Tommy_The_Gun wrote: »multiple times, or to the point that something is no longer useful).
For Example:
- Snipe is balanced
- NB is balanced
Tommy_The_Gun wrote: »When it comes to video games, term "Balanced", in practice means: nerfed (often multiple times, or to the point that something is no longer useful).
For Example:
- Snipe is balanced
- NB is balanced
- Vamp is balanced
- Troll King is balanced
- Hybrids are balanced
- Sap Tanks are balanced
(and the list goes on, but you get the idea).
So yeah, GoS is balanced too...
Tommy_The_Gun wrote: »When it comes to video games, term "Balanced", in practice means: nerfed (often multiple times, or to the point that something is no longer useful).
For Example:
- Snipe is balanced
- NB is balanced
- Vamp is balanced
- Troll King is balanced
- Hybrids are balanced
- Sap Tanks are balanced
(and the list goes on, but you get the idea).
So yeah, GoS is balanced too...
relentless_turnip wrote: »I feel they have done a decent job balancing this set, but many do not.
1 iteration of the set: Balanced? No. Fun? Yes.
2 iteration of the set: Balanced? Yes. Fun? No.
I mean yeah they did a good job for quickly fixing it due to outcry. Because people would not tolerate this abomination in live.
But new mythics sound.. a bit.. dull? Let's check through all of em so I can explain my point better:
Bloodlord's Embrace - awesome mythic. Not OP, but this one can allow blocking in flost staff in 1vs1 infinitely.
Malacath's Band of Brutality - good mythic. Idea of giving up something for something. Overtuned at 25% and bad interaction with recently buffed procs made it toxic.
Pearls of Ehlnofey - awesome mythic. Hard to use, insane levels of ulti/second if you do it right (no, seriously, I will do a next video with a build resolving around this item).
Ring of the Pale Order - awesome mythic, tho OP in PvE in current state. In PvP in disabled cross-heals for personal DPS heals, which is fun and not broken. Will be deleted from PvP in the next patch.
Ring of the Wild Hunt - awesome mythic. Lots of movement speed for builds that want it. Utility in cyro and overland.
Snow Treaders - good mythic. Bit hard to utilize, but I did a build with it and Aetherial Ascention.
Thrassian Stranglers - interesting idea, poor implementation. Needs stacks to be persistent across zones and death to be relevant in PvP. Was broken in PvE in first iterations because they don't care about toughness.
Torc of Tonal Constancy - dull mythic. Hard to proc, adds not that much to justify running.
Now let's look at new ones:
Death Dealer's Fete - kinda meh one. 7.0.2 address the issue of feeling underpowered. I'd say 2.6k resources at max power is still pretty meh. Some additional bonus at top stacks might do the trick.
Harpooner's Wading Kilt - new Thrassian Stranglers. Getting hit is almost irrelevant in PvE. "but it now also has a 1 second cooldown to help prevent losing all of your stacks in Player versus Player situations when getting hit by multiple attacks at once." is a joke, as if player wouldn't attack you in the next second. Obviously power (crit damage) is nerfed, same as Thrassian's.
Shapeshifter's Chain - dull mythic. Reduced cost is non-essential. Increase in stats in non-essential. Added together: still non-essential. None of my characters will run it, even ones that use transform abilities a lot. Add 5s to the duration of abilities, and it might change.
So you can see, proportion of good ones to dull and meh ones is astonishing in this patch.
@YandereGirlfriend I think you overestimate the impact of videomakers like me on sets. I've made a bunch of weird build with strange interactions, so far I'm only hit with blanket nerfs instead of personal ones. But I understand your fears in this case ^^'
YandereGirlfriend wrote: »@YandereGirlfriend I think you overestimate the impact of videomakers like me on sets. I've made a bunch of weird build with strange interactions, so far I'm only hit with blanket nerfs instead of personal ones. But I understand your fears in this case ^^'
Perhaps, perhaps.
All that I know is that all it takes is for a video to get posted to the forums along with some salty/jealous comments for it to instantly get on the developers' radar... and that is never a good thing.
If you know about the particular interaction of which I speak, please do not expose it. I've taken great pains to never mention it publicly and those few that I have told I've emphasized the need for discretion. Knowing how ZOS operates, it will 100% get nerfed if it is outed.
WTF? Ok, then make the same item:Saying this set was to good for NBs or Sorcs is a bit hypocritical (it deserved a nerf but not overnerf), when we have sets that directly buff dots (DKs), ult gen (again DKs as they take the most advantage of using ult), sets that buff certain type of damage etc. etc.
WTF? Ok, then make the same item:Saying this set was to good for NBs or Sorcs is a bit hypocritical (it deserved a nerf but not overnerf), when we have sets that directly buff dots (DKs), ult gen (again DKs as they take the most advantage of using ult), sets that buff certain type of damage etc. etc.
Negative: no damage shield can be casted on you, you cannot go invisible and you cannot dodge attacks (you can still roll dodge from roots and move but all attacks hits you)- big drawbacks, right?
Give me: 10k armor, 5k health and 500 health recovery.
Such item used on a block build will be massive. This is a big design mistake. Then of course people who has different playstyle will want that set nerfed.
xylena_lazarow wrote: »
xylena_lazarow wrote: »
There will be players who have success with Sithis on an otherwise full damage magsorc/stamblade.
Still overpowered as hell because it can stack with major resolve