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PTS Update 33 - Feedback Thread for Account Wide Achievements

  • Dark_Lord_Kuro
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    " One Tamriel " must not become " Tamriel Once ".

    " Play it your way " must not become " Play it your way ( the first time, after that not so much ) "

    This sums it up perfectly.

    It would if the change actually stopped you from playing but as of now to my knoledge less than 10 quest are not replayable and i think tose arent intended and may be one of the bugs that gina mentionned to be fixed by launch
    Edited by Dark_Lord_Kuro on February 19, 2022 8:41PM
  • SilverBride
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    " One Tamriel " must not become " Tamriel Once ".

    " Play it your way " must not become " Play it your way ( the first time, after that not so much ) "

    This sums it up perfectly.

    It would if the chage actually stopped you from playing burt as of now to my knoledge less than 10 quest are not replayable and i think tose arent intended and may be one of the bugs that gina mentionned to be fixed by launch

    It stops us from tracking our progress. When we go into a new zone with the objective of actually playing every feature of that zone, but just walking too close to a delve marks it as complete, then yes this does stop us.

    And what about those "less than 10 quests" that aren't replayable? What about alts no longer being able to collect pieces and earn the music box or the Precursor? That is important to a lot of us.

    [Edited for clarity]
    Edited by SilverBride on February 26, 2022 7:31PM
    PCNA
  • Wolfpaw
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    ZOS has probably been working on this for almost a year+ (a guess), & announced on live stream. Too much of an investment to make big changes now.

    Still looking forward to it, help with bugs if you have pts access!

    One idea is a system where players can write in their own character(s) lore books w/daily adventures & progress to be displayed in housing for visitors to read. Could also give clues or puzzle information for housing events.
    Edited by Wolfpaw on February 19, 2022 8:03PM
  • Tandor
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    Wolfpaw wrote: »
    ZOS has probably been working on this for almost a year+ (a guess), & announced on live stream. Too much of an investment to make big changes now.

    Still looking forward to it, help with bugs if you have pts access!

    Judging by the way it was announced in a throw-away comment after the reveal show, and the complete failure to respond to any questions about it, not to mention the abundance of bugs and conflicts, I'd be more inclined to think that they've been working on it for more like a couple of months. That might explain the reference by them to our feedback being based on confusion (theirs, not ours) and the time it's taking for them to put a Q&A together.

    Seriously, why the continued silence?
  • Wolfpaw
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    Tandor wrote: »
    Wolfpaw wrote: »
    ZOS has probably been working on this for almost a year+ (a guess), & announced on live stream. Too much of an investment to make big changes now.

    Still looking forward to it, help with bugs if you have pts access!

    Judging by the way it was announced in a throw-away comment after the reveal show, and the complete failure to respond to any questions about it, not to mention the abundance of bugs and conflicts, I'd be more inclined to think that they've been working on it for more like a couple of months. That might explain the reference by them to our feedback being based on confusion (theirs, not ours) and the time it's taking for them to put a Q&A together.

    Seriously, why the continued silence?

    Very well could be right, idk. My guess was just based off of comments made in ZOS streams. I'm not sure what ZOS would comment on? This system is in PTS already. Long past restructure or scrap, it's bug fixing time.
    Edited by Wolfpaw on February 19, 2022 8:14PM
  • Tandor
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    Wolfpaw wrote: »
    Tandor wrote: »
    Wolfpaw wrote: »
    ZOS has probably been working on this for almost a year+ (a guess), & announced on live stream. Too much of an investment to make big changes now.

    Still looking forward to it, help with bugs if you have pts access!

    Judging by the way it was announced in a throw-away comment after the reveal show, and the complete failure to respond to any questions about it, not to mention the abundance of bugs and conflicts, I'd be more inclined to think that they've been working on it for more like a couple of months. That might explain the reference by them to our feedback being based on confusion (theirs, not ours) and the time it's taking for them to put a Q&A together.

    Seriously, why the continued silence?

    Very well could be right, idk. My guess was just based off of comments made in ZOS streams. I'm not sure what ZOS would comment on? This system is in PTS already. Long past restructure or scrap, it's bug fixing time.

    It's perfectly possible for them to restructure it still, all they need to do is pull it with a commitment to re-introduce it after they've rethought it and thoroughly QA'd it. What they don't have time to do in only 3 more weeks is fix even the most important bugs and conflicts.
  • RaddlemanNumber7
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    " One Tamriel " must not become " Tamriel Once ".

    " Play it your way " must not become " Play it your way ( the first time, after that not so much ) "

    This sums it up perfectly.

    It would if the chage actually stopped you from playing burt as of now to my knoledge less than 10 quest are not replayable and i think tose arent intended and may be one of the bugs that gina mentionned to be fixed by launch

    It stops us from tracking our progress. When we go into a new zone with the objective of actually playing every feature of that zone, but just walking too close to a delve marks it as complete, then yes this does stop us.

    And what about those "less than 10 quests" that aren't replayable? What about alts no longer being able to collect pieces and earn the music box or the Precursor? That is important to a lot of us and it is ridiculous that they take that away to make it easier for others to skip content and rush through everything.

    It isn't just future progress tracking they're taking away, it's history as well. For example, when I played my earliest characters through the base game, years ago, I was not able to kill all the WB bosses. When I look at maps on those old characters today I can see the mix of white and the black WB icons that record that character's progress, and record my progress too. It records my past failures, which I can now compare with my current level of success at soloing WB's. This is of great value to me. I am not afraid to face up to my failures.

    If AwA is implemented as it is now every world boss icon will be white on all my characters. That story, my story, will be obliterated.
    PC EU
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    " One Tamriel " must not become " Tamriel Once ".

    " Play it your way " must not become " Play it your way ( the first time, after that not so much ) "

    This sums it up perfectly.

    It would if the chage actually stopped you from playing burt as of now to my knoledge less than 10 quest are not replayable and i think tose arent intended and may be one of the bugs that gina mentionned to be fixed by launch

    It stops us from tracking our progress. When we go into a new zone with the objective of actually playing every feature of that zone, but just walking too close to a delve marks it as complete, then yes this does stop us.

    And what about those "less than 10 quests" that aren't replayable? What about alts no longer being able to collect pieces and earn the music box or the Precursor? That is important to a lot of us and it is ridiculous that they take that away to make it easier for others to skip content and rush through everything.

    Again you can still play the delve, not getting the shiny at the end deont stop you from going in and killing the boss

    Like i said those quest are most likely bugged so i'ill wait at the end of pts or a zos emplyee saying it is intended to mark it as a down side
    Edited by Dark_Lord_Kuro on February 19, 2022 9:14PM
  • SilverBride
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    Again you can still play the delve, not getting the shiny at the end deont stop you from going in and killing the boss

    Like i said those quest are mostli kely bugged so i'ill wait at the end of pts or a zos emplyee saying it is intended to mark it as a down side

    I know I can still do it but I don't know if I already have on that character or not. There are way too many zone objectives to accurately remember which I have or haven't completed yet.

    Maybe some players don't care about completing everything but many of us do and this completely takes away our ability to play how we like.

    Also
    It isn't just future progress tracking they're taking away, it's history as well. For example, when I played my earliest characters through the base game, years ago, I was not able to kill all the WB bosses. When I look at maps on those old characters today I can see the mix of white and the black WB icons that record that character's progress, and record my progress too. It records my past failures, which I can now compare with my current level of success at soloing WB's. This is of great value to me. I am not afraid to face up to my failures.

    If AwA is implemented as it is now every world boss icon will be white on all my characters. That story, my story, will be obliterated.
    Edited by SilverBride on February 26, 2022 7:32PM
    PCNA
  • Dark_Lord_Kuro
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    Again you can still play the delve, not getting the shiny at the end deont stop you from going in and killing the boss

    Like i said those quest are mostli kely bugged so i'ill wait at the end of pts or a zos emplyee saying it is intended to mark it as a down side

    I know I can still do it but I don't know if I already have on that character or not. There are way too many zone objectives to accurately remember which I have or haven't completed yet.

    Maybe some players don't care about completing everything but many of us do and this completely takes away our ability to play how we like, like they tell us we can.

    Also
    It isn't just future progress tracking they're taking away, it's history as well. For example, when I played my earliest characters through the base game, years ago, I was not able to kill all the WB bosses. When I look at maps on those old characters today I can see the mix of white and the black WB icons that record that character's progress, and record my progress too. It records my past failures, which I can now compare with my current level of success at soloing WB's. This is of great value to me. I am not afraid to face up to my failures.

    If AwA is implemented as it is now every world boss icon will be white on all my characters. That story, my story, will be obliterated.

    Simple solution, zos just need to sepparate the map icon turning white from acheivement
  • SilverBride
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    Again you can still play the delve, not getting the shiny at the end deont stop you from going in and killing the boss

    Like i said those quest are mostli kely bugged so i'ill wait at the end of pts or a zos emplyee saying it is intended to mark it as a down side

    I know I can still do it but I don't know if I already have on that character or not. There are way too many zone objectives to accurately remember which I have or haven't completed yet.

    Maybe some players don't care about completing everything but many of us do and this completely takes away our ability to play how we like, like they tell us we can.

    Also
    It isn't just future progress tracking they're taking away, it's history as well. For example, when I played my earliest characters through the base game, years ago, I was not able to kill all the WB bosses. When I look at maps on those old characters today I can see the mix of white and the black WB icons that record that character's progress, and record my progress too. It records my past failures, which I can now compare with my current level of success at soloing WB's. This is of great value to me. I am not afraid to face up to my failures.

    If AwA is implemented as it is now every world boss icon will be white on all my characters. That story, my story, will be obliterated.

    Simple solution, zos just need to sepparate the map icon turning white from acheivement

    It needs to change to white when we complete it or we still can't track it.

    The only reasonable solution is to not stop any character from doing a quest or achievement they haven't done themselves on that character and letting us track account and character achievements both, in separate tabs.
    Edited by SilverBride on February 19, 2022 9:26PM
    PCNA
  • Dark_Lord_Kuro
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    Again you can still play the delve, not getting the shiny at the end deont stop you from going in and killing the boss

    Like i said those quest are mostli kely bugged so i'ill wait at the end of pts or a zos emplyee saying it is intended to mark it as a down side

    I know I can still do it but I don't know if I already have on that character or not. There are way too many zone objectives to accurately remember which I have or haven't completed yet.

    Maybe some players don't care about completing everything but many of us do and this completely takes away our ability to play how we like, like they tell us we can.

    Also
    It isn't just future progress tracking they're taking away, it's history as well. For example, when I played my earliest characters through the base game, years ago, I was not able to kill all the WB bosses. When I look at maps on those old characters today I can see the mix of white and the black WB icons that record that character's progress, and record my progress too. It records my past failures, which I can now compare with my current level of success at soloing WB's. This is of great value to me. I am not afraid to face up to my failures.

    If AwA is implemented as it is now every world boss icon will be white on all my characters. That story, my story, will be obliterated.

    Simple solution, zos just need to sepparate the map icon turning white from acheivement

    It needs to change to white when we complete it or we still can't track it.

    The only reasonable solution is to not stop any character from doing a quest or achievement they haven't done themselves on that character and letting us track account and character achievements both, in separate tabs.
    That would be a sorry exuse of account wide
    Map icon and the few blocked quest should be repaired but the rest im personnaly happy about it
  • SilverBride
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    The only reasonable solution is to not stop any character from doing a quest or achievement they haven't done themselves on that character and letting us track account and character achievements both, in separate tabs.
    That would be a sorry exuse of account wide
    Map icon and the few blocked quest should be repaired but the rest im personnaly happy about it

    That is how WoW does it and it would be a solution that many would be able to live with. Right now a lot of players are devastated that 8 years of progress is being wiped out.

    [Edited for clarity]
    Edited by SilverBride on February 26, 2022 7:33PM
    PCNA
  • RitualSmoke
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    Having a completionist and somewhat addictive personality I am stoked about this I have a ton of chars and the impulse to complete achieves on all of them has been somewhat detracting for me I have two chars well into 30k achieves and tons over 10k I dont care about losing the progress on the alts honestly. this change will further progress my main and save me from myself and let see sunshine sometimes. I think this is a positive change for a lot of people . you can still do all the achieves and replay all the same quests for the tenth time if you want to without being compelled by the dopamine dropping achieve ding.

    now make Alliance war rank account wide and make any pvp done on any char feed the center pool so im not stuck playing a toon from years ago just to make Grand Overlord on my account it is aweful playing alts when trying to get this achieve and gets me stuck on one char for pvp. Grand Overlord is a massive time sink that a lot of chars wont see in 5 years of playing and possibly never if they play multiple toons. yes some with 40+ hours a week for many months can do it in less but lets be real.
  • silvereyes
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    Again you can still play the delve, not getting the shiny at the end deont stop you from going in and killing the boss

    Like i said those quest are mostli kely bugged so i'ill wait at the end of pts or a zos emplyee saying it is intended to mark it as a down side

    I know I can still do it but I don't know if I already have on that character or not. There are way too many zone objectives to accurately remember which I have or haven't completed yet.

    Maybe some players don't care about completing everything but many of us do and this completely takes away our ability to play how we like, like they tell us we can.

    Also
    It isn't just future progress tracking they're taking away, it's history as well. For example, when I played my earliest characters through the base game, years ago, I was not able to kill all the WB bosses. When I look at maps on those old characters today I can see the mix of white and the black WB icons that record that character's progress, and record my progress too. It records my past failures, which I can now compare with my current level of success at soloing WB's. This is of great value to me. I am not afraid to face up to my failures.

    If AwA is implemented as it is now every world boss icon will be white on all my characters. That story, my story, will be obliterated.

    Simple solution, zos just need to sepparate the map icon turning white from acheivement
    More like overly-simplistic. Map icons don't tell you which mode you did a dungeon or trial on. If I do all the story quests on normal, all the end-game content looks done to that character. My first character still had all the vet modes, time trials, no-deaths and hard-modes left to do at this point, but to a second character ... nope.

    Can I still do them? Sure. Everything is technically repeatable (although the game won't tell me when I complete a time trial). I could do them again on the first character too. But that isn't the point at all.

    The tracking is all gone. The encouragement from the game that there are adventures left to explore is gone. The journal telling me the dates when the characters accomplished what is gone.
    Edited by silvereyes on February 19, 2022 10:27PM
  • Dark_Lord_Kuro
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    The only reasonable solution is to not stop any character from doing a quest or achievement they haven't done themselves on that character and letting us track account and character achievements both, in separate tabs.
    That would be a sorry exuse of account wide
    Map icon and the few blocked quest should be repaired but the rest im personnaly happy about it

    That is how WoW does it and it would be a solution that many would be able to live with. Right now a lot of players are devastated that 8 years of progress is being wiped out, and for what?

    Technicly no progress is wiped out (with the exeption of dates) they still completes the exact same stuff as before, the chage doesnt uncomplete quest and other things
  • SilverBride
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    The only reasonable solution is to not stop any character from doing a quest or achievement they haven't done themselves on that character and letting us track account and character achievements both, in separate tabs.
    That would be a sorry exuse of account wide
    Map icon and the few blocked quest should be repaired but the rest im personnaly happy about it

    That is how WoW does it and it would be a solution that many would be able to live with. Right now a lot of players are devastated that 8 years of progress is being wiped out, and for what?

    Technicly no progress is wiped out (with the exeption of dates) they still completes the exact same stuff as before, the chage doesnt uncomplete quest and other things

    It stops us from tracking our progress and it removes the history of when each character completed their achievements.
    PCNA
  • Araneae6537
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    I don’t think this change is being made because of people asking for account-wide achievements (a topic on which I’ve been largely neutral, in the naive assumption that AWA would be implemented properly as it is in any other game that has it…)
    Maybe it’s to reduce data storage. Maybe it’s the easiest way to transfer achievements/trophies for PS players.

    And who is hurt by it? Only players around long enough to have created and invested in alts (not all as I realize people view their characters differently); by the time newer players discover that content is broken or missing, they will have spent some money and can go or stay, whatever. That is how the silence in response to so many players’ concerns makes me feel.

    Has ZOS anywhere said that at least all quests and encounters are intended to be able to be played and experienced on multiple characters? Of course I don’t expect to agree with every decision made and some changes I will like more than others, but this system seems so broken, more like character progression and achievement was broken to be cobbled together into this sad approximation of proper AWA. And still nothing has been said besides there eventually being some Q&A…

    This definitely erodes my trust. I have loved this game and was feeling positive about changes and improvements made in the last years. Now… on the one hand, I should hurry up and level certain skill lines and complete collections and stories now before they are lost to me. But on the other, I feel sad and uncertain and less motivated to play and plan my characters’ journeys. :pensive:
  • Dark_Lord_Kuro
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    The only reasonable solution is to not stop any character from doing a quest or achievement they haven't done themselves on that character and letting us track account and character achievements both, in separate tabs.
    That would be a sorry exuse of account wide
    Map icon and the few blocked quest should be repaired but the rest im personnaly happy about it

    That is how WoW does it and it would be a solution that many would be able to live with. Right now a lot of players are devastated that 8 years of progress is being wiped out, and for what?

    Technicly no progress is wiped out (with the exeption of dates) they still completes the exact same stuff as before, the chage doesnt uncomplete quest and other things

    It stops us from tracking our progress and it removes the history of when each character completed their achievements.

    Map icon and zone guide if repaired will let you track the completition of each zone quite easily
    As for the date, that actually the only thing being wiped out and depending on who you ask, they are either completely irrelevent or of the outmost importance but they shoulnt be the reason for zos to stop the system to launch
  • silvereyes
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    The only reasonable solution is to not stop any character from doing a quest or achievement they haven't done themselves on that character and letting us track account and character achievements both, in separate tabs.
    That would be a sorry exuse of account wide
    Map icon and the few blocked quest should be repaired but the rest im personnaly happy about it

    That is how WoW does it and it would be a solution that many would be able to live with. Right now a lot of players are devastated that 8 years of progress is being wiped out, and for what?

    Technicly no progress is wiped out (with the exeption of dates) they still completes the exact same stuff as before, the chage doesnt uncomplete quest and other things
    Character-level progress bars are being removed. The information about how far along their journeys they have individually progressed is being removed. If a character happens to log in after previous characters' amalgamated progress bars caused the AwA to be completed, all of their contributions are thrown out.

    It's fine that you don't care about those details. I know a lot of players don't, and I'm happy for ZOS to pursue a system that appeals to you. But to pretend that information isn't being lost is ludicrous.

    For ZOS to move forward without providing some way to continue tracking that information to players that do value it would be highly destructive.
  • SilverBride
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    The only reasonable solution is to not stop any character from doing a quest or achievement they haven't done themselves on that character and letting us track account and character achievements both, in separate tabs.
    That would be a sorry exuse of account wide
    Map icon and the few blocked quest should be repaired but the rest im personnaly happy about it

    That is how WoW does it and it would be a solution that many would be able to live with. Right now a lot of players are devastated that 8 years of progress is being wiped out, and for what?

    Technicly no progress is wiped out (with the exeption of dates) they still completes the exact same stuff as before, the chage doesnt uncomplete quest and other things

    It stops us from tracking our progress and it removes the history of when each character completed their achievements.

    Map icon and zone guide if repaired will let you track the completition of each zone quite easily
    As for the date, that actually the only thing being wiped out and depending on who you ask, they are either completely irrelevent or of the outmost importance but they shoulnt be the reason for zos to stop the system to launch

    We are never going to agree on this so let's just agree to disagree.
    PCNA
  • CombatCoati
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    silvereyes wrote: »
    What I'm most worried about is the loss of history for when characters did what, and the loss of the ability to track character progress towards things like bosses (delve, dungeon and world), vet clears, world events, and to a lesser degree, challenges like speed runs and no-deaths. I could easily see ZOS saying that those are working as intended, which frightens me a great deal.

    I pretty much agree with you here, espacially with your last sentence. And I am pretty much afraid that, even if the tracking espacially of dolmens, delves, bosses, etc. was considered as not working as intended, there will be no easy fix for this.

    Obviously it is not only (some) players that use achievements as a way to track progress, the game itself does so, which can be seen on the PTS. Some of these should be comparatively easy to fix, such as not checking against an achievement while deteremining if a character is eligible to buy a certain skill line, but against skill line unlock or skill line level.

    Same for quests. Besides quest achievements, there has to be a database saving quest progress per character in the back, hidden from the players, as there are many, many quest that are not tied to an achievement, and even for those that give achievements, the progress while on the quest has to be saved somehow. Moreso, this database has to keep track of all the quests completed, because otherwise we would see the same quest giver again and again offering the quest. That this database tracks progress per character can be ssen on the PTS, because if wasn't that way you would not be able to pick up any quest with different character if one other of your toons has already completed that quest.
    So, again, it should be possible to change in-game checks against achievements to checks against quest state to avoid problems or fix what many think of as being bugged. That might not work everywhere, e.g. where the check goes against a meta-achievement (did I use the term meta right here? Not a native speaker, so I am not sure, but I guess you'll get what I mean anyways) that requires not only one but several quests, but I'd say there's hope.

    Now looking at things like delves, dolmens, public dungeon bosses and the like, I am afraid that there isn't anything to check against besides achievements. Other than quests, there aren't several stages to keep track of. There are only two conditions, completed? true or false. Other than quests, each and every delve has an achievement tied to them, each and every dolmens and public dungeon bosses is individually tracked in the achievements with exactly that condition - completed, yes or no. So, during development, why add an additional layer of tracking, when all the information is already there in the achievements?

    Of course, this is only an assumption, but one that I myself find very likely to be true. And if it is true, there will be no easy fix for the behaviour as seen on the PTS in regards of delves or the like.

    As I have already stated in previous posts, I am not againt AWAs at all. But I would like to keep being able to track my progress not only account wide, but on character level as well, which is why I am against the implementation as seen on the PTS.

    I agree that those that want AWAs have every right to do so. But I also agree with those that want to have a way to track their progress on a per character basis. That's why I'd advocate for a dual system that gives us both.

    Make every achievement with all rewards tied to them account wide. But add another layer that's called differently, let's say "Milestones" for example, that tracks things on a per character basis.

    Achievements can have corresponding milestones, but do not necessarily have to. The same the other way around, every milestone can have a corresponding achievement, but doen't have to.

    Some examples to make things clearer:

    You as a new player have cleared the Bewan delve for the first time, not only on the character you are playing but all over your account. Congrats, you get a popup for "Milestone unlocked: Bewan Explorer" directly followed by "Achievement unlocked: Bewan Explorer" (if the latter is implemented - that would be an example where I would say that it isn't overly necessary to have a corresponding achievement. I mean, it's one delve, come on ;-) ).

    But that's not all - in the back, your unlocks will of course contribute to the account wide achievements Auridon Cave Delver as well as the Auridon and Aldmeri Master Explorer. As for me, the latter three would not necessarily have to have a corresponding milestone - while I would appreciate to have another "Milestone unlocked" pop up for those per character, I wouldn't really need it. But this of course might be debatable.

    By the way, achievements shouldn't get an "earned by" tag or the like - I mean, they are account wide, and if you want to know your progress per character, you can look it up at the milestones-page.

    Now back to Auridon, some time later you come back with your alt that proudly wears the "Explorer" title for completing all delves in Tamriel (yeah, you have been quite busy with your main). But lookin at the milestones of that character (and, hopefully, the map) you would still see that this character has not done Bewan yet - well, you are here anyways to get those skyshards, so let's pop another milestone!

    Achievements where things are added up, like the Slayer or fishing achievements? No problem, each mob and each fish contribute to the AWA as well as your characters milestone.

    I can't see much arguments against such a system, neither from the AWA people nor from the per character folks. Maybe someone might stil say "all good an such, but I do not want a dark brotherhood achieve on my lawful good templar!". I'd conter that with "but you did not get it on your templat, you got it on your account. Just look it up in your characters milestones and you'll see he is clean".

    It get's a little harder if someone more tending to AWA might raise the objection "as long as there are milestones, I will feel forced to get those, so no to this". If you feel that way, there is not much I can say against this and I can only ask for your accomodation.

    Maybe I could ask - if, for example, you haven't got the milestone on your main (that, of course, will nevertheless have the achievement and may wear a corresponding title, if applicable) but on an alt because your main's class wasn't accepted in your raid group at that time.
    Wouldn't you know that anyways, at least if it's a thing that's harder to get?
    And wouldn't it give you additional satisfaction to gain that milestone on your main too if things change and your main is accepted in your group, or you happen to stumble into a group of pro players that are looking for a random to fill an empty slot to go for that very achievement (or, for you, that milestone)?
    Wouldn't it be aggravating to have such a chance and then not being able to earn that milestone on your main too? (I like to add that these are honest questions that are in no way ment to mock anyone or the like!)

    By the way, I would make milestones not linkable to chat in that system as to avoid players that unlocked an AWA being rejected when applying for groups because the achievement wasn't earned on that character.

    Personally, I can't think of any other major arguments against such a system, but I might have overlooked something - feel free to point that out to me!
    While being aware that it would not satisfy everyone completly, I think it would satisfy way more people than either what we have now on live as well as the PTS, as both systems swing pretty much to one side only, leaving the other side in the rain.

    And I am aware that all of this is most probably nothing more than wishful thinking, because I don't think that we will see major changes anymore. But, hey, one can hope!


    CAUTION! Rider breaks for resource nodes!
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    The only reasonable solution is to not stop any character from doing a quest or achievement they haven't done themselves on that character and letting us track account and character achievements both, in separate tabs.
    That would be a sorry exuse of account wide
    Map icon and the few blocked quest should be repaired but the rest im personnaly happy about it

    That is how WoW does it and it would be a solution that many would be able to live with. Right now a lot of players are devastated that 8 years of progress is being wiped out, and for what?

    Technicly no progress is wiped out (with the exeption of dates) they still completes the exact same stuff as before, the chage doesnt uncomplete quest and other things

    It stops us from tracking our progress and it removes the history of when each character completed their achievements.

    Map icon and zone guide if repaired will let you track the completition of each zone quite easily
    As for the date, that actually the only thing being wiped out and depending on who you ask, they are either completely irrelevent or of the outmost importance but they shoulnt be the reason for zos to stop the system to launch

    We are never going to agree on this so let's just agree to disagree.

    Im with you on this
  • Mephit
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    It’s not just quests and map completion though is it… it’s the RPG stuff like thief / dark brotherhood achievements.. hit lists, murder sprees, various DLC museum collection / exploration pieces, havocrels, portals… fishing… the NPCs you interact with, the different things they say depending on what your character has done.. the immersion. The original exploration achievements that kept us all starting new characters, to do it over again x years later.

    This is content we have paid for you are removing!

    Stop trying to convert this (soon to be ex) beautiful RPG into some dumb console trophy rush to the end game fest!

    I really just don't get it!!

    Some pointless ZOS admin will probably edit this… perhaps instead you could try reading the feedback instead and maybe respond? You know like you have promised?

    So angry
    Edited by Mephit on February 19, 2022 11:31PM
  • alberichtano
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    kind_hero wrote: »
    NO...

    it's much better to be able to see all the achievements done by the player on any char, but do not merge them, please!

    I want to be able to get certain achievements with each char!

    You gave titles to all chars, but kept char specific exactly the most annoying grinds, like the books, recipes, motifs, shards, dragonguard (? lol), etc.

    Agreed. I would much, much, MUCH rather see recipies, motifs and such be accountwide. It would make a lot more sense that all characters learn, say, Anient elf bows when one character learns it, what with the sticky book and all. It would also simplify for thos nutjobs like myself that want all alts to know all motifs, but that is just an added bonus for us. It would be simpler to have ONE motif-list for the account, than having individual ones for each character.
  • alberichtano
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    Dojohoda wrote: »
    I think account wide achievements are for server resources. I need to read the comments to see if anyone else is thinks the same.

    My feedback is that I don't like it. I like developing my individual characters. I like getting achievements on each of the characters. I like achievement pop-ups. :) Sometimes when I don't know what to do, I look at the achievements and figure out something for that particular character. :thumbsdown:

    I think you are correct, that it is a matter of saving resources in game. But I am no programmer, so I may be wrong.
  • alberichtano
    alberichtano
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    silvereyes wrote: »
    Wolf_Eye wrote: »
    Dojohoda wrote: »
    Alliance War Achievements-
    I made a new character on the PTS to see how this plays out.
    • The character has all the titles from my most advanced Cyrodill character and I slotted Grand Overlord.
    • The character did not get the 50 skill points from the achievements.
    • The character did not get the 5 Star image that goes with the title.
    • I could not test anything else at this point because the character cannot go into Cyrodiil because it is under level 10. I'm going to take a guess that it can buy the scroll from the housing vendor. I want to add that being able to buy achievement items on a different character is not important to me.

    Edit: (Adding to say that what I have looked at so far, the Alliance War Achievements, is pointless.)

    On housing, I stepped into my main house on the new character and no achievement notifications popped up at all. This is unusual as this house typically gives several achievement on first entry to one of my characters. I must say that I like achievement pop-ups and I hope they were not removed as part of this new feature.

    Interesting. So does this mean that any toons who did not do the PVP achievements before the update drops will be permanently locked out of those 50 skill points? That's....not good. Definitely a downside, and I say this as someone who did want account wide achievements.
    No. Skill points are awarded by rank. When the character achieves the new rank by gaining AP, they will get the skill points.

    It's confusing, because the achievements, titles, ranks and skill points all got awarded at the same time in the past, but now, the achievements and titles will only be awarded once, account-wide, and the ranks and skill points will continue to function as before, per-character.

    It makes the whole thing pointless. I come to think of that scene in Revenge of the Sith when Anakin gets to sit in the Jedi council, but not get the rank of Master. This is the exact opposite - we get the ranks, but we don't actually get the benefits - so then what's the point? :|
  • alberichtano
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    This change is one of the best ones in years, newer players will actually be able to fill out that achievement book realistically now and won't look at it like a lost cause. And with the hybridisation changes we are getting as well, this game is feeling more like and Elder Scrolls game than ever.

    The main thing I think this improves is getting rid of players who sell achievements, farm runs, trifectas, even emperor is sold by endgame communities. They could carry people for free out of the kindness of their heart, but where is the profit in that?

    I do want spellcrafting, but I love card games. I honestly wanted a multiplayer minigame system for a long time, so I'm glad the team delivered. Playing against my wife with some stakes will be fun >:)

    Why would this stop achievement selling? If anything, it will make them demand even more gold, as it will now only be done once per account, rather than once per character.
  • Wolfpaw
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    Dojohoda wrote: »
    I think account wide achievements are for server resources. I need to read the comments to see if anyone else is thinks the same.

    My feedback is that I don't like it. I like developing my individual characters. I like getting achievements on each of the characters. I like achievement pop-ups. :) Sometimes when I don't know what to do, I look at the achievements and figure out something for that particular character. :thumbsdown:

    I think you are correct, that it is a matter of saving resources in game. But I am no programmer, so I may be wrong.

    If that's the case, and as a requested feature by the community over the years, this really is a good thing. Endgame/combat PvE and PvP server performance above all imo. It's a MMOrpg first.
    Edited by Wolfpaw on February 20, 2022 12:49AM
  • SilverBride
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    Wolfpaw wrote: »
    If that's the case, and as a requested feature by the community over the years, this really is a good thing. Endgame/combat PvE and PvP server performance above all imo.

    It has been requested by some, not by the community, and it was not requested as a means to fix performance.

    [Edited for clarity]
    Edited by SilverBride on February 26, 2022 7:33PM
    PCNA
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