As I stated twice in this post. Other game companies realized this issue and made changes to their game to solve the problem and the fact is, fake tanks queuing for randoms is a real problem that can only be addressed by the studio through design changes.
The question is, are they interested in doing so?
People are not allowed to experience the game as the content was designed. This is a fault with the design of the game, which makes this aspect of the game faulty.spartaxoxo wrote: »As I stated twice in this post. Other game companies realized this issue and made changes to their game to solve the problem and the fact is, fake tanks queuing for randoms is a real problem that can only be addressed by the studio through design changes.
The question is, are they interested in doing so?
They could make changes if they decided that this player behavior should be curtailed. They have already made a change to pull people into any boss fights a speed runner is doing. Some people prefer the faster runs.
This comes down to a matter of taste, not the product being faulty. The dungeons work. The queues find you players. And you have tools to manage issues in the meantime. That's not a faulty product. That is you wanting a change in policy for the game to be more fun.
I never said it was a lemon, I used lemon laws as an example to prove that a product can be purchased in good faith that is not reliable/working as advertised. My point is that the concept that a customer knows what they are fully getting into when purchasing a product is not entirely true, due to the complex nature of some products like automobiles, or video games.spartaxoxo wrote: »I don't even disagree with the idea that fake roles should be addressed. But it doesn't make the dungeons a lemon.
Sure they can. They sold a product and people purchased that product in good faith with a reasonable expectation of being able to run the content and succeed. Today, in many cases this is not happening, as evidence of how many people create threads about the problem...which are a very tiny fraction of the people who have issues with the current system. Most people do not come to the forums. They just take their wallets elsewhere.spartaxoxo wrote: »ZOS cannot reasonably be expected to provide anything more than a full group. If they chose to do more that's great, but if they have given you the tools to succeed that's all they are required to do to make the product not faulty.
Because of fake tanks ruining the queues. The two issues are directly related and intertwined.spartaxoxo wrote: »Anyway, I think I'll bow out of this discussion now as there is already threads discussing fake tanks. This thread is about eso+ members wanting a separate dlc queue.
Sure they can. They sold a product and people purchased that product in good faith with a reasonable expectation of being able to run the content and succeed.
Because of fake tanks ruining the queues. The two issues are directly related and intertwined.
I'll try to explain why I need so many crystals and why I have to step into beginner content in order to get them efficiently. I don't really care about xp at this point, I'm already over 2k CP.Parasaurolophus wrote: »I don’t know guys what game you are playing. Is it really possible for someone to have problems on normal difficulty? I do not understand. Explain to me please. You need crystals and experience, and you don't want to play better and harder content. What for?
spartaxoxo wrote: »Sure they can. They sold a product and people purchased that product in good faith with a reasonable expectation of being able to run the content and succeed.
Because of fake tanks ruining the queues. The two issues are directly related and intertwined.
You can succeed with fake tanks, and some players prefer to run with them for faster runs. The main reason people don't want to run these dungeons is the length and difficulty, and this issue predates RND being flooded fakes. Your hangup is the fakes, but many others just want easier dungeons just because they are faster. That's all. The length difference of Fungal Grotto vs Lair of Maarselok is significant.
The "main reason people don't want to run these dungeons is the length and difficulty" is not true.
So turning off ESO+ saves you time in this particular case. That's not ok for a paid service. (a lot of things have both advantages and disadvantages sure, but paid services shouldn't have ANY disadvantages)
I don't think splitting queues is a good idea either. Best solution would be to raise the crystal reward for content that is actually harder (imagine if you received 50 crystals for a vCR+3 clear, or 150 crystals for a Gryphon Heart clear). Then I wouldn't have to speed-run RNDs which potentially ruins new player experience (especially for those who never speak in group chat).
spartaxoxo wrote: »The "main reason people don't want to run these dungeons is the length and difficulty" is not true.
This has been frequently requested since long before the transmute system even existed. And nobody complains about getting the base game dungeons even under the transmute system because those dungeons are short and easy, so there is less room for player disruption and less dealing with bad teammates.
The transmute crystals simply exacerbated a problem that some people have always had with the DLC, they take a long time and are more complex compared to the base game dungeons.
There is no doubt the DLC dungeons take longer and are harder and folks do not like that, but that is because dungeon finder runs often net in a disbanded group due to failing the harder content...so folks would rather get easier/non DLC, but the need to power run dungeons did not happen until trasnmute crystals were implemented into the daily random which is when we really started seeing the issue of fast run/fake tanks/lack of respect towards the rest of the dungeon mates. Collections also highlights this.
You are conflating two separate issues as having the same core, but that is not the case.
SilverBride wrote: »SilverBride wrote: »The main reason I don't queue for randoms is because I don't want to commit to the amount of time a DLC dungeon requires.
Then there is the added difficulty... WHY are DLC dungeons more difficult? What is the reason for this? All normal dungeons should have comparable difficulty so why this distinction?
Actually, I suspect that all of the DLC dungeons are comparable in difficulty, or reasonably so with the later ones. They just aren't the same difficulty as base game normal dungeons, which are not even comparable with each other.
WHY aren't DLC dungeons the same difficulty as the base game dungeons? I'd like to know the reason why they are more difficult, because this is the issue.
Except this is not the case. I see people rushing to the boss and asking for "XYZ" weapons daily.etchedpixels wrote: »Collections is a bit different - if you are a good player you can solo a lot of the base dungeons you want to fill the collections up from. If a couple of high dps folks walk in through the door and crash arx with ring of the wild hunt on ten times it doesn't hurt anyone else.
This is exactly why I farm them in pugs for armor for collection and for crystals. I need both. But people whos goal is collecting armor and speed running to the end is the same as people collecting transmute crystals. The net effect is the same to the rest of the party.etchedpixels wrote: »Also collections is much more of a self-ending thing. I've now got all the gear from most base dungeons. I suspect a lot of people have - so gear runners have an end goal at which point they need to go to DLC content anyway. Crystals get consumed so if you do any theorycrafting, like playing with strange sets or want to keep your low level alt tank in stuff like Yolnakrins and Worms you get through them at a fair rate.
Not at all irrelevant. If people could amass transmute crystals through everyday content and have thousands sitting in the bank like crafting items, then you'd have less people doing focus runs to obtain transmute crystals. The artificial limit on transmute crystals has an impact on the amount of fake tanks and rushing DPS that queue for a random.etchedpixels wrote: »The crystal crap is btw irrelevant - you can turn crystals into gear for 25 and get 25 back if you know a full set. Fixing that would reduce the hoarding ability but just make the farming worse.
which is when we really started seeing the issue of fast run/fake tanks/lack of respect towards the rest of the dungeon mates. Collections also highlights this.
The issues existed previously because of gear farming. That problem is greatly exasperated because of the collections tab and transmute crystals. Transmute are needed now more than ever. More transmute crystals = more dungeon runs = more take tanks. Secondly, they are not conflated, they are intertwined.spartaxoxo wrote: »We started seeing those issues before transmutes as well. And you're the one that brought up fake tanks, I did not. My point has consistently been that people wanting a separate queue is separte from the fake tank issue. You are the one insisting on conflating the two.
spartaxoxo wrote: »And if you want, the only conflation that they have is that they exacerbated the long standing issue that people don't want to do the harder and longer dungeons, they just want to get their daily done quickly.
The issues existed previously because of gear farming.
spartaxoxo wrote: »spartaxoxo wrote: »
Buyers remorse is when someone makes a purchase and they dont feel good about it. That is different than making a purchase in good faith only to find out the purchase is trash/junk/broken/badly designed etc and then feel upset with the purchase.
EDIT: Most of the time, buyers remorse comes from being "sold" an item, something you were not really expecting to purchase, but did so due to some sales hype mechanic through advertising or a sales person.Factors that affect buyer's remorse may include: resources invested, the involvement of the purchaser, whether the purchase is compatible with the purchaser's goals, feelings encountered post-purchase that include regret.
If you purchase something and then realize it may conflict with personal goals, it's buyer's remorse.
The product isn't faulty. It is giving you exactly what it says will, access to the dungeons.
It's not about conflicting with personal goals, its about the realization that what you purchased is not as advertised, or broken.
The product is faulty, because its not mentioned anywhere that those dungeons are going to be a royal pain with fake tanks and people who are not ready for the content.
As I said previously, people make the purchase in good faith. The mindset of a good faith purchase does not lead to buyers remorse unless the product if faulty. You can't know if a product is faulty until you use it. This is why lemon laws exist.
spartaxoxo wrote: »The issues existed previously because of gear farming.
Yes. That was exactly MY point earlier. Therefore fake tanking is a separate issue. You are the one that called it conflation earlier, so I don't know you're acting like you're correcting me while regurgitating my own earlier point back to me.
Fake tanks are nothing more than a exacerbating factor of this issue. This thread is about a separate queue. Removing transmute crystals wouldn't make eso+ subscribers feel less buyer's remorse. They'd still be complaining because the issue is with the very design of dlc dungeons.
They are harder and more time consuming.
spartaxoxo wrote: »spartaxoxo wrote: »
Buyers remorse is when someone makes a purchase and they dont feel good about it. That is different than making a purchase in good faith only to find out the purchase is trash/junk/broken/badly designed etc and then feel upset with the purchase.
EDIT: Most of the time, buyers remorse comes from being "sold" an item, something you were not really expecting to purchase, but did so due to some sales hype mechanic through advertising or a sales person.Factors that affect buyer's remorse may include: resources invested, the involvement of the purchaser, whether the purchase is compatible with the purchaser's goals, feelings encountered post-purchase that include regret.
If you purchase something and then realize it may conflict with personal goals, it's buyer's remorse.
The product isn't faulty. It is giving you exactly what it says will, access to the dungeons.
It's not about conflicting with personal goals, its about the realization that what you purchased is not as advertised, or broken.
The product is faulty, because its not mentioned anywhere that those dungeons are going to be a royal pain with fake tanks and people who are not ready for the content.
As I said previously, people make the purchase in good faith. The mindset of a good faith purchase does not lead to buyers remorse unless the product if faulty. You can't know if a product is faulty until you use it. This is why lemon laws exist.
It is easy to avoid getting a fake tank so there is no faulty advertising. I do most dungeons without a fake tank. Occasionally, not often, I do choose to queue solo and understand there is a risk of getting lesser skilled players or fake tanks. However, I rarely choose to be that adventurous. I prefer to know I will have a good group and the run will go well. Again, a choice but one each of us makes for ourselves.
And people want the daily done quickly because they need transmute crystals and because we cant save a ton of them people have to farm them. Because people need so many of them, they have to run more dungeons, but becasue there is only so much time in a day these people want to run dungeons fast but because que times can often exceed 45 minutes for a DPS, these people queue as a tank to expedite their transmute crystal farm.
Its all linked and intertwined.
Buyer's remorse is the sense of regret after having made a purchase. It is frequently associated with the purchase of an expensive item such as a vehicle or real estate.
Buyer's remorse is thought to stem from cognitive dissonance, specifically post-decision dissonance, that arises when a person must make a difficult decision, such as a heavily invested purchase between two similarly appealing alternatives. Factors that affect buyer's remorse may include: resources invested, the involvement of the purchaser, whether the purchase is compatible with the purchaser's goals, feelings encountered post-purchase that include regret.
Buyer’s remorse is a feeling of regret or anxiety after making a purchase. It usually occurs after a person makes a significant purchase, such as a home or new car, but it can occur after smaller purchases.
It really has nothing to do with Transmute Thingies, outside of the fact that these are a reward. The actual reward itself really does not matter, and it changes over time, anyway. If it isn't Transmute Thingies, it will be something else. Players want some sort of reward (game reward or not), or they would not be there. Rewards are intertwined with everything.
If players want it fast, that is actually the issue. Whether it is because they are trying to do something over a 30 minute lunch break, or whether they are trying to do repetitions as fast as they can to get more reward, it all amounts to same thing. Whatever it is they want, they want it fast. Fake tanks to jump queue lines, no-DLC dungeon queues, and Fungal Grotto I runs to cheese the dungeon and go straight to the reward, are just symptoms of the same thing: Actual time to complete is greater than acceptable time to complete.
In the end, the problem that ZOS is being asked about is "the time it takes to do dungeons is longer than I want to spend".
spartaxoxo wrote: »spartaxoxo wrote: »
Buyers remorse is when someone makes a purchase and they dont feel good about it. That is different than making a purchase in good faith only to find out the purchase is trash/junk/broken/badly designed etc and then feel upset with the purchase.
EDIT: Most of the time, buyers remorse comes from being "sold" an item, something you were not really expecting to purchase, but did so due to some sales hype mechanic through advertising or a sales person.Factors that affect buyer's remorse may include: resources invested, the involvement of the purchaser, whether the purchase is compatible with the purchaser's goals, feelings encountered post-purchase that include regret.
If you purchase something and then realize it may conflict with personal goals, it's buyer's remorse.
The product isn't faulty. It is giving you exactly what it says will, access to the dungeons.
It's not about conflicting with personal goals, its about the realization that what you purchased is not as advertised, or broken.
The product is faulty, because its not mentioned anywhere that those dungeons are going to be a royal pain with fake tanks and people who are not ready for the content.
As I said previously, people make the purchase in good faith. The mindset of a good faith purchase does not lead to buyers remorse unless the product if faulty. You can't know if a product is faulty until you use it. This is why lemon laws exist.
It is easy to avoid getting a fake tank so there is no faulty advertising. I do most dungeons without a fake tank. Occasionally, not often, I do choose to queue solo and understand there is a risk of getting lesser skilled players or fake tanks. However, I rarely choose to be that adventurous. I prefer to know I will have a good group and the run will go well. Again, a choice but one each of us makes for ourselves.
Using the in game supplied dungeon finder to queue for a dungeon often has other players queuing as "fake tanks" making the dungeon run less fun for the myriad of reasons people have listed.
Other MMORPGs do not have the problem of fake tanks because the design of the game ensures the people selecting their roles at least meet a gear and skill check before they can queue as a tank or healer, or even DPS. This is not the case in ESO. There is an assumption, which is established by long standing, long term MMORPG's, some of which are the most popular in history who literally wrote the rules for what it means to be an MMORPG. Some of these mechanics are expected in other games, so much in fact many of the same mechanics are used in these games. For example. White, Green, Blue, Purple, Orange/Yellow to describe quality of gear. This is almost universally used, because its become accepted.
When queuing up for a random dungeon with a random group of people, there is an assumption made (rightfully so) that the tank is a tank, the DPS are DPS and the healer is a healer. Other mmorpgs make sure this happens, ESO does not.
spartaxoxo wrote: »spartaxoxo wrote: »
Buyers remorse is when someone makes a purchase and they dont feel good about it. That is different than making a purchase in good faith only to find out the purchase is trash/junk/broken/badly designed etc and then feel upset with the purchase.
EDIT: Most of the time, buyers remorse comes from being "sold" an item, something you were not really expecting to purchase, but did so due to some sales hype mechanic through advertising or a sales person.Factors that affect buyer's remorse may include: resources invested, the involvement of the purchaser, whether the purchase is compatible with the purchaser's goals, feelings encountered post-purchase that include regret.
If you purchase something and then realize it may conflict with personal goals, it's buyer's remorse.
The product isn't faulty. It is giving you exactly what it says will, access to the dungeons.
It's not about conflicting with personal goals, its about the realization that what you purchased is not as advertised, or broken.
The product is faulty, because its not mentioned anywhere that those dungeons are going to be a royal pain with fake tanks and people who are not ready for the content.
As I said previously, people make the purchase in good faith. The mindset of a good faith purchase does not lead to buyers remorse unless the product if faulty. You can't know if a product is faulty until you use it. This is why lemon laws exist.
It is easy to avoid getting a fake tank so there is no faulty advertising. I do most dungeons without a fake tank. Occasionally, not often, I do choose to queue solo and understand there is a risk of getting lesser skilled players or fake tanks. However, I rarely choose to be that adventurous. I prefer to know I will have a good group and the run will go well. Again, a choice but one each of us makes for ourselves.
Using the in game supplied dungeon finder to queue for a dungeon often has other players queuing as "fake tanks" making the dungeon run less fun for the myriad of reasons people have listed.
Other MMORPGs do not have the problem of fake tanks because the design of the game ensures the people selecting their roles at least meet a gear and skill check before they can queue as a tank or healer, or even DPS. This is not the case in ESO. There is an assumption, which is established by long standing, long term MMORPG's, some of which are the most popular in history who literally wrote the rules for what it means to be an MMORPG. Some of these mechanics are expected in other games, so much in fact many of the same mechanics are used in these games. For example. White, Green, Blue, Purple, Orange/Yellow to describe quality of gear. This is almost universally used, because its become accepted.
When queuing up for a random dungeon with a random group of people, there is an assumption made (rightfully so) that the tank is a tank, the DPS are DPS and the healer is a healer. Other mmorpgs make sure this happens, ESO does not.
I am fully aware of why players end up with fake tanks and alluded to that in my post you quoted.
Other games have more specific definitions of what a tank is. As such there are some controls. Controls that are not possible, or at the very least extremely ineffective. Realizing this there is no real solution other than to redesign character builds to be very restrictive. The "solutions" I have seen in the various threads are either not workable or ineffective to the point they are pointless. The only real solution is the easy one of forming one's own group.
spartaxoxo wrote: »spartaxoxo wrote: »
Buyers remorse is when someone makes a purchase and they dont feel good about it. That is different than making a purchase in good faith only to find out the purchase is trash/junk/broken/badly designed etc and then feel upset with the purchase.
EDIT: Most of the time, buyers remorse comes from being "sold" an item, something you were not really expecting to purchase, but did so due to some sales hype mechanic through advertising or a sales person.Factors that affect buyer's remorse may include: resources invested, the involvement of the purchaser, whether the purchase is compatible with the purchaser's goals, feelings encountered post-purchase that include regret.
If you purchase something and then realize it may conflict with personal goals, it's buyer's remorse.
The product isn't faulty. It is giving you exactly what it says will, access to the dungeons.
It's not about conflicting with personal goals, its about the realization that what you purchased is not as advertised, or broken.
The product is faulty, because its not mentioned anywhere that those dungeons are going to be a royal pain with fake tanks and people who are not ready for the content.
As I said previously, people make the purchase in good faith. The mindset of a good faith purchase does not lead to buyers remorse unless the product if faulty. You can't know if a product is faulty until you use it. This is why lemon laws exist.
It is easy to avoid getting a fake tank so there is no faulty advertising. I do most dungeons without a fake tank. Occasionally, not often, I do choose to queue solo and understand there is a risk of getting lesser skilled players or fake tanks. However, I rarely choose to be that adventurous. I prefer to know I will have a good group and the run will go well. Again, a choice but one each of us makes for ourselves.
Using the in game supplied dungeon finder to queue for a dungeon often has other players queuing as "fake tanks" making the dungeon run less fun for the myriad of reasons people have listed.
Other MMORPGs do not have the problem of fake tanks because the design of the game ensures the people selecting their roles at least meet a gear and skill check before they can queue as a tank or healer, or even DPS. This is not the case in ESO. There is an assumption, which is established by long standing, long term MMORPG's, some of which are the most popular in history who literally wrote the rules for what it means to be an MMORPG. Some of these mechanics are expected in other games, so much in fact many of the same mechanics are used in these games. For example. White, Green, Blue, Purple, Orange/Yellow to describe quality of gear. This is almost universally used, because its become accepted.
When queuing up for a random dungeon with a random group of people, there is an assumption made (rightfully so) that the tank is a tank, the DPS are DPS and the healer is a healer. Other mmorpgs make sure this happens, ESO does not.
I am fully aware of why players end up with fake tanks and alluded to that in my post you quoted.
Other games have more specific definitions of what a tank is. As such there are some controls. Controls that are not possible, or at the very least extremely ineffective. Realizing this there is no real solution other than to redesign character builds to be very restrictive. The "solutions" I have seen in the various threads are either not workable or ineffective to the point they are pointless. The only real solution is the easy one of forming one's own group.
spartaxoxo wrote: »spartaxoxo wrote: »
Buyers remorse is when someone makes a purchase and they dont feel good about it. That is different than making a purchase in good faith only to find out the purchase is trash/junk/broken/badly designed etc and then feel upset with the purchase.
EDIT: Most of the time, buyers remorse comes from being "sold" an item, something you were not really expecting to purchase, but did so due to some sales hype mechanic through advertising or a sales person.Factors that affect buyer's remorse may include: resources invested, the involvement of the purchaser, whether the purchase is compatible with the purchaser's goals, feelings encountered post-purchase that include regret.
If you purchase something and then realize it may conflict with personal goals, it's buyer's remorse.
The product isn't faulty. It is giving you exactly what it says will, access to the dungeons.
It's not about conflicting with personal goals, its about the realization that what you purchased is not as advertised, or broken.
The product is faulty, because its not mentioned anywhere that those dungeons are going to be a royal pain with fake tanks and people who are not ready for the content.
As I said previously, people make the purchase in good faith. The mindset of a good faith purchase does not lead to buyers remorse unless the product if faulty. You can't know if a product is faulty until you use it. This is why lemon laws exist.
It is easy to avoid getting a fake tank so there is no faulty advertising. I do most dungeons without a fake tank. Occasionally, not often, I do choose to queue solo and understand there is a risk of getting lesser skilled players or fake tanks. However, I rarely choose to be that adventurous. I prefer to know I will have a good group and the run will go well. Again, a choice but one each of us makes for ourselves.
Using the in game supplied dungeon finder to queue for a dungeon often has other players queuing as "fake tanks" making the dungeon run less fun for the myriad of reasons people have listed.
Other MMORPGs do not have the problem of fake tanks because the design of the game ensures the people selecting their roles at least meet a gear and skill check before they can queue as a tank or healer, or even DPS. This is not the case in ESO. There is an assumption, which is established by long standing, long term MMORPG's, some of which are the most popular in history who literally wrote the rules for what it means to be an MMORPG. Some of these mechanics are expected in other games, so much in fact many of the same mechanics are used in these games. For example. White, Green, Blue, Purple, Orange/Yellow to describe quality of gear. This is almost universally used, because its become accepted.
When queuing up for a random dungeon with a random group of people, there is an assumption made (rightfully so) that the tank is a tank, the DPS are DPS and the healer is a healer. Other mmorpgs make sure this happens, ESO does not.
I am fully aware of why players end up with fake tanks and alluded to that in my post you quoted.
Other games have more specific definitions of what a tank is. As such there are some controls. Controls that are not possible, or at the very least extremely ineffective. Realizing this there is no real solution other than to redesign character builds to be very restrictive. The "solutions" I have seen in the various threads are either not workable or ineffective to the point they are pointless. The only real solution is the easy one of forming one's own group.
As a designer, I dont see it this way. I see a number of things that can be done to rectify the problem.
spartaxoxo wrote: »spartaxoxo wrote: »
Buyers remorse is when someone makes a purchase and they dont feel good about it. That is different than making a purchase in good faith only to find out the purchase is trash/junk/broken/badly designed etc and then feel upset with the purchase.
EDIT: Most of the time, buyers remorse comes from being "sold" an item, something you were not really expecting to purchase, but did so due to some sales hype mechanic through advertising or a sales person.Factors that affect buyer's remorse may include: resources invested, the involvement of the purchaser, whether the purchase is compatible with the purchaser's goals, feelings encountered post-purchase that include regret.
If you purchase something and then realize it may conflict with personal goals, it's buyer's remorse.
The product isn't faulty. It is giving you exactly what it says will, access to the dungeons.
It's not about conflicting with personal goals, its about the realization that what you purchased is not as advertised, or broken.
The product is faulty, because its not mentioned anywhere that those dungeons are going to be a royal pain with fake tanks and people who are not ready for the content.
As I said previously, people make the purchase in good faith. The mindset of a good faith purchase does not lead to buyers remorse unless the product if faulty. You can't know if a product is faulty until you use it. This is why lemon laws exist.
It is easy to avoid getting a fake tank so there is no faulty advertising. I do most dungeons without a fake tank. Occasionally, not often, I do choose to queue solo and understand there is a risk of getting lesser skilled players or fake tanks. However, I rarely choose to be that adventurous. I prefer to know I will have a good group and the run will go well. Again, a choice but one each of us makes for ourselves.
Using the in game supplied dungeon finder to queue for a dungeon often has other players queuing as "fake tanks" making the dungeon run less fun for the myriad of reasons people have listed.
Other MMORPGs do not have the problem of fake tanks because the design of the game ensures the people selecting their roles at least meet a gear and skill check before they can queue as a tank or healer, or even DPS. This is not the case in ESO. There is an assumption, which is established by long standing, long term MMORPG's, some of which are the most popular in history who literally wrote the rules for what it means to be an MMORPG. Some of these mechanics are expected in other games, so much in fact many of the same mechanics are used in these games. For example. White, Green, Blue, Purple, Orange/Yellow to describe quality of gear. This is almost universally used, because its become accepted.
When queuing up for a random dungeon with a random group of people, there is an assumption made (rightfully so) that the tank is a tank, the DPS are DPS and the healer is a healer. Other mmorpgs make sure this happens, ESO does not.
I am fully aware of why players end up with fake tanks and alluded to that in my post you quoted.
Other games have more specific definitions of what a tank is. As such there are some controls. Controls that are not possible, or at the very least extremely ineffective. Realizing this there is no real solution other than to redesign character builds to be very restrictive. The "solutions" I have seen in the various threads are either not workable or ineffective to the point they are pointless. The only real solution is the easy one of forming one's own group.
The skeevaton phase proves that it is possible to alter available skills on the fly. That means that it is very much possible to enforce only certain skills for tanks and healers on entering the dungeon through dungeon finder.
spartaxoxo wrote: »spartaxoxo wrote: »
Buyers remorse is when someone makes a purchase and they dont feel good about it. That is different than making a purchase in good faith only to find out the purchase is trash/junk/broken/badly designed etc and then feel upset with the purchase.
EDIT: Most of the time, buyers remorse comes from being "sold" an item, something you were not really expecting to purchase, but did so due to some sales hype mechanic through advertising or a sales person.Factors that affect buyer's remorse may include: resources invested, the involvement of the purchaser, whether the purchase is compatible with the purchaser's goals, feelings encountered post-purchase that include regret.
If you purchase something and then realize it may conflict with personal goals, it's buyer's remorse.
The product isn't faulty. It is giving you exactly what it says will, access to the dungeons.
It's not about conflicting with personal goals, its about the realization that what you purchased is not as advertised, or broken.
The product is faulty, because its not mentioned anywhere that those dungeons are going to be a royal pain with fake tanks and people who are not ready for the content.
As I said previously, people make the purchase in good faith. The mindset of a good faith purchase does not lead to buyers remorse unless the product if faulty. You can't know if a product is faulty until you use it. This is why lemon laws exist.
It is easy to avoid getting a fake tank so there is no faulty advertising. I do most dungeons without a fake tank. Occasionally, not often, I do choose to queue solo and understand there is a risk of getting lesser skilled players or fake tanks. However, I rarely choose to be that adventurous. I prefer to know I will have a good group and the run will go well. Again, a choice but one each of us makes for ourselves.
Using the in game supplied dungeon finder to queue for a dungeon often has other players queuing as "fake tanks" making the dungeon run less fun for the myriad of reasons people have listed.
Other MMORPGs do not have the problem of fake tanks because the design of the game ensures the people selecting their roles at least meet a gear and skill check before they can queue as a tank or healer, or even DPS. This is not the case in ESO. There is an assumption, which is established by long standing, long term MMORPG's, some of which are the most popular in history who literally wrote the rules for what it means to be an MMORPG. Some of these mechanics are expected in other games, so much in fact many of the same mechanics are used in these games. For example. White, Green, Blue, Purple, Orange/Yellow to describe quality of gear. This is almost universally used, because its become accepted.
When queuing up for a random dungeon with a random group of people, there is an assumption made (rightfully so) that the tank is a tank, the DPS are DPS and the healer is a healer. Other mmorpgs make sure this happens, ESO does not.
I am fully aware of why players end up with fake tanks and alluded to that in my post you quoted.
Other games have more specific definitions of what a tank is. As such there are some controls. Controls that are not possible, or at the very least extremely ineffective. Realizing this there is no real solution other than to redesign character builds to be very restrictive. The "solutions" I have seen in the various threads are either not workable or ineffective to the point they are pointless. The only real solution is the easy one of forming one's own group.
As a designer, I dont see it this way. I see a number of things that can be done to rectify the problem.
spartaxoxo wrote: »spartaxoxo wrote: »
Buyers remorse is when someone makes a purchase and they dont feel good about it. That is different than making a purchase in good faith only to find out the purchase is trash/junk/broken/badly designed etc and then feel upset with the purchase.
EDIT: Most of the time, buyers remorse comes from being "sold" an item, something you were not really expecting to purchase, but did so due to some sales hype mechanic through advertising or a sales person.Factors that affect buyer's remorse may include: resources invested, the involvement of the purchaser, whether the purchase is compatible with the purchaser's goals, feelings encountered post-purchase that include regret.
If you purchase something and then realize it may conflict with personal goals, it's buyer's remorse.
The product isn't faulty. It is giving you exactly what it says will, access to the dungeons.
It's not about conflicting with personal goals, its about the realization that what you purchased is not as advertised, or broken.
The product is faulty, because its not mentioned anywhere that those dungeons are going to be a royal pain with fake tanks and people who are not ready for the content.
As I said previously, people make the purchase in good faith. The mindset of a good faith purchase does not lead to buyers remorse unless the product if faulty. You can't know if a product is faulty until you use it. This is why lemon laws exist.
It is easy to avoid getting a fake tank so there is no faulty advertising. I do most dungeons without a fake tank. Occasionally, not often, I do choose to queue solo and understand there is a risk of getting lesser skilled players or fake tanks. However, I rarely choose to be that adventurous. I prefer to know I will have a good group and the run will go well. Again, a choice but one each of us makes for ourselves.
Using the in game supplied dungeon finder to queue for a dungeon often has other players queuing as "fake tanks" making the dungeon run less fun for the myriad of reasons people have listed.
Other MMORPGs do not have the problem of fake tanks because the design of the game ensures the people selecting their roles at least meet a gear and skill check before they can queue as a tank or healer, or even DPS. This is not the case in ESO. There is an assumption, which is established by long standing, long term MMORPG's, some of which are the most popular in history who literally wrote the rules for what it means to be an MMORPG. Some of these mechanics are expected in other games, so much in fact many of the same mechanics are used in these games. For example. White, Green, Blue, Purple, Orange/Yellow to describe quality of gear. This is almost universally used, because its become accepted.
When queuing up for a random dungeon with a random group of people, there is an assumption made (rightfully so) that the tank is a tank, the DPS are DPS and the healer is a healer. Other mmorpgs make sure this happens, ESO does not.
I am fully aware of why players end up with fake tanks and alluded to that in my post you quoted.
Other games have more specific definitions of what a tank is. As such there are some controls. Controls that are not possible, or at the very least extremely ineffective. Realizing this there is no real solution other than to redesign character builds to be very restrictive. The "solutions" I have seen in the various threads are either not workable or ineffective to the point they are pointless. The only real solution is the easy one of forming one's own group.
The skeevaton phase proves that it is possible to alter available skills on the fly. That means that it is very much possible to enforce only certain skills for tanks and healers on entering the dungeon through dungeon finder.
How does the skeevaton phase force a player to taunt? Yes it can force them into a different skill set and make them figure out what each skill does (not a great idea to have to read tooltips in the middle of a fight) or play a role they do not play. Even then it does not force them to taunt.
Will the skeevaton phase idea also make DDs do good damage or pay attention to mechanics so they do not die? That is the real issue as to why real tanks avoid the GF.
I say this as one who has healed random groups and out DPSed the group while healing. I thought that was sad. With my tank, I will not waste my time in such a manner and that is the real problem the GF faces.
spartaxoxo wrote: »spartaxoxo wrote: »
Buyers remorse is when someone makes a purchase and they dont feel good about it. That is different than making a purchase in good faith only to find out the purchase is trash/junk/broken/badly designed etc and then feel upset with the purchase.
EDIT: Most of the time, buyers remorse comes from being "sold" an item, something you were not really expecting to purchase, but did so due to some sales hype mechanic through advertising or a sales person.Factors that affect buyer's remorse may include: resources invested, the involvement of the purchaser, whether the purchase is compatible with the purchaser's goals, feelings encountered post-purchase that include regret.
If you purchase something and then realize it may conflict with personal goals, it's buyer's remorse.
The product isn't faulty. It is giving you exactly what it says will, access to the dungeons.
It's not about conflicting with personal goals, its about the realization that what you purchased is not as advertised, or broken.
The product is faulty, because its not mentioned anywhere that those dungeons are going to be a royal pain with fake tanks and people who are not ready for the content.
As I said previously, people make the purchase in good faith. The mindset of a good faith purchase does not lead to buyers remorse unless the product if faulty. You can't know if a product is faulty until you use it. This is why lemon laws exist.
It is easy to avoid getting a fake tank so there is no faulty advertising. I do most dungeons without a fake tank. Occasionally, not often, I do choose to queue solo and understand there is a risk of getting lesser skilled players or fake tanks. However, I rarely choose to be that adventurous. I prefer to know I will have a good group and the run will go well. Again, a choice but one each of us makes for ourselves.
Using the in game supplied dungeon finder to queue for a dungeon often has other players queuing as "fake tanks" making the dungeon run less fun for the myriad of reasons people have listed.
Other MMORPGs do not have the problem of fake tanks because the design of the game ensures the people selecting their roles at least meet a gear and skill check before they can queue as a tank or healer, or even DPS. This is not the case in ESO. There is an assumption, which is established by long standing, long term MMORPG's, some of which are the most popular in history who literally wrote the rules for what it means to be an MMORPG. Some of these mechanics are expected in other games, so much in fact many of the same mechanics are used in these games. For example. White, Green, Blue, Purple, Orange/Yellow to describe quality of gear. This is almost universally used, because its become accepted.
When queuing up for a random dungeon with a random group of people, there is an assumption made (rightfully so) that the tank is a tank, the DPS are DPS and the healer is a healer. Other mmorpgs make sure this happens, ESO does not.
I am fully aware of why players end up with fake tanks and alluded to that in my post you quoted.
Other games have more specific definitions of what a tank is. As such there are some controls. Controls that are not possible, or at the very least extremely ineffective. Realizing this there is no real solution other than to redesign character builds to be very restrictive. The "solutions" I have seen in the various threads are either not workable or ineffective to the point they are pointless. The only real solution is the easy one of forming one's own group.
The skeevaton phase proves that it is possible to alter available skills on the fly. That means that it is very much possible to enforce only certain skills for tanks and healers on entering the dungeon through dungeon finder.
How does the skeevaton phase force a player to taunt? Yes it can force them into a different skill set and make them figure out what each skill does (not a great idea to have to read tooltips in the middle of a fight) or play a role they do not play. Even then it does not force them to taunt.
Will the skeevaton phase idea also make DDs do good damage or pay attention to mechanics so they do not die? That is the real issue as to why real tanks avoid the GF.
I say this as one who has healed random groups and out DPSed the group while healing. I thought that was sad. With my tank, I will not waste my time in such a manner and that is the real problem the GF faces.
Bad tanks are not fake tanks, bad healers are not fake healers, bad damage dealers are not fake damage dealers. Fake roles are those who don't even have and don't use skills (tools) that are part of their role. You can't enforce somebody to be good at any role, but you can enforce somebody to use skills necessary for that role by blocking skills of other roles. If the only thing as a tank you can do is to taunt, you will taunt and thus do the bare minimum.