Dark_Lord_Kuro wrote: »dzugarueb17_ESO wrote: »Dark_Lord_Kuro wrote: »
Acheivements surely arent. Being able to play the game more than once is.
This is all purely speculational for now, but what do you plan to do when this thing is pushed to live regardless? I'm going to spam the hell out of guild and zone chats, reddit and forums about how you can play a (great) Elder Scrolls game only once.
Continue questing on my 18 characters, just as i did before the patch.
Its not because a few quest are broken that the game isnt replayable,in fact it definitly is replayable
Sure i do understand that not being able to redo acheivement on alt may saden or even anger some, but the game is much bigger thant that.
its more than a few.by my count its around 50ish buggy/ broken quests
I keep seeing people throw around this ~50 broken quests figure. What are you including in that figure? Because I know I'm bad at math sometimes, but I read through the entire bug reports thread, and I only count 7, and one of them can be easily avoided:
- A Book and its Cover from Summerset
- Surreptitiously Shadowed from Murkmire
- Giant Cheese Connoisseur from Greymoor
- Taking Up the Mantle from Blackreach
- A Friend in Deed from Markarth
- Adoring Admirer from Blackwood
- Innocent Scoundrel in Stros M'Kai - triggering this bug seems to be a real edge case. Just don't do Stros M'kai quests on two characters simultaneously.
Here: https://forums.elderscrollsonline.com/en/discussion/comment/7531289/#Comment_7531289
That's not a list of quests. It's a list of achievements under the "quests" category.
Edit: Also, I went back and counted, and there are 185 quests in that list. So where's the "50" coming from? Even if you exclude the museum quests / Kari's Hit List, it's still nowhere close.
There are several points of fact that I think are being lost by just tossing around the "50 broken quests" line without context:Not mentioned in the bugs thread, but I also specifically tested the Kingmaker stuff in Wrothgar, and I had no issues there.
- @tomofhyrule's point was to request that the developers err on the side of caution and add all to the exclusions list until they could be tested. They explicitly did not test all of them.
- One of the achievements on that list, "Hero of Bleakrock", was independently tested by two people (one of them @tomofhyrule themself) and found to have no issues.
- @Wolf_Eye tested the entire Western Skyrim and Markarth zones' story lines and only reported two broken quests. The rest can probably be assumed to be working, or at least to only break under certain edge case conditions. That's another 20 or so achievements on the list right there.
I'm not saying there aren't problems with questing, or that all of the quests on that list are fine. I'm just saying we shouldn't be assuming that they are all broken, and there's already been testing to say many are not broken.
There's enough to be sad about right now without adding in unverified speculation.
I agree with Silvereyes. When I did my Dark Heart of Skyrim questline test, I ONLY found the following two things messed up:
1. The Bard Quest giver at the Bard's college showed up at the Western Skyrim afterparty even though my alt couldn't complete his quest (I suspect that this might be fixed/changed with regards to them turning all museum quests to be individually tracked).
2. The final dialogue and conversation by a certain questline NPC in Blackreach does not happen at all if you've already talked to him on a prior toon. (Taking up the Mantle Achievement)
There was also the additional consideration of Melina Cassel's conversations in Markarth were not working properly, and her treating all of my characters as if they were the same person because her conversation stages were tracked specifically by the achievement itself. (But, I acknowledge that Melina Cassel is an optional side quest thing, and not part of the greater main storyline as a whole. You don't actually need to speak to her to complete the main quest).
Is it possible that I might have missed some problems during my testing? Sure, anything is possible. But as much as I dearly, dearly love these characters and desperately want them fixed, I'm not going to misrepresent the results of my test; the vast majority of the Dark Heart of Skyrim questline was, as far as I could tell, perfectly intact and working properly.
NPCs that appeared during the questline reacted to the alt appropriately and did not mention things she didn't do (like the Rivenspire questline, the Coldharbour main questline, the Unhallowed Grave quest, etc), in spite of the fact that my Main had unlocked the achievements associated with these quests prior to the test.
However, and I think this is why @tomofhyrule was listing out storyline achievements, we just don't know how many more storylines have bits and pieces missing like this. While it is not guaranteed that the list of story connected achievements are bugged or permanently altered, on the flipside we also don't have any guarantees that they will work properly either after AWA comes to the live servers. And I think that's what many people, including myself, are very concerned about; how many chunks of the world are going to go missing when this hits live?
It's a daunting task for any player to use their free time to play through entire storylines (and you can't always just rush, you'd have to pay some attention to what the NPCs are saying to make sure achievements aren't triggering different dialogue). For people like me, who don't have any EU toons, the task is doubly daunting since we'd have to play through questlines twice; once to establish achievements, and the second to test those out.
It really is something that ZOS needs to look into and the lack of communication on their end about these issues is very distressing and heartbreaking; is it intended that I must lose story bits of my fav characters permanently after only ever doing them once? I am just very depressed and saddened about this idea.
I do want to take a moment to say that I deeply appreciate all the help and support from fellow players who keep asking ZOS about this because I feel like every little bit helps. Even if you are not terribly interested in story or don't really care about these characters, I do still appreciate it. At the very least I do not have to be alone in asking ZOS for fixes and answers, and I am very, very grateful. Thank you. You are all amazing to me.
I concur that so far the Greymoor story is working properly without immersion breaking NPC shennanigans. I haven't tested the two quests mentioned here. PTS is EU and I don't have a EU account so I've had to start from scratch. I chose Greymoor because I love the Ravenwatch gang and wanted to experience it again with the exact same character I first played it on as it's her story, so I recreated her on PTS. It's also an opportunity to get screenshots I didn't get. I finished Western Skyrim (mostly main quest and a few side, not the entire zone is done). I will start Markarth tomorrow. I also made a level 3 alt who finished no quests to walk around Solitude, and there were no NPC talking among themselves about things out of order. Granted this is a DLC and these are not base game zones (those should probably be tested by many different people, but it is a volunteer endeavor). I will take that alt and ride around the Western Skyrim zone to see if the rest of the zone interacts with that character properly and nothing is said about my other character for the achievements she got. It does take a long time, especially on a new account, so I doubt I will find anything others haven't already found. I wish we had more time to test this update, I think something this massive needs more than 5 weeks of testing to really dig into every aspect that achievements touch.
Anyway, I am greatly enjoying the Greymoor story all over again. There's a lot I either forgot or missed (another reason why alts need fresh experiences and not have their version of the game world tainted by breaking the 4th wall with NPCs triggering narrative incoherence from achievements). I took lots of digital selfies with Fennorian, can't wait to take many more with Count Ravenwatch, and experience his epilogue again ;o
If you don't have an EU account (and don't have the achievements previously unlocked), then you will have to run through the entire storyline twice, because Verandis will likely appear once[ to any account that doesn't already have Taking Up the Mantle completed. After that achievement is gained and unlocked on all alts, he won't ever appear to any alts again. And yeah, it's a lot of work for one person.
I'm confused as to why I have to go through it twice. I'm not intentionally testing the epilogue because I already know he won't be there the second time. Since it's EU and I don't have a EU account, I will get his epilogue this play through. I'm mainly talking about how much of a blast I've had being able to play this fresh on EU PTS, and I'm able to recreate the character I had on live and play her story all over again as if I had just created her. It's like being able to rewind and rewatch a favorite movie. I mean the beginning was different, because of the Derenni Island tutorial, and on live she woke up in a prison cell with Fennorian trapped in the coffin. I really wish they kept the original DLC tutorials and let us choose which one to do instead of giving us yet another new one no one wanted when we just wanted to replay the old ones.
silvereyes wrote: »proprio.meb16_ESO wrote: »Check better... should be tomofhyrule post on page 3, with a pretty long list at its end as spoiler.silvereyes wrote: »wolfie1.0. wrote: »Dark_Lord_Kuro wrote: »dzugarueb17_ESO wrote: »Dark_Lord_Kuro wrote: »
Acheivements surely arent. Being able to play the game more than once is.
This is all purely speculational for now, but what do you plan to do when this thing is pushed to live regardless? I'm going to spam the hell out of guild and zone chats, reddit and forums about how you can play a (great) Elder Scrolls game only once.
Continue questing on my 18 characters, just as i did before the patch.
Its not because a few quest are broken that the game isnt replayable,in fact it definitly is replayable
Sure i do understand that not being able to redo acheivement on alt may saden or even anger some, but the game is much bigger thant that.
its more than a few.by my count its around 50ish buggy/ broken quests
I keep seeing people throw around this ~50 broken quests figure. What are you including in that figure? Because I know I'm bad at math sometimes, but I read through the entire bug reports thread, and I only count 7, and one of them can be easily avoided:
- A Book and its Cover from Summerset
- Surreptitiously Shadowed from Murkmire
- Giant Cheese Connoisseur from Greymoor
- Taking Up the Mantle from Blackreach
- A Friend in Deed from Markarth
- Adoring Admirer from Blackwood
- Innocent Scoundrel in Stros M'Kai - triggering this bug seems to be a real edge case. Just don't do Stros M'kai quests on two characters simultaneously.
Here: https://forums.elderscrollsonline.com/en/discussion/comment/7531289/#Comment_7531289
That's not a list of quests. It's a list of achievements under the "quests" category.
Edit: Also, I went back and counted, and there are 185 quests in that list. So where's the "50" coming from? Even if you exclude the museum quests / Kari's Hit List, it's still nowhere close.
There are several points of fact that I think are being lost by just tossing around the "50 broken quests" line without context:Not mentioned in the bugs thread, but I also specifically tested the Kingmaker stuff in Wrothgar, and I had no issues there.
- @tomofhyrule's point was to request that the developers err on the side of caution and add all to the exclusions list until they could be tested. They explicitly did not test all of them.
- One of the achievements on that list, "Hero of Bleakrock", was independently tested by two people (one of them @tomofhyrule themself) and found to have no issues.
- @Wolf_Eye tested the entire Western Skyrim and Markarth zones' story lines and only reported two broken quests. The rest can probably be assumed to be working, or at least to only break under certain edge case conditions. That's another 20 or so achievements on the list right there.
I'm not saying there aren't problems with questing, or that all of the quests on that list are fine. I'm just saying we shouldn't be assuming that they are all broken, and there's already been testing to say many are not broken.
There's enough to be sad about right now without adding in unverified speculation.
I agree with Silvereyes. When I did my Dark Heart of Skyrim questline test, I ONLY found the following two things messed up:
1. The Bard Quest giver at the Bard's college showed up at the Western Skyrim afterparty even though my alt couldn't complete his quest (I suspect that this might be fixed/changed with regards to them turning all museum quests to be individually tracked).
2. The final dialogue and conversation by a certain questline NPC in Blackreach does not happen at all if you've already talked to him on a prior toon. (Taking up the Mantle Achievement)
There was also the additional consideration of Melina Cassel's conversations in Markarth were not working properly, and her treating all of my characters as if they were the same person because her conversation stages were tracked specifically by the achievement itself. (But, I acknowledge that Melina Cassel is an optional side quest thing, and not part of the greater main storyline as a whole. You don't actually need to speak to her to complete the main quest).
Is it possible that I might have missed some problems during my testing? Sure, anything is possible. But as much as I dearly, dearly love these characters and desperately want them fixed, I'm not going to misrepresent the results of my test; the vast majority of the Dark Heart of Skyrim questline was, as far as I could tell, perfectly intact and working properly.
NPCs that appeared during the questline reacted to the alt appropriately and did not mention things she didn't do (like the Rivenspire questline, the Coldharbour main questline, the Unhallowed Grave quest, etc), in spite of the fact that my Main had unlocked the achievements associated with these quests prior to the test.
However, and I think this is why @tomofhyrule was listing out storyline achievements, we just don't know how many more storylines have bits and pieces missing like this. While it is not guaranteed that the list of story connected achievements are bugged or permanently altered, on the flipside we also don't have any guarantees that they will work properly either after AWA comes to the live servers. And I think that's what many people, including myself, are very concerned about; how many chunks of the world are going to go missing when this hits live?
It's a daunting task for any player to use their free time to play through entire storylines (and you can't always just rush, you'd have to pay some attention to what the NPCs are saying to make sure achievements aren't triggering different dialogue). For people like me, who don't have any EU toons, the task is doubly daunting since we'd have to play through questlines twice; once to establish achievements, and the second to test those out.
It really is something that ZOS needs to look into and the lack of communication on their end about these issues is very distressing and heartbreaking; is it intended that I must lose story bits of my fav characters permanently after only ever doing them once? I am just very depressed and saddened about this idea.
I do want to take a moment to say that I deeply appreciate all the help and support from fellow players who keep asking ZOS about this because I feel like every little bit helps. Even if you are not terribly interested in story or don't really care about these characters, I do still appreciate it. At the very least I do not have to be alone in asking ZOS for fixes and answers, and I am very, very grateful. Thank you. You are all amazing to me.
I concur that so far the Greymoor story is working properly without immersion breaking NPC shennanigans. I haven't tested the two quests mentioned here. PTS is EU and I don't have a EU account so I've had to start from scratch. I chose Greymoor because I love the Ravenwatch gang and wanted to experience it again with the exact same character I first played it on as it's her story, so I recreated her on PTS. It's also an opportunity to get screenshots I didn't get. I finished Western Skyrim (mostly main quest and a few side, not the entire zone is done). I will start Markarth tomorrow. I also made a level 3 alt who finished no quests to walk around Solitude, and there were no NPC talking among themselves about things out of order. Granted this is a DLC and these are not base game zones (those should probably be tested by many different people, but it is a volunteer endeavor). I will take that alt and ride around the Western Skyrim zone to see if the rest of the zone interacts with that character properly and nothing is said about my other character for the achievements she got. It does take a long time, especially on a new account, so I doubt I will find anything others haven't already found. I wish we had more time to test this update, I think something this massive needs more than 5 weeks of testing to really dig into every aspect that achievements touch.
Anyway, I am greatly enjoying the Greymoor story all over again. There's a lot I either forgot or missed (another reason why alts need fresh experiences and not have their version of the game world tainted by breaking the 4th wall with NPCs triggering narrative incoherence from achievements). I took lots of digital selfies with Fennorian, can't wait to take many more with Count Ravenwatch, and experience his epilogue again ;o
If you don't have an EU account (and don't have the achievements previously unlocked), then you will have to run through the entire storyline twice, because Verandis will likely appear once[ to any account that doesn't already have Taking Up the Mantle completed. After that achievement is gained and unlocked on all alts, he won't ever appear to any alts again. And yeah, it's a lot of work for one person.
on live she woke up in a prison cell with Fennorian trapped in the coffin. I really wish they kept the original DLC tutorials and let us choose which one to do instead of giving us yet another new one no one wanted when we just wanted to replay the old ones.
tomofhyrule wrote: »For the zone completion, I guess I'll just make it a point to go through every WB/dolmen/delve as soon as it pops up on the map - the icons don't show until it's discovered, so I'll just go clear them as normal as soon as I do discover them. I'd hope the weird dialogue options can get retroactively patched, and then...
Kelinmiriel wrote: »It occurred to me today - how did we get from "A Million Stories" to "Tamriel Once"?
I haven't forgotten. I am sad.
alberichtano wrote: »
Wait... does that mean she will never stop, even if you have finished the questline? If it goes on achievements, and it is already taken...
No. I think (haven't tested it) that Stuga will only go after the characters that haven't started the Orsinium quest. Same way as it has been since Wrothgar was introduced.
Put in a ticket for a refund, as the functionality will no longer represent what they advertised when the game went live and you made those purchases with the expectation of continued accessability.
It's like if you purchase an extended warranty for your car, but they repossess it... and still expect you to contine paying the warranty. It makes no sense.
Kelinmiriel wrote: »It occurred to me today - how did we get from "A Million Stories" to "Tamriel Once"?
I haven't forgotten. I am sad.
SilverBride wrote: »I'm thinking about only logging on my newest character until she has completed all the map objectives (except for the quests) because my other 3 characters have completed all of these. But this would really decrease my sales with my trade guild because I rely on doing writs with all 4 of them for crafting mats, which is my main income. Also, one of them is my main furniture crafter so I couldn't make any furnishings for my houses in the mean time.
This would technically help me with this alt, although it would not help with any future alts. It also messed up my plan to go though the base zones first and complete them one by one, then start on the DLCs.
As far as my character's identities, I will just ignore achievements from now on. I will really miss having these acknowledge my accomplishments.
I'm trying to find ways to adapt but I don't know if any of this will really help.
I guess this is what they call the bargaining phase of grief.
SilverBride wrote: »I'm thinking about only logging on my newest character until she has completed all the map objectives (except for the quests) because my other 3 characters have completed all of these. But this would really decrease my sales with my trade guild because I rely on doing writs with all 4 of them for crafting mats, which is my main income. Also, one of them is my main furniture crafter so I couldn't make any furnishings for my houses in the mean time.
This would technically help me with this alt, although it would not help with any future alts. It also messed up my plan to go though the base zones first and complete them one by one, then start on the DLCs.
As far as my character's identities, I will just ignore achievements from now on. I will really miss having these acknowledge my accomplishments.
I'm trying to find ways to adapt but I don't know if any of this will really help.
I guess this is what they call the bargaining phase of grief.
I'm in the bargaining stage too, as seen by my immense uptick in forum participation and being outspoken. In the end though there's two ways this goes with psychology, there are those who accept things as is and continue on adapting to the changes, and there are those who let go and walk away. Where I fall will depend on them and how they fix the NPC, quest, and narrative bugs this caused. I would have rather not have AwA implemented like this, and I would have rather kept my character based achievements. If the bugs get fixed, I'll become the one who accepts and adapts. If the bugs don't get fixed and the game world breaks the 4th wall, I'm going to be the one to let go and walk away.
alberichtano wrote: »SilverBride wrote: »I'm thinking about only logging on my newest character until she has completed all the map objectives (except for the quests) because my other 3 characters have completed all of these. But this would really decrease my sales with my trade guild because I rely on doing writs with all 4 of them for crafting mats, which is my main income. Also, one of them is my main furniture crafter so I couldn't make any furnishings for my houses in the mean time.
This would technically help me with this alt, although it would not help with any future alts. It also messed up my plan to go though the base zones first and complete them one by one, then start on the DLCs.
As far as my character's identities, I will just ignore achievements from now on. I will really miss having these acknowledge my accomplishments.
I'm trying to find ways to adapt but I don't know if any of this will really help.
I guess this is what they call the bargaining phase of grief.
I'm in the bargaining stage too, as seen by my immense uptick in forum participation and being outspoken. In the end though there's two ways this goes with psychology, there are those who accept things as is and continue on adapting to the changes, and there are those who let go and walk away. Where I fall will depend on them and how they fix the NPC, quest, and narrative bugs this caused. I would have rather not have AwA implemented like this, and I would have rather kept my character based achievements. If the bugs get fixed, I'll become the one who accepts and adapts. If the bugs don't get fixed and the game world breaks the 4th wall, I'm going to be the one to let go and walk away.
Wait, the fourth wall? How do you mean? Breaking the fourth wall is when characters in movies or theatres speak directly to the viewers!?
alberichtano wrote: »Necrotech_Master wrote: »alberichtano wrote: »Kelinmiriel wrote: »It occurred to me today - how did we get from "A Million Stories" to "Tamriel Once"?
I haven't forgotten. I am sad.
I think it started i good bit before AwA was announced, to be honest. The way that the Armory works is, I think, a stepping stone towards this. It allows any one character to switch easily between, well, anything. You can now have just one character and be DPS, tank and healer, werewolf and vampire and "healthy" (as it were) with stats and skills and CP all changeable with the click of a button. This makes the creation of alts far less important, and makes every alt into an "everyman". You can now do anything and everything with just one character, in one role you want. This, to me, foreshadows the loss of importance of alts, and what we are seeing now.
[snip]
[snip]
It all comes down to money. They obviously don't want to invest whatever is required to keep the game intact. So they are cutting parts of the game to fit the budget. And the ironic part is, they say they are recoding the entire game next year. So we are sacrificing eight years of achievements and individual story creation and development to buy them one year of possible performant-ness.
alberichtano wrote: »SilverBride wrote: »I'm thinking about only logging on my newest character until she has completed all the map objectives (except for the quests) because my other 3 characters have completed all of these. But this would really decrease my sales with my trade guild because I rely on doing writs with all 4 of them for crafting mats, which is my main income. Also, one of them is my main furniture crafter so I couldn't make any furnishings for my houses in the mean time.
This would technically help me with this alt, although it would not help with any future alts. It also messed up my plan to go though the base zones first and complete them one by one, then start on the DLCs.
As far as my character's identities, I will just ignore achievements from now on. I will really miss having these acknowledge my accomplishments.
I'm trying to find ways to adapt but I don't know if any of this will really help.
I guess this is what they call the bargaining phase of grief.
I'm in the bargaining stage too, as seen by my immense uptick in forum participation and being outspoken. In the end though there's two ways this goes with psychology, there are those who accept things as is and continue on adapting to the changes, and there are those who let go and walk away. Where I fall will depend on them and how they fix the NPC, quest, and narrative bugs this caused. I would have rather not have AwA implemented like this, and I would have rather kept my character based achievements. If the bugs get fixed, I'll become the one who accepts and adapts. If the bugs don't get fixed and the game world breaks the 4th wall, I'm going to be the one to let go and walk away.
Wait, the fourth wall? How do you mean? Breaking the fourth wall is when characters in movies or theatres speak directly to the viewers!?
Well the missing quests, NPC dialogue, and narrative elements being out of order for alts because of achievements makes the game address you as the player and not your alts as individual people in the game world. It breaks immersion. Alts become tools, simple avatars of you. So I consider that breaking the 4th wall.
Well the missing quests, NPC dialogue, and narrative elements being out of order for alts because of achievements makes the game address you as the player and not your alts as individual people in the game world. It breaks immersion. Alts become tools, simple avatars of you. So I consider that breaking the 4th wall.
newtinmpls wrote: »Well the missing quests, NPC dialogue, and narrative elements being out of order for alts because of achievements makes the game address you as the player and not your alts as individual people in the game world. It breaks immersion. Alts become tools, simple avatars of you. So I consider that breaking the 4th wall.
Well said. I know there are people who like to play games where it's "player" and not "character" based, but ESO hasn't been that game...
Well maybe it will be now
newtinmpls wrote: »Well the missing quests, NPC dialogue, and narrative elements being out of order for alts because of achievements makes the game address you as the player and not your alts as individual people in the game world. It breaks immersion. Alts become tools, simple avatars of you. So I consider that breaking the 4th wall.
Well said. I know there are people who like to play games where it's "player" and not "character" based, but ESO hasn't been that game...
Well maybe it will be now
Character development has been the main focus of the Elder Scrolls franchise since the beginning. You were always able to start a new character and play as if you were visiting Tamriel for the first time. But this current development team will be the first to alter the formula. TES is forever losing some of it's magic, and a lot of it's shine. Story is being sacrificed for coding convenience. It would have been unfortunate, if the story was conglomerated at game launch. But it's unconscionable that we purchased the game expecting one thing and enjoying the ability to start anew all over again as we chose, but are now having that taken away.
newtinmpls wrote: »Well the missing quests, NPC dialogue, and narrative elements being out of order for alts because of achievements makes the game address you as the player and not your alts as individual people in the game world. It breaks immersion. Alts become tools, simple avatars of you. So I consider that breaking the 4th wall.
Well said. I know there are people who like to play games where it's "player" and not "character" based, but ESO hasn't been that game...
Well maybe it will be now
Character development has been the main focus of the Elder Scrolls franchise since the beginning. You were always able to start a new character and play as if you were visiting Tamriel for the first time. But this current development team will be the first to alter the formula. TES is forever losing some of it's magic, and a lot of it's shine. Story is being sacrificed for coding convenience. It would have been unfortunate, if the story was conglomerated at game launch. But it's unconscionable that we purchased the game expecting one thing and enjoying the ability to start anew all over again as we chose, but are now having that taken away.
It's also being sacrificed for the possibility of performance improvements which those who suffer performance issues say never materialise anyway.
They did say in the Q&A that there was a possibility of performance improvements, but they said the main reason for doing it was so they could release more content to sell us. Apparently there's a data cap, and some old data has to be deleted to make room for the new data.
silvereyes wrote: »So, while I was working on my addon to make zone completion work like it does on live, I noticed that icons on the map weren't flipping from black to white when completed. This is with all addons turned off:
You can see all the labeled zone icons are the black versions, despite all dolmens on the map and the highlighted delve and world boss being completed by this character.
This seems like a bug to me, and it makes me wonder if the whole thing is working as intended or not. @ZOS_GinaBruno, @ZOS_Kevin, could we please get confirmation one way or another on if dolmens, delves and world boss tracking is working as intended on maps? I would much prefer to not waste hours and hours on an addon that will be rendered obsolete in the coming weeks by an official fix.
SilverBride wrote: »They did say in the Q&A that there was a possibility of performance improvements, but they said the main reason for doing it was so they could release more content to sell us. Apparently there's a data cap, and some old data has to be deleted to make room for the new data.
I'd much prefer they delete the card game and leave my characters' histories intact.