Remember, most people are happy with account wide achievements as it was asked for years
For me as a player with 18 characters of different classes, builds and specializations this change is amazing. I’ve always played the ones I enjoyed the most at the time and didn’t fixate on a single character with one major downside of it being: I was missing on a lot of achievements I’d have done long time ago if I played on 1 character only and it did frustrate me a bit. In fact, none of my characters even has less than 10k achievement points, because I always did something different on each one but chasing something grindy was much harder than for those who play on single character.
I don’t feel bad about account wide titles and I have 15 spirit slayers, flawless conqueror, several grand overlords, former emperors, etc. I did them because I enjoyed the gameplay behind those titles and account wide achievements do not diminish any of them for me. If I’d have more characters I would do some of them again just for fun. Sorry, but if you grinded several master anglers, murkmire preppers, godslayers, tamriel heroes or whatever while hating your life the problem isn’t in account wide achievements and it is not a valid reason why it shouldn’t be implemented.
You still have zone guide with all important information, zone quests and skyshards tracked per character, dungeon and trials still grayed out if you haven’t done them and you can do them again on different characters, etc. No gamebreaking changes here either, yet some people act like ZOS wiped all their progress and prevent them from replaying anything before even testing it themselves.
ArchangelIsraphel wrote: »I just thought of something.
We have a lot of very detailed posts on why we would like to retain character specific tracking, but going over the thread, I'd really love to see some more similar posts from those who want and need AWA for their play style so we can get a better idea of what you think AWA is, what your expectations are, and what you'd like to see improved. Does this version of AWA actually meet your expectations? What are you passionate about ? What aspects of the game bring you joy? We have some, but I feel like we could use a lot more specifics that will help us devise ideas.
For new and old posters to the thread who are excited about AWA, but are upset and think we are trying to prevent it's implementation- We are not your enemy, and would like to work with you to make ZOS see that a solution that works for us both is possible. This is not an us vs them situation and does not have to be a fight.
Calmly tell us what you need, what you like about the game, what could be improved. Explain your frustrations to us without minimizing the frustrations of others who have a different play style than you- we are listening and want to help you make AWA the best possible version that it can be. please help us help you so that your voices can be heard along side ours. That way, we can empathize with you all the more.
You have many articulate and well spoken representatives who are doing a great job at assisting us in understanding your perspective. This could be a great system that is far better than what we are seeing on the PTS, and I truly believe you can help us make it so if you work with us.
ArchangelIsraphel wrote: »For new and old posters to the thread who are excited about AWA, but are upset and think we are trying to prevent it's implementation...
ArchangelIsraphel wrote: »I just thought of something.
We have a lot of very detailed posts on why we would like to retain character specific tracking, but going over the thread, I'd really love to see some more similar posts from those who want and need AWA for their play style so we can get a better idea of what you think AWA is, what your expectations are, and what you'd like to see improved. Does this version of AWA actually meet your expectations? What are you passionate about ? What aspects of the game bring you joy? We have some, but I feel like we could use a lot more specifics that will help us devise ideas.
For new and old posters to the thread who are excited about AWA, but are upset and think we are trying to prevent it's implementation- We are not your enemy, and would like to work with you to make ZOS see that a solution that works for us both is possible. This is not an us vs them situation and does not have to be a fight.
Calmly tell us what you need, what you like about the game, what could be improved. Explain your frustrations to us without minimizing the frustrations of others who have a different play style than you- we are listening and want to help you make AWA the best possible version that it can be. please help us help you so that your voices can be heard along side ours. That way, we can empathize with you all the more.
You have many articulate and well spoken representatives who are doing a great job at assisting us in understanding your perspective. This could be a great system that is far better than what we are seeing on the PTS, and I truly believe you can help us make it so if you work with us.
SilverBride wrote: »ArchangelIsraphel wrote: »For new and old posters to the thread who are excited about AWA, but are upset and think we are trying to prevent it's implementation...
I am trying to prevent its implementation because it will completely destroy the way I have enjoyed playing this game for many years. I love this game and sincerely hope they pull this mess until they can find a much less disruptive way to implement it.
ArchangelIsraphel wrote: »I just thought of something.
We have a lot of very detailed posts on why we would like to retain character specific tracking, but going over the thread, I'd really love to see some more similar posts from those who want and need AWA for their play style so we can get a better idea of what you think AWA is, what your expectations are, and what you'd like to see improved. Does this version of AWA actually meet your expectations? What are you passionate about ? What aspects of the game bring you joy? We have some, but I feel like we could use a lot more specifics that will help us devise ideas.
For new and old posters to the thread who are excited about AWA, but are upset and think we are trying to prevent it's implementation- We are not your enemy, and would like to work with you to make ZOS see that a solution that works for us both is possible. This is not an us vs them situation and does not have to be a fight.
Calmly tell us what you need, what you like about the game, what could be improved. Explain your frustrations to us without minimizing the frustrations of others who have a different play style than you- we are listening and want to help you make AWA the best possible version that it can be. please help us help you so that your voices can be heard along side ours. That way, we can empathize with you all the more.
You have many articulate and well spoken representatives who are doing a great job at assisting us in understanding your perspective. This could be a great system that is far better than what we are seeing on the PTS, and I truly believe you can help us make it so if you work with us.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
SilverBride wrote: »ArchangelIsraphel wrote: »For new and old posters to the thread who are excited about AWA, but are upset and think we are trying to prevent it's implementation...
I am trying to prevent its implementation because it will completely destroy the way I have enjoyed playing this game for many years. I love this game and sincerely hope they pull this mess until they can find a much less disruptive way to implement it.
Thanks for sharing! It's very helpful to have details about your perspective!Everything on pts met my expectations.
I could still track zone quests and skyshards through zone guide.
I could still track unfinished dungeons, trials and arenas through map icons and for dlc dungeons from collection. It was never convenient to view those from achievements window. However, it might be an improvement for future update to create more convenient overview window for those.
No other relevant information was missing or deleted for me.
[snip]
what important information was deleted with this new feature that haven’t been covered with zone guide? (Ignoring information corrupted by bugs) Wouldn’t it be simpler to improve functionality of zone guide in a future updates rather than create some new system from the start?
[snip]
What I don’t want to see based on the feedback? ... incentivizing more grind to a point so completing certain achievements over and over would be a must for prestige.
ArchangelIsraphel wrote: »I just thought of something.
We have a lot of very detailed posts on why we would like to retain character specific tracking, but going over the thread, I'd really love to see some more similar posts from those who want and need AWA for their play style so we can get a better idea of what you think AWA is, what your expectations are, and what you'd like to see improved. Does this version of AWA actually meet your expectations? What are you passionate about ? What aspects of the game bring you joy? We have some, but I feel like we could use a lot more specifics that will help us devise ideas.
For new and old posters to the thread who are excited about AWA, but are upset and think we are trying to prevent it's implementation- We are not your enemy, and would like to work with you to make ZOS see that a solution that works for us both is possible. This is not an us vs them situation and does not have to be a fight.
Calmly tell us what you need, what you like about the game, what could be improved. Explain your frustrations to us without minimizing the frustrations of others who have a different play style than you- we are listening and want to help you make AWA the best possible version that it can be. please help us help you so that your voices can be heard along side ours. That way, we can empathize with you all the more.
You have many articulate and well spoken representatives who are doing a great job at assisting us in understanding your perspective. This could be a great system that is far better than what we are seeing on the PTS, and I truly believe you can help us make it so if you work with us.
AwA in my opinion is something that points in the wrong direction. There may be some achievements where it makes sense to share them over all characters but for most achievements in doesn't.
A freshly created ("born") character does not have any titles, has killed no world bosses, cleared no delves etc., it's mostly a blank piece of paper. Therefor it should be clear that he has to get his own achievements. Granting titles to a new character just because another character within the same account has them is like giving a gold medal to someone whose sibling or cousin has won one - ridiculous! And why should a character, who's never seen Cyrodiil should be called 'former emperor'?
silvereyes wrote: »I went through and evaluated every achievement on PTS. Here are my opinions on each classification.
Achievements I'm fine with being account-wide
- RNG collections. Things like catching rare fish, collecting monster trophies, collecting all the motifs. Some may think of them as objectives, but there's too much randomness for me to think of them that way. Motifs specifically have a way to track them in the lore book section.
- Grindy lists. Things like slaying a large number of enemies of a particular type, doing a large number of dailies, doing a large number of quests for a zone to unlock housing. I would make an exception for things like mass murderer that have morality implications (see the next section below).
- Funny surprising achievements, like falling off a cliff in Orsinium or being slaughterfished. The surprise is gone after the first time.
- Incredibly easy achievements. Things you can get just by entering a house, joining a guild, putting on some gear or assigning CP are really mostly for new players. I'm fine with these being account wide.
- Most PvP achievements. Most of these would fall into the grindy list category, with some exceptions below. Regarding Alliance Rank achievements, since Alliance Rank itself is tracked separately, I don't see an issue with the badges being account-wide.
- Things that unlock achievement furniture. I don't see how achievement furniture could be account-wide without tracking the achievements account-wide. Cyrodiil furniture should also be unlocked by achievements, not Alliance Rank. Exploration and story quest progression is tracked pretty well in the zone guide, so I don't think achievements are needed to track that. However, NPC dialog bugs and quest progression bugs need to be addressed.
- Prologue quests. You can see if you've done these by looking in the Crown Store and Journal
- Companion achievements. Raport is tracked at the character level still, so no issue here.
Achievements I think should be changed back to character-specific
I think of the following as objectives that should be moved back to being character specific. They are check lists that can be accomplished on every zone or dungeon, or on every skill tree, without RNG mechanics or what I consider to be excessive grind.
- Tracking which bosses have been killed in public and instanced dungeons, delves and overworld zones (e.g. Vanquisher / Conqueror).
- Tracking which world events have been completed in a zone. This doesn't need to be an achievement, if zone guide were fixed. But there needs to be a way to track it.
- Dungeon and arena challenges that can be completed on every dungeon or arena. Things like defeating a dungeon or arena on veteran level, hard mode, no-death, speed runs, trifectas. The titles can be account-wide to show that you've done it before no matter which character you are logged in on, but there should still be a way to track individual character progression through those challenges.
- PvP mode challenges, like finishing a BG deathmatch with a certain K/D ratio, or siezing four capture points without dying in Crazy King.
- Skill line reputation. Undaunted, Scrying and Excavation leveling should be no harder on a new character.
- Mage's Guild and Fighter's Guild story quests progress.
- Museum quests. Things like Precursor, Bard's College and the other Chapters' artifacts quests should only display the pieces collected on that character, and should be repeatable.
- Skyshard hunters. There's really very little reason to have these account-wide, and they are a nice way to track Skyshards in a central location, without needing to visit every zone's guide.
- Justice system, Thieves Guild and Dark Brotherhood achievements. Even though some of these are grindy lists, they are the closest thing that ESO has to a morality system, and the presence or absence of these achievements can have profound impact on role-playing.
- Vampire / Werewolf achievements. I don't see why someone needs these globally, and they also have an impact on role-playing.
- Crafter progression, like traits researched, alchemy reagents learned, or which writ certifications a character has.
Achievements I'm ambivalent about one way or another
- Festival achievements. Personally, I put those more into the grind category, but I appreciate people disagree. I'd be fine with those remaining character specific.
You play this game by doing content with an actual character. Without a character you can not earn anything.maximusrex45 wrote: »When my characters start achieving those things when I am not at the keyboard you will have a valid point. I do support players being able to track what they have personally done on each individual character, but characters do not earn anything, players do.
ArchangelIsraphel wrote: »
Same here, I'm completely open to people coming in and sharing why they want AWA so we can improve upon different ideas to try to get ZOS thinking. But I don't understand why so many of these posts have been nearly identical in their hostile sentiments when many of us are doing our best to listen. It really does feel like something from somewhere else is leaking in so they assume we all have a certain perspective we don't actually have.
Dark_Lord_Kuro wrote: »SilverBride wrote: »ArchangelIsraphel wrote: »For new and old posters to the thread who are excited about AWA, but are upset and think we are trying to prevent it's implementation...
I am trying to prevent its implementation because it will completely destroy the way I have enjoyed playing this game for many years. I love this game and sincerely hope they pull this mess until they can find a much less disruptive way to implement it.
And that why some are againt you, sure you have your reason but so does people who want it to go trough. You actively try to stop the Qol they have been asking for years
The side-by-side tracking for account and character achievements would not make "both sides" happy, because there are more than two sides here. Let's not dismiss those that explicitly don't want to have two checklists per character, for reasons I attempt to summarize here.Necrotech_Master wrote: »now, this is not saying i agree with their current implementation which could have been done much better (i detail out how i would do the account wide achievements in a way that would actually make sense and make both parties happy in my previous post in this thread here)
Zavijah_Arventi wrote: »Otherwise, then let's push to keep Champion Points as seperate per character also.
All or Nothing.
silvereyes wrote: »The side-by-side tracking for account and character achievements would not make "both sides" happy, because there are more than two sides here. Let's not dismiss those that explicitly don't want to have two checklists per character, for reasons I attempt to summarize here.Necrotech_Master wrote: »now, this is not saying i agree with their current implementation which could have been done much better (i detail out how i would do the account wide achievements in a way that would actually make sense and make both parties happy in my previous post in this thread here)
IMO, many of the things that people are sad to loose if all achievements go account-wide would be much better tracked in a separate character log / objectives tracker that isn't coupled to badges or collectibles at all.
silvereyes wrote: »The side-by-side tracking for account and character achievements would not make "both sides" happy, because there are more than two sides here. Let's not dismiss those that explicitly don't want to have two checklists per character, for reasons I attempt to summarize here.
I think the least amount of displeased people would have been for them to have never even brought the subject up, and let the game continue as it has for the last eight years.
SilverBride wrote: »I think the least amount of displeased people would have been for them to have never even brought the subject up, and let the game continue as it has for the last eight years.
This exactly. And I still wonder what exactly prompted them to do this and what they are trying to accomplish with it.
Honestly, I think they were probably just trying to do something they thought players wanted, and they misjudged badly during the implementation. I don't think we have to try and divine some ulterior motive. Hopefully they will clarify their motives during the Q & A, and help us understand what went wrong.SilverBride wrote: »This exactly. And I still wonder what exactly prompted them to do this and what they are trying to accomplish with it.I think the least amount of displeased people would have been for them to have never even brought the subject up, and let the game continue as it has for the last eight years.
SilverBride wrote: »I think the least amount of displeased people would have been for them to have never even brought the subject up, and let the game continue as it has for the last eight years.
This exactly. And I still wonder what exactly prompted them to do this and what they are trying to accomplish with it.
Dark_Lord_Kuro wrote: »SilverBride wrote: »I think the least amount of displeased people would have been for them to have never even brought the subject up, and let the game continue as it has for the last eight years.
This exactly. And I still wonder what exactly prompted them to do this and what they are trying to accomplish with it.
Maybe all the forum thread asking for it for the last few year?
Dark_Lord_Kuro wrote: »SilverBride wrote: »I think the least amount of displeased people would have been for them to have never even brought the subject up, and let the game continue as it has for the last eight years.
This exactly. And I still wonder what exactly prompted them to do this and what they are trying to accomplish with it.
Maybe all the forum thread asking for it for the last few year?
SilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »I think the least amount of displeased people would have been for them to have never even brought the subject up, and let the game continue as it has for the last eight years.
This exactly. And I still wonder what exactly prompted them to do this and what they are trying to accomplish with it.
Maybe all the forum thread asking for it for the last few year?
There have been forum threads asking for a lot of things repeatedly over the years that haven't been implemented, especially without any indication that they actually found it feasible and an asset to the game. Something else is behind their decision to do this and I think we deserve to know what that is.
Dark_Lord_Kuro wrote: »SilverBride wrote: »I think the least amount of displeased people would have been for them to have never even brought the subject up, and let the game continue as it has for the last eight years.
This exactly. And I still wonder what exactly prompted them to do this and what they are trying to accomplish with it.
Maybe all the forum thread asking for it for the last few year?