They could have approached the set bonuses from a more dynamic way.
IE
- Increases total armor by 25%
- Increases max health by 15%
- Increases Health Regen by 25%
- Reduces block mitigation to 0
This at least requires a decent amount of any of the stats in vested to give you a valuable benefit.
Oops forgot to throw in examples
If the calculations are based on the total, I have no idea the mathz behind it.
- 40k armor to receive a 10k armor buff from the piece
- 33k health to receive the 5k health buff
- 2000 HP regen to get 500 HP regen buff
They could have approached the set bonuses from a more dynamic way.
IE
- Increases total armor by 25%
- Increases max health by 15%
- Increases Health Regen by 25%
- Reduces block mitigation to 0
This at least requires a decent amount of any of the stats in vested to give you a valuable benefit.
Oops forgot to throw in examples
If the calculations are based on the total, I have no idea the mathz behind it.
- 40k armor to receive a 10k armor buff from the piece
- 33k health to receive the 5k health buff
- 2000 HP regen to get 500 HP regen buff
Agree. Otherwise it is an automatic equip on Sorc and NB.
You invest all in offence, you equip this and you are an absolute monster in PVP.. A tank with 25k armor, 30k health 1000+ health regen and offence better than any other class in the game... and you you have the best escape tools in game...
The loss of monster sets do not even impact NB and sorcs so much as most sorcs wear Chudan and NB Balrog, which in terms of stats density this sets beats 5x times.
Block was not an option for these classes before either so they have nothing to lose and everything to gain by equiping Gaze of Sithis Bookmark.
They could have approached the set bonuses from a more dynamic way.
IE
- Increases total armor by 25%
- Increases max health by 15%
- Increases Health Regen by 25%
- Reduces block mitigation to 0
This at least requires a decent amount of any of the stats in vested to give you a valuable benefit.
They could have approached the set bonuses from a more dynamic way.
IE
- Increases total armor by 25%
- Increases max health by 15%
- Increases Health Regen by 25%
- Reduces block mitigation to 0
This at least requires a decent amount of any of the stats in vested to give you a valuable benefit.
No way. ZOS just through a whole phase of "percentage calculations cause lag" mania, and started changing everything they could to flat values.
Sithis in isolation is pretty well balanced. What will be OP are the builds you can enable by combining with other things. Malacath was the same way, on its face losing crit was a huge negative, then ZOS went insane with proc sets and suddenly crit didn't matter and Malacath became a massive synergy with procs sets.
They could have approached the set bonuses from a more dynamic way.
IE
- Increases total armor by 25%
- Increases max health by 15%
- Increases Health Regen by 25%
- Reduces block mitigation to 0
This at least requires a decent amount of any of the stats in vested to give you a valuable benefit.
No way. ZOS just through a whole phase of "percentage calculations cause lag" mania, and started changing everything they could to flat values.
Sithis in isolation is pretty well balanced. What will be OP are the builds you can enable by combining with other things. Malacath was the same way, on its face losing crit was a huge negative, then ZOS went insane with proc sets and suddenly crit didn't matter and Malacath became a massive synergy with procs sets.
No way. Malacath was a balanced item compared to this. This is a Meta Nuclear Bomb..
They could have approached the set bonuses from a more dynamic way.
IE
- Increases total armor by 25%
- Increases max health by 15%
- Increases Health Regen by 25%
- Reduces block mitigation to 0
This at least requires a decent amount of any of the stats in vested to give you a valuable benefit.
They could have approached the set bonuses from a more dynamic way.
IE
- Increases total armor by 25%
- Increases max health by 15%
- Increases Health Regen by 25%
- Reduces block mitigation to 0
This at least requires a decent amount of any of the stats in vested to give you a valuable benefit.
They could have approached the set bonuses from a more dynamic way.
IE
- Increases total armor by 25%
- Increases max health by 15%
- Increases Health Regen by 25%
- Reduces block mitigation to 0
This at least requires a decent amount of any of the stats in vested to give you a valuable benefit.
This is actually a really good idea! That way it cant just be paired with full glass cannon sets so easily.
Props.
relentless_turnip wrote: »It is a good idea in theory, but my immediate question would be what is then the point? If you have to stack high resists and high health to get effective use of this why would you bother? At that point your build would get more out of rather a healing monster set, s&b, resto staff, a damage set, another mythic etc... They just need to tune it down IMO. 6-7k resists and 3kish health seems less mental and will probably still be bis for any 2h/bow or destro/resto users.
relentless_turnip wrote: »They could have approached the set bonuses from a more dynamic way.
IE
- Increases total armor by 25%
- Increases max health by 15%
- Increases Health Regen by 25%
- Reduces block mitigation to 0
This at least requires a decent amount of any of the stats in vested to give you a valuable benefit.
This is actually a really good idea! That way it cant just be paired with full glass cannon sets so easily.
Props.
It is a good idea in theory, but my immediate question would be what is then the point? If you have to stack high resists and high health to get effective use of this why would you bother? At that point your build would get more out of rather a healing monster set, s&b, resto staff, a damage set, another mythic etc... They just need to tune it down IMO. 6-7k resists and 3kish health seems less mental and will probably still be bis for any 2h/bow or destro/resto users.
relentless_turnip wrote: »They could have approached the set bonuses from a more dynamic way.
IE
- Increases total armor by 25%
- Increases max health by 15%
- Increases Health Regen by 25%
- Reduces block mitigation to 0
This at least requires a decent amount of any of the stats in vested to give you a valuable benefit.
This is actually a really good idea! That way it cant just be paired with full glass cannon sets so easily.
Props.
It is a good idea in theory, but my immediate question would be what is then the point? If you have to stack high resists and high health to get effective use of this why would you bother? At that point your build would get more out of rather a healing monster set, s&b, resto staff, a damage set, another mythic etc... They just need to tune it down IMO. 6-7k resists and 3kish health seems less mental and will probably still be bis for any 2h/bow or destro/resto users.
These percentages were just quick examples I came up with, by doing some basic math. It could be tuned upwards, but not too high because then certain stats could become outrageous.
They could boost it to
+30% armor, requires 26,000 armor to achieve 33,800 (capped mit), however being at capped mit already gives you 9.9k mit, which is very useful for countering PVP high pen builds.
+20% health, requires 25,000 HP to get the 5000 HP bonus, stack more health, get more use.
+30% HP regen, gives you the full bonus of 500 regen bonus, which requires more investment to achieve the full benefit.
EDIT:
That is as high as they could possibly go without it becoming broken
relentless_turnip wrote: »They could have approached the set bonuses from a more dynamic way.
IE
- Increases total armor by 25%
- Increases max health by 15%
- Increases Health Regen by 25%
- Reduces block mitigation to 0
This at least requires a decent amount of any of the stats in vested to give you a valuable benefit.
This is actually a really good idea! That way it cant just be paired with full glass cannon sets so easily.
Props.
It is a good idea in theory, but my immediate question would be what is then the point? If you have to stack high resists and high health to get effective use of this why would you bother? At that point your build would get more out of rather a healing monster set, s&b, resto staff, a damage set, another mythic etc... They just need to tune it down IMO. 6-7k resists and 3kish health seems less mental and will probably still be bis for any 2h/bow or destro/resto users.
These percentages were just quick examples I came up with, by doing some basic math. It could be tuned upwards, but not too high because then certain stats could become outrageous.
They could boost it to
+30% armor, requires 26,000 armor to achieve 33,800 (capped mit), however being at capped mit already gives you 9.9k mit, which is very useful for countering PVP high pen builds.
+20% health, requires 25,000 HP to get the 5000 HP bonus, stack more health, get more use.
+30% HP regen, gives you the full bonus of 500 regen bonus, which requires more investment to achieve the full benefit.
EDIT:
That is as high as they could possibly go without it becoming broken
EDIT (forgot to add the number)
+30% HP regen, 1,670 HP regen gives you the full bonus of 500 regen bonus, which requires a decent investment to reap the benefits.
relentless_turnip wrote: »They could have approached the set bonuses from a more dynamic way.
IE
- Increases total armor by 25%
- Increases max health by 15%
- Increases Health Regen by 25%
- Reduces block mitigation to 0
This at least requires a decent amount of any of the stats in vested to give you a valuable benefit.
This is actually a really good idea! That way it cant just be paired with full glass cannon sets so easily.
Props.
It is a good idea in theory, but my immediate question would be what is then the point? If you have to stack high resists and high health to get effective use of this why would you bother? At that point your build would get more out of rather a healing monster set, s&b, resto staff, a damage set, another mythic etc... They just need to tune it down IMO. 6-7k resists and 3kish health seems less mental and will probably still be bis for any 2h/bow or destro/resto users.
These percentages were just quick examples I came up with, by doing some basic math. It could be tuned upwards, but not too high because then certain stats could become outrageous.
They could boost it to
+30% armor, requires 26,000 armor to achieve 33,800 (capped mit), however being at capped mit already gives you 9.9k mit, which is very useful for countering PVP high pen builds.
+20% health, requires 25,000 HP to get the 5000 HP bonus, stack more health, get more use.
+30% HP regen, gives you the full bonus of 500 regen bonus, which requires more investment to achieve the full benefit.
EDIT:
That is as high as they could possibly go without it becoming broken
EDIT (forgot to add the number)
+30% HP regen, 1,670 HP regen gives you the full bonus of 500 regen bonus, which requires a decent investment to reap the benefits.
The regen bonus is pretty useless in PVP now.
Gaining 15% mitigation at the loss of block damage mitigation is a decent trade off. I think people are really underestimating the amount of damage they block in PVP, even if they rarely block. A number of ults that are not a problem because they can be blocked will become problems. Situations, like in execute where blocking may save your life are now going to be deadly. And, not to mention it is barely going to offset the added damage players using Malacath can put out. There's nothing really wrong with having a direct counter to another Mythic that most people are going to be using. Especially at the cost of a monster set, the use of other mythics, and no block damage mitigation.
relentless_turnip wrote: »It is a good idea in theory, but my immediate question would be what is then the point? If you have to stack high resists and high health to get effective use of this why would you bother? At that point your build would get more out of rather a healing monster set, s&b, resto staff, a damage set, another mythic etc... They just need to tune it down IMO. 6-7k resists and 3kish health seems less mental and will probably still be bis for any 2h/bow or destro/resto users.
It doesn't have to be best min-max item. If you can do MAXIMUM HEALTH BUILD with it that doesn't suck, then it is good Unique item.
relentless_turnip wrote: »They could have approached the set bonuses from a more dynamic way.
IE
- Increases total armor by 25%
- Increases max health by 15%
- Increases Health Regen by 25%
- Reduces block mitigation to 0
This at least requires a decent amount of any of the stats in vested to give you a valuable benefit.
This is actually a really good idea! That way it cant just be paired with full glass cannon sets so easily.
Props.
It is a good idea in theory, but my immediate question would be what is then the point? If you have to stack high resists and high health to get effective use of this why would you bother? At that point your build would get more out of rather a healing monster set, s&b, resto staff, a damage set, another mythic etc... They just need to tune it down IMO. 6-7k resists and 3kish health seems less mental and will probably still be bis for any 2h/bow or destro/resto users.
These percentages were just quick examples I came up with, by doing some basic math. It could be tuned upwards, but not too high because then certain stats could become outrageous.
They could boost it to
+30% armor, requires 26,000 armor to achieve 33,800 (capped mit), however being at capped mit already gives you 9.9k mit, which is very useful for countering PVP high pen builds.
+20% health, requires 25,000 HP to get the 5000 HP bonus, stack more health, get more use.
+30% HP regen, gives you the full bonus of 500 regen bonus, which requires more investment to achieve the full benefit.
EDIT:
That is as high as they could possibly go without it becoming broken
EDIT (forgot to add the number)
+30% HP regen, 1,670 HP regen gives you the full bonus of 500 regen bonus, which requires a decent investment to reap the benefits.
The regen bonus is pretty useless in PVP now.
Gaining 15% mitigation at the loss of block damage mitigation is a decent trade off. I think people are really underestimating the amount of damage they block in PVP, even if they rarely block. A number of ults that are not a problem because they can be blocked will become problems. Situations, like in execute where blocking may save your life are now going to be deadly. And, not to mention it is barely going to offset the added damage players using Malacath can put out. There's nothing really wrong with having a direct counter to another Mythic that most people are going to be using. Especially at the cost of a monster set, the use of other mythics, and no block damage mitigation.
relentless_turnip wrote: »They could have approached the set bonuses from a more dynamic way.
IE
- Increases total armor by 25%
- Increases max health by 15%
- Increases Health Regen by 25%
- Reduces block mitigation to 0
This at least requires a decent amount of any of the stats in vested to give you a valuable benefit.
This is actually a really good idea! That way it cant just be paired with full glass cannon sets so easily.
Props.
It is a good idea in theory, but my immediate question would be what is then the point? If you have to stack high resists and high health to get effective use of this why would you bother? At that point your build would get more out of rather a healing monster set, s&b, resto staff, a damage set, another mythic etc... They just need to tune it down IMO. 6-7k resists and 3kish health seems less mental and will probably still be bis for any 2h/bow or destro/resto users.
These percentages were just quick examples I came up with, by doing some basic math. It could be tuned upwards, but not too high because then certain stats could become outrageous.
They could boost it to
+30% armor, requires 26,000 armor to achieve 33,800 (capped mit), however being at capped mit already gives you 9.9k mit, which is very useful for countering PVP high pen builds.
+20% health, requires 25,000 HP to get the 5000 HP bonus, stack more health, get more use.
+30% HP regen, gives you the full bonus of 500 regen bonus, which requires more investment to achieve the full benefit.
That is as high as they could possibly go without it becoming broken
There are plenty of sources of Resolve buff in eso, so it will be kinda wasted bonus. Also I think that reducing 10K armour (arround 15 - 16% dmg mitigation) to anything lower would mean that "0 block mitigation" should be converted to something different, like reduced dmg you can block by X%, instead of removing all block mitigation.master_vanargand wrote: »"Add 5000 Health" and "10760 Armor" in Gaze of Sithis are super over powered.
Need change "10760 Armor" to "Major Resolve".
master_vanargand wrote: »"Add 5000 Health" and "10760 Armor" in Gaze of Sithis are super over powered.
Need change "10760 Armor" to "Major Resolve".
master_vanargand wrote: »"Add 5000 Health" and "10760 Armor" in Gaze of Sithis are super over powered.
Need change "10760 Armor" to "Major Resolve".
They could have approached the set bonuses from a more dynamic way.
IE
- Increases total armor by 25%
- Increases max health by 15%
- Increases Health Regen by 25%
- Reduces block mitigation to 0
This at least requires a decent amount of any of the stats in vested to give you a valuable benefit.
No way. ZOS just through a whole phase of "percentage calculations cause lag" mania, and started changing everything they could to flat values.
Sithis in isolation is pretty well balanced. What will be OP are the builds you can enable by combining with other things. Malacath was the same way, on its face losing crit was a huge negative, then ZOS went insane with proc sets and suddenly crit didn't matter and Malacath became a massive synergy with procs sets.
No way. Malacath was a balanced item compared to this. This is a Meta Nuclear Bomb..
If this stays in....Healthplar, blazing shield, bone shield, crimson and Gaze of Sithis.
master_vanargand wrote: »"Add 5000 Health" and "10760 Armor" in Gaze of Sithis are super over powered.
Need change "10760 Armor" to "Major Resolve".
master_vanargand wrote: »"Add 5000 Health" and "10760 Armor" in Gaze of Sithis are super over powered.
Need change "10760 Armor" to "Major Resolve".
That would just remove the need for Chudan, that would be silly.
They could however, make a compromise, instead they could take a different unique approach away from percentages.This is a total increase of 8,922 armor with both buffs active.
- Doubles the effectiveness of Major and Minor Resolve. Which would make it 11,896 for major resolve and 5948
This requires active use to obtain the benefits, and a huge drop in survivability if the armor buff drops for a brief time. Allowing counterplay
OR
- Increases the armor value of each worn piece by 65%.
IE Heavy chest piece goes from gold quality 2,772 to 4,573 armor.
7 piece heavy goes from 14,897 to 24,580 armor. This is discounting the 2401 3-point passive Resolve as it is not affected by the mythic. This is nearly the 10k that is currently listed on the mythic item, but it requires you to build for defense to get the full benefit.
relentless_turnip wrote: »They could have approached the set bonuses from a more dynamic way.
IE
- Increases total armor by 25%
- Increases max health by 15%
- Increases Health Regen by 25%
- Reduces block mitigation to 0
This at least requires a decent amount of any of the stats in vested to give you a valuable benefit.
This is actually a really good idea! That way it cant just be paired with full glass cannon sets so easily.
Props.
It is a good idea in theory, but my immediate question would be what is then the point? If you have to stack high resists and high health to get effective use of this why would you bother? At that point your build would get more out of rather a healing monster set, s&b, resto staff, a damage set, another mythic etc... They just need to tune it down IMO. 6-7k resists and 3kish health seems less mental and will probably still be bis for any 2h/bow or destro/resto users.
These percentages were just quick examples I came up with, by doing some basic math. It could be tuned upwards, but not too high because then certain stats could become outrageous.
They could boost it to
+30% armor, requires 26,000 armor to achieve 33,800 (capped mit), however being at capped mit already gives you 9.9k mit, which is very useful for countering PVP high pen builds.
+20% health, requires 25,000 HP to get the 5000 HP bonus, stack more health, get more use.
+30% HP regen, gives you the full bonus of 500 regen bonus, which requires more investment to achieve the full benefit.
EDIT:
That is as high as they could possibly go without it becoming broken
EDIT (forgot to add the number)
+30% HP regen, 1,670 HP regen gives you the full bonus of 500 regen bonus, which requires a decent investment to reap the benefits.
The regen bonus is pretty useless in PVP now.
Gaining 15% mitigation at the loss of block damage mitigation is a decent trade off. I think people are really underestimating the amount of damage they block in PVP, even if they rarely block. A number of ults that are not a problem because they can be blocked will become problems. Situations, like in execute where blocking may save your life are now going to be deadly. And, not to mention it is barely going to offset the added damage players using Malacath can put out. There's nothing really wrong with having a direct counter to another Mythic that most people are going to be using. Especially at the cost of a monster set, the use of other mythics, and no block damage mitigation.
Except most light armor wearing players will see a massive increase in their survivability. Light armor averages 18-19k armor
The regen bonus is pretty useless in PVP now.
relentless_turnip wrote: »I'm not suggesting it needs to be min max. Simply what the point in slotting an item for defence if you already have it?
LinearParadox wrote: »They could have approached the set bonuses from a more dynamic way.
IE
- Increases total armor by 25%
- Increases max health by 15%
- Increases Health Regen by 25%
- Reduces block mitigation to 0
This at least requires a decent amount of any of the stats in vested to give you a valuable benefit.
No way. ZOS just through a whole phase of "percentage calculations cause lag" mania, and started changing everything they could to flat values.
Sithis in isolation is pretty well balanced. What will be OP are the builds you can enable by combining with other things. Malacath was the same way, on its face losing crit was a huge negative, then ZOS went insane with proc sets and suddenly crit didn't matter and Malacath became a massive synergy with procs sets.
No way. Malacath was a balanced item compared to this. This is a Meta Nuclear Bomb..
If this stays in....Healthplar, blazing shield, bone shield, crimson and Gaze of Sithis.
Don't forget your costume for that build, super important while you sit around looking pretty with your troll tank that can do absolutely nothing
Seriously... not an issue tbh
[Because I have a light armor Sorc build with no defensive sets, on an Altmer. Without Lightning form my resists are 7K and 12K. That's not jack diddly, and adding GoS isn't going to catapult me into some kind of unkillable god-tank in light armor. It's potentially not even an improvement given the prevalence of, and relatively cheap investment cost of penetration; many builds in PvP are running 15-20K Pen. My MagBlade, without even trying or running any dedicated penetration sets, hits 22K Spell Pen.
LinearParadox wrote: »
Where are you getting that? You mean "most light armor builds? Because I have a light armor Sorc build with no defensive sets, on an Altmer. Without Lightning form my resists are 7K and 12K. That's not jack diddly, and adding GoS isn't going to catapult me into some kind of unkillable god-tank in light armor. It's potentially not even an improvement given the prevalence of, and relatively cheap investment cost of penetration; many builds in PvP are running 15-20K Pen. My MagBlade, without even trying or running any dedicated penetration sets, hits 22K Spell Pen.
So my MagSorc build above goes from 12K SR to 22K SR... and from my MagBlade's perspective, they just went from 0 SR to 2K SR. Big whoop.
As I mentioned before, flat armor is one of the worst forms of defense in the game right now because of the prevalence of high penetration.
Tommy_The_Gun wrote: »I was gonna point that out, than I saw your post.Waffennacht wrote: »1. Cant be used with any monster set
2. Cant be used with any other mythic
3. Gives approx 16% dmg mitigation that has a direct counter to (seems in line with malacath)
4. No block mitigation
5. Health regen is cut in half
For the opportunity cost it better be BAMF
You kinda nailed it. People are thinking that you will be able to use it with allessian, but that is not the case since health recovery will be useless next patch. Besides, next patch it will be super easy to stack penetration (weapon trait item set). So you can get 20K easily, so I would imagine most builds will run at least 10K.. so again combain that with brutality ring and you are countering it TWICE.
Paradoxically, if this item will be nerfed, it will be because of PvE, not PvP. Somehow no one ever thought that DPS will run it. No need for tank / support if every one will have it. End-game PvE were using Stranglers and, surprise - ZOS nerfed Stranglers as they underestimated what end-game PvE-ers can do.
this.
hurricane with medium dps sets and 2 stat food.
with the clannfear summoned it's actually 32k max health, 30k resists. Crazy stronk.
Sanguinor2 wrote: »
this.
hurricane with medium dps sets and 2 stat food.
with the clannfear summoned it's actually 32k max health, 30k resists. Crazy stronk.
With combat prayer and minor toughness every medium armor pve build running sithis has capped resistances and 33k+ health minimum. Sounds wild. A pve stamplar with this will get a 2k hot from standing in his rune and will actually be over the spell res cap.