Tommy_The_Gun wrote: »Yep. Like I have said before: Anything lower than 10K would mean they will have to rework block mitigation removal into some other penalty (like reduced blocked dmg instead of removing it).So, the new value to the hp is ok, the new hpregen is meh, whatever, hp regen stat is useless in pvp now anyway. The nerf to the armor value was too much. 5000 or preferably 6000 would be more in line with the fact that you cant block and you cant use a monster set with this item.
With those stats, the penalty this set gives is way too much. Won't be worth to slot it over other mythics. 4K is like what 5% less dmg taken ? Trading 60% block mitigation for 5% is... it is not a trad-off. You are getting robbed willingly lol.
Tommy_The_Gun wrote: »Yep. Like I have said before: Anything lower than 10K would mean they will have to rework block mitigation removal into some other penalty (like reduced blocked dmg instead of removing it).So, the new value to the hp is ok, the new hpregen is meh, whatever, hp regen stat is useless in pvp now anyway. The nerf to the armor value was too much. 5000 or preferably 6000 would be more in line with the fact that you cant block and you cant use a monster set with this item.
With those stats, the penalty this set gives is way too much. Won't be worth to slot it over other mythics. 4K is like what 5% less dmg taken ? Trading 60% block mitigation for 5% is... it is not a trad-off. You are getting robbed willingly lol.
And 5% is pretty sad when you can nearly get that just by back barring Potentates restro and getting the 3% mitigation from that, and then slotting a better monster set or a better mythic.
Gear bonuses represent in-combat stats, I think you need an addon just to even see the non-combat stats.Tommy_The_Gun wrote: »Health recovery is reduced by half in combat and by another half in PvP
Waffennacht wrote: »I had said what was a fair reduction to. Most big star comments are in agreement.
i would rather had a overnerfed set and then do incremental buffs to make it more viable, than release a complete broken item that ruins PvP for 6 months.
YandereGirlfriend wrote: »i would rather had a overnerfed set and then do incremental buffs to make it more viable, than release a complete broken item that ruins PvP for 6 months.
I don't see this getting buffed if it goes Live like this?
Anyone remember Thrassian Stranglers?
Nobody uses it after ZOS nerfed it into Oblivion but they certainly don't seem to care.
dave_harter_ESO wrote: »This is now trash tier as the helm competes with monster sets. No one should bother with getting this mythic any more. I am disappointed in ZOS atm.
ResidentContrarian wrote: »dave_harter_ESO wrote: »This is now trash tier as the helm competes with monster sets. No one should bother with getting this mythic any more. I am disappointed in ZOS atm.
That would be a valid complaint, except, it's still a 1-piece item vs. 2 piece.
ZOS is not as naive as some posters here think.
The mythic still is:
- 1 piece
- Gives more hp than any other item you can slot on head or shoulder, any monster helm
- Gives more hp regen
- Gives resistances
- Only downside is block, which is really not even important in 99.9 percent of the game (thanks Gaze of Sithis for proving it)
Again, loss of block is not a real downside when the game has:
- unblockable stuns to counter block
- movement speed and roll, which both work better than block at reducing damage in nearly all content
- vampire mistform and other % reduction that can be stacked
- reflect and absorb projectile mechanics that completely negate damage
- large amount of shielding based on hp available (including healing ward, which apparently is stacking on hp too and is probably a bug)
- HP% healing, damage scaling with hp
All those things really make the loss of block irrelevant. The only place block will be better is when you have to stand still or be one-shot. How often is that mechanic seen in ESO? Yeah...not present in most of the game.
Even if you wanted to make the argument "but tanks have to block" then tanks that can't tank without the block button simply wouldn't slot it before or after the changes anyway.
Yet posters here continue to pretend it is NOT the case...reality is not going to change just because you want it to or you flex forum stars.
YandereGirlfriend wrote: »i would rather had a overnerfed set and then do incremental buffs to make it more viable, than release a complete broken item that ruins PvP for 6 months.
I don't see this getting buffed if it goes Live like this?
Anyone remember Thrassian Stranglers?
Nobody uses it after ZOS nerfed it into Oblivion but they certainly don't seem to care.
and who is affected by that? Nobody.
Again, i would rather have some useless sets, than broken sets that ruin gameplay. Not like this game is suffering from a shortage of sets, there are a gazillion of sets already and endless builds possibilities. Broken sets outperforming everything is what kills build diveristy, not the lack of sets.
ResidentContrarian wrote: »dave_harter_ESO wrote: »This is now trash tier as the helm competes with monster sets. No one should bother with getting this mythic any more. I am disappointed in ZOS atm.
That would be a valid complaint, except, it's still a 1-piece item vs. 2 piece.
ZOS is not as naive as some posters here think.
The mythic still is:
- 1 piece
- Gives more hp than any other item you can slot on head or shoulder, any monster helm
- Gives more hp regen
- Gives resistances
- Only downside is block, which is really not even important in 99.9 percent of the game (thanks Gaze of Sithis for proving it)
Again, loss of block is not a real downside when the game has:
- unblockable stuns to counter block
- movement speed and roll, which both work better than block at reducing damage in nearly all content
- vampire mistform and other % reduction that can be stacked
- reflect and absorb projectile mechanics that completely negate damage
- large amount of shielding based on hp available (including healing ward, which apparently is stacking on hp too and is probably a bug)
- HP% healing, damage scaling with hp
All those things really make the loss of block irrelevant. The only place block will be better is when you have to stand still or be one-shot. How often is that mechanic seen in ESO? Yeah...not present in most of the game.
Even if you wanted to make the argument "but tanks have to block" then tanks that can't tank without the block button simply wouldn't slot it before or after the changes anyway.
Yet posters here continue to pretend it is NOT the case...reality is not going to change just because you want it to or you flex forum stars.
3K HP when you already have 30K HP is meaningless really.
HP regen is meaningless in PVP with the nerf
Resistances are too low to be worth slotting now
It really isn't just giving up block mitigation. You are giving up the use of other mythics and monster sets. Mag Sorc keeps getting thrown around as the ones that will benefit the most. But why would a Mag Sorc drop Engine Guardian to gain 4K resistances and lose the ability to block damage in vital situations? I know I won't. Engine Guardian provides far more utility and still allows you to use a mythic item in another slot. Be better off running Malacath instead and deal even more damage. I am pretty sure just directly running Fortified Brass, Malacath, Engine Guardian and Willpower/Trainee would be a better option than losing block mitigation for 4K resistances.
ResidentContrarian wrote: »ResidentContrarian wrote: »dave_harter_ESO wrote: »This is now trash tier as the helm competes with monster sets. No one should bother with getting this mythic any more. I am disappointed in ZOS atm.
That would be a valid complaint, except, it's still a 1-piece item vs. 2 piece.
ZOS is not as naive as some posters here think.
The mythic still is:
- 1 piece
- Gives more hp than any other item you can slot on head or shoulder, any monster helm
- Gives more hp regen
- Gives resistances
- Only downside is block, which is really not even important in 99.9 percent of the game (thanks Gaze of Sithis for proving it)
Again, loss of block is not a real downside when the game has:
- unblockable stuns to counter block
- movement speed and roll, which both work better than block at reducing damage in nearly all content
- vampire mistform and other % reduction that can be stacked
- reflect and absorb projectile mechanics that completely negate damage
- large amount of shielding based on hp available (including healing ward, which apparently is stacking on hp too and is probably a bug)
- HP% healing, damage scaling with hp
All those things really make the loss of block irrelevant. The only place block will be better is when you have to stand still or be one-shot. How often is that mechanic seen in ESO? Yeah...not present in most of the game.
Even if you wanted to make the argument "but tanks have to block" then tanks that can't tank without the block button simply wouldn't slot it before or after the changes anyway.
Yet posters here continue to pretend it is NOT the case...reality is not going to change just because you want it to or you flex forum stars.
3K HP when you already have 30K HP is meaningless really.
HP regen is meaningless in PVP with the nerf
Resistances are too low to be worth slotting now
It really isn't just giving up block mitigation. You are giving up the use of other mythics and monster sets. Mag Sorc keeps getting thrown around as the ones that will benefit the most. But why would a Mag Sorc drop Engine Guardian to gain 4K resistances and lose the ability to block damage in vital situations? I know I won't. Engine Guardian provides far more utility and still allows you to use a mythic item in another slot. Be better off running Malacath instead and deal even more damage. I am pretty sure just directly running Fortified Brass, Malacath, Engine Guardian and Willpower/Trainee would be a better option than losing block mitigation for 4K resistances.
It's funny, you and everyone else that doesn't like that the set was nerfed is literally proving the point.
You are now complaining that you have to make build decisions -- exactly what you didn't have to do before because it was OP.
That you choose to build in a different way, or that someone else wants to slot another mythic over it, is not proof that the set is overnerfed or not worth slotting.
What it is proof of is that you recognize you have to make build decisions. Build decisons - the exact thing you didn't have to do or won't have to do if you get the mythic in the exact form you or anyone else wants. Build decisions - the exact thing no one had to do with the first iteration version of Gaze of Sithis. Build decisions - the exact thing you have to do and account for IF there is actual balance.
Build decisions are ultimately up to your personal preference and really say absolutely nothing about whether something is or is not OP.
Personal preference is not a valid counter to anything.
Also, by mentioning that 3k hp is meaningless, hp regen is meaningless, and bringing up the resistances, it's not helping prove the nerf was unwarranted. If you would slot the mythic solely for it's resistances, it only proves that the cost-benefit, kiss-curse, or whatever you want to call it, was not in line.
Sandman929 wrote: »YandereGirlfriend wrote: »i would rather had a overnerfed set and then do incremental buffs to make it more viable, than release a complete broken item that ruins PvP for 6 months.
I don't see this getting buffed if it goes Live like this?
Anyone remember Thrassian Stranglers?
Nobody uses it after ZOS nerfed it into Oblivion but they certainly don't seem to care.
and who is affected by that? Nobody.
Again, i would rather have some useless sets, than broken sets that ruin gameplay. Not like this game is suffering from a shortage of sets, there are a gazillion of sets already and endless builds possibilities. Broken sets outperforming everything is what kills build diveristy, not the lack of sets.
I'd rather have more useful sets, but we rarely land there.
ResidentContrarian wrote: »ResidentContrarian wrote: »dave_harter_ESO wrote: »This is now trash tier as the helm competes with monster sets. No one should bother with getting this mythic any more. I am disappointed in ZOS atm.
That would be a valid complaint, except, it's still a 1-piece item vs. 2 piece.
ZOS is not as naive as some posters here think.
The mythic still is:
- 1 piece
- Gives more hp than any other item you can slot on head or shoulder, any monster helm
- Gives more hp regen
- Gives resistances
- Only downside is block, which is really not even important in 99.9 percent of the game (thanks Gaze of Sithis for proving it)
Again, loss of block is not a real downside when the game has:
- unblockable stuns to counter block
- movement speed and roll, which both work better than block at reducing damage in nearly all content
- vampire mistform and other % reduction that can be stacked
- reflect and absorb projectile mechanics that completely negate damage
- large amount of shielding based on hp available (including healing ward, which apparently is stacking on hp too and is probably a bug)
- HP% healing, damage scaling with hp
All those things really make the loss of block irrelevant. The only place block will be better is when you have to stand still or be one-shot. How often is that mechanic seen in ESO? Yeah...not present in most of the game.
Even if you wanted to make the argument "but tanks have to block" then tanks that can't tank without the block button simply wouldn't slot it before or after the changes anyway.
Yet posters here continue to pretend it is NOT the case...reality is not going to change just because you want it to or you flex forum stars.
3K HP when you already have 30K HP is meaningless really.
HP regen is meaningless in PVP with the nerf
Resistances are too low to be worth slotting now
It really isn't just giving up block mitigation. You are giving up the use of other mythics and monster sets. Mag Sorc keeps getting thrown around as the ones that will benefit the most. But why would a Mag Sorc drop Engine Guardian to gain 4K resistances and lose the ability to block damage in vital situations? I know I won't. Engine Guardian provides far more utility and still allows you to use a mythic item in another slot. Be better off running Malacath instead and deal even more damage. I am pretty sure just directly running Fortified Brass, Malacath, Engine Guardian and Willpower/Trainee would be a better option than losing block mitigation for 4K resistances.
It's funny, you and everyone else that doesn't like that the set was nerfed is literally proving the point.
You are now complaining that you have to make build decisions -- exactly what you didn't have to do before because it was OP.
That you choose to build in a different way, or that someone else wants to slot another mythic over it, is not proof that the set is overnerfed or not worth slotting.
What it is proof of is that you recognize you have to make build decisions. Build decisons - the exact thing you didn't have to do or won't have to do if you get the mythic in the exact form you or anyone else wants. Build decisions - the exact thing no one had to do with the first iteration version of Gaze of Sithis. Build decisions - the exact thing you have to do and account for IF there is actual balance.
Build decisions are ultimately up to your personal preference and really say absolutely nothing about whether something is or is not OP.
Personal preference is not a valid counter to anything.
Also, by mentioning that 3k hp is meaningless, hp regen is meaningless, and bringing up the resistances, it's not helping prove the nerf was unwarranted. If you would slot the mythic solely for it's resistances, it only proves that the cost-benefit, kiss-curse, or whatever you want to call it, was not in line.
Not much of a build decision when one option is trash...
And really, it was pretty strong, but this is an overnerf. 6-7K is probably a more reasonable point where is provides a real choice in builds and not just purposely gimping yourself.
YandereGirlfriend wrote: »i would rather had a overnerfed set and then do incremental buffs to make it more viable, than release a complete broken item that ruins PvP for 6 months.
I don't see this getting buffed if it goes Live like this?
Anyone remember Thrassian Stranglers?
Nobody uses it after ZOS nerfed it into Oblivion but they certainly don't seem to care.
and who is affected by that? Nobody.
Again, i would rather have some useless sets, than broken sets that ruin gameplay. Not like this game is suffering from a shortage of sets, there are a gazillion of sets already and endless builds possibilities. Broken sets outperforming everything is what kills build diveristy, not the lack of sets.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »i would rather had a overnerfed set and then do incremental buffs to make it more viable, than release a complete broken item that ruins PvP for 6 months.
I don't see this getting buffed if it goes Live like this?
Anyone remember Thrassian Stranglers?
Nobody uses it after ZOS nerfed it into Oblivion but they certainly don't seem to care.
and who is affected by that? Nobody.
Again, i would rather have some useless sets, than broken sets that ruin gameplay. Not like this game is suffering from a shortage of sets, there are a gazillion of sets already and endless builds possibilities. Broken sets outperforming everything is what kills build diveristy, not the lack of sets.
I would say that anyone who used Thrassians before was absolutely harmed as was overall build diversity.
The set was obviously OP before but players should not have to settle for a false choice between OP and useless. We should demand that ZOS simply be better with its balancing and then, as players, we cannot simply settle for an ever-increasing number of deconstruction-tier useless sets.
We deserve better and ZOS can do better, they just have to be motivated.
MovesLikeJaguar wrote: »And here I was thinking they'd release it without a nerf to help boost sales of the next update, color me impressed. Still overtuned and too weak to use, but I mean I'd rather have a bad item than one that is too good. A bad item has a chance to be buffed into something decent. A great item will almost always get nerfed into the ground (like this one). But since it's before release, it has a chance to bounce back into something more balanced.
relentless_turnip wrote: »I feel they have done a decent job balancing this set, but many do not.