we are reaching a technical limitation, similar to why we can't provide additional furnishings in houses for you right now (as much as we'd like to!) where the achievement database has grown too large, and our ability to add more content is hampered.
[*] Do you have any options available to the people who were asking for an opt-out?
...
[*] Why did it take so long to clarify that Account Wide Achievements are part of a performance improvement goal?
...
Also, I definitely remain skeptical that current performance and performance gains are driving this, and am more convinced than ever that this is about adding achievements for the card game - at best a "robbing Peter to pay Paul" scenario where room needs to be made for future content before the performance issue hits.
...
It feels like you are crying wolf, even if you are 100% genuine. It's no wonder that years after the "year of performance" it feels like attributing a controversial change to "performance" seems like misdirection or outright dishonest to many.
During MYM on the live server Cyrodiil magically works, the new campaigns have less lag, less desyncs and less crashes and that is with the character based achievement system. So they showed us that they can make it work even if all my characters I drag into the campaign have different achievements.
SirBedevere wrote: »SirBedevere wrote: »Are we sure about this? I know that the Ring of Mara stores just the text of the character name that got married. I have one that had to basically be trashed after the partner changed character names.
Finally got PTS downloaded and I just tested this. @code65536 was right. The name on the achievement changes with name changes.
Quoted post has been remove.
Quoted post has been remove.
SirBedevere wrote: »SirBedevere wrote: »SirBedevere wrote: »
Okay, but the Bard's College thing seems like it was already fixed, no?
The Bards' college quest isn't fixed. See here:
https://forums.elderscrollsonline.com/en/discussion/comment/7528022/#Comment_7528022
This week's patch notes acknowledge that:
https://forums.elderscrollsonline.com/en/discussion/comment/7527624/#Comment_7527624SirBedevere wrote: »And the other is just an epilogue? That seems pretty minor to me. It should certainly be fixed, as should whatever it is in Rimmen that's happening, but these seem like they should all be still tracked in some way if the devs need to fix them later, right? Aren't there quest completions that could be used instead of achievements, for instance?
The way you were talking before, saying "the dialogue to start the quest is no longer available" in reference to the "all zone content gets auto completed" topic really made it seem like this problem was more widespread than I'm seeing any evidence for.
For certain people is a minor thing, for others it is not. Yes, all of it should be fixed. Preferably before it goes live.
The samples we got from testing seem to indicate the problem is more widespread than what you or anyone else is seeing. We, the players testing things, don't have the time to test it all. ZOS' employees who were assigned to work on AWA (and have access to things we do not - like the code) didn't catch many things (like the bug on the first week that prevented secondary characters from buy skyshards or the vampire/werewolf).
Think of it this way, lets say there is a bridge ahead that you need to cross. You get there, and as soon as you step on it, you notice parts of it are falling off. Do you back away and try to find a way to fix the bridge or a detour that will get you where you want to go, or do you keep on walking with faith that it was just that one plank?
Most people leaving comments in this thread have been asking for a DELAY, in hopes that someone will make the bridge safer. We didn't test all the wooden planks on the bridge, but it isn't hard to tell there are other rotten ones ahead.
[snip]
Just focusing on the evidence on hand, though, and not trying to extrapolate, from what I've seen reported on the questing side, it's mostly just a few quests with bugs. Someone said they did the entire Dark Heart of Skyrim story line, and ran into only two issues. That means that the other quests were all working. To me, that seems less like a rotten bridge and more like a bridge missing only a couple planks out of hundreds. And of those, one is being worked on, and the other can be repaired in situ after go-live, if needed. I'm confused about the alarmism surrounding quests.
Looks like I'm going to need to eat my own words now. There are almost certainly more quest bugs than have been reported so far.
I just started to go through the DC story quests with two characters, alternating between them as I did the same quests, to see if I could trip anything up with achievements.
In literally the first zone achievement of the DC story line, I've already found a bug that locks one of the quests out of one of the two characters I tested with.
https://forums.elderscrollsonline.com/en/discussion/comment/7530648/#Comment_7530648
Granted, this took some coordination to trigger, but it's still alarming that it took less than an hour to find.
SirBedevere wrote: »SirBedevere wrote: »SirBedevere wrote: »
Okay, but the Bard's College thing seems like it was already fixed, no?
The Bards' college quest isn't fixed. See here:
https://forums.elderscrollsonline.com/en/discussion/comment/7528022/#Comment_7528022
This week's patch notes acknowledge that:
https://forums.elderscrollsonline.com/en/discussion/comment/7527624/#Comment_7527624SirBedevere wrote: »And the other is just an epilogue? That seems pretty minor to me. It should certainly be fixed, as should whatever it is in Rimmen that's happening, but these seem like they should all be still tracked in some way if the devs need to fix them later, right? Aren't there quest completions that could be used instead of achievements, for instance?
The way you were talking before, saying "the dialogue to start the quest is no longer available" in reference to the "all zone content gets auto completed" topic really made it seem like this problem was more widespread than I'm seeing any evidence for.
For certain people is a minor thing, for others it is not. Yes, all of it should be fixed. Preferably before it goes live.
The samples we got from testing seem to indicate the problem is more widespread than what you or anyone else is seeing. We, the players testing things, don't have the time to test it all. ZOS' employees who were assigned to work on AWA (and have access to things we do not - like the code) didn't catch many things (like the bug on the first week that prevented secondary characters from buy skyshards or the vampire/werewolf).
Think of it this way, lets say there is a bridge ahead that you need to cross. You get there, and as soon as you step on it, you notice parts of it are falling off. Do you back away and try to find a way to fix the bridge or a detour that will get you where you want to go, or do you keep on walking with faith that it was just that one plank?
Most people leaving comments in this thread have been asking for a DELAY, in hopes that someone will make the bridge safer. We didn't test all the wooden planks on the bridge, but it isn't hard to tell there are other rotten ones ahead.
[snip]
Just focusing on the evidence on hand, though, and not trying to extrapolate, from what I've seen reported on the questing side, it's mostly just a few quests with bugs. Someone said they did the entire Dark Heart of Skyrim story line, and ran into only two issues. That means that the other quests were all working. To me, that seems less like a rotten bridge and more like a bridge missing only a couple planks out of hundreds. And of those, one is being worked on, and the other can be repaired in situ after go-live, if needed. I'm confused about the alarmism surrounding quests.
Looks like I'm going to need to eat my own words now. There are almost certainly more quest bugs than have been reported so far.
I just started to go through the DC story quests with two characters, alternating between them as I did the same quests, to see if I could trip anything up with achievements.
In literally the first zone achievement of the DC story line, I've already found a bug that locks one of the quests out of one of the two characters I tested with.
https://forums.elderscrollsonline.com/en/discussion/comment/7530648/#Comment_7530648
Granted, this took some coordination to trigger, but it's still alarming that it took less than an hour to find.
This is what I was worried about; that countless quests and NPC dialogues might be permanently changed and/or locked out for subsequent characters. It's what my testing hinted at, and this will likely apply to any quest or NPC dialogue that's directly attached to achievements.
And the hardest part is that it's not always clear which achievements are hardcoded into dialogue/quests and which ones are not. Just because a quest has an achievement that you can earn does not always mean that quest is hardcoded to be dependent on the achievement. If the quest is dependent on the achievement, you would be locked out of doing it in subsequent alts. If it is detached from the achievement, then you can freely do it as many times as you'd like, regardless of whether you got the achievement for it.
So the concerning question is: how many of these types of instances are in the game?
Look at the Q&A in the very first paragraph:it''s really sad to know, we can never ever create a new character and start from scratch.
I appreciate zos looking constantly for small things to speed up loading times, but this change has so much impact on gameplay, i would really prefer a few secs more on login than this.
But i guess it's over and lost.
I just wish they would be honest at the first place, and not selling it as "we did it for you" and clearly telling from the start "the data getting out of hand, we need to do something". Because know i dont even know whats true, data getting really too much or they just want to make a point by telling this now, after realizing how much are against it and it's just too much work to revert back?
dzugarueb17_ESO wrote: »What am I going to say is harsh.
Do you realize, that most of your players play this game because no other new Elder Scrolls game is on the horizon?
You're going to gut replayability of a basically single player (because it is - for so, so many people) game, for what, slight DB size reduction?
Yeah, this really can't affect performance in any way - I work as a game developer longer than I'm here with you (for 8 years btw), and I've seen various systems and databases along the way - and the reason stated is completely baffling to me (as for many other people).
Maybe you can fix the quests and quest consequences (a very important thing for a single player RPG, mind), but considering you fix some bugs in quests for years - can we count on you fixing this enormous disaster we see it on PTS in such a miniscule timeframe? I guess we realistically can't.
Ok, putting aside quests - zone guide shows delves and dolmens and whatnot as completed on a brand new toon - this is not a glaring bug to you, like, seriously? You won't even acknowledge this as a bug? What about other achiev only trackers - riddles, etc.? Thats a disaster.
You've done a lot of great QoL things for a single player, convenient and replayable experience, basically the whole history if ESO shows commitment to a single player player base - One Tamriel, companions, alchemy tracking etc. - it was really great. But now you're taking a step in a whole other direction and the huge player opinion split shows that. Why?
Please, delay this thing, it definitely needs to be worked on more. Its basically "resources scarcity" from Eve Online reddit situation - there is no shame in devs admitting the decision is rushed and taking time to work on it.
dzugarueb17_ESO wrote: »What am I going to say is harsh.
Do you realize, that most of your players play this game because no other new Elder Scrolls game is on the horizon?
You're going to gut replayability of a basically single player (because it is - for so, so many people) game, for what, slight DB size reduction?
Yeah, this really can't affect performance in any way - I work as a game developer longer than I'm here with you (for 8 years btw), and I've seen various systems and databases along the way - and the reason stated is completely baffling to me (as for many other people).
Maybe you can fix the quests and quest consequences (a very important thing for a single player RPG, mind), but considering you fix some bugs in quests for years - can we count on you fixing this enormous disaster we see it on PTS in such a miniscule timeframe? I guess we realistically can't.
Ok, putting aside quests - zone guide shows delves and dolmens and whatnot as completed on a brand new toon - this is not a glaring bug to you, like, seriously? You won't even acknowledge this as a bug? What about other achiev only trackers - riddles, etc.? Thats a disaster.
You've done a lot of great QoL things for a single player, convenient and replayable experience, basically the whole history if ESO shows commitment to a single player player base - One Tamriel, companions, alchemy tracking etc. - it was really great. But now you're taking a step in a whole other direction and the huge player opinion split shows that. Why?
Please, delay this thing, it definitely needs to be worked on more. Its basically "resources scarcity" from Eve Online reddit situation - there is no shame in devs admitting the decision is rushed and taking time to work on it.
Most of this, in some form or another, has been said since the day one of the PTS cycle. They ignored all of it and are doubling-down on burning their game from the inside.
SirBedevere wrote: »SirBedevere wrote: »SirBedevere wrote: »
Okay, but the Bard's College thing seems like it was already fixed, no?
The Bards' college quest isn't fixed. See here:
https://forums.elderscrollsonline.com/en/discussion/comment/7528022/#Comment_7528022
This week's patch notes acknowledge that:
https://forums.elderscrollsonline.com/en/discussion/comment/7527624/#Comment_7527624SirBedevere wrote: »And the other is just an epilogue? That seems pretty minor to me. It should certainly be fixed, as should whatever it is in Rimmen that's happening, but these seem like they should all be still tracked in some way if the devs need to fix them later, right? Aren't there quest completions that could be used instead of achievements, for instance?
The way you were talking before, saying "the dialogue to start the quest is no longer available" in reference to the "all zone content gets auto completed" topic really made it seem like this problem was more widespread than I'm seeing any evidence for.
For certain people is a minor thing, for others it is not. Yes, all of it should be fixed. Preferably before it goes live.
The samples we got from testing seem to indicate the problem is more widespread than what you or anyone else is seeing. We, the players testing things, don't have the time to test it all. ZOS' employees who were assigned to work on AWA (and have access to things we do not - like the code) didn't catch many things (like the bug on the first week that prevented secondary characters from buy skyshards or the vampire/werewolf).
Think of it this way, lets say there is a bridge ahead that you need to cross. You get there, and as soon as you step on it, you notice parts of it are falling off. Do you back away and try to find a way to fix the bridge or a detour that will get you where you want to go, or do you keep on walking with faith that it was just that one plank?
Most people leaving comments in this thread have been asking for a DELAY, in hopes that someone will make the bridge safer. We didn't test all the wooden planks on the bridge, but it isn't hard to tell there are other rotten ones ahead.
[snip]
Just focusing on the evidence on hand, though, and not trying to extrapolate, from what I've seen reported on the questing side, it's mostly just a few quests with bugs. Someone said they did the entire Dark Heart of Skyrim story line, and ran into only two issues. That means that the other quests were all working. To me, that seems less like a rotten bridge and more like a bridge missing only a couple planks out of hundreds. And of those, one is being worked on, and the other can be repaired in situ after go-live, if needed. I'm confused about the alarmism surrounding quests.
Looks like I'm going to need to eat my own words now. There are almost certainly more quest bugs than have been reported so far.
I just started to go through the DC story quests with two characters, alternating between them as I did the same quests, to see if I could trip anything up with achievements.
In literally the first zone achievement of the DC story line, I've already found a bug that locks one of the quests out of one of the two characters I tested with.
https://forums.elderscrollsonline.com/en/discussion/comment/7530648/#Comment_7530648
Granted, this took some coordination to trigger, but it's still alarming that it took less than an hour to find.
nightstrike wrote: »I'm trying to show them that the message, in any form, is a bad one that shouldn't ever be sent; instead, they need to change the situation that is creating bad messages in the first place.
In my version of your "Better Q&A", I would ask them to clarify this ambiguity in the context that their performance claims are, by all external analysis, fake.
Constructive feedback and criticism from the playerbase requires those reading them to also be constructive. So far we have seen lack of it. Playerbase does not want this AWA, not in this form at least. Revert this absurd change and get rid of people who developed it, you don't need incompetent staff ruining what took 8 years to create. It is not too late still. The proposed account wide achievement system is absurd, stick it in your to-do list when and if you have competent people working in the future. Don't ruin what ain't broken. Listen to your players. Open your eyes.
SerafinaWaterstar wrote: »Which misses the actual point that it is breaking the game.
It might be worth it to add to the discussion.
SilverBride wrote: »Million dollar question:
Has there been a noticeable improvement in performance, especially in Cyrodiil?
I don't think this change will affect perfomance in PvP or Trials a lot tbh.
During MYM on the live server Cyrodiil magically works, the new campaigns have less lag, less desyncs and less crashes and that is with the character based achievement system. So they showed us that they can make it work even if all my characters I drag into the campaign have different achievements.
Also they stated that it will take the whole year to fix the perfomance issues in PvP and Trials with a large test coming to PTS so I guess they didn't mean the AwA system.ZOS_MattFiror wrote: »We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
I think they mentioned in the Q&A that this had to do with the data in the database. I'm not a programmer so I don't know if upgrading the database would also solve the issues they mentioned though.
[Edited for Typos]
Simply put it all depends on how the Database was built. This is why some business network are very slow cause it takes forever to query the DB for things everyone is looking for in a poorly built DB with missing relationship(s). Generally speaking the larger the DB, the longer it takes to access data. However again, there are vendors out there who specialize in DB design and mgmt. With this said surely Microsoft knows people who could help with this.
I'm willing to bet someone is standing firm that going this route is more important than fixing the actual problem. Add to that, its an assumption, however other DB ZOS uses probably are also overloaded and built like 10 years ago. So you see what I mean, if this is the case... nothing is really getting fixed other than retiring DB that may be costing the company money and network usage. However if they all have same problem then I doubt we'll see any real benefit as other games will probably end up using the consolidated resources.
I must admit that in the beginning I never considered the fact that the MMO Company holds all my characters data to be a downside of MMOs. Look for new MMOs to offer players the ability to store your character data locally in the future. Rather than get to angry over this, this right here could also be a Great Conversation for streamers and influencers to have going forward. Not to trash ZOS but to help make the industry aware of this problem and the need for change in future games. I can't see anyone in their right mind opposing this for new games as its a win-win for everyone involved.
Which makes me curious as to why they stated that they would be 'reviewing our concerns', if it was all a moot point?
dzugarueb17_ESO wrote: »What am I going to say is harsh.
Do you realize, that most of your players play this game because no other new Elder Scrolls game is on the horizon?
You're going to gut replayability of a basically single player (because it is - for so, so many people) game, for what, slight DB size reduction?
Yeah, this really can't affect performance in any way - I work as a game developer longer than I'm here with you (for 8 years btw), and I've seen various systems and databases along the way - and the reason stated is completely baffling to me (as for many other people).
Maybe you can fix the quests and quest consequences (a very important thing for a single player RPG, mind), but considering you fix some bugs in quests for years - can we count on you fixing this enormous disaster we see it on PTS in such a miniscule timeframe? I guess we realistically can't.
Ok, putting aside quests - zone guide shows delves and dolmens and whatnot as completed on a brand new toon - this is not a glaring bug to you, like, seriously? You won't even acknowledge this as a bug? What about other achiev only trackers - riddles, etc.? Thats a disaster.
You've done a lot of great QoL things for a single player, convenient and replayable experience, basically the whole history if ESO shows commitment to a single player player base - One Tamriel, companions, alchemy tracking etc. - it was really great. But now you're taking a step in a whole other direction and the huge player opinion split shows that. Why?
Please, delay this thing, it definitely needs to be worked on more. Its basically "resources scarcity" from Eve Online reddit situation - there is no shame in devs admitting the decision is rushed and taking time to work on it.
SirBedevere wrote: »SirBedevere wrote: »SirBedevere wrote: »
Okay, but the Bard's College thing seems like it was already fixed, no?
The Bards' college quest isn't fixed. See here:
https://forums.elderscrollsonline.com/en/discussion/comment/7528022/#Comment_7528022
This week's patch notes acknowledge that:
https://forums.elderscrollsonline.com/en/discussion/comment/7527624/#Comment_7527624SirBedevere wrote: »And the other is just an epilogue? That seems pretty minor to me. It should certainly be fixed, as should whatever it is in Rimmen that's happening, but these seem like they should all be still tracked in some way if the devs need to fix them later, right? Aren't there quest completions that could be used instead of achievements, for instance?
The way you were talking before, saying "the dialogue to start the quest is no longer available" in reference to the "all zone content gets auto completed" topic really made it seem like this problem was more widespread than I'm seeing any evidence for.
For certain people is a minor thing, for others it is not. Yes, all of it should be fixed. Preferably before it goes live.
The samples we got from testing seem to indicate the problem is more widespread than what you or anyone else is seeing. We, the players testing things, don't have the time to test it all. ZOS' employees who were assigned to work on AWA (and have access to things we do not - like the code) didn't catch many things (like the bug on the first week that prevented secondary characters from buy skyshards or the vampire/werewolf).
Think of it this way, lets say there is a bridge ahead that you need to cross. You get there, and as soon as you step on it, you notice parts of it are falling off. Do you back away and try to find a way to fix the bridge or a detour that will get you where you want to go, or do you keep on walking with faith that it was just that one plank?
Most people leaving comments in this thread have been asking for a DELAY, in hopes that someone will make the bridge safer. We didn't test all the wooden planks on the bridge, but it isn't hard to tell there are other rotten ones ahead.
[snip]
Just focusing on the evidence on hand, though, and not trying to extrapolate, from what I've seen reported on the questing side, it's mostly just a few quests with bugs. Someone said they did the entire Dark Heart of Skyrim story line, and ran into only two issues. That means that the other quests were all working. To me, that seems less like a rotten bridge and more like a bridge missing only a couple planks out of hundreds. And of those, one is being worked on, and the other can be repaired in situ after go-live, if needed. I'm confused about the alarmism surrounding quests.
Looks like I'm going to need to eat my own words now. There are almost certainly more quest bugs than have been reported so far.
I just started to go through the DC story quests with two characters, alternating between them as I did the same quests, to see if I could trip anything up with achievements.
In literally the first zone achievement of the DC story line, I've already found a bug that locks one of the quests out of one of the two characters I tested with.
https://forums.elderscrollsonline.com/en/discussion/comment/7530648/#Comment_7530648
Granted, this took some coordination to trigger, but it's still alarming that it took less than an hour to find.
Quoted post has been remove.