SilverBride wrote: »Marcusorion1 wrote: »" One Tamriel " must not become " Tamriel Once ".
" Play it your way " must not become " Play it your way ( the first time, after that not so much ) "
This sums it up perfectly.
Dark_Lord_Kuro wrote: »SilverBride wrote: »Marcusorion1 wrote: »" One Tamriel " must not become " Tamriel Once ".
" Play it your way " must not become " Play it your way ( the first time, after that not so much ) "
This sums it up perfectly.
It would if the chage actually stopped you from playing burt as of now to my knoledge less than 10 quest are not replayable and i think tose arent intended and may be one of the bugs that gina mentionned to be fixed by launch
ZOS has probably been working on this for almost a year+ (a guess), & announced on live stream. Too much of an investment to make big changes now.
Still looking forward to it, help with bugs if you have pts access!
ZOS has probably been working on this for almost a year+ (a guess), & announced on live stream. Too much of an investment to make big changes now.
Still looking forward to it, help with bugs if you have pts access!
Judging by the way it was announced in a throw-away comment after the reveal show, and the complete failure to respond to any questions about it, not to mention the abundance of bugs and conflicts, I'd be more inclined to think that they've been working on it for more like a couple of months. That might explain the reference by them to our feedback being based on confusion (theirs, not ours) and the time it's taking for them to put a Q&A together.
Seriously, why the continued silence?
ZOS has probably been working on this for almost a year+ (a guess), & announced on live stream. Too much of an investment to make big changes now.
Still looking forward to it, help with bugs if you have pts access!
Judging by the way it was announced in a throw-away comment after the reveal show, and the complete failure to respond to any questions about it, not to mention the abundance of bugs and conflicts, I'd be more inclined to think that they've been working on it for more like a couple of months. That might explain the reference by them to our feedback being based on confusion (theirs, not ours) and the time it's taking for them to put a Q&A together.
Seriously, why the continued silence?
Very well could be right, idk. My guess was just based off of comments made in ZOS streams. I'm not sure what ZOS would comment on? This system is in PTS already. Long past restructure or scrap, it's bug fixing time.
SilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »Marcusorion1 wrote: »" One Tamriel " must not become " Tamriel Once ".
" Play it your way " must not become " Play it your way ( the first time, after that not so much ) "
This sums it up perfectly.
It would if the chage actually stopped you from playing burt as of now to my knoledge less than 10 quest are not replayable and i think tose arent intended and may be one of the bugs that gina mentionned to be fixed by launch
It stops us from tracking our progress. When we go into a new zone with the objective of actually playing every feature of that zone, but just walking too close to a delve marks it as complete, then yes this does stop us.
And what about those "less than 10 quests" that aren't replayable? What about alts no longer being able to collect pieces and earn the music box or the Precursor? That is important to a lot of us and it is ridiculous that they take that away to make it easier for others to skip content and rush through everything.
SilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »Marcusorion1 wrote: »" One Tamriel " must not become " Tamriel Once ".
" Play it your way " must not become " Play it your way ( the first time, after that not so much ) "
This sums it up perfectly.
It would if the chage actually stopped you from playing burt as of now to my knoledge less than 10 quest are not replayable and i think tose arent intended and may be one of the bugs that gina mentionned to be fixed by launch
It stops us from tracking our progress. When we go into a new zone with the objective of actually playing every feature of that zone, but just walking too close to a delve marks it as complete, then yes this does stop us.
And what about those "less than 10 quests" that aren't replayable? What about alts no longer being able to collect pieces and earn the music box or the Precursor? That is important to a lot of us and it is ridiculous that they take that away to make it easier for others to skip content and rush through everything.
Dark_Lord_Kuro wrote: »Again you can still play the delve, not getting the shiny at the end deont stop you from going in and killing the boss
Like i said those quest are mostli kely bugged so i'ill wait at the end of pts or a zos emplyee saying it is intended to mark it as a down side
RaddlemanNumber7 wrote: »It isn't just future progress tracking they're taking away, it's history as well. For example, when I played my earliest characters through the base game, years ago, I was not able to kill all the WB bosses. When I look at maps on those old characters today I can see the mix of white and the black WB icons that record that character's progress, and record my progress too. It records my past failures, which I can now compare with my current level of success at soloing WB's. This is of great value to me. I am not afraid to face up to my failures.
If AwA is implemented as it is now every world boss icon will be white on all my characters. That story, my story, will be obliterated.
SilverBride wrote: »Dark_Lord_Kuro wrote: »Again you can still play the delve, not getting the shiny at the end deont stop you from going in and killing the boss
Like i said those quest are mostli kely bugged so i'ill wait at the end of pts or a zos emplyee saying it is intended to mark it as a down side
I know I can still do it but I don't know if I already have on that character or not. There are way too many zone objectives to accurately remember which I have or haven't completed yet.
Maybe some players don't care about completing everything but many of us do and this completely takes away our ability to play how we like, like they tell us we can.
AlsoRaddlemanNumber7 wrote: »It isn't just future progress tracking they're taking away, it's history as well. For example, when I played my earliest characters through the base game, years ago, I was not able to kill all the WB bosses. When I look at maps on those old characters today I can see the mix of white and the black WB icons that record that character's progress, and record my progress too. It records my past failures, which I can now compare with my current level of success at soloing WB's. This is of great value to me. I am not afraid to face up to my failures.
If AwA is implemented as it is now every world boss icon will be white on all my characters. That story, my story, will be obliterated.
Dark_Lord_Kuro wrote: »SilverBride wrote: »Dark_Lord_Kuro wrote: »Again you can still play the delve, not getting the shiny at the end deont stop you from going in and killing the boss
Like i said those quest are mostli kely bugged so i'ill wait at the end of pts or a zos emplyee saying it is intended to mark it as a down side
I know I can still do it but I don't know if I already have on that character or not. There are way too many zone objectives to accurately remember which I have or haven't completed yet.
Maybe some players don't care about completing everything but many of us do and this completely takes away our ability to play how we like, like they tell us we can.
AlsoRaddlemanNumber7 wrote: »It isn't just future progress tracking they're taking away, it's history as well. For example, when I played my earliest characters through the base game, years ago, I was not able to kill all the WB bosses. When I look at maps on those old characters today I can see the mix of white and the black WB icons that record that character's progress, and record my progress too. It records my past failures, which I can now compare with my current level of success at soloing WB's. This is of great value to me. I am not afraid to face up to my failures.
If AwA is implemented as it is now every world boss icon will be white on all my characters. That story, my story, will be obliterated.
Simple solution, zos just need to sepparate the map icon turning white from acheivement
That would be a sorry exuse of account wideSilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »Dark_Lord_Kuro wrote: »Again you can still play the delve, not getting the shiny at the end deont stop you from going in and killing the boss
Like i said those quest are mostli kely bugged so i'ill wait at the end of pts or a zos emplyee saying it is intended to mark it as a down side
I know I can still do it but I don't know if I already have on that character or not. There are way too many zone objectives to accurately remember which I have or haven't completed yet.
Maybe some players don't care about completing everything but many of us do and this completely takes away our ability to play how we like, like they tell us we can.
AlsoRaddlemanNumber7 wrote: »It isn't just future progress tracking they're taking away, it's history as well. For example, when I played my earliest characters through the base game, years ago, I was not able to kill all the WB bosses. When I look at maps on those old characters today I can see the mix of white and the black WB icons that record that character's progress, and record my progress too. It records my past failures, which I can now compare with my current level of success at soloing WB's. This is of great value to me. I am not afraid to face up to my failures.
If AwA is implemented as it is now every world boss icon will be white on all my characters. That story, my story, will be obliterated.
Simple solution, zos just need to sepparate the map icon turning white from acheivement
It needs to change to white when we complete it or we still can't track it.
The only reasonable solution is to not stop any character from doing a quest or achievement they haven't done themselves on that character and letting us track account and character achievements both, in separate tabs.
Dark_Lord_Kuro wrote: »That would be a sorry exuse of account wideSilverBride wrote: »The only reasonable solution is to not stop any character from doing a quest or achievement they haven't done themselves on that character and letting us track account and character achievements both, in separate tabs.
Map icon and the few blocked quest should be repaired but the rest im personnaly happy about it
More like overly-simplistic. Map icons don't tell you which mode you did a dungeon or trial on. If I do all the story quests on normal, all the end-game content looks done to that character. My first character still had all the vet modes, time trials, no-deaths and hard-modes left to do at this point, but to a second character ... nope.Dark_Lord_Kuro wrote: »SilverBride wrote: »Dark_Lord_Kuro wrote: »Again you can still play the delve, not getting the shiny at the end deont stop you from going in and killing the boss
Like i said those quest are mostli kely bugged so i'ill wait at the end of pts or a zos emplyee saying it is intended to mark it as a down side
I know I can still do it but I don't know if I already have on that character or not. There are way too many zone objectives to accurately remember which I have or haven't completed yet.
Maybe some players don't care about completing everything but many of us do and this completely takes away our ability to play how we like, like they tell us we can.
AlsoRaddlemanNumber7 wrote: »It isn't just future progress tracking they're taking away, it's history as well. For example, when I played my earliest characters through the base game, years ago, I was not able to kill all the WB bosses. When I look at maps on those old characters today I can see the mix of white and the black WB icons that record that character's progress, and record my progress too. It records my past failures, which I can now compare with my current level of success at soloing WB's. This is of great value to me. I am not afraid to face up to my failures.
If AwA is implemented as it is now every world boss icon will be white on all my characters. That story, my story, will be obliterated.
Simple solution, zos just need to sepparate the map icon turning white from acheivement
SilverBride wrote: »Dark_Lord_Kuro wrote: »That would be a sorry exuse of account wideSilverBride wrote: »The only reasonable solution is to not stop any character from doing a quest or achievement they haven't done themselves on that character and letting us track account and character achievements both, in separate tabs.
Map icon and the few blocked quest should be repaired but the rest im personnaly happy about it
That is how WoW does it and it would be a solution that many would be able to live with. Right now a lot of players are devastated that 8 years of progress is being wiped out, and for what?
Dark_Lord_Kuro wrote: »SilverBride wrote: »Dark_Lord_Kuro wrote: »That would be a sorry exuse of account wideSilverBride wrote: »The only reasonable solution is to not stop any character from doing a quest or achievement they haven't done themselves on that character and letting us track account and character achievements both, in separate tabs.
Map icon and the few blocked quest should be repaired but the rest im personnaly happy about it
That is how WoW does it and it would be a solution that many would be able to live with. Right now a lot of players are devastated that 8 years of progress is being wiped out, and for what?
Technicly no progress is wiped out (with the exeption of dates) they still completes the exact same stuff as before, the chage doesnt uncomplete quest and other things
SilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »Dark_Lord_Kuro wrote: »That would be a sorry exuse of account wideSilverBride wrote: »The only reasonable solution is to not stop any character from doing a quest or achievement they haven't done themselves on that character and letting us track account and character achievements both, in separate tabs.
Map icon and the few blocked quest should be repaired but the rest im personnaly happy about it
That is how WoW does it and it would be a solution that many would be able to live with. Right now a lot of players are devastated that 8 years of progress is being wiped out, and for what?
Technicly no progress is wiped out (with the exeption of dates) they still completes the exact same stuff as before, the chage doesnt uncomplete quest and other things
It stops us from tracking our progress and it removes the history of when each character completed their achievements.
Character-level progress bars are being removed. The information about how far along their journeys they have individually progressed is being removed. If a character happens to log in after previous characters' amalgamated progress bars caused the AwA to be completed, all of their contributions are thrown out.Dark_Lord_Kuro wrote: »SilverBride wrote: »Dark_Lord_Kuro wrote: »That would be a sorry exuse of account wideSilverBride wrote: »The only reasonable solution is to not stop any character from doing a quest or achievement they haven't done themselves on that character and letting us track account and character achievements both, in separate tabs.
Map icon and the few blocked quest should be repaired but the rest im personnaly happy about it
That is how WoW does it and it would be a solution that many would be able to live with. Right now a lot of players are devastated that 8 years of progress is being wiped out, and for what?
Technicly no progress is wiped out (with the exeption of dates) they still completes the exact same stuff as before, the chage doesnt uncomplete quest and other things
Dark_Lord_Kuro wrote: »SilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »Dark_Lord_Kuro wrote: »That would be a sorry exuse of account wideSilverBride wrote: »The only reasonable solution is to not stop any character from doing a quest or achievement they haven't done themselves on that character and letting us track account and character achievements both, in separate tabs.
Map icon and the few blocked quest should be repaired but the rest im personnaly happy about it
That is how WoW does it and it would be a solution that many would be able to live with. Right now a lot of players are devastated that 8 years of progress is being wiped out, and for what?
Technicly no progress is wiped out (with the exeption of dates) they still completes the exact same stuff as before, the chage doesnt uncomplete quest and other things
It stops us from tracking our progress and it removes the history of when each character completed their achievements.
Map icon and zone guide if repaired will let you track the completition of each zone quite easily
As for the date, that actually the only thing being wiped out and depending on who you ask, they are either completely irrelevent or of the outmost importance but they shoulnt be the reason for zos to stop the system to launch
silvereyes wrote: »What I'm most worried about is the loss of history for when characters did what, and the loss of the ability to track character progress towards things like bosses (delve, dungeon and world), vet clears, world events, and to a lesser degree, challenges like speed runs and no-deaths. I could easily see ZOS saying that those are working as intended, which frightens me a great deal.
SilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »Dark_Lord_Kuro wrote: »That would be a sorry exuse of account wideSilverBride wrote: »The only reasonable solution is to not stop any character from doing a quest or achievement they haven't done themselves on that character and letting us track account and character achievements both, in separate tabs.
Map icon and the few blocked quest should be repaired but the rest im personnaly happy about it
That is how WoW does it and it would be a solution that many would be able to live with. Right now a lot of players are devastated that 8 years of progress is being wiped out, and for what?
Technicly no progress is wiped out (with the exeption of dates) they still completes the exact same stuff as before, the chage doesnt uncomplete quest and other things
It stops us from tracking our progress and it removes the history of when each character completed their achievements.
Map icon and zone guide if repaired will let you track the completition of each zone quite easily
As for the date, that actually the only thing being wiped out and depending on who you ask, they are either completely irrelevent or of the outmost importance but they shoulnt be the reason for zos to stop the system to launch
We are never going to agree on this so let's just agree to disagree.
NO...
it's much better to be able to see all the achievements done by the player on any char, but do not merge them, please!
I want to be able to get certain achievements with each char!
You gave titles to all chars, but kept char specific exactly the most annoying grinds, like the books, recipes, motifs, shards, dragonguard (? lol), etc.
I think account wide achievements are for server resources. I need to read the comments to see if anyone else is thinks the same.
My feedback is that I don't like it. I like developing my individual characters. I like getting achievements on each of the characters. I like achievement pop-ups.Sometimes when I don't know what to do, I look at the achievements and figure out something for that particular character. :thumbsdown:
silvereyes wrote: »No. Skill points are awarded by rank. When the character achieves the new rank by gaining AP, they will get the skill points.Alliance War Achievements-
I made a new character on the PTS to see how this plays out.
- The character has all the titles from my most advanced Cyrodill character and I slotted Grand Overlord.
- The character did not get the 50 skill points from the achievements.
- The character did not get the 5 Star image that goes with the title.
- I could not test anything else at this point because the character cannot go into Cyrodiil because it is under level 10. I'm going to take a guess that it can buy the scroll from the housing vendor. I want to add that being able to buy achievement items on a different character is not important to me.
Edit: (Adding to say that what I have looked at so far, the Alliance War Achievements, is pointless.)
On housing, I stepped into my main house on the new character and no achievement notifications popped up at all. This is unusual as this house typically gives several achievement on first entry to one of my characters. I must say that I like achievement pop-ups and I hope they were not removed as part of this new feature.
Interesting. So does this mean that any toons who did not do the PVP achievements before the update drops will be permanently locked out of those 50 skill points? That's....not good. Definitely a downside, and I say this as someone who did want account wide achievements.
It's confusing, because the achievements, titles, ranks and skill points all got awarded at the same time in the past, but now, the achievements and titles will only be awarded once, account-wide, and the ranks and skill points will continue to function as before, per-character.
BlackArgonian wrote: »This change is one of the best ones in years, newer players will actually be able to fill out that achievement book realistically now and won't look at it like a lost cause. And with the hybridisation changes we are getting as well, this game is feeling more like and Elder Scrolls game than ever.
The main thing I think this improves is getting rid of players who sell achievements, farm runs, trifectas, even emperor is sold by endgame communities. They could carry people for free out of the kindness of their heart, but where is the profit in that?
I do want spellcrafting, but I love card games. I honestly wanted a multiplayer minigame system for a long time, so I'm glad the team delivered. Playing against my wife with some stakes will be fun
alberichtano wrote: »I think account wide achievements are for server resources. I need to read the comments to see if anyone else is thinks the same.
My feedback is that I don't like it. I like developing my individual characters. I like getting achievements on each of the characters. I like achievement pop-ups.Sometimes when I don't know what to do, I look at the achievements and figure out something for that particular character. :thumbsdown:
I think you are correct, that it is a matter of saving resources in game. But I am no programmer, so I may be wrong.
If that's the case, and as a requested feature by the community over the years, this really is a good thing. Endgame/combat PvE and PvP server performance above all imo.