Comrade_Ogilvy wrote: »Public dungeon skill points are a separate character specific from inception of account-wide - it has the little blue head icon above it in the journal.
It's just the non-skill point public dungeon quest and bosses done that are account-wide.
So, yes you still get the skill point from completing that small part of the public dungeon.
tomofhyrule wrote: »ZOS, please make these character-specific until you find your elegant solution so we can at least keep replayability on alts!
SirBedevere wrote: »tomofhyrule wrote: »ZOS, please make these character-specific until you find your elegant solution so we can at least keep replayability on alts!
If I counted right, 334 of those were Exploration / Zone Guide related. Wouldn't it be more efficient to just store a single hidden 0/1 value for each one of those exploration objectives on the character record or something, rather than keep the achievements for all of them character specific?
I read in the main feedback thread that @remosito said the achievements have way more data, like timestamps and progress values and stuff. By contrast, 334 binary digits seems like they would be negligible to load along with the rest of a character's stats at the load screen, and it would only increase by a handful of digits twice a year as new overland zones are introduced. Maybe that could be a good compromise to fix the Zone Guide while still achieving the performance benefits ZOS needs?
tomofhyrule wrote: »SirBedevere wrote: »tomofhyrule wrote: »ZOS, please make these character-specific until you find your elegant solution so we can at least keep replayability on alts!
If I counted right, 334 of those were Exploration / Zone Guide related. Wouldn't it be more efficient to just store a single hidden 0/1 value for each one of those exploration objectives on the character record or something, rather than keep the achievements for all of them character specific?
I read in the main feedback thread that @remosito said the achievements have way more data, like timestamps and progress values and stuff. By contrast, 334 binary digits seems like they would be negligible to load along with the rest of a character's stats at the load screen, and it would only increase by a handful of digits twice a year as new overland zones are introduced. Maybe that could be a good compromise to fix the Zone Guide while still achieving the performance benefits ZOS needs?
It would be a much simpler and data-efficient way to do it. The only problem is that that binary doesn't exist in game. And until it does, the achievement is the only way it's tracked.
SirBedevere wrote: »tomofhyrule wrote: »SirBedevere wrote: »tomofhyrule wrote: »ZOS, please make these character-specific until you find your elegant solution so we can at least keep replayability on alts!
If I counted right, 334 of those were Exploration / Zone Guide related. Wouldn't it be more efficient to just store a single hidden 0/1 value for each one of those exploration objectives on the character record or something, rather than keep the achievements for all of them character specific?
I read in the main feedback thread that @remosito said the achievements have way more data, like timestamps and progress values and stuff. By contrast, 334 binary digits seems like they would be negligible to load along with the rest of a character's stats at the load screen, and it would only increase by a handful of digits twice a year as new overland zones are introduced. Maybe that could be a good compromise to fix the Zone Guide while still achieving the performance benefits ZOS needs?
It would be a much simpler and data-efficient way to do it. The only problem is that that binary doesn't exist in game. And until it does, the achievement is the only way it's tracked.
Right, but I was just suggesting a fix. I mean, there's already code that runs when we log in, copying achievement progress from the character to the account. Why not set the Zone Guide binary data on the character at the same time? Seems like it would be a fairly trivial fix for a talented programmer, no?
I guess the real work would be going through the code for each one of those 334 zone guide objectives and updating it to use the binary data, but even though tedious, it should still probably be only a few hours' work for anyone who can copy/paste and change one index number, right? I've done spreadsheet work before, and this doesn't seem too different.
ZOS_GregoryV wrote: »Greetings all!
After review, and removing a handful of comments, we would like to once again remind everyone that Bashing is a violation of the Community Rules, and is stated as follows:We ask that all comments be kept civil, constructive, and within the rules. Should there be any questions in regards to the rules, please take a few moments to review them here.
- Bashing and Slanderous Comments: We do not permit the bashing of individuals (including ZeniMax employees), groups, or other companies on our forums. We believe that doing so is neither constructive nor in spirit of our game and community.
Thank you for your understanding,
-Greg-
matterandstuff wrote: »ZOS_GregoryV wrote: »Greetings all!
After review, and removing a handful of comments, we would like to once again remind everyone that Bashing is a violation of the Community Rules, and is stated as follows:We ask that all comments be kept civil, constructive, and within the rules. Should there be any questions in regards to the rules, please take a few moments to review them here.
- Bashing and Slanderous Comments: We do not permit the bashing of individuals (including ZeniMax employees), groups, or other companies on our forums. We believe that doing so is neither constructive nor in spirit of our game and community.
Thank you for your understanding,
-Greg-
This ZOS PR disaster with the community is really not being helped by the fact that 98% of the communication we've had from ZOS has been these posts.
Comrade_Ogilvy wrote: »Public dungeon skill points are a separate character specific from inception of account-wide - it has the little blue head icon above it in the journal.
It's just the non-skill point public dungeon quest and bosses done that are account-wide.
So, yes you still get the skill point from completing that small part of the public dungeon.
matterandstuff wrote: »
This ZOS PR disaster with the community is really not being helped by the fact that 98% of the communication we've had from ZOS has been these posts.
No need to be mad at forum moderators who have nothing to do with game development and implementation. They are just trying to keep the place civil and people on topic rather than derailing.
karthrag_inak wrote: »Comrade_Ogilvy wrote: »Public dungeon skill points are a separate character specific from inception of account-wide - it has the little blue head icon above it in the journal.
It's just the non-skill point public dungeon quest and bosses done that are account-wide.
So, yes you still get the skill point from completing that small part of the public dungeon.
Wait - so one cannot redo the quests for the public dungeons on alts? That's terrible - why even return to them?
karthrag_inak wrote: »Comrade_Ogilvy wrote: »Public dungeon skill points are a separate character specific from inception of account-wide - it has the little blue head icon above it in the journal.
It's just the non-skill point public dungeon quest and bosses done that are account-wide.
So, yes you still get the skill point from completing that small part of the public dungeon.
Wait - so one cannot redo the quests for the public dungeons on alts? That's terrible - why even return to them?
You can do the quests on as many alts as you want, the only thing you won't be able to do is get the achievement multiple times except for the skill point achievement as that is character specific.
I had an exchange earlier with some people in an ESO Facebook group. They don’t have a clue what is coming.
One person said they trust ZOS and have faith they will sort this out, and that the release isn’t even live yet…
Another person said it’ll be ok cos they’ll probably do something similar to WOW.
I told them to check the PTS / forums but they won’t…
I genuinely think most people assume AWA will be something new, and are oblivious / ignorant of what is coming.
I had an exchange earlier with some people in an ESO Facebook group. They don’t have a clue what is coming.
One person said they trust ZOS and have faith they will sort this out, and that the release isn’t even live yet…
Another person said it’ll be ok cos they’ll probably do something similar to WOW.
I told them to check the PTS / forums but they won’t…
I genuinely think most people assume AWA will be something new, and are oblivious / ignorant of what is coming.
A lot of people I know, know what is coming, most are either ok with it, excited or only have minor reservations about it. Truthof things is most of those people don't have a reason to complain here at the forums and so you don't see them much, negative reactions are much easier to gather than positive ones, that's just how people work.
karthrag_inak wrote: »Comrade_Ogilvy wrote: »Public dungeon skill points are a separate character specific from inception of account-wide - it has the little blue head icon above it in the journal.
It's just the non-skill point public dungeon quest and bosses done that are account-wide.
So, yes you still get the skill point from completing that small part of the public dungeon.
Wait - so one cannot redo the quests for the public dungeons on alts? That's terrible - why even return to them?
While I agree with many of the feedback suggestions here (character specific data kept and so on) I think just ONE thing MUST be fixed before this goes Live:
Achievements must be unlinked from npc dialogue and quests.
The game must no longer "check" if a character has done an achievement, but rather if they have completed a quest (from a hidden database we don't see in-game) to see what npc dialogue choices are, to determine what we see in areas that change with quest progression and even to see if we are eligible for certain quests.
People are correct, for the current live version, that you can play the game and never open the achievements and everything is good. However, with this update that actually changes and achievements completed on another character DO impact your other characters and how they interact with the world/the world interacts with them. It is imperative that the game does NOT check achievements for anything except purchasing things that require achievements like furniture and houses.
Achievements must be unlinked from ALL npc dialogue choices and quests!
It seems to be that could be an enormous task. There is no way for testers to catch every single bug related to achievements being linked to quests and dialogue. ZOS it is perfectly acceptable to admit you bit off more than you can chew with this update and postpone the AwA until it is possible to go through and unlink everything. (and maybe consider some of the other feedback too!) You can have a patch between this update and the chapter. We won't mind. We prefer if you took your time to do it correctly. Otherwise, the day this launches you actually will break parts of the game for players who have never cared about achievements, which I think is completely unfair. A part of the game some players ignore will negatively impact their experience and that is just wrong.
(for the rest of us who love achievements you have this entire thread full of feedback and constructive criticism and suggestions)
I had an exchange earlier with some people in an ESO Facebook group. They don’t have a clue what is coming.
One person said they trust ZOS and have faith they will sort this out, and that the release isn’t even live yet…
Another person said it’ll be ok cos they’ll probably do something similar to WOW.
I told them to check the PTS / forums but they won’t…
I genuinely think most people assume AWA will be something new, and are oblivious / ignorant of what is coming.
A lot of people I know, know what is coming, most are either ok with it, excited or only have minor reservations about it. Truth of things is most of those people don't have a reason to complain here at the forums and so you don't see them much, negative reactions are much easier to gather than positive ones, that's just how people work.
Comrade_Ogilvy wrote: »karthrag_inak wrote: »
Wait - so one cannot redo the quests for the public dungeons on alts? That's terrible - why even return to them?
The achievement for the quest is account-wide and the public dungeon will show as complete on subsequent characters who approach it (map). Without entering, unless you keep some external log or have a good memory, you won't know which of your characters has done it.
I had an exchange earlier with some people in an ESO Facebook group. They don’t have a clue what is coming.
One person said they trust ZOS and have faith they will sort this out, and that the release isn’t even live yet…
Another person said it’ll be ok cos they’ll probably do something similar to WOW.
I told them to check the PTS / forums but they won’t…
I genuinely think most people assume AWA will be something new, and are oblivious / ignorant of what is coming.
A lot of people I know, know what is coming, most are either ok with it, excited or only have minor reservations about it. Truth of things is most of those people don't have a reason to complain here at the forums and so you don't see them much, negative reactions are much easier to gather than positive ones, that's just how people work.
Do they know the form in which it is coming, or are you simply reporting the number of people who are saying "Great, I'm so excited that account-wide achievements are coming" without knowing anything about the present implementation on PTS?
While I agree with many of the feedback suggestions here (character specific data kept and so on) I think just ONE thing MUST be fixed before this goes Live:
Achievements must be unlinked from npc dialogue and quests.
The game must no longer "check" if a character has done an achievement, but rather if they have completed a quest (from a hidden database we don't see in-game) to see what npc dialogue choices are, to determine what we see in areas that change with quest progression and even to see if we are eligible for certain quests.
People are correct, for the current live version, that you can play the game and never open the achievements and everything is good. However, with this update that actually changes and achievements completed on another character DO impact your other characters and how they interact with the world/the world interacts with them. It is imperative that the game does NOT check achievements for anything except purchasing things that require achievements like furniture and houses.
Achievements must be unlinked from ALL npc dialogue choices and quests!
It seems to be that could be an enormous task. There is no way for testers to catch every single bug related to achievements being linked to quests and dialogue. ZOS it is perfectly acceptable to admit you bit off more than you can chew with this update and postpone the AwA until it is possible to go through and unlink everything. (and maybe consider some of the other feedback too!) You can have a patch between this update and the chapter. We won't mind. We prefer if you took your time to do it correctly. Otherwise, the day this launches you actually will break parts of the game for players who have never cared about achievements, which I think is completely unfair. A part of the game some players ignore will negatively impact their experience and that is just wrong.
(for the rest of us who love achievements you have this entire thread full of feedback and constructive criticism and suggestions)
From here on out, this is what I'm going to be the squeaky wheel over. I can accept the loss of individual character data, as much as I hate it, for whatever reasons, but I will stand my ground here with Mix on this non-negotiable point. NPCs and quests must be decoupled from achievements before this goes live. If that means delaying the update to properly do this, then get it done. I don't care if the world goes silent and I don't hear another blurb about the Planemeld or how the dead came back in Markath until the devs can safely reconnect those NPC reactions to completed quests. I don't want the game world to suddenly become the playground of Sheogorath! My characters deserve to quest, and I mean have access to ALL quests, in a coherent game world. This is where I stand, this is where the game succeeds or fails for me. This is what I will renew or not renew my sub over. Other players deserve to have the same thing, all alts having access to all quests in a coherent game world.
edited for clarity
karthrag_inak wrote: »Comrade_Ogilvy wrote: »Public dungeon skill points are a separate character specific from inception of account-wide - it has the little blue head icon above it in the journal.
It's just the non-skill point public dungeon quest and bosses done that are account-wide.
So, yes you still get the skill point from completing that small part of the public dungeon.
Wait - so one cannot redo the quests for the public dungeons on alts? That's terrible - why even return to them?
You can do the quests on as many alts as you want, the only thing you won't be able to do is get the achievement multiple times except for the skill point achievement as that is character specific.
While I agree with many of the feedback suggestions here (character specific data kept and so on) I think just ONE thing MUST be fixed before this goes Live:
Achievements must be unlinked from npc dialogue and quests.
The game must no longer "check" if a character has done an achievement, but rather if they have completed a quest (from a hidden database we don't see in-game) to see what npc dialogue choices are, to determine what we see in areas that change with quest progression and even to see if we are eligible for certain quests.
People are correct, for the current live version, that you can play the game and never open the achievements and everything is good. However, with this update that actually changes and achievements completed on another character DO impact your other characters and how they interact with the world/the world interacts with them. It is imperative that the game does NOT check achievements for anything except purchasing things that require achievements like furniture and houses.
Achievements must be unlinked from ALL npc dialogue choices and quests!
It seems to be that could be an enormous task. There is no way for testers to catch every single bug related to achievements being linked to quests and dialogue. ZOS it is perfectly acceptable to admit you bit off more than you can chew with this update and postpone the AwA until it is possible to go through and unlink everything. (and maybe consider some of the other feedback too!) You can have a patch between this update and the chapter. We won't mind. We prefer if you took your time to do it correctly. Otherwise, the day this launches you actually will break parts of the game for players who have never cared about achievements, which I think is completely unfair. A part of the game some players ignore will negatively impact their experience and that is just wrong.
(for the rest of us who love achievements you have this entire thread full of feedback and constructive criticism and suggestions)
From here on out, this is what I'm going to be the squeaky wheel over. I can accept the loss of individual character data, as much as I hate it, for whatever reasons, but I will stand my ground here with Mix on this non-negotiable point. NPCs and quests must be decoupled from achievements before this goes live. If that means delaying the update to properly do this, then get it done. I don't care if the world goes silent and I don't hear another blurb about the Planemeld or how the dead came back in Markath until the devs can safely reconnect those NPC reactions to completed quests. I don't want the game world to suddenly become the playground of Sheogorath! My characters deserve to quest, and I mean have access to ALL quests, in a coherent game world. This is where I stand, this is where the game succeeds or fails for me. This is what I will renew or not renew my sub over. Other players deserve to have the same thing, all alts having access to all quests in a coherent game world.
edited for clarity
For me, I dont care about what quests I've done on what character. I've long since stopped caring about side quests, though did/will want to zone quests at least once, for the story. I do these with my wife, exclusivey, and I dont care which character I do them on, I'll do them on whichever I feel like or who needs the skill points even. It doesn't matter all that much to me.
However, in the same vein, it absolutely mattered to me which dungeon and trial achievements I had completed on my dps, healer and newly made tank. My goal was to learn and progress veteran content, to at least hm clears, on all 3 roles to become a "complete" player and ultimately be able to lead with insight and experience from all perspectives of my team, whether in pugs or organized groups.
Even though I have known all along I may not ever be able to actually achieve this goal, it is what motivated me to be involved in this game. This was the account wide achievement I was working towards and everything that has transpired over the last few weeks has said to me "ZoS doesn't care the slightest about your goals and the tools you use measure their progress." I will not, and cannot, accept this now being removed after 18 months of progress. I have a full time job, and I value my time enough that keeping spreadsheets to do what I can already do easily in game, on top of all the grinding and maintenance present to keep up, is a deal breaker.
This game is advertised as "play the way you want", and the way I want is being nerfed into the ground and I would have to to take more of my precious time to make up for it, while still paying hard cash (let's face it, without Plus, this game is unplayable in any serious fashion. I don't have a problem with this, fundamentally). No. I just won't.
"But you're just one player! Others don't care!" I hear you say. Well, firstly, every roleplayer in the game is 9/10 using achievements in a similar function (tracking at character level) , just with different content. But that's not all. Virtually every raid guild is using the system to track the progress of their up and coming end game players in exactly the way I am for myself. How much time do you think those people have IRL to dedicate sorting through who should be allowed to sign up for Craglorns or vet Cloudrest +2? At what point is it too much for an already incredibly time consuming hobby that they pay real money to participate in? And even if they don't quit the game outright, how do you think it will look to guild members when they quit leading, and newer would-be leaders see the same problem and don't want to deal with this kind admin friction that the developers deliberately put into the game?
While I agree with many of the feedback suggestions here (character specific data kept and so on) I think just ONE thing MUST be fixed before this goes Live:
Achievements must be unlinked from npc dialogue and quests.
The game must no longer "check" if a character has done an achievement, but rather if they have completed a quest (from a hidden database we don't see in-game) to see what npc dialogue choices are, to determine what we see in areas that change with quest progression and even to see if we are eligible for certain quests.
People are correct, for the current live version, that you can play the game and never open the achievements and everything is good. However, with this update that actually changes and achievements completed on another character DO impact your other characters and how they interact with the world/the world interacts with them. It is imperative that the game does NOT check achievements for anything except purchasing things that require achievements like furniture and houses.
Achievements must be unlinked from ALL npc dialogue choices and quests!
It seems to be that could be an enormous task. There is no way for testers to catch every single bug related to achievements being linked to quests and dialogue. ZOS it is perfectly acceptable to admit you bit off more than you can chew with this update and postpone the AwA until it is possible to go through and unlink everything. (and maybe consider some of the other feedback too!) You can have a patch between this update and the chapter. We won't mind. We prefer if you took your time to do it correctly. Otherwise, the day this launches you actually will break parts of the game for players who have never cared about achievements, which I think is completely unfair. A part of the game some players ignore will negatively impact their experience and that is just wrong.
(for the rest of us who love achievements you have this entire thread full of feedback and constructive criticism and suggestions)
From here on out, this is what I'm going to be the squeaky wheel over. I can accept the loss of individual character data, as much as I hate it, for whatever reasons, but I will stand my ground here with Mix on this non-negotiable point. NPCs and quests must be decoupled from achievements before this goes live. If that means delaying the update to properly do this, then get it done. I don't care if the world goes silent and I don't hear another blurb about the Planemeld or how the dead came back in Markath until the devs can safely reconnect those NPC reactions to completed quests. I don't want the game world to suddenly become the playground of Sheogorath! My characters deserve to quest, and I mean have access to ALL quests, in a coherent game world. This is where I stand, this is where the game succeeds or fails for me. This is what I will renew or not renew my sub over. Other players deserve to have the same thing, all alts having access to all quests in a coherent game world.
edited for clarity
For me, I dont care about what quests I've done on what character. I've long since stopped caring about side quests, though did/will want to zone quests at least once, for the story. I do these with my wife, exclusivey, and I dont care which character I do them on, I'll do them on whichever I feel like or who needs the skill points even. It doesn't matter all that much to me.
However, in the same vein, it absolutely mattered to me which dungeon and trial achievements I had completed on my dps, healer and newly made tank. My goal was to learn and progress veteran content, to at least hm clears, on all 3 roles to become a "complete" player and ultimately be able to lead with insight and experience from all perspectives of my team, whether in pugs or organized groups.
Even though I have known all along I may not ever be able to actually achieve this goal, it is what motivated me to be involved in this game. This was the account wide achievement I was working towards and everything that has transpired over the last few weeks has said to me "ZoS doesn't care the slightest about your goals and the tools you use measure their progress." I will not, and cannot, accept this now being removed after 18 months of progress. I have a full time job, and I value my time enough that keeping spreadsheets to do what I can already do easily in game, on top of all the grinding and maintenance present to keep up, is a deal breaker.
This game is advertised as "play the way you want", and the way I want is being nerfed into the ground and I would have to to take more of my precious time to make up for it, while still paying hard cash (let's face it, without Plus, this game is unplayable in any serious fashion. I don't have a problem with this, fundamentally). No. I just won't.
"But you're just one player! Others don't care!" I hear you say. Well, firstly, every roleplayer in the game is 9/10 using achievements in a similar function (tracking at character level) , just with different content. But that's not all. Virtually every raid guild is using the system to track the progress of their up and coming end game players in exactly the way I am for myself. How much time do you think those people have IRL to dedicate sorting through who should be allowed to sign up for Craglorns or vet Cloudrest +2? At what point is it too much for an already incredibly time consuming hobby that they pay real money to participate in? And even if they don't quit the game outright, how do you think it will look to guild members when they quit leading, and newer would-be leaders see the same problem and don't want to deal with this kind admin friction that the developers deliberately put into the game?
I totally agree with you on the character tracking. I didn't want this either. I would have preferred AwA given on top of individual character tracking, NOT taking away individual character achievements to be replaced by AwA. At this point, AwA is set in stone and it is coming, and they will not keep character based achievements or tracking because of database size. I'm letting ZOS know that if I have to put up with this, here's where I draw the line. For my play style the quests and stories are what motivate me to log in. Definitely keep posting your feedback and what draws the line for you. At this point, I'm not sure if we are being heard and they're just leaving this thread open for us to vent, but people need to continue to be loud and clear on where our tolerance ends what draws the line for us. If losing character tracking and achievements is where your tolerance ends, I support you in stating that.
While I agree with many of the feedback suggestions here (character specific data kept and so on) I think just ONE thing MUST be fixed before this goes Live:
Achievements must be unlinked from npc dialogue and quests.
The game must no longer "check" if a character has done an achievement, but rather if they have completed a quest (from a hidden database we don't see in-game) to see what npc dialogue choices are, to determine what we see in areas that change with quest progression and even to see if we are eligible for certain quests.
People are correct, for the current live version, that you can play the game and never open the achievements and everything is good. However, with this update that actually changes and achievements completed on another character DO impact your other characters and how they interact with the world/the world interacts with them. It is imperative that the game does NOT check achievements for anything except purchasing things that require achievements like furniture and houses.
Achievements must be unlinked from ALL npc dialogue choices and quests!
It seems to be that could be an enormous task. There is no way for testers to catch every single bug related to achievements being linked to quests and dialogue. ZOS it is perfectly acceptable to admit you bit off more than you can chew with this update and postpone the AwA until it is possible to go through and unlink everything. (and maybe consider some of the other feedback too!) You can have a patch between this update and the chapter. We won't mind. We prefer if you took your time to do it correctly. Otherwise, the day this launches you actually will break parts of the game for players who have never cared about achievements, which I think is completely unfair. A part of the game some players ignore will negatively impact their experience and that is just wrong.
(for the rest of us who love achievements you have this entire thread full of feedback and constructive criticism and suggestions)
From here on out, this is what I'm going to be the squeaky wheel over. I can accept the loss of individual character data, as much as I hate it, for whatever reasons, but I will stand my ground here with Mix on this non-negotiable point. NPCs and quests must be decoupled from achievements before this goes live. If that means delaying the update to properly do this, then get it done. I don't care if the world goes silent and I don't hear another blurb about the Planemeld or how the dead came back in Markath until the devs can safely reconnect those NPC reactions to completed quests. I don't want the game world to suddenly become the playground of Sheogorath! My characters deserve to quest, and I mean have access to ALL quests, in a coherent game world. This is where I stand, this is where the game succeeds or fails for me. This is what I will renew or not renew my sub over. Other players deserve to have the same thing, all alts having access to all quests in a coherent game world.
edited for clarity
Comrade_Ogilvy wrote: »I had an exchange earlier with some people in an ESO Facebook group. They don’t have a clue what is coming.
One person said they trust ZOS and have faith they will sort this out, and that the release isn’t even live yet…
Another person said it’ll be ok cos they’ll probably do something similar to WOW.
I told them to check the PTS / forums but they won’t…
I genuinely think most people assume AWA will be something new, and are oblivious / ignorant of what is coming.
A lot of people I know, know what is coming, most are either ok with it, excited or only have minor reservations about it. Truth of things is most of those people don't have a reason to complain here at the forums and so you don't see them much, negative reactions are much easier to gather than positive ones, that's just how people work.
Do they know the form in which it is coming, or are you simply reporting the number of people who are saying "Great, I'm so excited that account-wide achievements are coming" without knowing anything about the present implementation on PTS?
An important distinction.
My own anecdotal experience is that many are quite keen on the idea of account-wide achievements but, once they discover it means destroying most of the character specifics and makes a mess of replaying content on other characters then intitial enthusiasm drops sharpy into the negative, fiery expletive zone.
In addition, once they learn that account-wide doesn't mean the things they really thought it meant and wanted (eg account wide motifs, recipes etc) the fury bounds on the thermonuclear.
It's kind of surreal: almost everyone is ok with account-wide achievements but absolutely NOT done like this.