SilverBride wrote: »Million dollar question:
Has there been a noticeable improvement in performance, especially in Cyrodiil?
I don't think this change will affect perfomance in PvP or Trials a lot tbh.
During MYM on the live server Cyrodiil magically works, the new campaigns have less lag, less desyncs and less crashes and that is with the character based achievement system. So they showed us that they can make it work even if all my characters I drag into the campaign have different achievements.
Also they stated that it will take the whole year to fix the perfomance issues in PvP and Trials with a large test coming to PTS so I guess they didn't mean the AwA system.ZOS_MattFiror wrote: »We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
I think they mentioned in the Q&A that this had to do with the data in the database. I'm not a programmer so I don't know if upgrading the database would also solve the issues they mentioned though.
[Edited for Typos]
Simply put it all depends on how the Database was built. This is why some business network are very slow cause it takes forever to query the DB for things everyone is looking for in a poorly built DB with missing relationship(s). Generally speaking the larger the DB, the longer it takes to access data. However again, there are vendors out there who specialize in DB design and mgmt. With this said surely Microsoft knows people who could help with this.
I'm willing to bet someone is standing firm that going this route is more important than fixing the actual problem. Add to that, its an assumption, however other DB ZOS uses probably are also overloaded and built like 10 years ago. So you see what I mean, if this is the case... nothing is really getting fixed other than retiring DB that may be costing the company money and network usage. However if they all have same problem then I doubt we'll see any real benefit as other games will probably end up using the consolidated resources.
I must admit that in the beginning I never considered the fact that the MMO Company holds all my characters data to be a downside of MMOs. Look for new MMOs to offer players the ability to store your character data locally in the future. Rather than get to angry over this, this right here could also be a Great Conversation for streamers and influencers to have going forward. Not to trash ZOS but to help make the industry aware of this problem and the need for change in future games. I can't see anyone in their right mind opposing this for new games as its a win-win for everyone involved.
Avoid such games at all cost, as they will be a hotbed of exploitation - the only reason that MMO developers keep the character data server-side in the first place.
nightstrike wrote: »I'm trying to show them that the message, in any form, is a bad one that shouldn't ever be sent; instead, they need to change the situation that is creating bad messages in the first place.
In my version of your "Better Q&A", I would ask them to clarify this ambiguity in the context that their performance claims are, by all external analysis, fake.
There's the rub. That is why they aren't engaging.
See, the thing about surreptitiously using performance as the background reason for the AWA, is that they aren't the only ones in the room with careers and degrees in tech/computer science. So, there isn't any wool, and no one's eyes are covered.
At any rate, an article on this popped up from MassivelyOP. It might be worth it to add to the discussion.
It is a sad day when my new plan is this:
Create new character and do nothing with it. Delete all other characters before AWA goes live. Then I get to play game fresh with no achievements and from that point on there will never be an alt ever again.
Sad day indeed.
nightstrike wrote: »I'm trying to show them that the message, in any form, is a bad one that shouldn't ever be sent; instead, they need to change the situation that is creating bad messages in the first place.
In my version of your "Better Q&A", I would ask them to clarify this ambiguity in the context that their performance claims are, by all external analysis, fake.
There's the rub. That is why they aren't engaging.
See, the thing about surreptitiously using performance as the background reason for the AWA, is that they aren't the only ones in the room with careers and degrees in tech/computer science. So, there isn't any wool, and no one's eyes are covered.
At any rate, an article on this popped up from MassivelyOP. It might be worth it to add to the discussion.
Hopefully this can get out to more media outlets before it gets pushed to live. They appear to be willing to bet their reputation as a gaming company on this issue. Backlash on a private forum might not be worth much, but this becoming a more broadly public issue is the only thing that might prevent it from actually happening before it's too late.
I also wonder if the stockholders and investors are being made aware of this controversy?
tomofhyrule wrote: »AwA is required to be in the game now because it'll be a foundation for something else. And there is something that's coming out in the next update. I'd hate to spin conspiracy theories, but I'll bet that the real reason this is being pushed so hard, whether it bugs our games or not, is that this foundation needs to be in place for the card game.
alberichtano wrote: »nightstrike wrote: »I'm trying to show them that the message, in any form, is a bad one that shouldn't ever be sent; instead, they need to change the situation that is creating bad messages in the first place.
In my version of your "Better Q&A", I would ask them to clarify this ambiguity in the context that their performance claims are, by all external analysis, fake.
There's the rub. That is why they aren't engaging.
See, the thing about surreptitiously using performance as the background reason for the AWA, is that they aren't the only ones in the room with careers and degrees in tech/computer science. So, there isn't any wool, and no one's eyes are covered.
At any rate, an article on this popped up from MassivelyOP. It might be worth it to add to the discussion.
Hopefully this can get out to more media outlets before it gets pushed to live. They appear to be willing to bet their reputation as a gaming company on this issue. Backlash on a private forum might not be worth much, but this becoming a more broadly public issue is the only thing that might prevent it from actually happening before it's too late.
I also wonder if the stockholders and investors are being made aware of this controversy?
To be fair, I would think that the stockholders and investors are the ones that push for this kind of idea.
See, the alternative is to get more computer space, more raw "juice" as it were. And that would cost money. That would mean less profit for said investors. What they want is a quick return on their investments for when they bought ZOS to begin with. That can only happen if the income goes up, or if the cost goes down. It is very hard to control the income, but the costs are very easy to control.
I cannot say with one hundred percent certainty that that is what is happening of course, since I wasn't at the boardmeeting or anything like that, but knowing a wee bit about how business goes it seems plausible.
SirBedevere wrote: »Edit:I started a new character, Naughty Zoot, and went directly to Port Hunding to talk to Captain Kaleen this time. She presented me with options for recruiting all three privateers. I was able to recruit Jakarn, and the quest marker for Crafty Lerisa appears to have appeared as well.So far, it appears as if I should be able to do all three quests on a new character.
My next test will be to try abandoning the quest for for Roger da Shrubba and see if that resets things to a consistent state.
joerginger wrote: »What I completely fail to understand is why any and all references, dependencies, conditions or rewards related to achievements were not completely removed and in the case of rewards or for example conditions for getting master writs replaced by something else before actually implementing this change (which I have wanted for as long as I've had more than one character). The same goes for everything related to quests. Why is there still no quest log & archive?
Also, why call it account-wide achievements and still keep some achievements as character achievemnets?
And why have an "earned by" entry?
alberichtano wrote: »Quoted post has been remove.
I gotta ask... did ANYONE want a card game? What's the point? Sure, I admit that the minigames in the first Witcher game were kind of fun, because you could win some extra gold or whatnot, but in an MMO?
I have this horrible tingling in the spider senses that "special cards" will be for sale in the Crown-store, or in lootboxes.
SilverBride wrote: »"Lately, we have been working on ways to trim the data footprint while still recording all the monsters you slay, items you hoard and achievements you ding."
Reducing the number of "items you hoard" would make more sense and be a true QOL change rather than destroying how many play. The sticker book was a huge step in that direction but aren't there other things you can do to reduce this type of data?
Please put this on hold and look into other less drastic solutions. It doesn't make sense to cut off your leg because you have a stubbed toe.
I've been to the PTS and I have read the Q&A. I still want to know what is the benefit to the players?
It is undeniable that we are losing useful functionality with AWA and we are gaining an undetermined number of new bugs.
[snip for length]
Combat performance? No change. Lag? No change. Desyncs? No change. Responsiveness of abilities? No change. FPS? No change.
Just shorter load screens. How much shorter? Well, the problem here is that load screen time is a combination of both server-side and client-side performance. For example, when you reload your UI, that load screen time is 100% local: how fast is your computer, how many addons you have, how much data are those addons loading and processing, etc. And on the server side, not all of that is associated with database operations--some of it is spinning up a fresh new instance, for example. But I can tell you that right now, I get load screen times are almost always under 10s--often under 5s--when zoning between existing instances (i.e., not having to wait for an instance to be created), so that establishes some bounds on just how much database changes can do. We're talking something on the order of a few seconds at best.
[snip for length]
Combat performance? No change. Lag? No change. Desyncs? No change. Responsiveness of abilities? No change. FPS? No change.
Just shorter load screens. How much shorter? Well, the problem here is that load screen time is a combination of both server-side and client-side performance. For example, when you reload your UI, that load screen time is 100% local: how fast is your computer, how many addons you have, how much data are those addons loading and processing, etc. And on the server side, not all of that is associated with database operations--some of it is spinning up a fresh new instance, for example. But I can tell you that right now, I get load screen times are almost always under 10s--often under 5s--when zoning between existing instances (i.e., not having to wait for an instance to be created), so that establishes some bounds on just how much database changes can do. We're talking something on the order of a few seconds at best.
So, the person who I've met in this game that is by far and away the most knowledgeable person about software design I've met, and for certain has tons of experience in that realm, is saying that this will quite literally have no or very minimal effects on initial load screens. No change for performance/etc in Cryodiil, Trials, etc..
So, the gameplay style for a sizable percentage of players is going to be destroyed.... for nothing
Think about it: With or without AWA, there will be a local copy of the player's achievements that the instance will load in. The only difference is whether that data is copied from the accounts database or from the characters database. Once you're in the instance--let's say a dungeon or Cyrodiil--you're not accessing the database to update your "Kill 500 Evil Doodads in Veteran Someplace" achievement (or Nightblade Slayer achievement, if you're hunting those pesky things in Cyrodiil) every single time you score a kill, so any improvements to the database performance won't affect that. I.e., there's ZERO impact on active gameplay. The only potential difference is when that data is synced back to the database or when that data is loaded from the database. I.e., load screens.
We're not fighting, are we? At least not each other.
https://game-news24.com/2022/02/24/elder-scrolls-online-players-are-fighting-over-accounts-wide-achievements/
SirBedevere wrote: »Abandoning the Tip of the Spearhead quest for Roger the Shrubba did not clear up the stuck quest state, unfortunately.Both Jakarn and Neramo were still standing by Captain Kaleen in her hideout, and traveling to Saintsport did not make Crafty Lerisa respawn. Starting the quest again by talking to Lambur and then Captain Kaleen did not reveal the dialog options for recruiting Lerisa.