IAmIcehouse wrote: »This looks ridiculously overturned. I can't imagine this goes live as is. Unless they're just trying to sell DLCs to PvPers
Tommy_The_Gun wrote: »Pointless = useless... So it is kinda wasted content. No one will bother to farm it.TX12001rwb17_ESO wrote: »relentless_turnip wrote: »TX12001rwb17_ESO wrote: »Simple Solution = Instead of the 10k extra armor simply have it apply permanent Major Resolve.
Major Resolve grants around 5k armor and is much more balanced then 10k armor, Major Resolve cannot be stacked with itself, it wont make Werewolves unkillable because they already have Major Resolve applied by default and sorcerers already gain Major Resolve from their lightning form.
It would be totally pointless if this is what it did. There would be no point to having a curse aspect to it. As you are the choosing this over your class access to major resolve. If it granted the same value as major resolve, but you couldn't block damage it would be closer to balance for sure. In general the values just need to come down a lot.
Better it be pointless then overpowered.
Major Resolve is a relatively easy to get. If Gaze would provide it instead of 10K armour, I would simply run other set. Chudan + other mythic and keep my 60% block mitigation.
Anything lower than 10K means that no-block mitigation would have to be reworked into something else. And this trade-off is basically the whole idea behind this set...
TX12001rwb17_ESO wrote: »Tommy_The_Gun wrote: »Pointless = useless... So it is kinda wasted content. No one will bother to farm it.TX12001rwb17_ESO wrote: »relentless_turnip wrote: »TX12001rwb17_ESO wrote: »Simple Solution = Instead of the 10k extra armor simply have it apply permanent Major Resolve.
Major Resolve grants around 5k armor and is much more balanced then 10k armor, Major Resolve cannot be stacked with itself, it wont make Werewolves unkillable because they already have Major Resolve applied by default and sorcerers already gain Major Resolve from their lightning form.
It would be totally pointless if this is what it did. There would be no point to having a curse aspect to it. As you are the choosing this over your class access to major resolve. If it granted the same value as major resolve, but you couldn't block damage it would be closer to balance for sure. In general the values just need to come down a lot.
Better it be pointless then overpowered.
Major Resolve is a relatively easy to get. If Gaze would provide it instead of 10K armour, I would simply run other set. Chudan + other mythic and keep my 60% block mitigation.
Anything lower than 10K means that no-block mitigation would have to be reworked into something else. And this trade-off is basically the whole idea behind this set...
That is kind of the point, the game should not have overpowered items like this, I would rather them be useless and unused then to have them break the game.
MovesLikeJaguar wrote: »We all know it's going to get released as is or with a VERY minor nerf, then nerfed into the ground after a couple months to drive up the sales of the update. Every business does this when the game is competitive, they'll release something overpowered to drive up sales, then nerf the thing. Happens in every MMO and every card game.
Get ready for that Gaze meta for a couple months, boys.
Tommy_The_Gun wrote: »Pointless = useless... So it is kinda wasted content. No one will bother to farm it.
Tommy_The_Gun wrote: »Pointless = useless... So it is kinda wasted content. No one will bother to farm it.
5k hp = useless? Cmon it's huge for 1pc item. Resolve allows to potentially free one skill slot.
Yes, this won't be tier SSS material, closer to tier B/C. As all mythics supposed to be.
Waffennacht wrote: »But I will questions why you would think a MYTHIC shouldnt be the most powerful item on a build?
WhyMustItBe wrote: »
Tommy_The_Gun wrote: »Pointless = useless... So it is kinda wasted content. No one will bother to farm it.
5k hp = useless? Cmon it's huge for 1pc item. Resolve allows to potentially free one skill slot.
Yes, this won't be tier SSS material, closer to tier B/C. As all mythics supposed to be.
IAmIcehouse wrote: »This looks ridiculously overturned. I can't imagine this goes live as is. Unless they're just trying to sell DLCs to PvPers
Isn't the objective of any company is to sell their product?
VoidCommander wrote: »[...] but PvE dps need a quick fix to help them get some real tankiness at only a minor loss to dps.
Explain why?
As I see many of the people who wrote in the topic think that if 10k resistance is reduced then the set it will not be useful. If ZoS want to keep all the current bonuses then they should add more penalties such: as you cannot dodge attacks, you cannot cloak and streak while using this set. Maybe even your shields strengths is reduced by 20% while you have this item equipped.
Synapsis123 wrote: »According to the author of this thread, this set is only good on two classes out of four, but he suggests nerfing it anyway. Why bother even adding anything new stuff if its subpar when introduced?
Losing block and the ability to use a monster set is a huge cost. Most people only survive in pvp by abusing block. I want to see how people do without it.
Synapsis123 wrote: »According to the author of this thread, this set is only good on two classes out of four, but he suggests nerfing it anyway. Why bother even adding anything new stuff if its subpar when introduced?
Losing block and the ability to use a monster set is a huge cost. Most people only survive in pvp by abusing block. I want to see how people do without it.
It's nigh zero opportunity cost on magsorc or stamblade, which are already two of the strongest PvP specs.Synapsis123 wrote: »Losing block and the ability to use a monster set is a huge cost. Most people only survive in pvp by abusing block. I want to see how people do without it.
xylena_lazarow wrote: »It's nigh zero opportunity cost on magsorc or stamblade, which are already two of the strongest PvP specs.Synapsis123 wrote: »Losing block and the ability to use a monster set is a huge cost. Most people only survive in pvp by abusing block. I want to see how people do without it.
relentless_turnip wrote: »xylena_lazarow wrote: »It's nigh zero opportunity cost on magsorc or stamblade, which are already two of the strongest PvP specs.Synapsis123 wrote: »Losing block and the ability to use a monster set is a huge cost. Most people only survive in pvp by abusing block. I want to see how people do without it.
Even if they half the values it will be bis for magsorc and stamblade 😂
Waffennacht wrote: »relentless_turnip wrote: »xylena_lazarow wrote: »It's nigh zero opportunity cost on magsorc or stamblade, which are already two of the strongest PvP specs.Synapsis123 wrote: »Losing block and the ability to use a monster set is a huge cost. Most people only survive in pvp by abusing block. I want to see how people do without it.
Even if they half the values it will be bis for magsorc and stamblade 😂
See this is way too much exaggerating.
At 5k resist Bloodspawn Pwnz it (cuz you get a mythic really close resist and ult gen)
The 2.5k health is barely over a trainee (1k big whoop)
The health regen already doesnt matter.
Atm its On Par with the added survivability of Wild Hunt + Monster, I.e. monster + hunt on Sorc vs no monster and this set? Both provide essentially huge mitigation. Except one you can still block and get a really cool effect
Waffennacht wrote: »relentless_turnip wrote: »xylena_lazarow wrote: »It's nigh zero opportunity cost on magsorc or stamblade, which are already two of the strongest PvP specs.Synapsis123 wrote: »Losing block and the ability to use a monster set is a huge cost. Most people only survive in pvp by abusing block. I want to see how people do without it.
Even if they half the values it will be bis for magsorc and stamblade 😂
See this is way too much exaggerating.
At 5k resist Bloodspawn Pwnz it (cuz you get a mythic really close resist and ult gen)
The 2.5k health is barely over a trainee (1k big whoop)
The health regen already doesnt matter.
Atm its On Par with the added survivability of Wild Hunt + Monster, I.e. monster + hunt on Sorc vs no monster and this set? Both provide essentially huge mitigation. Except one you can still block and get a really cool effect
Actually your post sounds like someone who does not like to min - max.
Even halfed it will be way better than bloodspawn as it will give you more resistance without a proc condition, it gives you a trainee piece and when you combined them 2.5k health + 1454 is almost 4k health. This is still good on classes that dont need block as their main defense.
Synapsis123 wrote: »According to the author of this thread, this set is only good on two classes out of four, but he suggests nerfing it anyway. Why bother even adding anything new stuff if its subpar when introduced?
Losing block and the ability to use a monster set is a huge cost. Most people only survive in pvp by abusing block. I want to see how people do without it.
Waffennacht wrote: »relentless_turnip wrote: »xylena_lazarow wrote: »It's nigh zero opportunity cost on magsorc or stamblade, which are already two of the strongest PvP specs.Synapsis123 wrote: »Losing block and the ability to use a monster set is a huge cost. Most people only survive in pvp by abusing block. I want to see how people do without it.
Even if they half the values it will be bis for magsorc and stamblade 😂
See this is way too much exaggerating.
At 5k resist Bloodspawn Pwnz it (cuz you get a mythic really close resist and ult gen)
The 2.5k health is barely over a trainee (1k big whoop)
The health regen already doesnt matter.
Atm its On Par with the added survivability of Wild Hunt + Monster, I.e. monster + hunt on Sorc vs no monster and this set? Both provide essentially huge mitigation. Except one you can still block and get a really cool effect