Bobby_V_Rockit wrote: »Those rewards are for helping with people with a dungeon they need and you are available to do, rather than just for doing a dungeon you feel like doing. People pay real money for those dungeons and their need to be able to do them outweights your desire to get easy rewards
They do have help, from other players who also paid real money for said dungeons. ESO+ members for the craft bag are not always in the same mindset as DLC thrill seekers.
Bobby_V_Rockit wrote: »Those rewards are for helping with people with a dungeon they need and you are available to do, rather than just for doing a dungeon you feel like doing. People pay real money for those dungeons and their need to be able to do them outweights your desire to get easy rewards
They do have help, from other players who also paid real money for said dungeons. ESO+ members for the craft bag are not always in the same mindset as DLC thrill seekers.
I will agree. I don't really buy into being forced to do something I do not enjoy, so someone else can do something they want to. I am not a part of ZOS's "toolbox" to use as a fix for a broken or ill thought out system, I am a paying customer. If customers have issues with queues, the number of tanks or healers, etc... it is on ZOS to fix it, without using me to do so.
If all dungeons were created mostly equal, this would not be a problem. But someone at ZOS decided that DLC dungeons need to be longer, harder, contain more annoying (and sometime ridiculous) mechanics than base game dungeons, yet offer the same rewards as their easier counterparts, and created the issue for themselves and us. Simply put, if another player wants to run some DLC dungeon for gear or whatever, that isn't my problem... and should in no way affect me. They could add extra rewards for joining that guy, which would motivate many to help, or any number of other things could be done.
Except this is not the case. I see people rushing to the boss and asking for "XYZ" weapons daily.etchedpixels wrote: »Collections is a bit different - if you are a good player you can solo a lot of the base dungeons you want to fill the collections up from. If a couple of high dps folks walk in through the door and crash arx with ring of the wild hunt on ten times it doesn't hurt anyone else.
This is exactly why I farm them in pugs for armor for collection and for crystals. I need both. But people whos goal is collecting armor and speed running to the end is the same as people collecting transmute crystals. The net effect is the same to the rest of the party.
Not at all irrelevant. If people could amass transmute crystals through everyday content and have thousands sitting in the bank like crafting items, then you'd have less people doing focus runs to obtain transmute crystals. The artificial limit on transmute crystals has an impact on the amount of fake tanks and rushing DPS that queue for a random.etchedpixels wrote: »The crystal crap is btw irrelevant - you can turn crystals into gear for 25 and get 25 back if you know a full set. Fixing that would reduce the hoarding ability but just make the farming worse.
Specific to FG1, ZOS should decide how they want that dungeon to be run. Either eliminate the short cut, or put a ramp up out of the water to the Dreugh King's arena area. If they like the short cut, possibly allow a short cut before the first mini-boss to expedite arrival at the Dreugh King.
. They could add extra rewards for joining that guy, which would motivate many to help, or any number of other things could be done.
spartaxoxo wrote: ». They could add extra rewards for joining that guy, which would motivate many to help, or any number of other things could be done.
That's exactly what they did. It's called the Random Daily bonus.
They aren't forcing anyone to do this either. The rewards for doing the randoms are able to acquired without doing the random.
If that is the case, then they marketed it 100% wrong and set bad expectations<snipped for brevity>
spartaxoxo wrote: »I do agree however it could be explained better so people understand this is why they are getting such nice rewards. Maybe people would have better expectations if they to understood why they don't get to choose.
Even something as simple as choose 3 dungeons to queue for and you get one of those.
spartaxoxo wrote: »Even something as simple as choose 3 dungeons to queue for and you get one of those.
Players of every game will always choose the path of least resistance to get their rewards. That's why you don't see anyone ever complaining about they can't get the crystal reward by only queueung the DLC dungeons. Even people who enjoy DLC dungeons will realize that the get their crystals faster from fungal grotto and will instead do that.
Speaking of FG, it's by far the easiest dungeon in the game. And you know which dungeon nearly everyone gets their event ticket from when allowed to get it from every dungeon from the Undaunted event? Fungal Grotto. So much so they put in joking dialogue about it in the event quest for the Undaunted Celebration.
In order to get players to take the longer path, you have to incentivize them to do it. And paying people transmute crystals to do them is clearly an effective incentive.
People will always pick the easiest dungeons to get rewards. But the dungeons people actually need the most help with are the harder ones. Therefore letting people pick means that people who are in the most need of help won't get it.
Therefore a reward for helping people can't allow people pick, and instead must be based on what is needed.
spartaxoxo wrote: »Even something as simple as choose 3 dungeons to queue for and you get one of those.
Players of every game will always choose the path of least resistance to get their rewards. That's why you don't see anyone ever complaining about they can't get the crystal reward by only queueung the DLC dungeons. Even people who enjoy DLC dungeons will realize that the get their crystals faster from fungal grotto and will instead do that.
Speaking of FG, it's by far the easiest dungeon in the game. And you know which dungeon nearly everyone gets their event ticket from when allowed to get it from every dungeon from the Undaunted event? Fungal Grotto. So much so they put in joking dialogue about it in the event quest for the Undaunted Celebration.
In order to get players to take the longer path, you have to incentivize them to do it. And paying people transmute crystals to do them is clearly an effective incentive.
People will always pick the easiest dungeons to get rewards. But the dungeons people actually need the most help with are the harder ones. Therefore letting people pick means that people who are in the most need of help won't get it.
Therefore a reward for helping people can't allow people pick, and instead must be based on what is needed.
Your entire response was about simply earning rewards and taking the path of least resistance, assuming all players care about is their daily rewards and bribing them into content. I think the devs look at it a lot like you do as well.
I however, am mostly incentivized by having fun, grouping with like minded players after similar goals as myself. I log in to have fun, not to grind out some daily rewards and call it a day, because that burns me out and sucks all the fun out of the game. It is first and foremost a game, not a job.
spartaxoxo wrote: »spartaxoxo wrote: »Even something as simple as choose 3 dungeons to queue for and you get one of those.
Players of every game will always choose the path of least resistance to get their rewards. That's why you don't see anyone ever complaining about they can't get the crystal reward by only queueung the DLC dungeons. Even people who enjoy DLC dungeons will realize that the get their crystals faster from fungal grotto and will instead do that.
Speaking of FG, it's by far the easiest dungeon in the game. And you know which dungeon nearly everyone gets their event ticket from when allowed to get it from every dungeon from the Undaunted event? Fungal Grotto. So much so they put in joking dialogue about it in the event quest for the Undaunted Celebration.
In order to get players to take the longer path, you have to incentivize them to do it. And paying people transmute crystals to do them is clearly an effective incentive.
People will always pick the easiest dungeons to get rewards. But the dungeons people actually need the most help with are the harder ones. Therefore letting people pick means that people who are in the most need of help won't get it.
Therefore a reward for helping people can't allow people pick, and instead must be based on what is needed.
Your entire response was about simply earning rewards and taking the path of least resistance, assuming all players care about is their daily rewards and bribing them into content. I think the devs look at it a lot like you do as well.
I however, am mostly incentivized by having fun, grouping with like minded players after similar goals as myself. I log in to have fun, not to grind out some daily rewards and call it a day, because that burns me out and sucks all the fun out of the game. It is first and foremost a game, not a job.
If you don't care about the rewards you can already queue for any dungeon grouping you want and just enjoy doing dungeons with others. The sole difference between picking what you want and letting ZOS pick is the rewards, for the person doing the queueing.
spartaxoxo wrote: »spartaxoxo wrote: »Even something as simple as choose 3 dungeons to queue for and you get one of those.
Players of every game will always choose the path of least resistance to get their rewards. That's why you don't see anyone ever complaining about they can't get the crystal reward by only queueung the DLC dungeons. Even people who enjoy DLC dungeons will realize that the get their crystals faster from fungal grotto and will instead do that.
Speaking of FG, it's by far the easiest dungeon in the game. And you know which dungeon nearly everyone gets their event ticket from when allowed to get it from every dungeon from the Undaunted event? Fungal Grotto. So much so they put in joking dialogue about it in the event quest for the Undaunted Celebration.
In order to get players to take the longer path, you have to incentivize them to do it. And paying people transmute crystals to do them is clearly an effective incentive.
People will always pick the easiest dungeons to get rewards. But the dungeons people actually need the most help with are the harder ones. Therefore letting people pick means that people who are in the most need of help won't get it.
Therefore a reward for helping people can't allow people pick, and instead must be based on what is needed.
Your entire response was about simply earning rewards and taking the path of least resistance, assuming all players care about is their daily rewards and bribing them into content. I think the devs look at it a lot like you do as well.
I however, am mostly incentivized by having fun, grouping with like minded players after similar goals as myself. I log in to have fun, not to grind out some daily rewards and call it a day, because that burns me out and sucks all the fun out of the game. It is first and foremost a game, not a job.
If you don't care about the rewards you can already queue for any dungeon grouping you want and just enjoy doing dungeons with others. The sole difference between picking what you want and letting ZOS pick is the rewards, for the person doing the queueing.
You ignored the part where I said grouping with like minded players looking to achieve similar goals. Yes I can queue for any dungeon, and under the current system it will end up being 3 other players, all there for different reasons, most of which will conflict, not synergize, with my own. It is not a fun system and makes dungeons considerably less fun than they could be.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Even something as simple as choose 3 dungeons to queue for and you get one of those.
Players of every game will always choose the path of least resistance to get their rewards. That's why you don't see anyone ever complaining about they can't get the crystal reward by only queueung the DLC dungeons. Even people who enjoy DLC dungeons will realize that the get their crystals faster from fungal grotto and will instead do that.
Speaking of FG, it's by far the easiest dungeon in the game. And you know which dungeon nearly everyone gets their event ticket from when allowed to get it from every dungeon from the Undaunted event? Fungal Grotto. So much so they put in joking dialogue about it in the event quest for the Undaunted Celebration.
In order to get players to take the longer path, you have to incentivize them to do it. And paying people transmute crystals to do them is clearly an effective incentive.
People will always pick the easiest dungeons to get rewards. But the dungeons people actually need the most help with are the harder ones. Therefore letting people pick means that people who are in the most need of help won't get it.
Therefore a reward for helping people can't allow people pick, and instead must be based on what is needed.
Your entire response was about simply earning rewards and taking the path of least resistance, assuming all players care about is their daily rewards and bribing them into content. I think the devs look at it a lot like you do as well.
I however, am mostly incentivized by having fun, grouping with like minded players after similar goals as myself. I log in to have fun, not to grind out some daily rewards and call it a day, because that burns me out and sucks all the fun out of the game. It is first and foremost a game, not a job.
If you don't care about the rewards you can already queue for any dungeon grouping you want and just enjoy doing dungeons with others. The sole difference between picking what you want and letting ZOS pick is the rewards, for the person doing the queueing.
You ignored the part where I said grouping with like minded players looking to achieve similar goals. Yes I can queue for any dungeon, and under the current system it will end up being 3 other players, all there for different reasons, most of which will conflict, not synergize, with my own. It is not a fun system and makes dungeons considerably less fun than they could be.
The only way to guarantee like minded players is to make a premade. That's not really a flaw of the RND or even the activity finder. It's just kind of inherent to what happens when you have dungeons that have a lot of things you can get out of them, and then pull a random group of people together to do them. Not everyone will be there for the same reason.
The only way to solve that issue is to also give us a group finder that allows us to make a premade out of the broader playerbase and not just people we know, so that we can set the task we plan to use the group for and create our own requirements for who joins. A random system will always have that issue.
Bobby_V_Rockit wrote: »Those rewards are for helping with people with a dungeon they need and you are available to do, rather than just for doing a dungeon you feel like doing. People pay real money for those dungeons and their need to be able to do them outweights your desire to get easy rewards
They do have help, from other players who also paid real money for said dungeons. ESO+ members for the craft bag are not always in the same mindset as DLC thrill seekers.
I will agree. I don't really buy into being forced to do something I do not enjoy, so someone else can do something they want to. I am not a part of ZOS's "toolbox" to use as a fix for a broken or ill thought out system, I am a paying customer. If customers have issues with queues, the number of tanks or healers, etc... it is on ZOS to fix it, without using me to do so.
If all dungeons were created mostly equal, this would not be a problem. But someone at ZOS decided that DLC dungeons need to be longer, harder, contain more annoying (and sometime ridiculous) mechanics than base game dungeons, yet offer the same rewards as their easier counterparts, and created the issue for themselves and us. Simply put, if another player wants to run some DLC dungeon for gear or whatever, that isn't my problem... and should in no way affect me. They could add extra rewards for joining that guy, which would motivate many to help, or any number of other things could be done.
Franchise408 wrote: »Bobby_V_Rockit wrote: »Those rewards are for helping with people with a dungeon they need and you are available to do, rather than just for doing a dungeon you feel like doing. People pay real money for those dungeons and their need to be able to do them outweights your desire to get easy rewards
They do have help, from other players who also paid real money for said dungeons. ESO+ members for the craft bag are not always in the same mindset as DLC thrill seekers.
I will agree. I don't really buy into being forced to do something I do not enjoy, so someone else can do something they want to. I am not a part of ZOS's "toolbox" to use as a fix for a broken or ill thought out system, I am a paying customer. If customers have issues with queues, the number of tanks or healers, etc... it is on ZOS to fix it, without using me to do so.
If all dungeons were created mostly equal, this would not be a problem. But someone at ZOS decided that DLC dungeons need to be longer, harder, contain more annoying (and sometime ridiculous) mechanics than base game dungeons, yet offer the same rewards as their easier counterparts, and created the issue for themselves and us. Simply put, if another player wants to run some DLC dungeon for gear or whatever, that isn't my problem... and should in no way affect me. They could add extra rewards for joining that guy, which would motivate many to help, or any number of other things could be done.
You're not being forced into anything. You are free to select the dungeons that you want to do.
But if you aren't meeting the criteria required of the rewards, you are not entitled to them either. If you want the rewards, then you subject yourself to the possibility of a DLC. If you don't want DLC, then you manually select which dungeons you want to do.
You're not being forced into anything.
Bobby_V_Rockit wrote: »Franchise408 wrote: »Bobby_V_Rockit wrote: »Those rewards are for helping with people with a dungeon they need and you are available to do, rather than just for doing a dungeon you feel like doing. People pay real money for those dungeons and their need to be able to do them outweights your desire to get easy rewards
They do have help, from other players who also paid real money for said dungeons. ESO+ members for the craft bag are not always in the same mindset as DLC thrill seekers.
I will agree. I don't really buy into being forced to do something I do not enjoy, so someone else can do something they want to. I am not a part of ZOS's "toolbox" to use as a fix for a broken or ill thought out system, I am a paying customer. If customers have issues with queues, the number of tanks or healers, etc... it is on ZOS to fix it, without using me to do so.
If all dungeons were created mostly equal, this would not be a problem. But someone at ZOS decided that DLC dungeons need to be longer, harder, contain more annoying (and sometime ridiculous) mechanics than base game dungeons, yet offer the same rewards as their easier counterparts, and created the issue for themselves and us. Simply put, if another player wants to run some DLC dungeon for gear or whatever, that isn't my problem... and should in no way affect me. They could add extra rewards for joining that guy, which would motivate many to help, or any number of other things could be done.
You're not being forced into anything. You are free to select the dungeons that you want to do.
But if you aren't meeting the criteria required of the rewards, you are not entitled to them either. If you want the rewards, then you subject yourself to the possibility of a DLC. If you don't want DLC, then you manually select which dungeons you want to do.
You're not being forced into anything.
You’re missing the point, non-ESO+ Players don’t have to worry about it, the non-paying player base is at the advantage here. Subbing to ESO+ doesn’t mean I’m somehow more willing to help in a DLC dungeon than not subbing.
spartaxoxo wrote: »Bobby_V_Rockit wrote: »Franchise408 wrote: »Bobby_V_Rockit wrote: »Those rewards are for helping with people with a dungeon they need and you are available to do, rather than just for doing a dungeon you feel like doing. People pay real money for those dungeons and their need to be able to do them outweights your desire to get easy rewards
They do have help, from other players who also paid real money for said dungeons. ESO+ members for the craft bag are not always in the same mindset as DLC thrill seekers.
I will agree. I don't really buy into being forced to do something I do not enjoy, so someone else can do something they want to. I am not a part of ZOS's "toolbox" to use as a fix for a broken or ill thought out system, I am a paying customer. If customers have issues with queues, the number of tanks or healers, etc... it is on ZOS to fix it, without using me to do so.
If all dungeons were created mostly equal, this would not be a problem. But someone at ZOS decided that DLC dungeons need to be longer, harder, contain more annoying (and sometime ridiculous) mechanics than base game dungeons, yet offer the same rewards as their easier counterparts, and created the issue for themselves and us. Simply put, if another player wants to run some DLC dungeon for gear or whatever, that isn't my problem... and should in no way affect me. They could add extra rewards for joining that guy, which would motivate many to help, or any number of other things could be done.
You're not being forced into anything. You are free to select the dungeons that you want to do.
But if you aren't meeting the criteria required of the rewards, you are not entitled to them either. If you want the rewards, then you subject yourself to the possibility of a DLC. If you don't want DLC, then you manually select which dungeons you want to do.
You're not being forced into anything.
You’re missing the point, non-ESO+ Players don’t have to worry about it, the non-paying player base is at the advantage here. Subbing to ESO+ doesn’t mean I’m somehow more willing to help in a DLC dungeon than not subbing.
Both ESO+ and Non-Subs are queued into every dungeon they qualify for without choice. When you click the random button you are agreeing that you are willing to help with any dungeon you qualify to do.
Non-Subs are placed into all DLC dungeons that they own. They simply aren't being placed into dungeons they don't own.
Refusing to give people content they did not pay is not a punishment of people who did pay for it.
Bobby_V_Rockit wrote: »spartaxoxo wrote: »Bobby_V_Rockit wrote: »Franchise408 wrote: »Bobby_V_Rockit wrote: »Those rewards are for helping with people with a dungeon they need and you are available to do, rather than just for doing a dungeon you feel like doing. People pay real money for those dungeons and their need to be able to do them outweights your desire to get easy rewards
They do have help, from other players who also paid real money for said dungeons. ESO+ members for the craft bag are not always in the same mindset as DLC thrill seekers.
I will agree. I don't really buy into being forced to do something I do not enjoy, so someone else can do something they want to. I am not a part of ZOS's "toolbox" to use as a fix for a broken or ill thought out system, I am a paying customer. If customers have issues with queues, the number of tanks or healers, etc... it is on ZOS to fix it, without using me to do so.
If all dungeons were created mostly equal, this would not be a problem. But someone at ZOS decided that DLC dungeons need to be longer, harder, contain more annoying (and sometime ridiculous) mechanics than base game dungeons, yet offer the same rewards as their easier counterparts, and created the issue for themselves and us. Simply put, if another player wants to run some DLC dungeon for gear or whatever, that isn't my problem... and should in no way affect me. They could add extra rewards for joining that guy, which would motivate many to help, or any number of other things could be done.
You're not being forced into anything. You are free to select the dungeons that you want to do.
But if you aren't meeting the criteria required of the rewards, you are not entitled to them either. If you want the rewards, then you subject yourself to the possibility of a DLC. If you don't want DLC, then you manually select which dungeons you want to do.
You're not being forced into anything.
You’re missing the point, non-ESO+ Players don’t have to worry about it, the non-paying player base is at the advantage here. Subbing to ESO+ doesn’t mean I’m somehow more willing to help in a DLC dungeon than not subbing.
Both ESO+ and Non-Subs are queued into every dungeon they qualify for without choice. When you click the random button you are agreeing that you are willing to help with any dungeon you qualify to do.
Non-Subs are placed into all DLC dungeons that they own. They simply aren't being placed into dungeons they don't own.
Refusing to give people content they did not pay is not a punishment of people who did pay for it.
Again, I ALSO did not buy the DLC dungeon packs, as I don’t want them. Yet I am forced into them simply because I need the craft bag. If non subscribers don’t have to play them (and they get their random dungeon rewards comfortably without having to bail 4-5 times), why should I have to? It needs to be a toggle, I can imagine some players sun for the easy access to DLC but others don’t.
spartaxoxo wrote: »Bobby_V_Rockit wrote: »spartaxoxo wrote: »Bobby_V_Rockit wrote: »Franchise408 wrote: »Bobby_V_Rockit wrote: »Those rewards are for helping with people with a dungeon they need and you are available to do, rather than just for doing a dungeon you feel like doing. People pay real money for those dungeons and their need to be able to do them outweights your desire to get easy rewards
They do have help, from other players who also paid real money for said dungeons. ESO+ members for the craft bag are not always in the same mindset as DLC thrill seekers.
I will agree. I don't really buy into being forced to do something I do not enjoy, so someone else can do something they want to. I am not a part of ZOS's "toolbox" to use as a fix for a broken or ill thought out system, I am a paying customer. If customers have issues with queues, the number of tanks or healers, etc... it is on ZOS to fix it, without using me to do so.
If all dungeons were created mostly equal, this would not be a problem. But someone at ZOS decided that DLC dungeons need to be longer, harder, contain more annoying (and sometime ridiculous) mechanics than base game dungeons, yet offer the same rewards as their easier counterparts, and created the issue for themselves and us. Simply put, if another player wants to run some DLC dungeon for gear or whatever, that isn't my problem... and should in no way affect me. They could add extra rewards for joining that guy, which would motivate many to help, or any number of other things could be done.
You're not being forced into anything. You are free to select the dungeons that you want to do.
But if you aren't meeting the criteria required of the rewards, you are not entitled to them either. If you want the rewards, then you subject yourself to the possibility of a DLC. If you don't want DLC, then you manually select which dungeons you want to do.
You're not being forced into anything.
You’re missing the point, non-ESO+ Players don’t have to worry about it, the non-paying player base is at the advantage here. Subbing to ESO+ doesn’t mean I’m somehow more willing to help in a DLC dungeon than not subbing.
Both ESO+ and Non-Subs are queued into every dungeon they qualify for without choice. When you click the random button you are agreeing that you are willing to help with any dungeon you qualify to do.
Non-Subs are placed into all DLC dungeons that they own. They simply aren't being placed into dungeons they don't own.
Refusing to give people content they did not pay is not a punishment of people who did pay for it.
Again, I ALSO did not buy the DLC dungeon packs, as I don’t want them. Yet I am forced into them simply because I need the craft bag. If non subscribers don’t have to play them (and they get their random dungeon rewards comfortably without having to bail 4-5 times), why should I have to? It needs to be a toggle, I can imagine some players sun for the easy access to DLC but others don’t.
You did buy the DLC dungeon packs and getting all the major DLC is a major selling point of ESO+.
You can always queue for just the dungeons you want to do.
What you want is to be able to pay for a special bonus feature that's not avaialble to others, the ability to choose what you want to do and get rewarded for helping everyone you are able when you didn't actually help everyone you are able.
And that's simply not how the system works.
The random is not a payment for running dungeons of your choice. It is a payment for letting the activity finder pick based off all the DLC you have access to. And buy subscribing you are choosing to have access to all the dlc.
Bobby_V_Rockit wrote: »spartaxoxo wrote: »Bobby_V_Rockit wrote: »spartaxoxo wrote: »Bobby_V_Rockit wrote: »Franchise408 wrote: »Bobby_V_Rockit wrote: »Those rewards are for helping with people with a dungeon they need and you are available to do, rather than just for doing a dungeon you feel like doing. People pay real money for those dungeons and their need to be able to do them outweights your desire to get easy rewards
They do have help, from other players who also paid real money for said dungeons. ESO+ members for the craft bag are not always in the same mindset as DLC thrill seekers.
I will agree. I don't really buy into being forced to do something I do not enjoy, so someone else can do something they want to. I am not a part of ZOS's "toolbox" to use as a fix for a broken or ill thought out system, I am a paying customer. If customers have issues with queues, the number of tanks or healers, etc... it is on ZOS to fix it, without using me to do so.
If all dungeons were created mostly equal, this would not be a problem. But someone at ZOS decided that DLC dungeons need to be longer, harder, contain more annoying (and sometime ridiculous) mechanics than base game dungeons, yet offer the same rewards as their easier counterparts, and created the issue for themselves and us. Simply put, if another player wants to run some DLC dungeon for gear or whatever, that isn't my problem... and should in no way affect me. They could add extra rewards for joining that guy, which would motivate many to help, or any number of other things could be done.
You're not being forced into anything. You are free to select the dungeons that you want to do.
But if you aren't meeting the criteria required of the rewards, you are not entitled to them either. If you want the rewards, then you subject yourself to the possibility of a DLC. If you don't want DLC, then you manually select which dungeons you want to do.
You're not being forced into anything.
You’re missing the point, non-ESO+ Players don’t have to worry about it, the non-paying player base is at the advantage here. Subbing to ESO+ doesn’t mean I’m somehow more willing to help in a DLC dungeon than not subbing.
Both ESO+ and Non-Subs are queued into every dungeon they qualify for without choice. When you click the random button you are agreeing that you are willing to help with any dungeon you qualify to do.
Non-Subs are placed into all DLC dungeons that they own. They simply aren't being placed into dungeons they don't own.
Refusing to give people content they did not pay is not a punishment of people who did pay for it.
Again, I ALSO did not buy the DLC dungeon packs, as I don’t want them. Yet I am forced into them simply because I need the craft bag. If non subscribers don’t have to play them (and they get their random dungeon rewards comfortably without having to bail 4-5 times), why should I have to? It needs to be a toggle, I can imagine some players sun for the easy access to DLC but others don’t.
You did buy the DLC dungeon packs and getting all the major DLC is a major selling point of ESO+.
You can always queue for just the dungeons you want to do.
What you want is to be able to pay for a special bonus feature that's not avaialble to others, the ability to choose what you want to do and get rewarded for helping everyone you are able when you didn't actually help everyone you are able.
And that's simply not how the system works.
The random is not a payment for running dungeons of your choice. It is a payment for letting the activity finder pick based off all the DLC you have access to. And buy subscribing you are choosing to have access to all the dlc.
Well, guess we gotta agree to disagree, such is life. Must be annoying for the other players though when we drop from the group immediately as soon as we see it’s a long DLC though.
Whiskey_JG wrote: »This technically should be a relatively easy fix since all dungeon conent is instanced. I dont think the suggested change is a big issue especially since the people who do vet DLC HMs, plan the group to get a good clear. So "on paper", separating dungeon queues between RND non-dlc vs RND +dlc, should not result in longer queues.
I feel like ZOS is coming from a place that is assuming no one, or not enough folks, want to do dungeons or help each other willingly, which based on every other game I ever played, is simply not true. It is generally a primary activity players look forward to participating in and spending their in-game time doing... at least everywhere but ESO. Maybe I am wrong, but I am under the impression that because of how dungeons and the systems around them have evolved here... most folks do dungeons as a chore, not an activity to simply have fun with. Yeah, if there is an item you need from a dungeon, even better, but I have run many dungeons in other games, simply for the fun and challenge of doing it, or to simply help a complete stranger get something they wanted... and not just because I needed something from it.