LinearParadox wrote: »Tommy_The_Gun wrote: »If it didn't have both of those drawbacks, even just having only one of them, I'd readily agree it would be OP, but both of those drawbacks, together... I don't think it's going to be an issue. Not everything can be roll-dodged. Try tanking through an 80K damage tooltip Soul Assault, that you can't roll dodge, without being able to block. That's going to HURT.
Nevermind the loss of block mitigation immediately disqualifies this item from any high-end PvE as there's too many "block or die" mechanics, most of which, again, can't be roll dodged.
Exactly what I was thinking....cant wait to completely destroying these guys that will stand up in my burst obliged to eat everything because THEY CANNOT BLOCK IT mouahahahaha
let them run it please!!!
you do sacrifice a monster set and can't run the vate dagger with 2 5pc setup so there is that.
also you can't run harpooner kilt which it looks like will be the goto trials mythic.
this setup is strong, and possibly great for vMA or vVH for anyone who is struggling and has a class self heal, but i really can't see it being a trials setup beyond helping people learn the mechanics.
Sounds OP. Who blocks anyway?
relentless_turnip wrote: »I thought I'd test it for myself. I can't duel on PTS I have it installed on a *** laptop and my latency from the EU is unplayable in PvP. However I thought I'd try something hard. So I solo'd a dragon in southern elsweyr... It wasnt hard even. I have tried this a couple of times on live and normally get one shot at some point. I have got close before, but die... This is probably also achievable with pale order, the difference being is pale order is half as effective in PvP and only when you are on the offence.
I ran night mother's gaze, titanborn, 1 piece domihaus and sithis I just threw a random damage build together. I had daring Corsair bow on backbar on a stamsorc. I had 30k resists and 33k health, 7k WD and a butt load of pen.
My early conclusion is that it is totally busted. I really want to use this too, but I think it needs to be 30-50% less effective on the health and armor.
I may try duelling tomorrow, but I never trust the result tbh with the issues I stated above.
I am looking forward to using this on my pve tank. I anticipated health values like this when I read the spoilers.
But almost 11k armor seems very excessive even for my purpose. I could drop any resistance set and defending and still reach the cap.
I would be rather surprised if this goes live.
Thinking of Werewolves with this, is a highly dreadful thought.
oscarovegren wrote: »I am looking forward to using this on my pve tank. I anticipated health values like this when I read the spoilers.
But almost 11k armor seems very excessive even for my purpose. I could drop any resistance set and defending and still reach the cap.
I would be rather surprised if this goes live.
Thinking of Werewolves with this, is a highly dreadful thought.
So how are you planning on survive mechanics and hold aggro without block mitigation?
relentless_turnip wrote: »I thought I'd test it for myself. I can't duel on PTS I have it installed on a *** laptop and my latency from the EU is unplayable in PvP. However I thought I'd try something hard. So I solo'd a dragon in southern elsweyr... It wasnt hard even. I have tried this a couple of times on live and normally get one shot at some point. I have got close before, but die... This is probably also achievable with pale order, the difference being is pale order is half as effective in PvP and only when you are on the offence.
I ran night mother's gaze, titanborn, 1 piece domihaus and sithis I just threw a random damage build together. I had daring Corsair bow on backbar on a stamsorc. I had 30k resists and 33k health, 7k WD and a butt load of pen.
My early conclusion is that it is totally busted. I really want to use this too, but I think it needs to be 30-50% less effective on the health and armor.
I may try duelling tomorrow, but I never trust the result tbh with the issues I stated above.
Thank you for testing it. I havent had time to get to PTS yet..
Yes it looks like the most OP item they ever introduced in the game..
If it goes live it will be meta on every build.. I will even use it on my usually blocking stamcro in medium armor and just put bow back bar for more damage and roll dodge the incoming ults..
Viewsfrom6ix wrote: »Is this ZOS's way to get people to buy the chapter then nerf it?
Tommy_The_Gun wrote: »I was gonna point that out, than I saw your post.Waffennacht wrote: »1. Cant be used with any monster set
2. Cant be used with any other mythic
3. Gives approx 16% dmg mitigation that has a direct counter to (seems in line with malacath)
4. No block mitigation
5. Health regen is cut in half
For the opportunity cost it better be BAMF
You kinda nailed it. People are thinking that you will be able to use it with allessian, but that is not the case since health recovery will be useless next patch. Besides, next patch it will be super easy to stack penetration (weapon trait item set). So you can get 20K easily, so I would imagine most builds will run at least 10K.. so again combain that with brutality ring and you are countering it TWICE.
Paradoxically, if this item will be nerfed, it will be because of PvE, not PvP. Somehow no one ever thought that DPS will run it. No need for tank / support if every one will have it. End-game PvE were using Stranglers and, surprise - ZOS nerfed Stranglers as they underestimated what end-game PvE-ers can do.
this.
hurricane with medium dps sets and 2 stat food.
with the clannfear summoned it's actually 32k max health, 30k resists. Crazy stronk.
TX12001rwb17_ESO wrote: »Simple Solution = Instead of the 10k extra armor simply have it apply permanent Major Resolve.
Major Resolve grants around 5k armor and is much more balanced then 10k armor, Major Resolve cannot be stacked with itself, it wont make Werewolves unkillable because they already have Major Resolve applied by default and sorcerers already gain Major Resolve from their lightning form.
ResidentContrarian wrote: »Just tested the set piece and its not balanced in PvE nor PvP. It literally made me immortal minus one shots in PvE, and I am awful at the game, and a ResidentContrarian...
relentless_turnip wrote: »ResidentContrarian wrote: »Just tested the set piece and its not balanced in PvE nor PvP. It literally made me immortal minus one shots in PvE, and I am awful at the game, and a ResidentContrarian...
I know man, I tried it week 1 and solo'd a dragon in southern elsweyr. Something I am yet to do on live. I haven't tested in a duel because PvP is unplayable on PTS from EU on my old pc(which is where I have PTS installed). I often test the survivability of a build on world bosses anyway.
Waffennacht wrote: »relentless_turnip wrote: »ResidentContrarian wrote: »Just tested the set piece and its not balanced in PvE nor PvP. It literally made me immortal minus one shots in PvE, and I am awful at the game, and a ResidentContrarian...
I know man, I tried it week 1 and solo'd a dragon in southern elsweyr. Something I am yet to do on live. I haven't tested in a duel because PvP is unplayable on PTS from EU on my old pc(which is where I have PTS installed). I often test the survivability of a build on world bosses anyway.
They're all stupidly ez to solo on a solo build
TX12001rwb17_ESO wrote: »Simple Solution = Instead of the 10k extra armor simply have it apply permanent Major Resolve.
Major Resolve grants around 5k armor and is much more balanced then 10k armor, Major Resolve cannot be stacked with itself, it wont make Werewolves unkillable because they already have Major Resolve applied by default and sorcerers already gain Major Resolve from their lightning form.
relentless_turnip wrote: »ResidentContrarian wrote: »Just tested the set piece and its not balanced in PvE nor PvP. It literally made me immortal minus one shots in PvE, and I am awful at the game, and a ResidentContrarian...
I know man, I tried it week 1 and solo'd a dragon in southern elsweyr. Something I am yet to do on live. I haven't tested in a duel because PvP is unplayable on PTS from EU on my old pc(which is where I have PTS installed). I often test the survivability of a build on world bosses anyway.
Sithis helmet out of the gate is powerful for what benefits you gain. The item alone isn't enough for me to buy the expansion.
In PVP, the extra 10k resistance with the current level of armor pen/damage on live server won't change or slow the outcome in a BG/proc setting; I know procs are getting tamed in the PTS, however, the mythic is geared to sell;
You would gain better results with Conquerer + Defending on a s/b defense bar or +16% healing from Powered restoration staff that can be flipped for the equivalent Spinners/Springs offense with Sharpened. You sacrifice a thread of magic/stamina but each are needed in PVP content to fuel utility or core combat skills.
And you don't need the expansion to use Conquerer set.
Tommy_The_Gun wrote: »I was gonna point that out, than I saw your post.Waffennacht wrote: »1. Cant be used with any monster set
2. Cant be used with any other mythic
3. Gives approx 16% dmg mitigation that has a direct counter to (seems in line with malacath)
4. No block mitigation
5. Health regen is cut in half
For the opportunity cost it better be BAMF
You kinda nailed it. People are thinking that you will be able to use it with allessian, but that is not the case since health recovery will be useless next patch. Besides, next patch it will be super easy to stack penetration (weapon trait item set). So you can get 20K easily, so I would imagine most builds will run at least 10K.. so again combain that with brutality ring and you are countering it TWICE.
Paradoxically, if this item will be nerfed, it will be because of PvE, not PvP. Somehow no one ever thought that DPS will run it. No need for tank / support if every one will have it. End-game PvE were using Stranglers and, surprise - ZOS nerfed Stranglers as they underestimated what end-game PvE-ers can do.
I bet ten potatoes that Gaze of Sithis was indeed designed for casual solo PvEers to use alongside their new companions, with zero thought given to what it does to PvP.i dont know why aside from casual overland and dungeon stuff people consider this a pve option
you think they gonna use this on pve? those stats wont save you from one shots bosses or anything serious since you wont have block anymore. Plus one less set bonus.
i dont know why aside from casual overland and dungeon stuff people consider this a pve option
Tommy_The_Gun wrote: »I was gonna point that out, than I saw your post.Waffennacht wrote: »1. Cant be used with any monster set
2. Cant be used with any other mythic
3. Gives approx 16% dmg mitigation that has a direct counter to (seems in line with malacath)
4. No block mitigation
5. Health regen is cut in half
For the opportunity cost it better be BAMF
You kinda nailed it. People are thinking that you will be able to use it with allessian, but that is not the case since health recovery will be useless next patch. Besides, next patch it will be super easy to stack penetration (weapon trait item set). So you can get 20K easily, so I would imagine most builds will run at least 10K.. so again combain that with brutality ring and you are countering it TWICE.
Paradoxically, if this item will be nerfed, it will be because of PvE, not PvP. Somehow no one ever thought that DPS will run it. No need for tank / support if every one will have it. End-game PvE were using Stranglers and, surprise - ZOS nerfed Stranglers as they underestimated what end-game PvE-ers can do.
you think they gonna use this on pve? those stats wont save you from one shots bosses or anything serious since you wont have block anymore. Plus one less set bonus.
i dont know why aside from casual overland and dungeon stuff people consider this a pve option
relentless_turnip wrote: »TX12001rwb17_ESO wrote: »Simple Solution = Instead of the 10k extra armor simply have it apply permanent Major Resolve.
Major Resolve grants around 5k armor and is much more balanced then 10k armor, Major Resolve cannot be stacked with itself, it wont make Werewolves unkillable because they already have Major Resolve applied by default and sorcerers already gain Major Resolve from their lightning form.
It would be totally pointless if this is what it did. There would be no point to having a curse aspect to it. As you are the choosing this over your class access to major resolve. If it granted the same value as major resolve, but you couldn't block damage it would be closer to balance for sure. In general the values just need to come down a lot.
Pointless = useless... So it is kinda wasted content. No one will bother to farm it.TX12001rwb17_ESO wrote: »relentless_turnip wrote: »TX12001rwb17_ESO wrote: »Simple Solution = Instead of the 10k extra armor simply have it apply permanent Major Resolve.
Major Resolve grants around 5k armor and is much more balanced then 10k armor, Major Resolve cannot be stacked with itself, it wont make Werewolves unkillable because they already have Major Resolve applied by default and sorcerers already gain Major Resolve from their lightning form.
It would be totally pointless if this is what it did. There would be no point to having a curse aspect to it. As you are the choosing this over your class access to major resolve. If it granted the same value as major resolve, but you couldn't block damage it would be closer to balance for sure. In general the values just need to come down a lot.
Better it be pointless then overpowered.