While I agree with many of the feedback suggestions here (character specific data kept and so on) I think just ONE thing MUST be fixed before this goes Live:
Achievements must be unlinked from npc dialogue and quests.
The game must no longer "check" if a character has done an achievement, but rather if they have completed a quest (from a hidden database we don't see in-game) to see what npc dialogue choices are, to determine what we see in areas that change with quest progression and even to see if we are eligible for certain quests.
People are correct, for the current live version, that you can play the game and never open the achievements and everything is good. However, with this update that actually changes and achievements completed on another character DO impact your other characters and how they interact with the world/the world interacts with them. It is imperative that the game does NOT check achievements for anything except purchasing things that require achievements like furniture and houses.
Achievements must be unlinked from ALL npc dialogue choices and quests!
It seems to be that could be an enormous task. There is no way for testers to catch every single bug related to achievements being linked to quests and dialogue. ZOS it is perfectly acceptable to admit you bit off more than you can chew with this update and postpone the AwA until it is possible to go through and unlink everything. (and maybe consider some of the other feedback too!) You can have a patch between this update and the chapter. We won't mind. We prefer if you took your time to do it correctly. Otherwise, the day this launches you actually will break parts of the game for players who have never cared about achievements, which I think is completely unfair. A part of the game some players ignore will negatively impact their experience and that is just wrong.
(for the rest of us who love achievements you have this entire thread full of feedback and constructive criticism and suggestions)
From here on out, this is what I'm going to be the squeaky wheel over. I can accept the loss of individual character data, as much as I hate it, for whatever reasons, but I will stand my ground here with Mix on this non-negotiable point. NPCs and quests must be decoupled from achievements before this goes live. If that means delaying the update to properly do this, then get it done. I don't care if the world goes silent and I don't hear another blurb about the Planemeld or how the dead came back in Markath until the devs can safely reconnect those NPC reactions to completed quests. I don't want the game world to suddenly become the playground of Sheogorath! My characters deserve to quest, and I mean have access to ALL quests, in a coherent game world. This is where I stand, this is where the game succeeds or fails for me. This is what I will renew or not renew my sub over. Other players deserve to have the same thing, all alts having access to all quests in a coherent game world.
edited for clarity
For me, I dont care about what quests I've done on what character. I've long since stopped caring about side quests, though did/will want to zone quests at least once, for the story. I do these with my wife, exclusivey, and I dont care which character I do them on, I'll do them on whichever I feel like or who needs the skill points even. It doesn't matter all that much to me.
However, in the same vein, it absolutely mattered to me which dungeon and trial achievements I had completed on my dps, healer and newly made tank. My goal was to learn and progress veteran content, to at least hm clears, on all 3 roles to become a "complete" player and ultimately be able to lead with insight and experience from all perspectives of my team, whether in pugs or organized groups.
Even though I have known all along I may not ever be able to actually achieve this goal, it is what motivated me to be involved in this game. This was the account wide achievement I was working towards and everything that has transpired over the last few weeks has said to me "ZoS doesn't care the slightest about your goals and the tools you use measure their progress." I will not, and cannot, accept this now being removed after 18 months of progress. I have a full time job, and I value my time enough that keeping spreadsheets to do what I can already do easily in game, on top of all the grinding and maintenance present to keep up, is a deal breaker.
This game is advertised as "play the way you want", and the way I want is being nerfed into the ground and I would have to to take more of my precious time to make up for it, while still paying hard cash (let's face it, without Plus, this game is unplayable in any serious fashion. I don't have a problem with this, fundamentally). No. I just won't.
"But you're just one player! Others don't care!" I hear you say. Well, firstly, every roleplayer in the game is 9/10 using achievements in a similar function (tracking at character level) , just with different content. But that's not all. Virtually every raid guild is using the system to track the progress of their up and coming end game players in exactly the way I am for myself. How much time do you think those people have IRL to dedicate sorting through who should be allowed to sign up for Craglorns or vet Cloudrest +2? At what point is it too much for an already incredibly time consuming hobby that they pay real money to participate in? And even if they don't quit the game outright, how do you think it will look to guild members when they quit leading, and newer would-be leaders see the same problem and don't want to deal with this kind admin friction that the developers deliberately put into the game?
I totally agree with you on the character tracking. I didn't want this either. I would have preferred AwA given on top of individual character tracking, NOT taking away individual character achievements to be replaced by AwA. At this point, AwA is set in stone and it is coming, and they will not keep character based achievements or tracking because of database size. I'm letting ZOS know that if I have to put up with this, here's where I draw the line. For my play style the quests and stories are what motivate me to log in. Definitely keep posting your feedback and what draws the line for you. At this point, I'm not sure if we are being heard and they're just leaving this thread open for us to vent, but people need to continue to be loud and clear on where our tolerance ends what draws the line for us. If losing character tracking and achievements is where your tolerance ends, I support you in stating that.
Same thing for recipe knowledge, which is character bound. Why, when there are hundreds of recipes, and 99.9% players learn all of these on a single character?
alberichtano wrote: »While I agree with many of the feedback suggestions here (character specific data kept and so on) I think just ONE thing MUST be fixed before this goes Live:
Achievements must be unlinked from npc dialogue and quests.
The game must no longer "check" if a character has done an achievement, but rather if they have completed a quest (from a hidden database we don't see in-game) to see what npc dialogue choices are, to determine what we see in areas that change with quest progression and even to see if we are eligible for certain quests.
People are correct, for the current live version, that you can play the game and never open the achievements and everything is good. However, with this update that actually changes and achievements completed on another character DO impact your other characters and how they interact with the world/the world interacts with them. It is imperative that the game does NOT check achievements for anything except purchasing things that require achievements like furniture and houses.
Achievements must be unlinked from ALL npc dialogue choices and quests!
It seems to be that could be an enormous task. There is no way for testers to catch every single bug related to achievements being linked to quests and dialogue. ZOS it is perfectly acceptable to admit you bit off more than you can chew with this update and postpone the AwA until it is possible to go through and unlink everything. (and maybe consider some of the other feedback too!) You can have a patch between this update and the chapter. We won't mind. We prefer if you took your time to do it correctly. Otherwise, the day this launches you actually will break parts of the game for players who have never cared about achievements, which I think is completely unfair. A part of the game some players ignore will negatively impact their experience and that is just wrong.
(for the rest of us who love achievements you have this entire thread full of feedback and constructive criticism and suggestions)
From here on out, this is what I'm going to be the squeaky wheel over. I can accept the loss of individual character data, as much as I hate it, for whatever reasons, but I will stand my ground here with Mix on this non-negotiable point. NPCs and quests must be decoupled from achievements before this goes live. If that means delaying the update to properly do this, then get it done. I don't care if the world goes silent and I don't hear another blurb about the Planemeld or how the dead came back in Markath until the devs can safely reconnect those NPC reactions to completed quests. I don't want the game world to suddenly become the playground of Sheogorath! My characters deserve to quest, and I mean have access to ALL quests, in a coherent game world. This is where I stand, this is where the game succeeds or fails for me. This is what I will renew or not renew my sub over. Other players deserve to have the same thing, all alts having access to all quests in a coherent game world.
edited for clarity
I see one problem with this though. Decoupling means that there has to be another way to keep track of things. Whatever form or shape that will take is nearly irrelevent, as it WILL cost resources to create and to maintain, exactly like the present system we have. In other words, the gain that ZOS claims will come from AwA would be null and void if it is replaced by another system that replaces it. The scrapping of keeping track isn't a side effect - it is the very point, as I understand it.
Same thing for recipe knowledge, which is character bound. Why, when there are hundreds of recipes, and 99.9% players learn all of these on a single character?
I honestly think you could get rid of most under level 150 recipes (which is the max level for food), and just have the level 150 recipes scale to your toon's level. So you could get rid of all of those recipes, and just have the regular 150 recipes and the special event recipes. Maybe edit a few recipes so that they are easier/cheaper to make to compensate for the loss of the under-leveled recipes, and make it so that you can craft them regardless of your provisioning level.
After that, you could also free up even more space by deleting all provisioning ingredients that are no longer required because the recipes that remain don't need them (and then just adjust furnishing recipes so that they don't need these provisioning ingredients either). That's a lot of data freed up right there.
But I digress; I agree with your point in that there are plenty of other ways to free up data that doesn't require deleting character data.
I honestly, and really, think that freeing up data is not the problem, but perhaps the way the achievements were working before was not ideal (and thus they have to change the system). But that is just a guess on my part.
~
wenchmore420b14_ESO wrote: »karthrag_inak wrote: »Comrade_Ogilvy wrote: »Public dungeon skill points are a separate character specific from inception of account-wide - it has the little blue head icon above it in the journal.
It's just the non-skill point public dungeon quest and bosses done that are account-wide.
So, yes you still get the skill point from completing that small part of the public dungeon.
Wait - so one cannot redo the quests for the public dungeons on alts? That's terrible - why even return to them?
You can do the quests on as many alts as you want, the only thing you won't be able to do is get the achievement multiple times except for the skill point achievement as that is character specific.
Except there ARE quests that lock areas after completion. These are still not replayable on current PTS.
And this is about more than just doing quests. Exploration, stortlines, NPC responses, etc.
Again, this is not that simple.
Same thing for recipe knowledge, which is character bound. Why, when there are hundreds of recipes, and 99.9% players learn all of these on a single character?
I honestly think you could get rid of most under level 150 recipes (which is the max level for food), and just have the level 150 recipes scale to your toon's level. So you could get rid of all of those recipes, and just have the regular 150 recipes and the special event recipes. Maybe edit a few recipes so that they are easier/cheaper to make to compensate for the loss of the under-leveled recipes, and make it so that you can craft them regardless of your provisioning level.
After that, you could also free up even more space by deleting all provisioning ingredients that are no longer required because the recipes that remain don't need them (and then just adjust furnishing recipes so that they don't need these provisioning ingredients either). That's a lot of data freed up right there.
But I digress; I agree with your point in that there are plenty of other ways to free up data that doesn't require deleting character data.
I honestly, and really, think that freeing up data is not the problem, but perhaps the way the achievements were working before was not ideal (and thus they have to change the system). But that is just a guess on my part.
~
Whilst those are alternative solutions, they would only trivialise the game further so there was no real sense of progression or exploration as you found the same recipes the whole time and simply upgraded them as you advanced through the game. Dumbing down is the worst approach developers take in MMOs in the mistaken belief that it attracts new players while ignoring the fact that it hastens their boredom as soon as they get remotely established in the game. There have to be better ways of dealing with database issues, assuming there are any, such as optimising the database in respect of both hardware and software.
wenchmore420b14_ESO wrote: »While I agree with many of the feedback suggestions here (character specific data kept and so on) I think just ONE thing MUST be fixed before this goes Live:
Achievements must be unlinked from npc dialogue and quests.
The game must no longer "check" if a character has done an achievement, but rather if they have completed a quest (from a hidden database we don't see in-game) to see what npc dialogue choices are, to determine what we see in areas that change with quest progression and even to see if we are eligible for certain quests.
People are correct, for the current live version, that you can play the game and never open the achievements and everything is good. However, with this update that actually changes and achievements completed on another character DO impact your other characters and how they interact with the world/the world interacts with them. It is imperative that the game does NOT check achievements for anything except purchasing things that require achievements like furniture and houses.
Achievements must be unlinked from ALL npc dialogue choices and quests!
It seems to be that could be an enormous task. There is no way for testers to catch every single bug related to achievements being linked to quests and dialogue. ZOS it is perfectly acceptable to admit you bit off more than you can chew with this update and postpone the AwA until it is possible to go through and unlink everything. (and maybe consider some of the other feedback too!) You can have a patch between this update and the chapter. We won't mind. We prefer if you took your time to do it correctly. Otherwise, the day this launches you actually will break parts of the game for players who have never cared about achievements, which I think is completely unfair. A part of the game some players ignore will negatively impact their experience and that is just wrong.
(for the rest of us who love achievements you have this entire thread full of feedback and constructive criticism and suggestions)
From here on out, this is what I'm going to be the squeaky wheel over. I can accept the loss of individual character data, as much as I hate it, for whatever reasons, but I will stand my ground here with Mix on this non-negotiable point. NPCs and quests must be decoupled from achievements before this goes live. If that means delaying the update to properly do this, then get it done. I don't care if the world goes silent and I don't hear another blurb about the Planemeld or how the dead came back in Markath until the devs can safely reconnect those NPC reactions to completed quests. I don't want the game world to suddenly become the playground of Sheogorath! My characters deserve to quest, and I mean have access to ALL quests, in a coherent game world. This is where I stand, this is where the game succeeds or fails for me. This is what I will renew or not renew my sub over. Other players deserve to have the same thing, all alts having access to all quests in a coherent game world.
edited for clarity
For me, I dont care about what quests I've done on what character. I've long since stopped caring about side quests, though did/will want to zone quests at least once, for the story. I do these with my wife, exclusivey, and I dont care which character I do them on, I'll do them on whichever I feel like or who needs the skill points even. It doesn't matter all that much to me.
However, in the same vein, it absolutely mattered to me which dungeon and trial achievements I had completed on my dps, healer and newly made tank. My goal was to learn and progress veteran content, to at least hm clears, on all 3 roles to become a "complete" player and ultimately be able to lead with insight and experience from all perspectives of my team, whether in pugs or organized groups.
Even though I have known all along I may not ever be able to actually achieve this goal, it is what motivated me to be involved in this game. This was the account wide achievement I was working towards and everything that has transpired over the last few weeks has said to me "ZoS doesn't care the slightest about your goals and the tools you use measure their progress." I will not, and cannot, accept this now being removed after 18 months of progress. I have a full time job, and I value my time enough that keeping spreadsheets to do what I can already do easily in game, on top of all the grinding and maintenance present to keep up, is a deal breaker.
This game is advertised as "play the way you want", and the way I want is being nerfed into the ground and I would have to to take more of my precious time to make up for it, while still paying hard cash (let's face it, without Plus, this game is unplayable in any serious fashion. I don't have a problem with this, fundamentally). No. I just won't.
"But you're just one player! Others don't care!" I hear you say. Well, firstly, every roleplayer in the game is 9/10 using achievements in a similar function (tracking at character level) , just with different content. But that's not all. Virtually every raid guild is using the system to track the progress of their up and coming end game players in exactly the way I am for myself. How much time do you think those people have IRL to dedicate sorting through who should be allowed to sign up for Craglorns or vet Cloudrest +2? At what point is it too much for an already incredibly time consuming hobby that they pay real money to participate in? And even if they don't quit the game outright, how do you think it will look to guild members when they quit leading, and newer would-be leaders see the same problem and don't want to deal with this kind admin friction that the developers deliberately put into the game?
I totally agree with you on the character tracking. I didn't want this either. I would have preferred AwA given on top of individual character tracking, NOT taking away individual character achievements to be replaced by AwA. At this point, AwA is set in stone and it is coming, and they will not keep character based achievements or tracking because of database size. I'm letting ZOS know that if I have to put up with this, here's where I draw the line. For my play style the quests and stories are what motivate me to log in. Definitely keep posting your feedback and what draws the line for you. At this point, I'm not sure if we are being heard and they're just leaving this thread open for us to vent, but people need to continue to be loud and clear on where our tolerance ends what draws the line for us. If losing character tracking and achievements is where your tolerance ends, I support you in stating that.
I remember when they added 3rd person view, no trader kiosks, when Vet went to CP, when Craglorn was new, and pre T1.
I have always just been patient and just "Wait & See". Some changes I really didn't want, some I did. If needed I adapted.
But I found this week, that my play style won't just change AFTER UD33, but has changed now.
I use my alts for crafting writs. As I go through them now, it's like saying goodbye. One alt got Master Blacksmith the other day, and I was like "Oh Cool!" then I was "Oh wait..:(".
I have a new character that I took time to write a full back story and character arch that I was looking forward to playing pure vanilla. Not so much now.
I will log in on UD launch, just to explain to my guildies and friends what is going on as many in game doesn't know what's really coming. And even in worst case scenario, I will still log in to take care of Guild Hall, bid on traders, etc, because I care about my guildies.
BUT, the UD will go live 3/14. My sub that I have kept EVERY month since March 2014, will expire 3/25.
I will log on and "See myself" how it affects me and mine. I will take that 10 days to decide if I renew it or use that $ elsewhere.
My 2 drakes...
Huzzah!
I had an exchange earlier with some people in an ESO Facebook group. They don’t have a clue what is coming.
One person said they trust ZOS and have faith they will sort this out, and that the release isn’t even live yet…
Another person said it’ll be ok cos they’ll probably do something similar to WOW.
I told them to check the PTS / forums but they won’t…
I genuinely think most people assume AWA will be something new, and are oblivious / ignorant of what is coming.
A lot of people I know, know what is coming, most are either ok with it, excited or only have minor reservations about it. Truth of things is most of those people don't have a reason to complain here at the forums and so you don't see them much, negative reactions are much easier to gather than positive ones, that's just how people work.
Do they know the form in which it is coming, or are you simply reporting the number of people who are saying "Great, I'm so excited that account-wide achievements are coming" without knowing anything about the present implementation on PTS?
wenchmore420b14_ESO wrote: »karthrag_inak wrote: »Comrade_Ogilvy wrote: »Public dungeon skill points are a separate character specific from inception of account-wide - it has the little blue head icon above it in the journal.
It's just the non-skill point public dungeon quest and bosses done that are account-wide.
So, yes you still get the skill point from completing that small part of the public dungeon.
Wait - so one cannot redo the quests for the public dungeons on alts? That's terrible - why even return to them?
You can do the quests on as many alts as you want, the only thing you won't be able to do is get the achievement multiple times except for the skill point achievement as that is character specific.
Except there ARE quests that lock areas after completion. These are still not replayable on current PTS.
And this is about more than just doing quests. Exploration, stortlines, NPC responses, etc.
Again, this is not that simple.
Araneae6537 wrote: »Same thing for recipe knowledge, which is character bound. Why, when there are hundreds of recipes, and 99.9% players learn all of these on a single character?
I honestly think you could get rid of most under level 150 recipes (which is the max level for food), and just have the level 150 recipes scale to your toon's level. So you could get rid of all of those recipes, and just have the regular 150 recipes and the special event recipes. Maybe edit a few recipes so that they are easier/cheaper to make to compensate for the loss of the under-leveled recipes, and make it so that you can craft them regardless of your provisioning level.
After that, you could also free up even more space by deleting all provisioning ingredients that are no longer required because the recipes that remain don't need them (and then just adjust furnishing recipes so that they don't need these provisioning ingredients either). That's a lot of data freed up right there.
But I digress; I agree with your point in that there are plenty of other ways to free up data that doesn't require deleting character data.
I honestly, and really, think that freeing up data is not the problem, but perhaps the way the achievements were working before was not ideal (and thus they have to change the system). But that is just a guess on my part.
~
Whilst those are alternative solutions, they would only trivialise the game further so there was no real sense of progression or exploration as you found the same recipes the whole time and simply upgraded them as you advanced through the game. Dumbing down is the worst approach developers take in MMOs in the mistaken belief that it attracts new players while ignoring the fact that it hastens their boredom as soon as they get remotely established in the game. There have to be better ways of dealing with database issues, assuming there are any, such as optimising the database in respect of both hardware and software.
True, but I’d much rather they reduce the number of provisioning recipes and sub-50 materials than character data. 🥺
alberichtano wrote: »While I agree with many of the feedback suggestions here (character specific data kept and so on) I think just ONE thing MUST be fixed before this goes Live:
Achievements must be unlinked from npc dialogue and quests.
The game must no longer "check" if a character has done an achievement, but rather if they have completed a quest (from a hidden database we don't see in-game) to see what npc dialogue choices are, to determine what we see in areas that change with quest progression and even to see if we are eligible for certain quests.
People are correct, for the current live version, that you can play the game and never open the achievements and everything is good. However, with this update that actually changes and achievements completed on another character DO impact your other characters and how they interact with the world/the world interacts with them. It is imperative that the game does NOT check achievements for anything except purchasing things that require achievements like furniture and houses.
Achievements must be unlinked from ALL npc dialogue choices and quests!
It seems to be that could be an enormous task. There is no way for testers to catch every single bug related to achievements being linked to quests and dialogue. ZOS it is perfectly acceptable to admit you bit off more than you can chew with this update and postpone the AwA until it is possible to go through and unlink everything. (and maybe consider some of the other feedback too!) You can have a patch between this update and the chapter. We won't mind. We prefer if you took your time to do it correctly. Otherwise, the day this launches you actually will break parts of the game for players who have never cared about achievements, which I think is completely unfair. A part of the game some players ignore will negatively impact their experience and that is just wrong.
(for the rest of us who love achievements you have this entire thread full of feedback and constructive criticism and suggestions)
From here on out, this is what I'm going to be the squeaky wheel over. I can accept the loss of individual character data, as much as I hate it, for whatever reasons, but I will stand my ground here with Mix on this non-negotiable point. NPCs and quests must be decoupled from achievements before this goes live. If that means delaying the update to properly do this, then get it done. I don't care if the world goes silent and I don't hear another blurb about the Planemeld or how the dead came back in Markath until the devs can safely reconnect those NPC reactions to completed quests. I don't want the game world to suddenly become the playground of Sheogorath! My characters deserve to quest, and I mean have access to ALL quests, in a coherent game world. This is where I stand, this is where the game succeeds or fails for me. This is what I will renew or not renew my sub over. Other players deserve to have the same thing, all alts having access to all quests in a coherent game world.
edited for clarity
I see one problem with this though. Decoupling means that there has to be another way to keep track of things. Whatever form or shape that will take is nearly irrelevent, as it WILL cost resources to create and to maintain, exactly like the present system we have. In other words, the gain that ZOS claims will come from AwA would be null and void if it is replaced by another system that replaces it. The scrapping of keeping track isn't a side effect - it is the very point, as I understand it.
Do they know the form in which it is coming, or are you simply reporting the number of people who are saying "Great, I'm so excited that account-wide achievements are coming" without knowing anything about the present implementation on PTS?
whenever I'm discussing this I make a point to talk about the problems we currently have, it doesn't change it for most.
I need to give you bad news mate... they won't be able to do it before they release this patch... there's just not enough time and the only quick way (the only way actually) is to get affected achvs back to character-based, as they did with museum quests (please note: they didn't "fix" any "bug" in that case, they just reverted them back to be per-character, as they were before).yes those are BUGS, it's funny how I see more feedback on the bugs thread than on this thread and bugs on this thread instead of the bug thread. It's the developers job to fix those before the patch is out, if they're not fixed by then I'll be annoyed too, as it is right now however I see no reason to, I am excited for the changes.
One of the failures with AWA and quests seems to be those with multiple optional endings. The character who will be tied to the achievement (as soon as they log in, lol) will have made the choice for the entire account, as was mentioned with the Stros M'Kai quest and the "hidden" ending in Markarth. Another example, Veya's quest in Vvardenfell. The ending you choose will affect all your characters, and how they interact with the epilogue scene. Also, will your level 2 character who has yet to find the wounded armiger on the road outside Seyda Neen appreciate seeing the final gathering of NPCs in Vivec City? How about when they find the final ceremony in Senchal with all the quest NPCs gathered that they have never interacted with before? And the list goes on and on.
It's going to be a confusing mess if when it goes live like this.
I still can't believe it was released on PTS in this state. Did they think we wanted all our characters to just play dress up and drag queen each other as if they're all the same person? It's just so gross for an Elder Scrolls game!
Same thing for recipe knowledge, which is character bound. Why, when there are hundreds of recipes, and 99.9% players learn all of these on a single character?
I honestly think you could get rid of most under level 150 recipes (which is the max level for food), and just have the level 150 recipes scale to your toon's level. So you could get rid of all of those recipes, and just have the regular 150 recipes and the special event recipes. Maybe edit a few recipes so that they are easier/cheaper to make to compensate for the loss of the under-leveled recipes, and make it so that you can craft them regardless of your provisioning level.
After that, you could also free up even more space by deleting all provisioning ingredients that are no longer required because the recipes that remain don't need them (and then just adjust furnishing recipes so that they don't need these provisioning ingredients either). That's a lot of data freed up right there.
But I digress; I agree with your point in that there are plenty of other ways to free up data that doesn't require deleting character data.
I honestly, and really, think that freeing up data is not the problem, but perhaps the way the achievements were working before was not ideal (and thus they have to change the system). But that is just a guess on my part.
~
newtinmpls wrote: »I still can't believe it was released on PTS in this state. Did they think we wanted all our characters to just play dress up and drag queen each other as if they're all the same person? It's just so gross for an Elder Scrolls game!
Apparently they think some people wanted that - and apparently some do.
Hard to tell actual percent wise, and seriously, how would you gather or sort data to assess this? (semi-serious question)
While I agree with many of the feedback suggestions here (character specific data kept and so on) I think just ONE thing MUST be fixed before this goes Live:
Achievements must be unlinked from npc dialogue and quests.
The game must no longer "check" if a character has done an achievement, but rather if they have completed a quest (from a hidden database we don't see in-game) to see what npc dialogue choices are, to determine what we see in areas that change with quest progression and even to see if we are eligible for certain quests.
People are correct, for the current live version, that you can play the game and never open the achievements and everything is good. However, with this update that actually changes and achievements completed on another character DO impact your other characters and how they interact with the world/the world interacts with them. It is imperative that the game does NOT check achievements for anything except purchasing things that require achievements like furniture and houses.
Achievements must be unlinked from ALL npc dialogue choices and quests!
It seems to be that could be an enormous task. There is no way for testers to catch every single bug related to achievements being linked to quests and dialogue. ZOS it is perfectly acceptable to admit you bit off more than you can chew with this update and postpone the AwA until it is possible to go through and unlink everything. (and maybe consider some of the other feedback too!) You can have a patch between this update and the chapter. We won't mind. We prefer if you took your time to do it correctly. Otherwise, the day this launches you actually will break parts of the game for players who have never cared about achievements, which I think is completely unfair. A part of the game some players ignore will negatively impact their experience and that is just wrong.
(for the rest of us who love achievements you have this entire thread full of feedback and constructive criticism and suggestions)
From here on out, this is what I'm going to be the squeaky wheel over. I can accept the loss of individual character data, as much as I hate it, for whatever reasons, but I will stand my ground here with Mix on this non-negotiable point. NPCs and quests must be decoupled from achievements before this goes live. If that means delaying the update to properly do this, then get it done. I don't care if the world goes silent and I don't hear another blurb about the Planemeld or how the dead came back in Markath until the devs can safely reconnect those NPC reactions to completed quests. I don't want the game world to suddenly become the playground of Sheogorath! My characters deserve to quest, and I mean have access to ALL quests, in a coherent game world. This is where I stand, this is where the game succeeds or fails for me. This is what I will renew or not renew my sub over. Other players deserve to have the same thing, all alts having access to all quests in a coherent game world.
edited for clarity
For me, I dont care about what quests I've done on what character. I've long since stopped caring about side quests, though did/will want to zone quests at least once, for the story. I do these with my wife, exclusivey, and I dont care which character I do them on, I'll do them on whichever I feel like or who needs the skill points even. It doesn't matter all that much to me.
However, in the same vein, it absolutely mattered to me which dungeon and trial achievements I had completed on my dps, healer and newly made tank. My goal was to learn and progress veteran content, to at least hm clears, on all 3 roles to become a "complete" player and ultimately be able to lead with insight and experience from all perspectives of my team, whether in pugs or organized groups.
Even though I have known all along I may not ever be able to actually achieve this goal, it is what motivated me to be involved in this game. This was the account wide achievement I was working towards and everything that has transpired over the last few weeks has said to me "ZoS doesn't care the slightest about your goals and the tools you use measure their progress." I will not, and cannot, accept this now being removed after 18 months of progress. I have a full time job, and I value my time enough that keeping spreadsheets to do what I can already do easily in game, on top of all the grinding and maintenance present to keep up, is a deal breaker.
This game is advertised as "play the way you want", and the way I want is being nerfed into the ground and I would have to to take more of my precious time to make up for it, while still paying hard cash (let's face it, without Plus, this game is unplayable in any serious fashion. I don't have a problem with this, fundamentally). No. I just won't.
"But you're just one player! Others don't care!" I hear you say. Well, firstly, every roleplayer in the game is 9/10 using achievements in a similar function (tracking at character level) , just with different content. But that's not all. Virtually every raid guild is using the system to track the progress of their up and coming end game players in exactly the way I am for myself. How much time do you think those people have IRL to dedicate sorting through who should be allowed to sign up for Craglorns or vet Cloudrest +2? At what point is it too much for an already incredibly time consuming hobby that they pay real money to participate in? And even if they don't quit the game outright, how do you think it will look to guild members when they quit leading, and newer would-be leaders see the same problem and don't want to deal with this kind admin friction that the developers deliberately put into the game?
I totally agree with you on the character tracking. I didn't want this either. I would have preferred AwA given on top of individual character tracking, NOT taking away individual character achievements to be replaced by AwA. At this point, AwA is set in stone and it is coming, and they will not keep character based achievements or tracking because of database size. I'm letting ZOS know that if I have to put up with this, here's where I draw the line. For my play style the quests and stories are what motivate me to log in. Definitely keep posting your feedback and what draws the line for you. At this point, I'm not sure if we are being heard and they're just leaving this thread open for us to vent, but people need to continue to be loud and clear on where our tolerance ends what draws the line for us. If losing character tracking and achievements is where your tolerance ends, I support you in stating that.
I agree, to a certain extent. Like Kesstryl, I won't want to play much anymore if I cannot play through stories more than once. What benefit is there for me to buy the new chapter? Play through it ONCE to completion and a card game? Sorry, but that's not worth $40 to me. That's more like $20. And before anyone says "trial", I don't usually play trials, so that's meaningless to me. I refuse to pre order until I have some assurance in this regards.
In terms of the achievements themselves; no, I don't like it. I don't like losing character tracking so that I can see where the heck I am on things per toon. But as it stands, they seem no longer interested in discussing alternatives, so I'm waiting for the update release. When the majority of the population realizes just what AWA means, we might get a renewed conversation with it that's more far reaching.
~
nightstrike wrote: »You're trying to show them how they could send the same message differently. I'm trying to show them that the message, in any form, is a bad one that shouldn't ever be sent; instead, they need to change the situation that is creating bad messages in the first place.
SirBedevere wrote: »At this point, I'm choosing to focus on the positive. Spending all my playtime on PTS over the last few days has made me realize that, while the bugs are annoying - especially the buggy zone guide tracking, a few buggy quests and lack public dungeon boss tracking - the vast, vast majority of the game is still intact.
I still get a thrill of excitement when I find a corn flower or a Master chest. I still enjoy the stories. I still love filling out my sticker book. And I love the combat, even more now with the hybrid changes (running Hurricane on a MagSorc is really fun, btw). And I still have tons of content that I still haven't even done once. I've barely even played the Necromancer class since Elsweyr came out.
I'm going to have to adapt and find new activities to do, but there don't seem to be any shortage.
For those of you who feel like your characters are losing their souls, I am very sorry. I hope that you can still find ways to enjoy the game, and we will cross paths sometime.
[Snipped for brevity; the entire original is here.][
...new characters--with very little character history--load more quickly.
...With or without AWA, there will be a local copy of the player's achievements that the instance will load in. The only difference is whether that data is copied from the accounts database or from the characters database.
...my oldest characters do have longer load screen times than a fresh new character. [in his case, a few seconds, but that's with a very fast computer.]
wenchmore420b14_ESO wrote: »karthrag_inak wrote: »Comrade_Ogilvy wrote: »Public dungeon skill points are a separate character specific from inception of account-wide - it has the little blue head icon above it in the journal.
It's just the non-skill point public dungeon quest and bosses done that are account-wide.
So, yes you still get the skill point from completing that small part of the public dungeon.
Wait - so one cannot redo the quests for the public dungeons on alts? That's terrible - why even return to them?
You can do the quests on as many alts as you want, the only thing you won't be able to do is get the achievement multiple times except for the skill point achievement as that is character specific.
Except there ARE quests that lock areas after completion. These are still not replayable on current PTS.
And this is about more than just doing quests. Exploration, stortlines, NPC responses, etc.
Again, this is not that simple.
yes those are BUGS, it's funny how I see more feedback on the bugs thread than on this thread and bugs on this thread instead of the bug thread. It's the developers job to fix those before the patch is out, if they're not fixed by then I'll be annoyed too, as it is right now however I see no reason to, I am excited for the changes.
ArchangelIsraphel wrote: »..... the coldness with which our concerns were addressed....
ArchangelIsraphel wrote: »..... the coldness with which our concerns were addressed....
I think this is the key, right here.
There is no empathy for the players, or respect for the millions of hours we have spent on replaying the game and collecting achievements with our alts. It's a cold, calculated business decision, nothing more. Instead of expanding the infrastructure to keep pace with the evolving game, a decision was made to remove gameplay that we have come to love for the past eight years. Out of all the data that could be chosen for deletion, they chose that which means the most to us.