Dark_Lord_Kuro wrote: »SilverBride wrote: »I think the least amount of displeased people would have been for them to have never even brought the subject up, and let the game continue as it has for the last eight years.
This exactly. And I still wonder what exactly prompted them to do this and what they are trying to accomplish with it.
Maybe all the forum thread asking for it for the last few year?
This is an oversimplification that is not true for me personally.SilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »ArchangelIsraphel wrote: »For new and old posters to the thread who are excited about AWA, but are upset and think we are trying to prevent it's implementation...
I am trying to prevent its implementation because it will completely destroy the way I have enjoyed playing this game for many years. I love this game and sincerely hope they pull this mess until they can find a much less disruptive way to implement it.
And that why some are againt you, sure you have your reason but so does people who want it to go trough. You actively try to stop the Qol they have been asking for years
All AWA does for a player is help them skip actually playing the game. That's not quality of life and it has very detrimental effects for those of us who enjoy playing each character as individuals.
silvereyes wrote: »...I'm also looking forward to more houses becoming available to purchase for gold, because now the number of quests I've done in each zone is going to be accumulated across characters. I've played the game, and I've done the number of quests required already, but since many were repeats on different characters, they didn't count towards unlocking the purchase ability on my main.
silvereyes wrote: »
However, I can't deny that I'm also looking forward to more houses becoming available to purchase for gold, because now the number of quests I've done in each zone is going to be accumulated across characters. I've played the game, and I've done the number of quests required already, but since many were repeats on different characters, they didn't count towards unlocking the purchase ability on my main.
I would have been just as happy if there were no AwA, but the questing prerequisites for housing purchases were removed. They should have never been there in the first place, imo. They only served as an obstruction to drive Crown Store housing sales.
I suspect I'm not the only person that appreciates some aspect of AwA not for the achievements themselves, but for the rewards/unlocks that have been denied due to our gaming activities being split up between characters.
What do you feel like you have legitimately earned by defeating each vet dungeon independently on separate characters: the dye, the achievement badge, or both? If you could earn the dye account-wide while allowing each character to earn a separate vet dungeon clear independently, would you be equally pleased with that arrangement?Necrotech_Master wrote: »ArchangelIsraphel wrote: »I just thought of something.
We have a lot of very detailed posts on why we would like to retain character specific tracking, but going over the thread, I'd really love to see some more similar posts from those who want and need AWA for their play style so we can get a better idea of what you think AWA is, what your expectations are, and what you'd like to see improved. Does this version of AWA actually meet your expectations? What are you passionate about ? What aspects of the game bring you joy? We have some, but I feel like we could use a lot more specifics that will help us devise ideas.
For new and old posters to the thread who are excited about AWA, but are upset and think we are trying to prevent it's implementation- We are not your enemy, and would like to work with you to make ZOS see that a solution that works for us both is possible. This is not an us vs them situation and does not have to be a fight.
Calmly tell us what you need, what you like about the game, what could be improved. Explain your frustrations to us without minimizing the frustrations of others who have a different play style than you- we are listening and want to help you make AWA the best possible version that it can be. please help us help you so that your voices can be heard along side ours. That way, we can empathize with you all the more.
You have many articulate and well spoken representatives who are doing a great job at assisting us in understanding your perspective. This could be a great system that is far better than what we are seeing on the PTS, and I truly believe you can help us make it so if you work with us.
in some of the examples ive made earlier in this thread the main reason i want acct wide achievements is to make it easier to work on some of the achievements (kill/do X number of times achievements, or composite achievements)
an example i gave in my previous post was this:
there is achievement for completing both falkreath hold and bloodroot forge on vet which unlocks a dye
silvereyes wrote: »What do you feel like you have legitimately earned by defeating each vet dungeon independently on separate characters?
Repeats of the same quest on the same character don't count (e.g. dailies), but repeats of the same quests on different characters do increment the zone's Adventurer achievement, which is the one used to unlock houses. I just tested doing the same delve quest on two separate characters on PTS. The first brought the Adventurer achievement quest count to 3. The second brought it to 4.silvereyes wrote: »
However, I can't deny that I'm also looking forward to more houses becoming available to purchase for gold, because now the number of quests I've done in each zone is going to be accumulated across characters. I've played the game, and I've done the number of quests required already, but since many were repeats on different characters, they didn't count towards unlocking the purchase ability on my main.
I would have been just as happy if there were no AwA, but the questing prerequisites for housing purchases were removed. They should have never been there in the first place, imo. They only served as an obstruction to drive Crown Store housing sales.
I suspect I'm not the only person that appreciates some aspect of AwA not for the achievements themselves, but for the rewards/unlocks that have been denied due to our gaming activities being split up between characters.
As far as I understand the changes, doing repeats of the same quest(s) won't help you get closer.
SilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »I think the least amount of displeased people would have been for them to have never even brought the subject up, and let the game continue as it has for the last eight years.
This exactly. And I still wonder what exactly prompted them to do this and what they are trying to accomplish with it.
Maybe all the forum thread asking for it for the last few year?
There have been forum threads asking for a lot of things repeatedly over the years that haven't been implemented, especially without any indication that they actually found it feasible and an asset to the game. Something else is behind their decision to do this and I think we deserve to know what that is.
SilverBride wrote: »@ZOS_GinaBruno
I don't find any feature that let's players skip over content yet still be rewarded for it as a positive change, and feel this is leading the game down a very bad path. We'd really like to know why this is happening.
- What prompted this change?
- What is ZoS tryng to accomplish with this change?
- How will this benefit the individual player?
- How will this benefit the game as a whole?
Dark_Lord_Kuro wrote: »SilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »I think the least amount of displeased people would have been for them to have never even brought the subject up, and let the game continue as it has for the last eight years.
This exactly. And I still wonder what exactly prompted them to do this and what they are trying to accomplish with it.
Maybe all the forum thread asking for it for the last few year?
There have been forum threads asking for a lot of things repeatedly over the years that haven't been implemented, especially without any indication that they actually found it feasible and an asset to the game. Something else is behind their decision to do this and I think we deserve to know what that is.
What about the ps5 player wanting their thophy back?
silvereyes wrote: »Necrotech_Master wrote: »ArchangelIsraphel wrote: »I just thought of something.
We have a lot of very detailed posts on why we would like to retain character specific tracking, but going over the thread, I'd really love to see some more similar posts from those who want and need AWA for their play style so we can get a better idea of what you think AWA is, what your expectations are, and what you'd like to see improved. Does this version of AWA actually meet your expectations? What are you passionate about ? What aspects of the game bring you joy? We have some, but I feel like we could use a lot more specifics that will help us devise ideas.
For new and old posters to the thread who are excited about AWA, but are upset and think we are trying to prevent it's implementation- We are not your enemy, and would like to work with you to make ZOS see that a solution that works for us both is possible. This is not an us vs them situation and does not have to be a fight.
Calmly tell us what you need, what you like about the game, what could be improved. Explain your frustrations to us without minimizing the frustrations of others who have a different play style than you- we are listening and want to help you make AWA the best possible version that it can be. please help us help you so that your voices can be heard along side ours. That way, we can empathize with you all the more.
You have many articulate and well spoken representatives who are doing a great job at assisting us in understanding your perspective. This could be a great system that is far better than what we are seeing on the PTS, and I truly believe you can help us make it so if you work with us.
in some of the examples ive made earlier in this thread the main reason i want acct wide achievements is to make it easier to work on some of the achievements (kill/do X number of times achievements, or composite achievements)
an example i gave in my previous post was this:
there is achievement for completing both falkreath hold and bloodroot forge on vet which unlocks a dye
What do you feel like you have legitimately earned by defeating each vet dungeon independently on separate characters: the dye, the achievement badge, or both? If you could earn the dye account-wide while allowing each character to earn a separate vet dungeon clear independently, would you be equally pleased with that arrangement?
First off, don't get hung up on trying to "solve" this one particular issue. It's just an example, and one that I apparently didn't communicate well enough. I was talking about the fact that I've done the number of quests for the achievement as a player, but not on any one character.SilverBride wrote: »silvereyes wrote: »...I'm also looking forward to more houses becoming available to purchase for gold, because now the number of quests I've done in each zone is going to be accumulated across characters. I've played the game, and I've done the number of quests required already, but since many were repeats on different characters, they didn't count towards unlocking the purchase ability on my main.
Housing is already account wide. Just purchase the house with the character that has already met the requirements and now all your characters have access to it. And no huge controversial game change required.
SilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »I think the least amount of displeased people would have been for them to have never even brought the subject up, and let the game continue as it has for the last eight years.
This exactly. And I still wonder what exactly prompted them to do this and what they are trying to accomplish with it.
Maybe all the forum thread asking for it for the last few year?
There have been forum threads asking for a lot of things repeatedly over the years that haven't been implemented, especially without any indication that they actually found it feasible and an asset to the game. Something else is behind their decision to do this and I think we deserve to know what that is.
What about the ps5 player wanting their thophy back?
I don't know about ps5, but I remember seeing a thread where they lost trophies when moving over from ps4. I agree something should be done about that, but that is a separate issue that needs resolved.
SilverBride wrote: »@ZOS_GinaBruno
I don't find any feature that let's players skip over content yet still be rewarded for it as a positive change, and feel this is leading the game down a very bad path. We'd really like to know why this is happening.
- What prompted this change?
- What is ZoS tryng to accomplish with this change?
- How will this benefit the individual player?
- How will this benefit the game as a whole?
Somebody speculated that it might have to do with earning cards in the new card game. But that wouldn't make any sense, because (one would think) earned cards would automatically be account wide, too.
As for benefitting the game as a whole, well... since all we can do at this point is speculate.... perhaps they thought since replayability would be nerfed by removing the desire (and ability) to repeat quests and achievements on alts, therefore causing less players to log in, that it would ultimately help performance. Less players = less server load. And more players would be able to say "I beat the game," or "I finally accomplished everything I wanted to when my characters' achievements were combined," and it would be easier to move on to other games.
silvereyes wrote: »SilverBride wrote: »@ZOS_GinaBruno
I don't find any feature that let's players skip over content yet still be rewarded for it as a positive change, and feel this is leading the game down a very bad path. We'd really like to know why this is happening.
- What prompted this change?
- What is ZoS tryng to accomplish with this change?
- How will this benefit the individual player?
- How will this benefit the game as a whole?
Somebody speculated that it might have to do with earning cards in the new card game. But that wouldn't make any sense, because (one would think) earned cards would automatically be account wide, too.
As for benefitting the game as a whole, well... since all we can do at this point is speculate.... perhaps they thought since replayability would be nerfed by removing the desire (and ability) to repeat quests and achievements on alts, therefore causing less players to log in, that it would ultimately help performance. Less players = less server load. And more players would be able to say "I beat the game," or "I finally accomplished everything I wanted to when my characters' achievements were combined," and it would be easier to move on to other games.
/s Yes, because I'm sure ZOS is using their limited time and resources to manipulate paying customers into leaving their game.
smh
Dark_Lord_Kuro wrote: »SilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »I think the least amount of displeased people would have been for them to have never even brought the subject up, and let the game continue as it has for the last eight years.
This exactly. And I still wonder what exactly prompted them to do this and what they are trying to accomplish with it.
Maybe all the forum thread asking for it for the last few year?
There have been forum threads asking for a lot of things repeatedly over the years that haven't been implemented, especially without any indication that they actually found it feasible and an asset to the game. Something else is behind their decision to do this and I think we deserve to know what that is.
What about the ps5 player wanting their thophy back?
I don't know about ps5, but I remember seeing a thread where they lost trophies when moving over from ps4. I agree something should be done about that, but that is a separate issue that needs resolved.
Exactly what im talking about
What if it tha way they found to regrant thes trophies since as far as i know they are tied to acheivement
And they did announce both at the same time
Dark_Lord_Kuro wrote: »SilverBride wrote: »I think the least amount of displeased people would have been for them to have never even brought the subject up, and let the game continue as it has for the last eight years.
This exactly. And I still wonder what exactly prompted them to do this and what they are trying to accomplish with it.
Maybe all the forum thread asking for it for the last few year?
There have been far fewer threads asking for account-wide achievements than there have been about e.g. auction houses, these sorts of thing tend to be cyclical and none of them tend to attract such overwhelming support as to warrant a complete change to a core system that has become well established in the game. That's why ZOS haven't introduced an auction house, and yet they have introduced account-wide achievements and titles with virtually no warning and absolutely no explanation. It's all very strange, especially as they have introduced it in a form that hasn't even gone down well with many of those who want account-wide achievements, but I can only assume from the lack of clarity and openness that this is something they introduced for their own reasons, not ours.
While account-wide achievements are desirable by some, personally I don't think that "because my main hasn't been meta in both PvP and PvE so my character can't get them done" is a viable reason for wanting this. This assumes that completing all achievements is intended to be an attainable feat. I would argue that, since ZOS doesn't give us some type of mega-reward for getting all of the achievements, it isn't. We as players can make that our personal goal, but that doesn't mean it's something for which the game should adjust.
As a comparative example, many players take pride in doing "crazy" tasks, like trying to solo a world boss. Builds have been created to accomplish this. However world bosses weren't meant to be solo-able, so if this isn't possible on a particular class or play style the class shouldn't be re-vamped to do this. As another example, a group of people may decide to try and go through a trial with only healers and tanks. If they fail, the trial shouldn't be adjusted to make sure this is achievable.
Also, even if achievements were made account-wide people would still find that certain achievements will be difficult to obtain for their particular situation and other things would be requested. "This achievement is too hard to obtain on console so make it count in either normal or vet." "My work schedule makes it impossible to find a trial group so please make a solo version of this trial and make the achievements count in there." Etc. Etc. Therefore, any change made under the umbrella of "it must be possible for someone to get all of the achievements" (either on one character or one account) is problematic. This is just not a good reason to erase character-specific progress.
Personally I would not be against a class change token, though, which completionists could use as a tool for their personal goals. I also think for folks without the ability to mod (console, stadia) that having THIS functionality (https://www.esoui.com/downloads/info1867-KyomasGlobalAchievements.html) in base game would be nice. I also would have no issue with with all achievement rewards being account bound and even having progress towards grouped achievements (like dungeons where it wants you to do speed, no death, and HM) be applicable across characters when it comes to awarding dyes, titles, etc. Go ahead and wear the emperor title on your new level 3 character -- I'll figure out what happened there.
That said, OP, I think even if you could change your class, you may not be happy. I say this because you seem to have a lot of other criteria for exactly HOW you obtain the achievement and what would make a class enjoyable to you. Here's what I've gleaned from your posts:
-Class must have a viable build "good"/competitive specifically in small scale PvP
-No pets (so does that mean no warden, either?)
-Must be a melee finisher (not ranged, across the map kills)
-High DPS play style ("burns through")
-Have a counter to a specific other PvP play style (SnB necro)
-Be acceptable as meta in PvE trials (so as not to be told to bring another class for optimal group setup)
-Allows you to advance in PvP avoiding leveling methods you dislike (ive grinded my way to without hiding in ballgroups or spam healing of ppl and walls, night capping etc.)
That's a lot to ask of any class, really. Especially throughout the evolution of a constantly changing MMO. Not all classes will be able to counter all other play styles in PvP AND be viable in the most competitive PvE end game groups all of the time. Not to mention that we all have to venture into less-than-ideal play situations outside of our idea of maximum fun and satisfaction to hunt certain achievements. If you hate fishing, account-wide achievements or class change tokens won't keep you from having to invest the time in fishing to get those achievements.
So, if you already have Trial HM's and Emperor on your stamsorc I'd tweak the character to focus on your main goal (getting to rank 50) but reduce some of your other requirements. If getting the achievement is the goal it can be counterproductive to have other goals that put up roadblocks to achieving it. There are lots of ways to make things fresh. Try an off-meta build. Try to be a sorc healer or become a werewolf. Join the zerg once in a while.
Being able to see achievements as per account and per character, and being able to change class for cases when you just aren't interested in a class but still want to play the character, would be ideal... but erasing character-specific progress specifically to make it more possible to get all the achievements is a slippery slope that would not be good for the game, imo.
ArchangelIsraphel wrote: »I just thought of something.
We have a lot of very detailed posts on why we would like to retain character specific tracking, but going over the thread, I'd really love to see some more similar posts from those who want and need AWA for their play style so we can get a better idea of what you think AWA is, what your expectations are, and what you'd like to see improved. Does this version of AWA actually meet your expectations? What are you passionate about ? What aspects of the game bring you joy? We have some, but I feel like we could use a lot more specifics that will help us devise ideas.
For new and old posters to the thread who are excited about AWA, but are upset and think we are trying to prevent it's implementation- We are not your enemy, and would like to work with you to make ZOS see that a solution that works for us both is possible. This is not an us vs them situation and does not have to be a fight.
Calmly tell us what you need, what you like about the game, what could be improved. Explain your frustrations to us without minimizing the frustrations of others who have a different play style than you- we are listening and want to help you make AWA the best possible version that it can be. please help us help you so that your voices can be heard along side ours. That way, we can empathize with you all the more.
You have many articulate and well spoken representatives who are doing a great job at assisting us in understanding your perspective. This could be a great system that is far better than what we are seeing on the PTS, and I truly believe you can help us make it so if you work with us.
Good write up and hopefully it will help to address your and all other forum posts that was written to me.
2 important things I expect from this change: launching on time with update 33 and functioning as advertised (consolidation of all achievements account wide).
Everything on pts met my expectations.
I could still track zone quests and skyshards through zone guide.
I could still track unfinished dungeons, trials and arenas through map icons and for dlc dungeons from collection. It was never convenient to view those from achievements window. However, it might be an improvement for future update to create more convenient overview window for those.
No other relevant information was missing or deleted for me.
I didn’t deny there are bugs, though the ones I read about wasn’t gamebreaking type of crucial. Like with all previously tested and released systems there would always be some bugs and I expect the most important ones would be fixed before live and some others in a few incrementals later.
Some mechanics need a second look. For example, with delve boss spawns tied to achievements, I hope they standardize them on similar timer with other respawn times of enemies and reduce them to 1 minute. I’m already not looking forward camping Cyrodiil delves for AP buff and this change is long overdue even without AWA.
What I don’t want to see based on the feedback? Butchered feature with it’s core functionality cut in half to resemble third party addon or incentivizing more grind to a point so completing certain achievements over and over would be a must for prestige.
SilverBride wrote: »
I mean, update 33 is scheduled for March 14th. Less than four weeks to go, a community debating over AwA in general and it's current implementation on PTS including bugs with quests, zone guide etc. and no statement what ZOS is currently doing or thinking about the whole thing.This thread is being watched closely
SilverBride wrote: »
I'm more wondering why there's no statement from ZOS althoughI mean, update 33 is scheduled for March 14th. Less than four weeks to go, a community debating over AwA in general and it's current implementation on PTS including bugs with quests, zone guide etc. and no statement what ZOS is currently doing or thinking about the whole thing.This thread is being watched closely
EDIT: Since the update needs to go through quality testing and all the other stuff, I think a decision has already been made and since we are paying customers I think we deserve to know which one and why.
ZOS_GinaBruno wrote: »Thanks for the reports here, everyone. Just wanted to let you know we have been keeping an eye on this thread and are still working on getting some of the things called out from this thread fixed in future PTS patches.
SilverBride wrote: »