spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »It's not a matter of not being "willing to do the work". It's a matter of not wanting, or being able to, spend so much time in one dungeon, and wanting to enjoy the experience.
I'm not really appreciating the difference between "I'm unwilling to do it" and "I don't want to do it," in this example. Would you mind elaborating for me please?
It's not a matter of not being willing to do the work, i.e. fight harder bosses, as much as not wanting to have to focus on one activity for that long without a break.
So you wouldn't mind the bosses as much if they made the dungeons shorter? That I can agree with. I'm kinda over every dungeon needing to be long. I'd like some more shorter dungeons too and I actually like a challenging boss fight.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »It's not a matter of not being "willing to do the work". It's a matter of not wanting, or being able to, spend so much time in one dungeon, and wanting to enjoy the experience.
I'm not really appreciating the difference between "I'm unwilling to do it" and "I don't want to do it," in this example. Would you mind elaborating for me please?
It's not a matter of not being willing to do the work, i.e. fight harder bosses, as much as not wanting to have to focus on one activity for that long without a break.
So you wouldn't mind the bosses as much if they made the dungeons shorter? That I can agree with. I'm kinda over every dungeon needing to be long. I'd like some more shorter dungeons too and I actually like a challenging boss fight.
Basically, yes. I prefer that the bosses were closer in difficulty to the base dungeon bosses, but would accept them as they are if they made the dungeons shorter.
AcadianPaladin wrote: »It also begs the point as to why DLC dungeons are so unpopular. I know the reason I boycott them is because they are too hard with overly obtuse mechanics - rendering them not fun. So I don't do them. Perhaps I am not a minority? Ya think?
Parasaurolophus wrote: »PS There's a lot of people saying here that the RND queue exists to fill groups, not give people transmutes ya di ya di ya... This comes up everytime this issue is raised.
You're kind of missing the point. Which is pretty simple. Paying customers get forced into stuff they don't want to do, whereas people that don't pay get nice easy RNDs. That's a pretty crazy sales pitch, even for a company like zos.
Я оплачиваю подписку и мне нравятся dlc подземелья. Stop thinking that casual players are paying. Everyone who likes the game pays.
Parasaurolophus wrote: »PS There's a lot of people saying here that the RND queue exists to fill groups, not give people transmutes ya di ya di ya... This comes up everytime this issue is raised.
You're kind of missing the point. Which is pretty simple. Paying customers get forced into stuff they don't want to do, whereas people that don't pay get nice easy RNDs. That's a pretty crazy sales pitch, even for a company like zos.
Я оплачиваю подписку и мне нравятся dlc подземелья. Stop thinking that casual players are paying. Everyone who likes the game pays.
I'm happy for you. But a lot of people don't. And what you have to remeber is that the people who do sub and don't like dlcs will get a disproportionately high number of DLCs in their queue, because dungeon finder will allocate people like me, who don't sub because of this, to the base game dungeons, leaving them with a great big stinking pile of DLC's to run....
SilverBride wrote: »Franchise408 wrote: »If there is a non-DLC queue, then it should have no rewards attached to it.
Why?
Parasaurolophus wrote: »Parasaurolophus wrote: »PS There's a lot of people saying here that the RND queue exists to fill groups, not give people transmutes ya di ya di ya... This comes up everytime this issue is raised.
You're kind of missing the point. Which is pretty simple. Paying customers get forced into stuff they don't want to do, whereas people that don't pay get nice easy RNDs. That's a pretty crazy sales pitch, even for a company like zos.
Я оплачиваю подписку и мне нравятся dlc подземелья. Stop thinking that casual players are paying. Everyone who likes the game pays.
I'm happy for you. But a lot of people don't. And what you have to remeber is that the people who do sub and don't like dlcs will get a disproportionately high number of DLCs in their queue, because dungeon finder will allocate people like me, who don't sub because of this, to the base game dungeons, leaving them with a great big stinking pile of DLC's to run....
Why do you need crystals and experience then if you are not going to complete more difficult content? What about farming new motifs or completing a collection?
You're kind of missing the point. Which is pretty simple. Paying customers get forced into stuff they don't want to do, whereas people that don't pay get nice easy RNDs. That's a pretty crazy sales pitch, even for a company like zos.
Parasaurolophus wrote: »Why do you need crystals and experience then if you are not going to complete more difficult content? What about farming new motifs or completing a collection?
SilverBride wrote: »SilverBride wrote: »Franchise408 wrote: »If there is a non-DLC queue, then it should have no rewards attached to it.
Why?
I wouldn't say "no rewards", but it should default to the blue rewards instead of the purple, since the people excluding DLCs are admittedly not willing to do the work.
It's not a matter of not being "willing to do the work". It's a matter of not wanting, or being able to, spend so much time in one dungeon, and wanting to enjoy the experience.
newtinmpls wrote: »spartaxoxo wrote: »I don't think they mean anything about morally superior. I also think "doesn't have enough time" is a separate point from the other one. Which is a fair point as those dungeons are pretty lengthy and dungeon finder is used for farming.
I do use the random daily as a form of farming for transmutes....I'm curious if there is another type of "farming" that could be meant here.
SilverBride wrote: »SilverBride wrote: »Franchise408 wrote: »If there is a non-DLC queue, then it should have no rewards attached to it.
Why?
I wouldn't say "no rewards", but it should default to the blue rewards instead of the purple, since the people excluding DLCs are admittedly not willing to do the work.
It's not a matter of not being "willing to do the work". It's a matter of not wanting, or being able to, spend so much time in one dungeon, and wanting to enjoy the experience.
How much time is "so much time"? I ran 6 dungeons yesterday (all random PUGs) and decided to time them. 3 of them were DLCs and the longest one took 19 minutes and 56 seconds from load screen to "activity complete". This does not seem like an unreasonable amount of time to me, but I will continue with the experiment until I have a better sample size.
eso+ trial on to farm new sets but honestly, I'm kind of relieved when that's over. There's only so much pushing boxes around, or getting turned into a clockwork skeever I can take....
etchedpixels wrote: »eso+ trial on to farm new sets but honestly, I'm kind of relieved when that's over. There's only so much pushing boxes around, or getting turned into a clockwork skeever I can take....
If you wear a disguise you end up a miniature version of yourself instead. Even funnier is that in some cases you can end up running around with a companion.
the1andonlyskwex wrote: »I suppose I could queue for a long list of specific dungeons, but maintaining that list takes a lot of the simplicity out of things, and queueing for a shorter list usually results in long wait times.
spartaxoxo wrote: »You're kind of missing the point. Which is pretty simple. Paying customers get forced into stuff they don't want to do, whereas people that don't pay get nice easy RNDs. That's a pretty crazy sales pitch, even for a company like zos.
They don't. They don't have to do RND, nothing comes from them that can't be obtained elsewhere. And as I said before what they are actually doing is ensuring functionality of those dungeons for paying customers. The people who want to do those dungeons are paying customers as well. And the dungeon finder ensures they actually get to play the content that they paid real money to do.
That is it's purpose. To ensure those customers get groups by paying you a reward to run with them. Everyone is already being compensated for doing dungeons they don't want to do, so it's not an issue that they don't want to do them. It is quite literally the point of what they signed up for.
Will they do them anyway for a reward?
If they just want to play a specific dungeon or group of dungeons, they can already do that. They just won't get the rewards for helping people if they don't want to help.
spartaxoxo wrote: »You're kind of missing the point. Which is pretty simple. Paying customers get forced into stuff they don't want to do, whereas people that don't pay get nice easy RNDs. That's a pretty crazy sales pitch, even for a company like zos.
They don't. They don't have to do RND, nothing comes from them that can't be obtained elsewhere. And as I said before what they are actually doing is ensuring functionality of those dungeons for paying customers. The people who want to do those dungeons are paying customers as well. And the dungeon finder ensures they actually get to play the content that they paid real money to do.
That is it's purpose. To ensure those customers get groups by paying you a reward to run with them. Everyone is already being compensated for doing dungeons they don't want to do, so it's not an issue that they don't want to do them. It is quite literally the point of what they signed up for.
Will they do them anyway for a reward?
If they just want to play a specific dungeon or group of dungeons, they can already do that. They just won't get the rewards for helping people if they don't want to help.
I get all that. And it's absolutely fine. Happy that people can get groups for DLC dungeons....
The point I'm making is a rather more basic one - a bunch of paying customers are getting made, as you put it, to do "dungeons they don't want to do." While people who freeride, and don't pay, arn't.
Sure, the people on ESO+ don't have to queue for RNDs - they could avoid DLCs by just queuing for specific dungeons. But then they'll lose out on ten transmutes and 100k xp. You might not care about that, some of them seem to.
My issue is simply that, *if* you do care about getting transmutes and XP out of dungeon runs, why on earth would you subscribe to ESO+? It's just back to front.
Most times someone offers me a sub for say, £8.99 a month, it gives me more choice, more options, better service... This is the only game I've played where I cancelled my sub because my sub made my life more difficult...
But look, it's Zos' profit margin.... And maybe, like you say, the calculation they've made is that the customers who want to run DLC's are more important than the customers who don't. Me, I'll happily trog along, pay nothing and rack up transmutes and xp in fungal grotto....
etchedpixels wrote: »The problem with transmute farming is simple economics. People don't all have the free time to waste on slow stuff so if the dungeon takes more than about 15 minutes and it's a group or the tank doesn't like it then it's in the interest of the (usually fake) tank to just quit, spend 10 minutes doing one of the pledges then re-queue. For others its things like "oh we got a long DLC, sorry guys I've only got a 30 minute luncbreak"
spartaxoxo wrote: »spartaxoxo wrote: »You're kind of missing the point. Which is pretty simple. Paying customers get forced into stuff they don't want to do, whereas people that don't pay get nice easy RNDs. That's a pretty crazy sales pitch, even for a company like zos.
They don't. They don't have to do RND, nothing comes from them that can't be obtained elsewhere. And as I said before what they are actually doing is ensuring functionality of those dungeons for paying customers. The people who want to do those dungeons are paying customers as well. And the dungeon finder ensures they actually get to play the content that they paid real money to do.
That is it's purpose. To ensure those customers get groups by paying you a reward to run with them. Everyone is already being compensated for doing dungeons they don't want to do, so it's not an issue that they don't want to do them. It is quite literally the point of what they signed up for.
Will they do them anyway for a reward?
If they just want to play a specific dungeon or group of dungeons, they can already do that. They just won't get the rewards for helping people if they don't want to help.
I get all that. And it's absolutely fine. Happy that people can get groups for DLC dungeons....
The point I'm making is a rather more basic one - a bunch of paying customers are getting made, as you put it, to do "dungeons they don't want to do." While people who freeride, and don't pay, arn't.
Sure, the people on ESO+ don't have to queue for RNDs - they could avoid DLCs by just queuing for specific dungeons. But then they'll lose out on ten transmutes and 100k xp. You might not care about that, some of them seem to.
My issue is simply that, *if* you do care about getting transmutes and XP out of dungeon runs, why on earth would you subscribe to ESO+? It's just back to front.
Most times someone offers me a sub for say, £8.99 a month, it gives me more choice, more options, better service... This is the only game I've played where I cancelled my sub because my sub made my life more difficult...
But look, it's Zos' profit margin.... And maybe, like you say, the calculation they've made is that the customers who want to run DLC's are more important than the customers who don't. Me, I'll happily trog along, pay nothing and rack up transmutes and xp in fungal grotto....
First of all, this is a buy to play game. There are no free riders.
Plenty of people are paying for these dungeons so they can DO these dungeons. And selling people a functional product should obviously take priority over all else. Why should anyone pay money for something they can't actually use? Buying a product you don't actually want and then complaining that you're being punished because that product works as intended shouldn't be validated over the product being fully functional for those that did buy the product with the intent of using it.
The real issue is people's perspectives on this being wrong. They view RND as a transmute farming system, which it is not. It is a system that is for you to help people with all the dungeons you're available to run. What would actually be free riding is giving access to the dungeon dlc to everyone for free, which is the real reason that unpaid members don't do those. They put people into the content that they have paid to access, that's what they are doing. The problem is that some people pay for access they don't actually want.
There is no punishment of paid members involved, it's an unfortunate side effect only for those who don't view RND for what it is and pay for dungeons they don't actually want to run.
etchedpixels wrote: »The problem with transmute farming is simple economics. People don't all have the free time to waste on slow stuff so if the dungeon takes more than about 15 minutes and it's a group or the tank doesn't like it then it's in the interest of the (usually fake) tank to just quit, spend 10 minutes doing one of the pledges then re-queue. For others its things like "oh we got a long DLC, sorry guys I've only got a 30 minute luncbreak"
This is why Transmute Thingies should not be tied exclusively to dungeon content. I don't want them in the Crown Store, either, but there needs to be a reliable and repeatable way to get a daily fix of Thingies without doing a dungeon run.
etchedpixels wrote: »The problem with transmute farming is simple economics. People don't all have the free time to waste on slow stuff so if the dungeon takes more than about 15 minutes and it's a group or the tank doesn't like it then it's in the interest of the (usually fake) tank to just quit, spend 10 minutes doing one of the pledges then re-queue. For others its things like "oh we got a long DLC, sorry guys I've only got a 30 minute luncbreak"
This is why Transmute Thingies should not be tied exclusively to dungeon content. I don't want them in the Crown Store, either, but there needs to be a reliable and repeatable way to get a daily fix of Thingies without doing a dungeon run.
spartaxoxo wrote: »spartaxoxo wrote: »You're kind of missing the point. Which is pretty simple. Paying customers get forced into stuff they don't want to do, whereas people that don't pay get nice easy RNDs. That's a pretty crazy sales pitch, even for a company like zos.
They don't. They don't have to do RND, nothing comes from them that can't be obtained elsewhere. And as I said before what they are actually doing is ensuring functionality of those dungeons for paying customers. The people who want to do those dungeons are paying customers as well. And the dungeon finder ensures they actually get to play the content that they paid real money to do.
That is it's purpose. To ensure those customers get groups by paying you a reward to run with them. Everyone is already being compensated for doing dungeons they don't want to do, so it's not an issue that they don't want to do them. It is quite literally the point of what they signed up for.
Will they do them anyway for a reward?
If they just want to play a specific dungeon or group of dungeons, they can already do that. They just won't get the rewards for helping people if they don't want to help.
I get all that. And it's absolutely fine. Happy that people can get groups for DLC dungeons....
The point I'm making is a rather more basic one - a bunch of paying customers are getting made, as you put it, to do "dungeons they don't want to do." While people who freeride, and don't pay, arn't.
Sure, the people on ESO+ don't have to queue for RNDs - they could avoid DLCs by just queuing for specific dungeons. But then they'll lose out on ten transmutes and 100k xp. You might not care about that, some of them seem to.
My issue is simply that, *if* you do care about getting transmutes and XP out of dungeon runs, why on earth would you subscribe to ESO+? It's just back to front.
Most times someone offers me a sub for say, £8.99 a month, it gives me more choice, more options, better service... This is the only game I've played where I cancelled my sub because my sub made my life more difficult...
But look, it's Zos' profit margin.... And maybe, like you say, the calculation they've made is that the customers who want to run DLC's are more important than the customers who don't. Me, I'll happily trog along, pay nothing and rack up transmutes and xp in fungal grotto....
First of all, this is a buy to play game. There are no free riders.
Plenty of people are paying for these dungeons so they can DO these dungeons. And selling people a functional product should obviously take priority over all else. Why should anyone pay money for something they can't actually use? Buying a product you don't actually want and then complaining that you're being punished because that product works as intended shouldn't be validated over the product being fully functional for those that did buy the product with the intent of using it.
The real issue is people's perspectives on this being wrong. They view RND as a transmute farming system, which it is not. It is a system that is for you to help people with all the dungeons you're available to run. What would actually be free riding is giving access to the dungeon dlc to everyone for free, which is the real reason that unpaid members don't do those. They put people into the content that they have paid to access, that's what they are doing. The problem is that some people pay for access they don't actually want.
There is no punishment of paid members involved, it's an unfortunate side effect only for those who don't view RND for what it is and pay for dungeons they don't actually want to run.
Do you ever turn the radio off in your car? Imagine if you bought the car but could never turn the radio off, because you paid for the radio as part of the car.
Now imagine that randomly the radio is full volume, and the only way to stop it is to turn off the car.
That is this.
Just because something is part of the product you purchased doesn't mean you should be disadvantaged for having it. And being forced to include it in the random dungeon queue is a disadvantage that players who do not pay extra for the game do not have to experience.