silvereyes wrote: »Sigh. I guess it's time to start on another addon to track world bosses, delves, and dolmens. Maybe dungeon bosses too, while I'm at it. It'll probably mean resetting all progress back to zero, but I'd rather have that happen than have them all at 100%.Well, the final patch notes are up and no news about decoupling NPCs and quests from achievements. I'm going to role play on PTS and record it, maybe even stream it just so ZOS and everyone will see how ridiculous the game world will be for alts, then when PTS closes, I'm done. Unless they have fixes in the pipeline, my eight years with this game ends this update.
Don’t forget that there are quest stages still being tracked per character that could be used to fix most of those NPC dialog consequences. There are only a couple, like adoring admirer, that have no quests.
silvereyes wrote: »Sigh. I guess it's time to start on another addon to track world bosses, delves, and dolmens. Maybe dungeon bosses too, while I'm at it. It'll probably mean resetting all progress back to zero, but I'd rather have that happen than have them all at 100%.Well, the final patch notes are up and no news about decoupling NPCs and quests from achievements. I'm going to role play on PTS and record it, maybe even stream it just so ZOS and everyone will see how ridiculous the game world will be for alts, then when PTS closes, I'm done. Unless they have fixes in the pipeline, my eight years with this game ends this update.
That's very nice of you, but console players will still have to deal with the aftermath of this update. And it's pretty sad when one individual tries to clean up the fallout of a major corporation's decision.
Kudos to you.
alberichtano wrote: »The gaming company could partner with a cloud storage provider that you would not have direct access to. Your sub fee would cover both costs.
- When playing the game it can quickly pull your profile from the cloud and then update while playing or when you log off
- Vendor manages your data storage at a reasonable fee, game dev manages the game with no additional fees
Problem solved. I would think this solution would have been considered especially now that ZOS is with MS. And that's my greatest concern in all this as far as why can they not work together to solve problems like this.
Because, I believe (and I admit it just guesswork on my part), MS doesn't want to use datastorage that they could rent for good money on a game they just purchased. Unless the gamers will pay at least the same amount for said data storage, it would be a net loss for them. And I am not sure that ZOS would want to increase the costs for the game in that way - it would probably kill the FTP-element, as laying the cost entirely on the Plus-ers would be devastating (though, again, I might be wrong here, since I am not sure how much MS wants to rent out there data space for).
MS bought ZOS in order to make profits, not to improve the games with their own tech. Like any company their duty is to make profit to the shareholders, and anything else would make them liable for misconduct. For a pure gaming company investments in an MMO could generate more profit, but for a parent company it would probably be seen as far too risky.
But again, this is what I believe is happening from my rather meager experience from businesses. I just don't think that MS wants to rain resources over ZOS or ESO, they want to make a profit from what already is there.
You could be right, but I disagree. I think the new card game is going to add a slew of achievements, and they're stripping our characters to give us this card game no one wants. It's pretty clear from the High Isle announcement feedback what the community thinks of the card game, and now this just makes the card game even more hated.
Well, the final patch notes are up and no news about decoupling NPCs and quests from achievements. I'm going to role play on PTS and record it, maybe even stream it just so ZOS and everyone will see how ridiculous the game world will be for alts, then when PTS closes, I'm done. Unless they have fixes in the pipeline, my eight years with this game ends this update.
My intention is to park all my characters, except for the one that will be playing High Isle this June. After High Isle, reassess the state of the game, which I do not expect to improve with age. There are a few combat, performance, and achievement bugs they will have to address before I commit to long term play here.
Sadly, they have not answered my Q&A followup question about whether I have a time limit for migrating achievements from character to account (ie logging into each character). No answer, so powering down again. Until next week... Beeeeoooop.
They were saying that there are people who felt their time was wasted playing on different alts and getting work towards achieves on them instead of playing on their main and getting them, and over the years that exact argument has been made over and over. They weren't saying that's how everyone feels, since this thread has made it clear different people enjoy the game in different ways. They were clarifying that it has been asked for for quite some time and listing one of the main reasons given for people wanting AwA.newtinmpls wrote: »As far as I know, no one ever wanted or asked for account wide achievements.
The requests I knew about were account wide use of titles.
I could be way off, though.
you are way off!
Got asked very regularly ever since I started playing....
For some that are looking at achievements as "theirs", having achievements not being account wide is a detriment to playing on alts as it's "wasted" time to get achievements done. You can have 18 chars with 900k each laundered and still not get black market mogul even though you as a player essentially did the achieve 16 times over...
Wasted? ... you realise people have a different way of playing than you right?Uh...I don't think that person was saying what you think they were to warrant that reaction. They never said "this is how I play and I don't care about how anyone else does", they were just saying they personally have asked for AwA in the past but they didn't care if Titles specifically were part of that or not. Nothing indicated they only care about what they wanted, the person they were replying to had said they don't think AwA was requested very much and that they thought it was mostly account-wide Titles people were asking for. The person you quoted was simply telling them that's not the case for them.alberichtano wrote: »joerginger wrote: »newtinmpls wrote: »As far as I know, no one ever wanted or asked for account wide achievements.
The requests I knew about were account wide use of titles.
I could be way off, though.
I was not the only one who asked for account wide achievements every now and then. And I have only been here for a bit more than three years, so I have no idea how often this had come up before.
I never cared much about titles and definitely couldn't care less if they are account wide or not.
Good for you. But not for the rest of us.
This is what irks me with many of these threads, when some just care about what THEY want. I personally don't much care about Deathmatch in Battlegrounds, and would rather only play the other varieties. That doesn't mean I wouldn't defend DMs, because I know that many others do enjoy them.
This is especially true when there are other options than one of two extremes. We could have it both ways. And that is what the absolute majority is asking for in this thred (as I have seen at least). I don't mind if there are account wide achievements, it is not something I cared about or asked for, but I know that others have done so. It is the implementation that ZOS has gone for that I, and many others, are against.
People should slow down posting and re-read what they're replying to, because a lot of people are understandably upset, but they're misreading posts and assuming people are fighting against them when they really aren't.
silvereyes wrote: »Don’t forget that there are quest stages still being tracked per character that could be used to fix most of those NPC dialog consequences. There are only a couple, like adoring admirer, that have no quests.
silvereyes wrote: »Don’t forget that there are quest stages still being tracked per character that could be used to fix most of those NPC dialog consequences. There are only a couple, like adoring admirer, that have no quests.
But we've heard no word if NPC dialogue will be fixed to track from quests, or if they intend to keep the world incoherent for our alts because their vision for the game is that alts are simply a different face of our main, which is ridiculous because why spend money on writers and voice actors at this point if we can't enjoy all content fresh on an alt. Besides RP or immersion being ruined, there is no point to even play any part of the game more than once now. Even if you don't care about RP or immersion, you aren't even getting your money's worth if content is designed to only be fresh and new once and then all alts are either locked out of content, no matter how small, and are treated as saviors even if they never completed content. This game lost value on those points alone and is not worth paying for anymore.
That's the thing about doing content a second time though, it's not fresh anymore and it won't ever be again, there's also an argument to be said on how many times people replay content like quests and for those who do how many actually listen to the story a second time. I agree on RP and immersion being broken and diminished but in terms of replaying content it's just as freash as content you've already done in the past is, you might not get a small ding congratulating you on finishing it but that's it.
silvereyes wrote: »Don’t forget that there are quest stages still being tracked per character that could be used to fix most of those NPC dialog consequences. There are only a couple, like adoring admirer, that have no quests.
But we've heard no word if NPC dialogue will be fixed to track from quests, or if they intend to keep the world incoherent for our alts because their vision for the game is that alts are simply a different face of our main
I actually rushed some questlines... and now i'm told i wont be able to appreciate them fully again, ever, unless i get another account or believe the quest fairy will fix them all before my kids will start going university... it's not even sad, it's simply ridiculous.That's the thing about doing content a second time though, it's not fresh anymore and it won't ever be again, there's also an argument to be said on how many times people replay content like quests and for those who do how many actually listen to the story a second time. I agree on RP and immersion being broken and diminished but in terms of replaying content it's just as freash as content you've already done in the past is, you might not get a small ding congratulating you on finishing it but that's it.
Most questlines that were tested on PTS can still be enjoyed on a second character. Very few are actually blocked from doing the quests themselves.proprio.meb16_ESO wrote: »I actually rushed some questlines... and now i'm told i wont be able to appreciate them fully again, ever, unless i get another accountThat's the thing about doing content a second time though, it's not fresh anymore and it won't ever be again, there's also an argument to be said on how many times people replay content like quests and for those who do how many actually listen to the story a second time. I agree on RP and immersion being broken and diminished but in terms of replaying content it's just as freash as content you've already done in the past is, you might not get a small ding congratulating you on finishing it but that's it.
OleandersOne wrote: »That's the thing about doing content a second time though, it's not fresh anymore and it won't ever be again, there's also an argument to be said on how many times people replay content like quests and for those who do how many actually listen to the story a second time. I agree on RP and immersion being broken and diminished but in terms of replaying content it's just as freash as content you've already done in the past is, you might not get a small ding congratulating you on finishing it but that's it.
That is entirely your experience. Yours. Not mine, not anyone else's. I often enjoy a book or movie <more> the second time or third, because knowing the story, I can focus on the sound track, background players, whatever. Please accept that people experience this game differently from yourself.
Edited for clarity
Yeah, one of those i had long planned to do again is, by chance, one of the broken ones... the list is not so short if you have a look at it (there's an awesome post in bug report thread).silvereyes wrote: »Most questlines that were tested on PTS can still be enjoyed on a second character. Very few are actually blocked from doing the quests themselves.proprio.meb16_ESO wrote: »I actually rushed some questlines... and now i'm told i wont be able to appreciate them fully again, ever, unless i get another accountThat's the thing about doing content a second time though, it's not fresh anymore and it won't ever be again, there's also an argument to be said on how many times people replay content like quests and for those who do how many actually listen to the story a second time. I agree on RP and immersion being broken and diminished but in terms of replaying content it's just as freash as content you've already done in the past is, you might not get a small ding congratulating you on finishing it but that's it.
For those that are ... it's not really a solution, but there's always NA if you are on EU or vice versa. Only works for a second playthrough, but it will at least let you know what you missed by rushing the first time.
OleandersOne wrote: »That's the thing about doing content a second time though, it's not fresh anymore and it won't ever be again, there's also an argument to be said on how many times people replay content like quests and for those who do how many actually listen to the story a second time. I agree on RP and immersion being broken and diminished but in terms of replaying content it's just as freash as content you've already done in the past is, you might not get a small ding congratulating you on finishing it but that's it.
That is entirely your experience. Yours. Not mine, not anyone else's. I often enjoy a book or movie <more> the second time or third, because knowing the story, I can focus on the sound track, background players, whatever. Please accept that people experience this game differently from yourself.
Edited for clarity
I never said you couldn't enjoy it a second time, I said it wasn't fresh.
OleandersOne wrote: »OleandersOne wrote: »That's the thing about doing content a second time though, it's not fresh anymore and it won't ever be again, there's also an argument to be said on how many times people replay content like quests and for those who do how many actually listen to the story a second time. I agree on RP and immersion being broken and diminished but in terms of replaying content it's just as freash as content you've already done in the past is, you might not get a small ding congratulating you on finishing it but that's it.
That is entirely your experience. Yours. Not mine, not anyone else's. I often enjoy a book or movie <more> the second time or third, because knowing the story, I can focus on the sound track, background players, whatever. Please accept that people experience this game differently from yourself.
Edited for clarity
I never said you couldn't enjoy it a second time, I said it wasn't fresh.
And then (in the same sentence) you called into question how many people (of those that repeat quests) listen to the story.
proprio.meb16_ESO wrote: »I actually rushed some questlines... and now i'm told i wont be able to appreciate them fully again, ever, unless i get another account or believe the quest fairy will fix them all before my kids will start going university... it's not even sad, it's simply ridiculous.That's the thing about doing content a second time though, it's not fresh anymore and it won't ever be again, there's also an argument to be said on how many times people replay content like quests and for those who do how many actually listen to the story a second time. I agree on RP and immersion being broken and diminished but in terms of replaying content it's just as freash as content you've already done in the past is, you might not get a small ding congratulating you on finishing it but that's it.
Is this buy-once-play-once thing a feature? I dont like it. At all.
OleandersOne wrote: »OleandersOne wrote: »That's the thing about doing content a second time though, it's not fresh anymore and it won't ever be again, there's also an argument to be said on how many times people replay content like quests and for those who do how many actually listen to the story a second time. I agree on RP and immersion being broken and diminished but in terms of replaying content it's just as freash as content you've already done in the past is, you might not get a small ding congratulating you on finishing it but that's it.
That is entirely your experience. Yours. Not mine, not anyone else's. I often enjoy a book or movie <more> the second time or third, because knowing the story, I can focus on the sound track, background players, whatever. Please accept that people experience this game differently from yourself.
Edited for clarity
I never said you couldn't enjoy it a second time, I said it wasn't fresh.
And then (in the same sentence) you called into question how many people (of those that repeat quests) listen to the story.
Yep
McTaterskins wrote: »Lol. 79 pages of - Guys, it really doesn't matter. They're going to do what they planned to do whether it's well thought out or not.
They're scrambling for space.
Anyone notice 1 less of each campaign during Mayhem?
Folks, we're giving up character progression for card game space and a couple dungeons. That's that.
By reducing the amount of data we have to store, the database doesn’t have to work as hard so the time it takes to search, load and save data will be sped up, leading to a more consistent user experience as the years go by and more data is added to the database.
wolfie1.0. wrote: »Zos could free up a lot of potential database options if they simply deleted all FTP accounts that don't actually have a game code attached.
Next step. Lock character character creation for a time. Lock account creation for a time. There are options that ZOS could do to free up database space and interactions.
Also, based on the language they are doing this now because of some future problem not one that really exists now.
I don't know and we won't know. They won't tell us. We get what we get. Zos gets what they get and does what they want.
I went back and totaled up my playtime in eso, and my IRL investment in the game these past 7 years. It's probably a drop in the bucket to what they earn as a company. But it's also roughly what a $15 per hour employee earned in a single year. I did that mostly to support zos to support eso the game and community I love enough to invest nearly 14,000 playtime hours and thousands of dollars in.
This is going to significantly impact how I play, how much I play, and more importantly to zos how much I pay. This whale is dead.
McTaterskins wrote: »wolfie1.0. wrote: »Zos could free up a lot of potential database options if they simply deleted all FTP accounts that don't actually have a game code attached.
Next step. Lock character character creation for a time. Lock account creation for a time. There are options that ZOS could do to free up database space and interactions.
Also, based on the language they are doing this now because of some future problem not one that really exists now.
I don't know and we won't know. They won't tell us. We get what we get. Zos gets what they get and does what they want.
I went back and totaled up my playtime in eso, and my IRL investment in the game these past 7 years. It's probably a drop in the bucket to what they earn as a company. But it's also roughly what a $15 per hour employee earned in a single year. I did that mostly to support zos to support eso the game and community I love enough to invest nearly 14,000 playtime hours and thousands of dollars in.
This is going to significantly impact how I play, how much I play, and more importantly to zos how much I pay. This whale is dead.
You mean the 17-18 million inactive accounts out of the "19 million users"?