wenchmore420b14_ESO wrote: »ARMORY TABLES~ They were, imo, awesome addition. Switch toons on the fly! No need for lots of alts! Wait, huh?
Was AwA being planned then and we are just being slowly steered away from playing alts? Hmmmm.
Just a thought.
wenchmore420b14_ESO wrote: »ARMORY TABLES~ They were, imo, awesome addition. Switch toons on the fly! No need for lots of alts! Wait, huh?
Was AwA being planned then and we are just being slowly steered away from playing alts? Hmmmm.
Just a thought.
Same thought occurred to me too. See also: collectible items now being acquired through the antiquities system and the striking locale challenge only requiring one character to complete.
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Sorry to bother the EU players again, but could someone test two more things for me?
1. In S. Elsweyr, as you progress the quests with the dragonguard a few amenities open up in Tideholm: the dragonguard armory (crafting stations), the achievement vendor and once 30 quests (IIRC) are completed we gain access to a special chest once a day (my memory is fuzzy on that but I think it was once a day per account). Would it be possible to check if a character that hasn't done that can access those?
2. Remains Silent is an NPC that will give you a special item/coffer once a day after your character has reached a certain level in the Dark Brotherhood. Is she showing up for characters who haven't done DB or aren't high enough level?
Apologies for any typo or ill constructed sentences. I have a bad headache which interferes with my ability to communicate.
How do you know you've successfully gotten a trifecta if you've earned it once on another toon?
What, we have to manually start setting stop watches?
The new norm is, "I think I did it? Oh well, close enough" *pats self on back*
It's weak. It's a shadow of its former self.
And yes, once I've gotten all the achievements I would stop playing a game....
Then create a new character and start all over again. Fresh. Nothing carried over.
Nobody was talking about tracking elapsed time during the fight. You are tilting at windmills here.How do you know you've successfully gotten a trifecta if you've earned it once on another toon?
What, we have to manually start setting stop watches?
The new norm is, "I think I did it? Oh well, close enough" *pats self on back*
It's weak. It's a shadow of its former self.
And yes, once I've gotten all the achievements I would stop playing a game....
Then create a new character and start all over again. Fresh. Nothing carried over.
...People already use stop watches, though?
This is such a weird thing to bring up, considering 2/3rd of the platforms don't have mods to tell them times, when to push the buttons on what skills, etc. Maybe consider looking at the vanilla game to remember what is actually the game and isn't mods, because the base game doesn't do ANYTHING to tell you the time of your speedrun while you're doing it in any location there is a speedrun.
secondrowforward wrote: »
I think there is going to be a lot more players with just one character after AWA is implemented. Most of them won't me happy about it methinks. Count me as one of them.
Assuming that what we see on PTS is what goes live, then yes, refraining from logging in on any alts forever will prevent achievements on your main having their progress updated by another character.RoseTheSnowElf wrote: »I know I'll probably not be logging into my alts in an attempt to prevent some kind of saved progress overwrite.secondrowforward wrote: »
I think there is going to be a lot more players with just one character after AWA is implemented. Most of them won't me happy about it methinks. Count me as one of them.
(Will that actually work?)
How do you know you've successfully gotten a trifecta if you've earned it once on another toon?
What, we have to manually start setting stop watches?
The new norm is, "I think I did it? Oh well, close enough" *pats self on back*
It's weak. It's a shadow of its former self.
And yes, once I've gotten all the achievements I would stop playing a game....
Then create a new character and start all over again. Fresh. Nothing carried over.
...People already use stop watches, though?
This is such a weird thing to bring up, considering 2/3rd of the platforms don't have mods to tell them times, when to push the buttons on what skills, etc. Maybe consider looking at the vanilla game to remember what is actually the game and isn't mods, because the base game doesn't do ANYTHING to tell you the time of your speedrun while you're doing it in any location there is a speedrun.
So yeah, people DO manually set stop watches, even without account wide achievements.
OMG. I died.How do you know you've successfully gotten a trifecta if you've earned it once on another toon?
What, we have to manually start setting stop watches?
The new norm is, "I think I did it? Oh well, close enough" *pats self on back*
It's weak. It's a shadow of its former self.
And yes, once I've gotten all the achievements I would stop playing a game....
Then create a new character and start all over again. Fresh. Nothing carried over.
...People already use stop watches, though?
This is such a weird thing to bring up, considering 2/3rd of the platforms don't have mods to tell them times, when to push the buttons on what skills, etc. Maybe consider looking at the vanilla game to remember what is actually the game and isn't mods, because the base game doesn't do ANYTHING to tell you the time of your speedrun while you're doing it in any location there is a speedrun.
So yeah, people DO manually set stop watches, even without account wide achievements.
I'm on console champ
This is such a weird thing to bring up, considering 2/3rd of the platforms don't have mods to tell them times, when to push the buttons on what skills, etc. Maybe consider looking at the vanilla game to remember what is actually the game and isn't mods, because the base game doesn't do ANYTHING to tell you the time of your speedrun while you're doing it in any location there is a speedrun.
I'm on console champ
Lots of people seem to be dissatisfied with the account wide achievements,.
I wouldn’t worry about motif prices too much. There will still be an incentive to collect as many motifs as possible on writ alts, to increase master writ drop chances. I also imagine that the number of players collecting multiple GMC achievements is small enough to not have a huge effect on the economy.Not sure if it’s been mentioned before as there’s a lot to read in this thread… but I’d imagine AWA will also affect the in-game economy.
If Grand Master Crafter is going to be an accountwide achievement then there’s no need to learn motifs on other characters anymore if you want to have multiple GMCs. Meaning the price of motif pages will drop and another gold sink is removed from the game leaving players with even more gold than currently.
silvereyes wrote: »I wouldn’t worry about motif prices too much. There will still be an incentive to collect as many motifs as possible on writ alts, to increase master writ drop chances. I also imagine that the number of players collecting multiple GMC achievements is small enough to not have a huge effect on the economy.Not sure if it’s been mentioned before as there’s a lot to read in this thread… but I’d imagine AWA will also affect the in-game economy.
If Grand Master Crafter is going to be an accountwide achievement then there’s no need to learn motifs on other characters anymore if you want to have multiple GMCs. Meaning the price of motif pages will drop and another gold sink is removed from the game leaving players with even more gold than currently.
Well, if there weren't before, now you told everyone about it, there will be.tomofhyrule wrote: »However, I could totally imagine a bunch of "why is perfect roe so expensive now?" threads popping up once people decide that one Master Angler is enough.
RaddlemanNumber7 wrote: »Is this what Americans call "bait-and-switch", replacing an endless supply of character level achievements with a single dose of account level achievements?
We don't use that expression in UK
I’m only leaving my feedback here, because of unjustified outcry about what was supposed to be a good change. Remember, most people are happy with account wide achievements as it was asked for years and there is barely any reason to post happy feedback or keep track of this thread at all. Don’t let few people [snip] cancel something that was supposed to be huge improvement for the community.
For me as a player with 18 characters of different classes, builds and specializations this change is amazing. I’ve always played the ones I enjoyed the most at the time and didn’t fixate on a single character with one major downside of it being: I was missing on a lot of achievements I’d have done long time ago if I played on 1 character only and it did frustrate me a bit. In fact, none of my characters even has less than 10k achievement points, because I always did something different on each one but chasing something grindy was much harder than for those who play on single character. The examples of those could include: compete zone dailies 30 times, slayer ones with the most annoying one: kill 100 flame colossuses in CoA2 (with only 4 in the whole dungeon and 3 of them always skipped), trophies, kill 500 enemy players on flag in bg, etc. Now on PTS most of them are completed for me and it’s a huge improvement because, frankly, I don’t think they were balanced correctly from the start. After this update goes live I wouldn’t feel bad about playing different characters and would just log on whatever class I want, maybe even try to complete something new with niche achievements being easier to track. No negative impact here whatsoever.
I don’t feel bad about account wide titles and I have 15 spirit slayers, flawless conqueror, several grand overlords, former emperors, etc. I did them because I enjoyed the gameplay behind those titles and account wide achievements do not diminish any of them for me. If I’d have more characters I would do some of them again just for fun. Sorry, but if you grinded several master anglers, murkmire preppers, godslayers, tamriel heroes or whatever while hating your life the problem isn’t in account wide achievements and it is not a valid reason why it shouldn’t be implemented.
A lot of misinformation was posted here about non-repeatable story quests, missable skillpoints, no options to track progress etc. You still have zone guide with all important information, zone quests and skyshards tracked per character, dungeon and trials still grayed out if you haven’t done them and you can do them again on different characters, etc. No gamebreaking changes here either, yet some people act like ZOS wiped all their progress and prevent them from replaying anything before even testing it themselves. Most of the negative responses could be solved with better communication about the change, hopefully your Q&A address them well.
While it wasn’t communicated properly I suppose there is implication that this was partly done to improve performance. Maybe with much less character unique data there would be a room for more character slots or even new class in the future. Good. It’s about time to add more.
Not to mention that every other MMO I’ve played had account wide achievements. The current in-game implementation of achievements in ESO is most user unfriendly system I’ve ever seen.
Overall, it’s a wonderful change for the game [snip]. I hope it will go live as it is, with minor bug fixes of course. And if one of the most exiting changes in a while would be canceled because of some petty reasons that barely have any common sense it would be a huge reputation blow.
I’m only leaving my feedback here, because of unjustified outcry about what was supposed to be a good change. Remember, most people are happy with account wide achievements as it was asked for years and there is barely any reason to post happy feedback or keep track of this thread at all. Don’t let few people [snip] cancel something that was supposed to be huge improvement for the community.
For me as a player with 18 characters of different classes, builds and specializations this change is amazing. I’ve always played the ones I enjoyed the most at the time and didn’t fixate on a single character with one major downside of it being: I was missing on a lot of achievements I’d have done long time ago if I played on 1 character only and it did frustrate me a bit. In fact, none of my characters even has less than 10k achievement points, because I always did something different on each one but chasing something grindy was much harder than for those who play on single character. The examples of those could include: compete zone dailies 30 times, slayer ones with the most annoying one: kill 100 flame colossuses in CoA2 (with only 4 in the whole dungeon and 3 of them always skipped), trophies, kill 500 enemy players on flag in bg, etc. Now on PTS most of them are completed for me and it’s a huge improvement because, frankly, I don’t think they were balanced correctly from the start. After this update goes live I wouldn’t feel bad about playing different characters and would just log on whatever class I want, maybe even try to complete something new with niche achievements being easier to track. No negative impact here whatsoever.
I don’t feel bad about account wide titles and I have 15 spirit slayers, flawless conqueror, several grand overlords, former emperors, etc. I did them because I enjoyed the gameplay behind those titles and account wide achievements do not diminish any of them for me. If I’d have more characters I would do some of them again just for fun. Sorry, but if you grinded several master anglers, murkmire preppers, godslayers, tamriel heroes or whatever while hating your life the problem isn’t in account wide achievements and it is not a valid reason why it shouldn’t be implemented.
A lot of misinformation was posted here about non-repeatable story quests, missable skillpoints, no options to track progress etc. You still have zone guide with all important information, zone quests and skyshards tracked per character, dungeon and trials still grayed out if you haven’t done them and you can do them again on different characters, etc. No gamebreaking changes here either, yet some people act like ZOS wiped all their progress and prevent them from replaying anything before even testing it themselves. Most of the negative responses could be solved with better communication about the change, hopefully your Q&A address them well.
While it wasn’t communicated properly I suppose there is implication that this was partly done to improve performance. Maybe with much less character unique data there would be a room for more character slots or even new class in the future. Good. It’s about time to add more.
Not to mention that every other MMO I’ve played had account wide achievements. The current in-game implementation of achievements in ESO is most user unfriendly system I’ve ever seen.
Overall, it’s a wonderful change for the game [snip]. I hope it will go live as it is, with minor bug fixes of course. And if one of the most exiting changes in a while would be canceled because of some petty reasons that barely have any common sense it would be a huge reputation blow.
A lot of misinformation was posted here about non-repeatable story quests, missable skillpoints, no options to track progress etc. You still have zone guide with all important information, zone quests and skyshards tracked per character, dungeon and trials still grayed out if you haven’t done them and you can do them again on different characters, etc. No gamebreaking changes here either, yet some people act like ZOS wiped all their progress and prevent them from replaying anything before even testing it themselves. Most of the negative responses could be solved with better communication about the change, hopefully your Q&A address them well.
[snip]
Overall, it’s a wonderful change for the game and every argument I’ve read against it is more ridiculous than the previous one. I hope it will go live as it is, with minor bug fixes of course.
This will ruin immersion. Please put account wide achievements on hold so this can be reworked properly!
I’m only leaving my feedback here, because of unjustified outcry about what was supposed to be a good change. Remember, most people are happy with account wide achievements as it was asked for years and there is barely any reason to post happy feedback or keep track of this thread at all. Don’t let few people [snip] cancel something that was supposed to be huge improvement for the community.
For me as a player with 18 characters of different classes, builds and specializations this change is amazing. I’ve always played the ones I enjoyed the most at the time and didn’t fixate on a single character with one major downside of it being: I was missing on a lot of achievements I’d have done long time ago if I played on 1 character only and it did frustrate me a bit. In fact, none of my characters even has less than 10k achievement points, because I always did something different on each one but chasing something grindy was much harder than for those who play on single character. The examples of those could include: compete zone dailies 30 times, slayer ones with the most annoying one: kill 100 flame colossuses in CoA2 (with only 4 in the whole dungeon and 3 of them always skipped), trophies, kill 500 enemy players on flag in bg, etc. Now on PTS most of them are completed for me and it’s a huge improvement because, frankly, I don’t think they were balanced correctly from the start. After this update goes live I wouldn’t feel bad about playing different characters and would just log on whatever class I want, maybe even try to complete something new with niche achievements being easier to track. No negative impact here whatsoever.
I don’t feel bad about account wide titles and I have 15 spirit slayers, flawless conqueror, several grand overlords, former emperors, etc. I did them because I enjoyed the gameplay behind those titles and account wide achievements do not diminish any of them for me. If I’d have more characters I would do some of them again just for fun. Sorry, but if you grinded several master anglers, murkmire preppers, godslayers, tamriel heroes or whatever while hating your life the problem isn’t in account wide achievements and it is not a valid reason why it shouldn’t be implemented.
A lot of misinformation was posted here about non-repeatable story quests, missable skillpoints, no options to track progress etc. You still have zone guide with all important information, zone quests and skyshards tracked per character, dungeon and trials still grayed out if you haven’t done them and you can do them again on different characters, etc. No gamebreaking changes here either, yet some people act like ZOS wiped all their progress and prevent them from replaying anything before even testing it themselves. Most of the negative responses could be solved with better communication about the change, hopefully your Q&A address them well.
While it wasn’t communicated properly I suppose there is implication that this was partly done to improve performance. Maybe with much less character unique data there would be a room for more character slots or even new class in the future. Good. It’s about time to add more.
Not to mention that every other MMO I’ve played had account wide achievements. The current in-game implementation of achievements in ESO is most user unfriendly system I’ve ever seen.
Overall, it’s a wonderful change for the game [snip]. I hope it will go live as it is, with minor bug fixes of course. And if one of the most exiting changes in a while would be canceled because of some petty reasons that barely have any common sense it would be a huge reputation blow.
[edited to remove baiting comments]
I’m only leaving my feedback here, because of unjustified outcry about what was supposed to be a good change. Remember, most people are happy with account wide achievements as it was asked for years and there is barely any reason to post happy feedback or keep track of this thread at all. Don’t let few people [snip] cancel something that was supposed to be huge improvement for the community.
SilverBride wrote: »I’m only leaving my feedback here, because of unjustified outcry about what was supposed to be a good change. Remember, most people are happy with account wide achievements as it was asked for years and there is barely any reason to post happy feedback or keep track of this thread at all. Don’t let few people [snip] cancel something that was supposed to be huge improvement for the community.
That is an assumption and opinion, not a fact. From what I have seen and read and heard from others in game is that most are very unhappy with this change, and rightfully so.