I was gonna point that out, than I saw your post.Waffennacht wrote: »1. Cant be used with any monster set
2. Cant be used with any other mythic
3. Gives approx 16% dmg mitigation that has a direct counter to (seems in line with malacath)
4. No block mitigation
5. Health regen is cut in half
For the opportunity cost it better be BAMF
I am looking forward to using this on my pve tank. I anticipated health values like this when I read the spoilers.
But almost 11k armor seems very excessive even for my purpose. I could drop any resistance set and defending and still reach the cap.
I would be rather surprised if this goes live.
Thinking of Werewolves with this, is a highly dreadful thought.
Greek_Hellspawn wrote: »Lmao this is like 2 monsters sets combined into 1 item,what a joke.
Greek_Hellspawn wrote: »Lmao this is like 2 monsters sets combined into 1 item,what a joke.
This.
This mythic blows pretty much any defensive monster set out of the water, easily.
Ive seen some posts claiming its okay, beacuse of the downsides.
But the way i look at it: I can throw this on stamblade/magsorc, and become disgustingly tanky, without sacraficing really anything.
The loss of monster 2pc set is not really a big deal, there are so many sets in the game these days, you can still easily get to the stats/damage you want without a monster set.
Greek_Hellspawn wrote: »Lmao this is like 2 monsters sets combined into 1 item,what a joke.
This.
This mythic blows pretty much any defensive monster set out of the water, easily.
Ive seen some posts claiming its okay, beacuse of the downsides.
But the way i look at it: I can throw this on stamblade/magsorc, and become disgustingly tanky, without sacraficing really anything.
The loss of monster 2pc set is not really a big deal, there are so many sets in the game these days, you can still easily get to the stats/damage you want without a monster set.
Greek_Hellspawn wrote: »Lmao this is like 2 monsters sets combined into 1 item,what a joke.
This.
This mythic blows pretty much any defensive monster set out of the water, easily.
Ive seen some posts claiming its okay, beacuse of the downsides.
But the way i look at it: I can throw this on stamblade/magsorc, and become disgustingly tanky, without sacraficing really anything.
The loss of monster 2pc set is not really a big deal, there are so many sets in the game these days, you can still easily get to the stats/damage you want without a monster set.
It really is ok due to the downsides, not being able to block is quite big and Heath regen is halved and builds that might make use of it don't really stack health regen, and you are also losing the use of other mythic items like Malacath, Torc or wild Hunt.
Tbh, you can reach enough defense in pvp without it, sustain is a lot more important.
On certain builds it will be better and on others it won't replace Torc.
Atm, we can only speculate.
I'll wait for pts to be up and test before making up my mind.
Tommy_The_Gun wrote: »This item once it goes live:
- Add 1K health
- Add 100 health recovery (50% less in combat and additional 50% less in cyro).
- Adds 2500 armour / Minor Resolve
- You can not block or roll-dodge. Casting dmg shields deals dmg to you equal to shield size casted.
And people will be like: "It is useless"
MurderMostFoul wrote: »Being a mythic helm means that there are some opportunity cost here, but come on, how many 5 piece bonuses are the benefits worth? Like 7!?!
I haven't done the calculation, but it's clearly out of wack.
The drawback is substantial, but as others have pointed out, it is easily minimized on some classes. This item, as is, will essentially be a must equip for those classes. That is bad design.
Furthermore, I don't like the idea of the drawback. Blocking is an essential element to gameplay. An item that just takes it out of the equation means you are simplifying gameplay, removing a core element to combat. So while the drawback does create a disadvantage, the bonuses then reward less skilled play.
Ragnaroek93 wrote: »Looks indeed overtuned on paper so far. The bigger issue is tho, how broken stacking armor is, which indirectly results in this item being broken. With how the current armor mitigation works (mitigation just scales linear with your armor value without any diminishing returns or softcaps) it rewards the player for stacking armor because stacking armor becomes even stronger when you already have a lot of armor. For example 5k armor gives 10% damage mitigation but there's obviously a difference if you get 10% damage mitigation while having no damage mitigation at all or when you already sit on 40% damage mitigation. In the latter case it's not 10% effective damage mitigation but ~17% damage mitigation. To make things worse they nerfed maces to a flat value rather than giving them a % penetration which allowed people to softcounter high armor stacking.
I think if this item goes through we'll see roll based builds for every class. Nb and sorc (with ball of lightning) seem to be the obvious choices but you can play a roll based build on everything to be honest.