YandereGirlfriend wrote: »
YandereGirlfriend wrote: »Let's hope that the scaling is aggressive and not something trivial like 3000 Weapon/Spell Damage = 100% proc value.
"The growing concerns over the “proc set meta” for the past few updates has not fallen on deaf ears. We understand the frustration of feeling required to run these types of sets and fighting against them in PVP. These sets are seen as “free” sources of damage, healing and survivability, all of which come with minimal tradeoffs. We want these proc choices to mean something, rather than just the de facto method of building a character without paying for it in some way.
With that stated, in Update 30 we are making all item sets that deal damage or heal scale with player stats. You will need to make a conscious build choice when looking at which item sets to include in your build, rather than simply equipping three proc sets for that aforementioned “free damage”. Damage sets will scale with Spell or Weapon damage, whichever is higher. Healing sets will scale with Maximum Magicka or Stamina, whichever is higher. Other sets that fall outside of that functionality will likely scale with Max Health, as well as a handful of other unique ways. Full details about which sets scale with which stats will be displayed in the tooltips for your item sets.
The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats. In PVP, we expect lower efficacy from item set procs as builds for PVP typically tend to focus on several stats that will take away from the potential to deep dive into specializing into specific stats. This also means that if you opt to run a full build of proc sets, you’ll be trading off a large source of stats for your build and you’ll be limited to gaining them from passives, enchants, and consumables, significantly limiting your ability to build as you could before. It’s possible to get to the values of “proc sets” pre-U30 if you specialize your stats for it, as well as getting higher values than before if you go all in to building around their scaling, but we believe this will lead to a healthier balance of damage and healing versus the “free procs” you get now. [...]
To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience. We’ve also added a new and final sub-constellation (each tree can have up to 3) in the Warfare tree focused on healing, offering new slottable stars that support the healing playstyle, and added a few old favorites from the original Champion System focused on heavy and light attack damage to offer some core damage bonuses for players using their basic attacks."
1. Who asked for these CP Changes? Literally just closed the skill cap for lower end players, [snip]
2. How, and in whitch form is this gonna work, that it actually works against this very valid point of "free damage"? With the amount of Weapon dmg you can get rn with an orc and just warrior and infused jewellery. Does that mean, that stam proc sets are going to be more damaging then magicka proc sets, given by how scaling works? How is this going to affect sets, that base their healing on damage done? (Should sets even do that?)
3. Why Can't You Just Revert the PVP Changes to pre gamebreaker patch?
4. Pls just nerf certain Proc Sets. Just plain nerf them.
5. Why is mala band still working with proc sets???
[snip]
ZOS_BrianWheeler wrote: »Damage sets will scale with Spell or Weapon damage, whichever is higher. Healing sets will scale with Maximum Magicka or Stamina, whichever is higher.
Starlight_Whisper wrote: »So any race without max magicka is screwed over in balance for healers. 😑
Urzigurumash wrote: »Great point @Tommy_The_Gun . It's interesting that the Healing Procs will scale off Highest Resource, and Damage Procs will scale off Highest Damage. This should mean build types which have a spread of skills that have co-efficients more weighted towards Resource will see relatively better use of Healing Procs, and builds whose co-efficients favor Damage will see relatively better use of Damage Procs. I agree with you it would make more sense if Healing Procs scaled off Health, but the method described seems like it might lead to a wider variety of viable build types, and will increase the affinity of certain proc sets with certain classes, which I think is a desirable thing. A large complaint during this last proc meta was that strong procs diminished class identity, whereas they may now, possibly, elevate it.
Tommy_The_Gun wrote: »Urzigurumash wrote: »Great point @Tommy_The_Gun . It's interesting that the Healing Procs will scale off Highest Resource, and Damage Procs will scale off Highest Damage. This should mean build types which have a spread of skills that have co-efficients more weighted towards Resource will see relatively better use of Healing Procs, and builds whose co-efficients favor Damage will see relatively better use of Damage Procs. I agree with you it would make more sense if Healing Procs scaled off Health, but the method described seems like it might lead to a wider variety of viable build types, and will increase the affinity of certain proc sets with certain classes, which I think is a desirable thing. A large complaint during this last proc meta was that strong procs diminished class identity, whereas they may now, possibly, elevate it.
Well, maybe, but I have my doubts. I just quickly looked at some classes and well... What Mag Sorc or Werewolf would do ?
On Werewolf you have % stamina boost and % weapon dmg boost - meaning that you could potentially run healing sets (like Bahraha / Livewire / Crimson and maybe you would not even need magicka sustain to cast expensive heal... because sets will do healing for you...
Same on Sorc. You could stack magicka (as Mag Sorcs do) and have free heals. As for stam Warden & Necro ? I am even afraid to think of that...
The thing is that high magicka / stamina and spell / weapon dmg almost always go in "pairs". By building for dmg, you build to have those. So sets will basically provide "free healing"
^ I simply fear that this change will simply be a "flip of a coin" and instead of tanky spec with "free dmg" for sets, we will have bursty spec with "free healing / survivability / tankyness " from sets...
Wasn't one of the benefits of sub-constellations that they make the CP tree infinitely expandable?ZOS_BrianWheeler wrote: »We’ve also added a new and final sub-constellation (each tree can have up to 3)
With Update 30, we are continuing our dedication to this system by adding several new slotted stars for healing and support-focused builds. We also are keenly aware of the passive power this system added in the initial offering and the concerns you all have about getting optimal builds as soon as possible.
To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience.
WrathOfInnos wrote: »Will proc sets be able to crit? If they cannot crit they will remain weak in PvE, and strong with no downside in Malacath PvP builds.
"The growing concerns over the “proc set meta” for the past few updates has not fallen on deaf ears. We understand the frustration of feeling required to run these types of sets and fighting against them in PVP. These sets are seen as “free” sources of damage, healing and survivability, all of which come with minimal tradeoffs. We want these proc choices to mean something, rather than just the de facto method of building a character without paying for it in some way.
With that stated, in Update 30 we are making all item sets that deal damage or heal scale with player stats. You will need to make a conscious build choice when looking at which item sets to include in your build, rather than simply equipping three proc sets for that aforementioned “free damage”. Damage sets will scale with Spell or Weapon damage, whichever is higher. Healing sets will scale with Maximum Magicka or Stamina, whichever is higher. Other sets that fall outside of that functionality will likely scale with Max Health, as well as a handful of other unique ways. Full details about which sets scale with which stats will be displayed in the tooltips for your item sets.
The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats. In PVP, we expect lower efficacy from item set procs as builds for PVP typically tend to focus on several stats that will take away from the potential to deep dive into specializing into specific stats. This also means that if you opt to run a full build of proc sets, you’ll be trading off a large source of stats for your build and you’ll be limited to gaining them from passives, enchants, and consumables, significantly limiting your ability to build as you could before. It’s possible to get to the values of “proc sets” pre-U30 if you specialize your stats for it, as well as getting higher values than before if you go all in to building around their scaling, but we believe this will lead to a healthier balance of damage and healing versus the “free procs” you get now. [...]
To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience. We’ve also added a new and final sub-constellation (each tree can have up to 3) in the Warfare tree focused on healing, offering new slottable stars that support the healing playstyle, and added a few old favorites from the original Champion System focused on heavy and light attack damage to offer some core damage bonuses for players using their basic attacks."
1. Who asked for these CP Changes? Literally just closed the skill cap for lower end players, [snip]
2. How, and in whitch form is this gonna work, that it actually works against this very valid point of "free damage"? With the amount of Weapon dmg you can get rn with an orc and just warrior and infused jewellery. Does that mean, that stam proc sets are going to be more damaging then magicka proc sets, given by how scaling works? How is this going to affect sets, that base their healing on damage done? (Should sets even do that?)
3. Why Can't You Just Revert the PVP Changes to pre gamebreaker patch?
4. Pls just nerf certain Proc Sets. Just plain nerf them.
5. Why is mala band still working with proc sets???
[snip]