This one piece is like wearing Aetherial Ascension and Green Pact on one piece of gear lol. This item is awesome for us gamers to dream about but is the most overpowered single defensive piece of gear in the game for PVP. You can wear 2 fully dedicated DPS sets with this and have the mit and health of heavy armor.
While wearing this the only thing you would use block for is CC prevention. Most non tanks don't block except to prevent either big damage or CC. And there are other ways to prevent spikes, major evasion (since most big hitters that kill are in my experience AoEs), roll dodge, shields and HoTs or those pesky streaking sorcs. Or you may just have one vulnerability some of the time, it will be more useful than not in most scenarios.
This one piece is like wearing Aetherial Ascension and Green Pact on one piece of gear lol. This item is awesome for us gamers to dream about but is the most overpowered single defensive piece of gear in the game for PVP. You can wear 2 fully dedicated DPS sets with this and have the mit and health of heavy armor.
While wearing this the only thing you would use block for is CC prevention. Most non tanks don't block except to prevent either big damage or CC. And there are other ways to prevent spikes, major evasion (since most big hitters that kill are in my experience AoEs), roll dodge, shields and HoTs or those pesky streaking sorcs. Or you may just have one vulnerability some of the time, it will be more useful than not in most scenarios.
Forget PVP... I'm going to get a perfect score in VMA just heavy attacking while wearing this and the ring of pale order.
This one piece is like wearing Aetherial Ascension and Green Pact on one piece of gear lol. This item is awesome for us gamers to dream about but is the most overpowered single defensive piece of gear in the game for PVP. You can wear 2 fully dedicated DPS sets with this and have the mit and health of heavy armor.
While wearing this the only thing you would use block for is CC prevention. Most non tanks don't block except to prevent either big damage or CC. And there are other ways to prevent spikes, major evasion (since most big hitters that kill are in my experience AoEs), roll dodge, shields and HoTs or those pesky streaking sorcs. Or you may just have one vulnerability some of the time, it will be more useful than not in most scenarios.
Forget PVP... I'm going to get a perfect score in VMA just heavy attacking while wearing this and the ring of pale order.
VoidCommander wrote: »[...] but PvE dps need a quick fix to help them get some real tankiness at only a minor loss to dps.
IAmIcehouse wrote: »This looks ridiculously overturned. I can't imagine this goes live as is. Unless they're just trying to sell DLCs to PvPers
Solution here is to replace head or shoulder with the set piece you replace for mystic. Tend to do this for overland setups to leave room for ring of wild hunt.MurderMostFoul wrote: »Greek_Hellspawn wrote: »Lmao this is like 2 monsters sets combined into 1 item,what a joke.
This.
This mythic blows pretty much any defensive monster set out of the water, easily.
Ive seen some posts claiming its okay, beacuse of the downsides.
But the way i look at it: I can throw this on stamblade/magsorc, and become disgustingly tanky, without sacraficing really anything.
The loss of monster 2pc set is not really a big deal, there are so many sets in the game these days, you can still easily get to the stats/damage you want without a monster set.
Besides, lots of folks who run mythics were already not running a two-piece monster set to make room for it even though they weren't in helmet or shoulder slots.
Tommy_The_Gun wrote: »
Tommy_The_Gun wrote: »
Balanced would be something like
- 2500 health
- 5000 armor
- 500 regen
- No block mitigation
With those stats I would still use it on NB and Sorc and even on Stamplar and Magdk I would drop snb and use a Vate destro on back bar to use this item. On high mobility classes you don't want to block anyway in PVP...
In the current state it is the single most OP item in game by a wide margin.
Tommy_The_Gun wrote: »
Balanced would be something like
- 2500 health
- 5000 armor
- 500 regen
- No block mitigation
With those stats I would still use it on NB and Sorc and even on Stamplar and Magdk I would drop snb and use a Vate destro on back bar to use this item. On high mobility classes you don't want to block anyway in PVP...
In the current state it is the single most OP item in game by a wide margin.
LinearParadox wrote: »Tommy_The_Gun wrote: »
Balanced would be something like
- 2500 health
- 5000 armor
- 500 regen
- No block mitigation
With those stats I would still use it on NB and Sorc and even on Stamplar and Magdk I would drop snb and use a Vate destro on back bar to use this item. On high mobility classes you don't want to block anyway in PVP...
In the current state it is the single most OP item in game by a wide margin.
Sorry but at that point, it's just flat-out inferior to Bloodspawn.
You can practically toss out the regen as an actual "bonus" as most classes can't make good use of it, even less-so if they go through with their proposed nerfs to health regen in PvP.
That leaves us with 5K armor and 2500 health. Compare that to 3731 armor and 2.6 utli gen/second.
The armor is comparable, so you've just got 2500 health vs 2.6 ulti gen. That's honestly a hands-down win for BS stats-wise.
Oh, and BS doesn't entirely remove your block mitigation. It has no malus, it's just pure positives.
I know it's incredibly stat-dense, and I know it's setting off people's alarm bells. It set mine off too when I first read it, but then I stopped to think about it for a while, ran some numbers against competitive monster sets. It's actually not bad.
As I said in my previous post, people are greatly underestimating the opportunity cost of losing a monster set AND the loss of block mitigation in crucial moments; powerful ultis, proc sets, emergency blocking when close to death and trying to burst heal, etc.
If it didn't have both of those drawbacks, even just having only one of them, I'd readily agree it would be OP, but both of those drawbacks, together... I don't think it's going to be an issue. Not everything can be roll-dodged. Try tanking through an 80K damage tooltip Soul Assault, that you can't roll dodge, without being able to block. That's going to HURT.
Nevermind the loss of block mitigation immediately disqualifies this item from any high-end PvE as there's too many "block or die" mechanics, most of which, again, can't be roll dodged.
With THOSE stats I would not. I have Wild Hunt ring for PvP and Pale Order ring for PvE. Even Malacath ring would be better (yes even on a nb), as it boost dmg by 15 - 16%. Also, with those stats, they should make it into belt or neck as it will be impossible to run Moster set. Besides (with those stats) Mighty Chudan + other mythic easily beats it.Tommy_The_Gun wrote: »
Balanced would be something like
- 2500 health
- 5000 armor
- 500 regen
- No block mitigation
With those stats I would still use it on NB and Sorc and even on Stamplar and Magdk I would drop snb and use a Vate destro on back bar to use this item. On high mobility classes you don't want to block anyway in PVP...
In the current state it is the single most OP item in game by a wide margin.
IAmIcehouse wrote: »This looks ridiculously overturned. I can't imagine this goes live as is. Unless they're just trying to sell DLCs to PvPers
relentless_turnip wrote: »Tommy_The_Gun wrote: »
Balanced would be something like
- 2500 health
- 5000 armor
- 500 regen
- No block mitigation
With those stats I would still use it on NB and Sorc and even on Stamplar and Magdk I would drop snb and use a Vate destro on back bar to use this item. On high mobility classes you don't want to block anyway in PVP...
In the current state it is the single most OP item in game by a wide margin.
I suggested aLinearParadox wrote: »Tommy_The_Gun wrote: »
Balanced would be something like
- 2500 health
- 5000 armor
- 500 regen
- No block mitigation
With those stats I would still use it on NB and Sorc and even on Stamplar and Magdk I would drop snb and use a Vate destro on back bar to use this item. On high mobility classes you don't want to block anyway in PVP...
In the current state it is the single most OP item in game by a wide margin.
Sorry but at that point, it's just flat-out inferior to Bloodspawn.
You can practically toss out the regen as an actual "bonus" as most classes can't make good use of it, even less-so if they go through with their proposed nerfs to health regen in PvP.
That leaves us with 5K armor and 2500 health. Compare that to 3731 armor and 2.6 utli gen/second.
The armor is comparable, so you've just got 2500 health vs 2.6 ulti gen. That's honestly a hands-down win for BS stats-wise.
Oh, and BS doesn't entirely remove your block mitigation. It has no malus, it's just pure positives.
I know it's incredibly stat-dense, and I know it's setting off people's alarm bells. It set mine off too when I first read it, but then I stopped to think about it for a while, ran some numbers against competitive monster sets. It's actually not bad.
As I said in my previous post, people are greatly underestimating the opportunity cost of losing a monster set AND the loss of block mitigation in crucial moments; powerful ultis, proc sets, emergency blocking when close to death and trying to burst heal, etc.
If it didn't have both of those drawbacks, even just having only one of them, I'd readily agree it would be OP, but both of those drawbacks, together... I don't think it's going to be an issue. Not everything can be roll-dodged. Try tanking through an 80K damage tooltip Soul Assault, that you can't roll dodge, without being able to block. That's going to HURT.
Nevermind the loss of block mitigation immediately disqualifies this item from any high-end PvE as there's too many "block or die" mechanics, most of which, again, can't be roll dodged.
I dunno...
I have thought about it a great deal and with a 30-40% reduction on the health and armor it would still be bis for bow/2h or destro/resto. On those kind of builds you are only really blocking cc.
I think if the armor value is 6-7k and the health around 3k it is reasonable given you give up a monster set and being able to block. I agree 50% may be a bit heavy handed. The current value is also not ok IMO.
Tommy_The_Gun wrote: »With THOSE stats I would not. I have Wild Hunt ring for PvP and Pale Order ring for PvE. Even Malacath ring would be better (yes even on a nb), as it boost dmg by 15 - 16%. Also, with those stats, they should make it into belt or neck as it will be impossible to run Moster set. Besides (with those stats) Mighty Chudan + other mythic easily beats it.Tommy_The_Gun wrote: »
Balanced would be something like
- 2500 health
- 5000 armor
- 500 regen
- No block mitigation
With those stats I would still use it on NB and Sorc and even on Stamplar and Magdk I would drop snb and use a Vate destro on back bar to use this item. On high mobility classes you don't want to block anyway in PVP...
In the current state it is the single most OP item in game by a wide margin.
You would have to remove block mitigation penalty entirely with stats like that (which defeats the whole idea behind this mythic) ...
Assuming it will go live with 10k armour (15-16% dmg mitigation) and 5k health, it should be possible to make a roll-dodge tank with some pcs of medium armour. So you could tank & heal regular dmg from mobs and dodge hard hitting stuff (like one-shots).But what about PvE tanks? Could there be a build for this?
Tommy_The_Gun wrote: »Assuming it will go live with 10k armour (15-16% dmg mitigation) and 5k health, it should be possible to make a roll-dodge tank with some pcs of medium armour. So you could tank & heal regular dmg from mobs and dodge hard hitting stuff (like one-shots).But what about PvE tanks? Could there be a build for this?
IAmIcehouse wrote: »This looks ridiculously overturned. I can't imagine this goes live as is. Unless they're just trying to sell DLCs to PvPers
so far this is the only thing that makes me buy a chapter
They could have approached the set bonuses from a more dynamic way.
IE
- Increases total armor by 25%
- Increases max health by 15%
- Increases Health Regen by 25%
- Reduces block mitigation to 0
This at least requires a decent amount of any of the stats in vested to give you a valuable benefit.