It's going to be mandatory on most competitive nb/sorc builds, and also locked behind paying cash for Blackwood. They deleted my balanced hp regen stamsorc build, so now if I wanna come back to the game this patch I gotta... P2W for this mythic? Gross, no thanks. ESO+ still canceled, balance this poor loses customers.relentless_turnip wrote: »Don't agree man. At half values I would still use this on my stamsorc and stamblade. I have no agenda or reason to exaggerate. I want to use this mythic, but I don't want it to *** the game up in the process👍
YandereGirlfriend wrote: »The point about it being a helm is an important one.
That's by far the highest opportunity cost slot that a Mythic item could occupy along with a shoulder piece. Much more impactful than the typical jewelry slot piece.
Speaking of which... where are the Mythic weapons? We are WAY overloaded on jewelry slot pieces, it's time for further diversify.
Waffennacht wrote: »At 5k resist Bloodspawn Pwnz it (cuz you get a mythic really close resist and ult gen)
The 2.5k health is barely over a trainee (1k big whoop)
The health regen already doesnt matter.
Waffennacht wrote: »At 5k resist Bloodspawn Pwnz it (cuz you get a mythic really close resist and ult gen)
The 2.5k health is barely over a trainee (1k big whoop)
The health regen already doesnt matter.
So, one item with stronger armor than armor or monster set (2pc) proc AND stronger HP than in a strongest 1pc HP item in a game. 1pc item > 3pc items of stats.
Joy_Division wrote: »YandereGirlfriend wrote: »The point about it being a helm is an important one.
That's by far the highest opportunity cost slot that a Mythic item could occupy along with a shoulder piece. Much more impactful than the typical jewelry slot piece.
Speaking of which... where are the Mythic weapons? We are WAY overloaded on jewelry slot pieces, it's time for further diversify.
They might not want stuff to compete with Arena weapons.
Waffennacht wrote: »Waffennacht wrote: »At 5k resist Bloodspawn Pwnz it (cuz you get a mythic really close resist and ult gen)
The 2.5k health is barely over a trainee (1k big whoop)
The health regen already doesnt matter.
So, one item with stronger armor than armor or monster set (2pc) proc AND stronger HP than in a strongest 1pc HP item in a game. 1pc item > 3pc items of stats.
Lets see here
To gain 5k health 11k resistance i must give up the equivalent of: 16% damage increase, block mitigation, and at least 2k dps through out all combat. Feel like the 16% damage mitigation is a wash in this scenario and the 5k health is not equivalent to dealing 2k damage every second; defensively speaking, that 5k health would only be equivalent if all combat lasted 3 seconds or less.
As for damage mitigation; this set is nothing compared to the damage mitigation provided by Engine Guardian, having just 1 attack misdirected to EG will provide more real damage mitigation than Gaze.
That's right I just quantified the value of LoS. Which at the high competing end you need to acknowledge the sacrifice of a mobile LoS vs damage mitigation.
Not to mention, even as is, I wouldnt be so sure I'd slot it on a sorc or NB. Why add mitigation when you can ensure your survival with just correct positioning and BoL/shade
Edit: dont misunderstand me, I know its a strong item as is; what I'm saying is it needs to be to be worth it and at half values its definitely not.
Lughlongarm wrote: »Waffennacht wrote: »Waffennacht wrote: »At 5k resist Bloodspawn Pwnz it (cuz you get a mythic really close resist and ult gen)
The 2.5k health is barely over a trainee (1k big whoop)
The health regen already doesnt matter.
So, one item with stronger armor than armor or monster set (2pc) proc AND stronger HP than in a strongest 1pc HP item in a game. 1pc item > 3pc items of stats.
Lets see here
To gain 5k health 11k resistance i must give up the equivalent of: 16% damage increase, block mitigation, and at least 2k dps through out all combat. Feel like the 16% damage mitigation is a wash in this scenario and the 5k health is not equivalent to dealing 2k damage every second; defensively speaking, that 5k health would only be equivalent if all combat lasted 3 seconds or less.
As for damage mitigation; this set is nothing compared to the damage mitigation provided by Engine Guardian, having just 1 attack misdirected to EG will provide more real damage mitigation than Gaze.
That's right I just quantified the value of LoS. Which at the high competing end you need to acknowledge the sacrifice of a mobile LoS vs damage mitigation.
Not to mention, even as is, I wouldnt be so sure I'd slot it on a sorc or NB. Why add mitigation when you can ensure your survival with just correct positioning and BoL/shade
Edit: dont misunderstand me, I know its a strong item as is; what I'm saying is it needs to be to be worth it and at half values its definitely not.
The trade-off you are presenting seems wrong, by "losing 16% damage" I understand you are referring to Malacath's. But if you go Malacath's you also trade crit damage and on many mythic setups you will not go with monster-set to begin with, so the Engine Guardian comparison is questionable. The blocking trade-off is a very small penalty for some builds.
I think it should be -
2,500 hp
5000k armor
1000 health recovery.
Waffennacht wrote: »Waffennacht wrote: »At 5k resist Bloodspawn Pwnz it (cuz you get a mythic really close resist and ult gen)
The 2.5k health is barely over a trainee (1k big whoop)
The health regen already doesnt matter.
So, one item with stronger armor than armor or monster set (2pc) proc AND stronger HP than in a strongest 1pc HP item in a game. 1pc item > 3pc items of stats.
Lets see here
To gain 5k health 11k resistance i must give up the equivalent of: 16% damage increase, block mitigation, and at least 2k dps through out all combat. Feel like the 16% damage mitigation is a wash in this scenario and the 5k health is not equivalent to dealing 2k damage every second; defensively speaking, that 5k health would only be equivalent if all combat lasted 3 seconds or less.
As for damage mitigation; this set is nothing compared to the damage mitigation provided by Engine Guardian, having just 1 attack misdirected to EG will provide more real damage mitigation than Gaze.
That's right I just quantified the value of LoS. Which at the high competing end you need to acknowledge the sacrifice of a mobile LoS vs damage mitigation.
Not to mention, even as is, I wouldnt be so sure I'd slot it on a sorc or NB. Why add mitigation when you can ensure your survival with just correct positioning and BoL/shade
Edit: dont misunderstand me, I know its a strong item as is; what I'm saying is it needs to be to be worth it and at half values its definitely not.
Waffennacht wrote: »Lughlongarm wrote: »Waffennacht wrote: »Waffennacht wrote: »At 5k resist Bloodspawn Pwnz it (cuz you get a mythic really close resist and ult gen)
The 2.5k health is barely over a trainee (1k big whoop)
The health regen already doesnt matter.
So, one item with stronger armor than armor or monster set (2pc) proc AND stronger HP than in a strongest 1pc HP item in a game. 1pc item > 3pc items of stats.
Lets see here
To gain 5k health 11k resistance i must give up the equivalent of: 16% damage increase, block mitigation, and at least 2k dps through out all combat. Feel like the 16% damage mitigation is a wash in this scenario and the 5k health is not equivalent to dealing 2k damage every second; defensively speaking, that 5k health would only be equivalent if all combat lasted 3 seconds or less.
As for damage mitigation; this set is nothing compared to the damage mitigation provided by Engine Guardian, having just 1 attack misdirected to EG will provide more real damage mitigation than Gaze.
That's right I just quantified the value of LoS. Which at the high competing end you need to acknowledge the sacrifice of a mobile LoS vs damage mitigation.
Not to mention, even as is, I wouldnt be so sure I'd slot it on a sorc or NB. Why add mitigation when you can ensure your survival with just correct positioning and BoL/shade
Edit: dont misunderstand me, I know its a strong item as is; what I'm saying is it needs to be to be worth it and at half values its definitely not.
The trade-off you are presenting seems wrong, by "losing 16% damage" I understand you are referring to Malacath's. But if you go Malacath's you also trade crit damage and on many mythic setups you will not go with monster-set to begin with, so the Engine Guardian comparison is questionable. The blocking trade-off is a very small penalty for some builds.
I think it should be -
2,500 hp
5000k armor
1000 health recovery.
Any setup running malacath doesnt have anywhere near 30% crit chance and is losing nothing by running it. The change is just a flat 9% damage nerf.
Most set ups are arena weapons + monster + 1 5 set up. Or a full set on one bar and another full set on the other. Only gaze will really change this.
relentless_turnip wrote: »Waffennacht wrote: »Waffennacht wrote: »At 5k resist Bloodspawn Pwnz it (cuz you get a mythic really close resist and ult gen)
The 2.5k health is barely over a trainee (1k big whoop)
The health regen already doesnt matter.
So, one item with stronger armor than armor or monster set (2pc) proc AND stronger HP than in a strongest 1pc HP item in a game. 1pc item > 3pc items of stats.
Lets see here
To gain 5k health 11k resistance i must give up the equivalent of: 16% damage increase, block mitigation, and at least 2k dps through out all combat. Feel like the 16% damage mitigation is a wash in this scenario and the 5k health is not equivalent to dealing 2k damage every second; defensively speaking, that 5k health would only be equivalent if all combat lasted 3 seconds or less.
As for damage mitigation; this set is nothing compared to the damage mitigation provided by Engine Guardian, having just 1 attack misdirected to EG will provide more real damage mitigation than Gaze.
That's right I just quantified the value of LoS. Which at the high competing end you need to acknowledge the sacrifice of a mobile LoS vs damage mitigation.
Not to mention, even as is, I wouldnt be so sure I'd slot it on a sorc or NB. Why add mitigation when you can ensure your survival with just correct positioning and BoL/shade
Edit: dont misunderstand me, I know its a strong item as is; what I'm saying is it needs to be to be worth it and at half values its definitely not.
This mythic won't take away your ability to Los.
It allows you to do it less. I have solo'd a dragon on PTS using sithis. There is no way I could do that with EG.
Sandman929 wrote: »I wouldn't be surprised if nothing changes with this set. It's not going to be the default on all setups, which is pretty much what Malacath became, but it is very strong on certain classes and in certain scenarios. There is a heavy cost losing a full monster set and no block mitigation....if it's nerfed heavily, that cost becomes too much very quickly I think. They could tone down the values a little, and honestly scrap the Health Recovery entirely at this point, but if the passive mitigation isn't high enough to make up somewhat for the loss of active mitigation (blocking), it will be worthless for everyone rather than too strong for some.
Curious to see what happens.
Waffennacht wrote: »Lughlongarm wrote: »Waffennacht wrote: »Waffennacht wrote: »At 5k resist Bloodspawn Pwnz it (cuz you get a mythic really close resist and ult gen)
The 2.5k health is barely over a trainee (1k big whoop)
The health regen already doesnt matter.
So, one item with stronger armor than armor or monster set (2pc) proc AND stronger HP than in a strongest 1pc HP item in a game. 1pc item > 3pc items of stats.
Lets see here
To gain 5k health 11k resistance i must give up the equivalent of: 16% damage increase, block mitigation, and at least 2k dps through out all combat. Feel like the 16% damage mitigation is a wash in this scenario and the 5k health is not equivalent to dealing 2k damage every second; defensively speaking, that 5k health would only be equivalent if all combat lasted 3 seconds or less.
As for damage mitigation; this set is nothing compared to the damage mitigation provided by Engine Guardian, having just 1 attack misdirected to EG will provide more real damage mitigation than Gaze.
That's right I just quantified the value of LoS. Which at the high competing end you need to acknowledge the sacrifice of a mobile LoS vs damage mitigation.
Not to mention, even as is, I wouldnt be so sure I'd slot it on a sorc or NB. Why add mitigation when you can ensure your survival with just correct positioning and BoL/shade
Edit: dont misunderstand me, I know its a strong item as is; what I'm saying is it needs to be to be worth it and at half values its definitely not.
The trade-off you are presenting seems wrong, by "losing 16% damage" I understand you are referring to Malacath's. But if you go Malacath's you also trade crit damage and on many mythic setups you will not go with monster-set to begin with, so the Engine Guardian comparison is questionable. The blocking trade-off is a very small penalty for some builds.
I think it should be -
2,500 hp
5000k armor
1000 health recovery.
Any setup running malacath doesnt have anywhere near 30% crit chance and is losing nothing by running it. The change is just a flat 9% damage nerf.
Most set ups are arena weapons + monster + 1 5 set up. Or a full set on one bar and another full set on the other. Only gaze will really change this.
It's either going to be too much or not enough.
gariondavey wrote: »My suggestion: in combat reduces movement speed by 30-40 percent.
This will prevent PvP problems and also not effect tanking in trials or vets too much (in combat - you aren't moving boss or adds around)
relentless_turnip wrote: »gariondavey wrote: »My suggestion: in combat reduces movement speed by 30-40 percent.
This will prevent PvP problems and also not effect tanking in trials or vets too much (in combat - you aren't moving boss or adds around)
This would make it pointless. A build that is blocking for defence doesn't need to move fast. They just need to reduce the values, it needs to be viable, but not broken like it currently is.
Keep in mind that the health recovery, and all other health recovery, is now halved. It is also a helmet, so you cannot wear it together with another Monster set. It is also a mythic, so you can't pair it with something else like Malacath's.
It is probably the item with the highest opportunity cost attached to wearing it, but it also obviously has greater power than any single monster helmet or mythic on their own (because it is both at once).
It can probably be nerfed without being made useless, but don't just look at the big numbers out of context!
gariondavey wrote: »relentless_turnip wrote: »gariondavey wrote: »My suggestion: in combat reduces movement speed by 30-40 percent.
This will prevent PvP problems and also not effect tanking in trials or vets too much (in combat - you aren't moving boss or adds around)
This would make it pointless. A build that is blocking for defence doesn't need to move fast. They just need to reduce the values, it needs to be viable, but not broken like it currently is.
The concern I thought was stamblades and stamsorcs rolling to the hills at breakneck speed with the item
relentless_turnip wrote: »gariondavey wrote: »relentless_turnip wrote: »gariondavey wrote: »My suggestion: in combat reduces movement speed by 30-40 percent.
This will prevent PvP problems and also not effect tanking in trials or vets too much (in combat - you aren't moving boss or adds around)
This would make it pointless. A build that is blocking for defence doesn't need to move fast. They just need to reduce the values, it needs to be viable, but not broken like it currently is.
The concern I thought was stamblades and stamsorcs rolling to the hills at breakneck speed with the item
Who would use it if you can't block or move out the way? You are just delaying the inevitable.
Waffennacht wrote: »1. Cant be used with any monster set
2. Cant be used with any other mythic
3. Gives approx 16% dmg mitigation that has a direct counter to (seems in line with malacath)
4. No block mitigation
5. Health regen is cut in half
For the opportunity cost it better be BAMF
Waffennacht wrote: »1. Cant be used with any monster set
2. Cant be used with any other mythic
3. Gives approx 16% dmg mitigation that has a direct counter to (seems in line with malacath)
4. No block mitigation
5. Health regen is cut in half
For the opportunity cost it better be BAMF
Don't forget that 10k armor will be wasted on a lot of builds since they're already closer to the mitigation cap than that. The set makes a good bandaid for low-CP characters that are struggling to survive, but it's not as impressive as people are making it out to be.
master_vanargand wrote: »relentless_turnip wrote: »gariondavey wrote: »relentless_turnip wrote: »gariondavey wrote: »My suggestion: in combat reduces movement speed by 30-40 percent.
This will prevent PvP problems and also not effect tanking in trials or vets too much (in combat - you aren't moving boss or adds around)
This would make it pointless. A build that is blocking for defence doesn't need to move fast. They just need to reduce the values, it needs to be viable, but not broken like it currently is.
The concern I thought was stamblades and stamsorcs rolling to the hills at breakneck speed with the item
Who would use it if you can't block or move out the way? You are just delaying the inevitable.
Use Roll dodge and Damage Shield.
It's easy to survive.
Health recovery is useless stat next patch. It is halved in combat (so 500) and in PvP it is halved yet again, so 1000 = 250 health recovery.Lughlongarm wrote: »I think it should be -
2,500 hp
5000k armor
1000 health recovery.
Exactly. And I think it is the reason why the added mitigation in form of armour value and not 15% additional dmg mitigation (example: you take 15% less dmg). Because if they did so, it would stack with armour.Don't forget that 10k armor will be wasted on a lot of builds since they're already closer to the mitigation cap than that. The set makes a good bandaid for low-CP characters that are struggling to survive, but it's not as impressive as people are making it out to be.
It's going to be a wake up call for everyone who thinks putting this item on is going to make them unkillable in PvP when they still die in a second or less. My guess is most of these players are going to learn pretty fast it's not worth giving up the extra offense for. Because on this game, a good offense is the best defense.
MurderMostFoul wrote: »