relentless_turnip wrote: »I'll probably still run it tbh.. I am using pale order on my stamsorc ATM and as that will be unusable in BG's and if I group with friends this is the next best option to continue running 3 damage sets.
relentless_turnip wrote: »I'll probably still run it tbh.. I am using pale order on my stamsorc ATM and as that will be unusable in BG's and if I group with friends this is the next best option to continue running 3 damage sets.
MurderMostFoul wrote: »
Bloodspawn looks more advantageous to wear in comparison, while still also being able to run Malacath.
Mission accomplished. Still looks strong on sorc/nb without being mandatory, the various destro/resto or 2h/bow damage setups on other classes probably won't want it anymore, but that's fine.AgentUriel wrote: »Cause now it's barely better than a monster set if that.
MurderMostFoul wrote: »
Bloodspawn looks more advantageous to wear in comparison, while still also being able to run Malacath.
Gaze of Sithis on patch notes 7.0.2:
Reduced the Max Health granted from this set to 3276, down from 5000.
Reduced the Armor granted to 4000, down from 10760.
Increased the Health Recovery granted to 1025, up from 500.
Still overpowered as hell because it can stack with major resolve
MurderMostFoul wrote: »
Bloodspawn looks more advantageous to wear in comparison, while still also being able to run Malacath.
Bloodspawn takes up 2 slots, and doesn't have a 100% uptime unless you are constantly getting hit.
This set is pretty balanced now imho
The 500 hp regen it gives after Battle Spirit is not trivial on a nb or sorc, it helps you continue to roll/cloak or shield/streak instead of having to waste a gcd on a healing ability.TX12001rwb17_ESO wrote: »Now it is useless trash, slightly higher-health regeneration is not going to offset the inability to block damage.
Waffennacht wrote: »MurderMostFoul wrote: »
Bloodspawn looks more advantageous to wear in comparison, while still also being able to run Malacath.
Bloodspawn takes up 2 slots, and doesn't have a 100% uptime unless you are constantly getting hit.
This set is pretty balanced now imho
Lol @ comparing it just to a helm as if you arent giving up a mythic slot for it
xylena_lazarow wrote: »The 500 hp regen it gives after Battle Spirit is not trivial on a nb or sorc, it helps you continue to roll/cloak or shield/streak instead of having to waste a gcd on a healing ability.TX12001rwb17_ESO wrote: »Now it is useless trash, slightly higher-health regeneration is not going to offset the inability to block damage.
Health recovery is reduced by half in combat and by another half in PvP. So 1025 = 256 in practise.xylena_lazarow wrote: »The 500 hp regen it gives after Battle Spirit is not trivial on a nb or sorc, it helps you continue to roll/cloak or shield/streak instead of having to waste a gcd on a healing ability.TX12001rwb17_ESO wrote: »Now it is useless trash, slightly higher-health regeneration is not going to offset the inability to block damage.
Waffennacht wrote: »MurderMostFoul wrote: »
Bloodspawn looks more advantageous to wear in comparison, while still also being able to run Malacath.
Bloodspawn takes up 2 slots, and doesn't have a 100% uptime unless you are constantly getting hit.
This set is pretty balanced now imho
Lol @ comparing it just to a helm as if you arent giving up a mythic slot for it
Tommy_The_Gun wrote: »Health recovery is reduced by half in combat and by another half in PvP. So 1025 = 256 in practise.xylena_lazarow wrote: »The 500 hp regen it gives after Battle Spirit is not trivial on a nb or sorc, it helps you continue to roll/cloak or shield/streak instead of having to waste a gcd on a healing ability.TX12001rwb17_ESO wrote: »Now it is useless trash, slightly higher-health regeneration is not going to offset the inability to block damage.
relentless_turnip wrote: »To be honest I'm just happy they are willing to nerf it. Speculation that they make these items to sell chapters are common and not without substantial grounds. To see them adjust this to what I consider a reasonably balanced set is nice to see. Like a few have mentioned I think 5-6k armor would be reasonable. It was definitely overloaded before though.
Tommy_The_Gun wrote: »With those stats it is absolute not worth it. Trading a mythic & helmet slot is too much, unless it does not have block mitigation penalty anymore.
I can run Monster set + other mythic + defensive glyphs and have almost same bonuses (if not more). Health bonus nerf is also huge. If they kept the original health bonus value, then it would maybe, somehow be worth considering.
Out of all things this mythic gives, they buffed health recovery, which is the most pointless stat next pacth.
Oh well, I guess I will keep using my Pale Order / Wild hunt mythics.
Sandman929 wrote: »relentless_turnip wrote: »To be honest I'm just happy they are willing to nerf it. Speculation that they make these items to sell chapters are common and not without substantial grounds. To see them adjust this to what I consider a reasonably balanced set is nice to see. Like a few have mentioned I think 5-6k armor would be reasonable. It was definitely overloaded before though.
I would rather have seen 5-6k armor as well. At these values...maybe on a sorc?
Tommy_The_Gun wrote: »With those stats it is absolute not worth it. Trading a mythic & helmet slot is too much, unless it does not have block mitigation penalty anymore.
I can run Monster set + other mythic + defensive glyphs and have almost same bonuses (if not more). Health bonus nerf is also huge. If they kept the original health bonus value, then it would maybe, somehow be worth considering.
Out of all things this mythic gives, they buffed health recovery, which is the most pointless stat next pacth.
Oh well, I guess I will keep using my Pale Order / Wild hunt mythics.
Yep. Like I have said before: Anything lower than 10K would mean they will have to rework block mitigation removal into some other penalty (like reduced blocked dmg instead of removing it).So, the new value to the hp is ok, the new hpregen is meh, whatever, hp regen stat is useless in pvp now anyway. The nerf to the armor value was too much. 5000 or preferably 6000 would be more in line with the fact that you cant block and you cant use a monster set with this item.