Lord_Imrhial wrote: »ZOS_BrianWheeler wrote: »
These sets are seen as “free” sources of damage, healing and survivability, all of which come with minimal tradeoffs.
Do you have any information on how this will affect Tanks that are doing solo content?
I understand the concerns with "free damage", but I would argue that something of that nature is needed (or at least scale-able) for Tanks in order to do solo content. When I first started playing again this year I remember that before I had proc sets I would spend 10 minutes alone clicking/auto-attacking a single dungeon boss down with just my abilities and auto-attacks, having proc sets still takes some time but its an absolute life-saver for both my joy and fingers and I don't dread trying to do stuff on my own anymore. I just really, really do not want it to return to that state again if proc sets scale with DPS-style stats leaving Tanks in the dust for solo content.
I love the group content (where Tanks are Tanks and DPS are DPS, and Heals are Heals), and I also enjoy some PVP (where proc sets have been in debate lately), but even more-so I love the solo-game that ESO offers and in being able to do things on my own - and if Tanks don't have a way to get "free damage" I think it will kill that aspect for me.
"Healing sets will scale with Maximum Magicka or Stamina, whichever is higher" - also make healing skills scale with max stamina or magicka. This way the build has to be well rounded. You cannot invest all in WP and have op proc damage and op heals at the same time.
let glass cannons really be glass cannons.
"Healing sets will scale with Maximum Magicka or Stamina, whichever is higher" - also make healing skills scale with max stamina or magicka. This way the build has to be well rounded. You cannot invest all in WP and have op proc damage and op heals at the same time.
Not a bad idea.
I've thought for a while that perhaps damage should scale from Max Magicka/Stamina + Spell/Weapon Damage while healing and shields scales from just Max Magicka/Stamina. That way there is still a path for well rounded builds with good damage and good heals (since heals and shields are the primary defensive options for most, if not all, Magicka specs in PVP), but in order to reach the best damage, one would have to sacrifice more potential for heals and shields, ie. let glass cannons really be glass cannons.
(Keeping the Max Magicka/Stamina in the damage equation would help make sure that Resource heavy races such as Breton, Redguard, and Bosmer don't become too further separated in their damage potential compared to races with boosts to raw Damage such as Orcs, Altmer, and Dunmer.)
UntouchableHunter wrote: »Tommy_The_Gun wrote: »ZOS_BrianWheeler wrote: »Damage sets will scale with Spell or Weapon damage, whichever is higher. Healing sets will scale with Maximum Magicka or Stamina, whichever is higher.
It is nice that you are making proc sets to scale with something.
But...
You are running into the risk of giving high dmg builds very strong survivability by adding strong healing (as healing "proc sets" will scale max offensive stat).
This will create almost same scenario as we have now, expect people will run healing sets and spec for maximum dmg (while now people spec for very "tanky" spec and have dmg from "proc sets").
I honestly believe that "proc sets" that provide healing or dmg shields - should scale with maximum health and not offensive stat.
^ That way players will have to chose if they want to have high dmg output or high survivability. Making healing sets to scale with max offensive stat might be a mistake. As far as I remember we already had this kind of problem where dmg shields scaled off max magicka, providing huge survivability for a magicka stacking builds - and because of that it was extremely easy to have a build with huge dmg output, and also - very tanky.
@ZOS_BrianWheeler
(Just to clarify: By healing proc sets, I mean sets that only heal, and do not deal dmg. Sets that deal dmg & heal you for % dmg should scale with offensive stat. But healing portion should scale off max health).
I agree. And in my opinion skills that heals should scale with health and never with weapon or spell dmg. You make a build for extreme dmg and your vigor heala you more then a healer...
TheAlphaRaider wrote: »Lord_Imrhial wrote: »ZOS_BrianWheeler wrote: »
These sets are seen as “free” sources of damage, healing and survivability, all of which come with minimal tradeoffs.
Do you have any information on how this will affect Tanks that are doing solo content?
I understand the concerns with "free damage", but I would argue that something of that nature is needed (or at least scale-able) for Tanks in order to do solo content. When I first started playing again this year I remember that before I had proc sets I would spend 10 minutes alone clicking/auto-attacking a single dungeon boss down with just my abilities and auto-attacks, having proc sets still takes some time but its an absolute life-saver for both my joy and fingers and I don't dread trying to do stuff on my own anymore. I just really, really do not want it to return to that state again if proc sets scale with DPS-style stats leaving Tanks in the dust for solo content.
I love the group content (where Tanks are Tanks and DPS are DPS, and Heals are Heals), and I also enjoy some PVP (where proc sets have been in debate lately), but even more-so I love the solo-game that ESO offers and in being able to do things on my own - and if Tanks don't have a way to get "free damage" I think it will kill that aspect for me.
I don't pve solo often, but when I do, I have never seen it done with a tank. I see mag night blade and mag sorc solo builds. in fact, its the one thing alcast really helps me with. if you are referring to harbinger and crimson you'll have to just wait and see. I know it sucks, but they cant steer the game in ever direction. I dont see this affecting harbinger because the scaling is already built into the set. It returns damage 7% of your max health. You can buff that by adding malacath to your output. crimson should be a harder to mix with masx health sets, all though again, people will just need to run it with an overall damage set. I imagine new moon and clever alc will start creeping back up into view.
What about the health and mitigation passives? Are you really going to nerf dps, pen, damage mitigation, and health all at once? I would like to see zos get godslayer on pts with these changes.
Also, Stam is even less viable
And relequen will be best in slot on mag.
TheAlphaRaider wrote: »Lord_Imrhial wrote: »ZOS_BrianWheeler wrote: »
These sets are seen as “free” sources of damage, healing and survivability, all of which come with minimal tradeoffs.
Do you have any information on how this will affect Tanks that are doing solo content?
I understand the concerns with "free damage", but I would argue that something of that nature is needed (or at least scale-able) for Tanks in order to do solo content. When I first started playing again this year I remember that before I had proc sets I would spend 10 minutes alone clicking/auto-attacking a single dungeon boss down with just my abilities and auto-attacks, having proc sets still takes some time but its an absolute life-saver for both my joy and fingers and I don't dread trying to do stuff on my own anymore. I just really, really do not want it to return to that state again if proc sets scale with DPS-style stats leaving Tanks in the dust for solo content.
I love the group content (where Tanks are Tanks and DPS are DPS, and Heals are Heals), and I also enjoy some PVP (where proc sets have been in debate lately), but even more-so I love the solo-game that ESO offers and in being able to do things on my own - and if Tanks don't have a way to get "free damage" I think it will kill that aspect for me.
I don't pve solo often, but when I do, I have never seen it done with a tank. I see mag night blade and mag sorc solo builds. in fact, its the one thing alcast really helps me with. if you are referring to harbinger and crimson you'll have to just wait and see. I know it sucks, but they cant steer the game in ever direction. I dont see this affecting harbinger because the scaling is already built into the set. It returns damage 7% of your max health. You can buff that by adding malacath to your output. crimson should be a harder to mix with masx health sets, all though again, people will just need to run it with an overall damage set. I imagine new moon and clever alc will start creeping back up into view.
For the love of Akatosh, can you PLEASE make meticulous disassembly a PASSIVE, having to chose if I want to be a deconstructor of a flower picker is redundant and super annoying
Mr_Gallows wrote: »
Where this ends is Dunmer being the best race period.
Halving all the CP passives will further imbalance the races as well.
twitch_zero wrote: »So does this mean proc sets will come back to Cyro with update 30?
YandereGirlfriend wrote: »So... certain sites have published values for the new sets and I have to say that the Frostbite set is looking very under-tuned at the moment. For such a niche set the bonus to Frost Damage should be significantly higher.
Remember, it is impossible to create a viable 100% Frost Damage rotation even on a Warden (since you have to both sacrifice Shalks on top of using a dubious spammable like Elemental Ring or Frost Reach).
To be blunt, I can't foresee any situation where I would wear this set over a more mainstream DPS set like Medusa or Mother's Sorrow.
As we all know, the chances to help pure elemental mages don't come around very often so please take the opportunity to further improve this set's tuning. Frost Mages worldwide are counting on you.
ZOS_BrianWheeler wrote: »
to a maximum of 2 stages per passive star. This will greatly lower the number of points required to get to a more optimal build
And you think the best moment to write this is after a 3-week-long-grind, yes?
[snip] It's funny how a returning player can come back with sub 5 deaths on average in BGs considering that i'm playing against people using proc sets...To be honest, there are alot of casual players that just do not have the reflexes to keep up. Proc sets are not instant kills, if you run in 1v4, you should die, not be able to run around in the middle of the fray taking next to no damage. If you remove procs, lets see a nerf to armor/res and impen too.
[Edited for Baiting]
wtlonewolf20 wrote: »As much as I appreciate the need to change combat, I would appreciate less need to change combat. Can we be assured this time that the changes will actually fix what needs to be fixed? And not break other things in the process? I understand that MMOs need a lot of work but they also need some sense of stability and we have been dealing with combat breaking changes for years now.
RottingAlien wrote: »[snip] It's funny how a returning player can come back with sub 5 deaths on average in BGs considering that i'm playing against people using proc sets...To be honest, there are alot of casual players that just do not have the reflexes to keep up. Proc sets are not instant kills, if you run in 1v4, you should die, not be able to run around in the middle of the fray taking next to no damage. If you remove procs, lets see a nerf to armor/res and impen too.
[Edited for Baiting]
go against zaan, vatesheran's wrath of elements, venomous smite, and caluurion.
with 0 resource cost (yes, zero) they will give 110k+ raw damage in 10 seconds. even with the battlespirit passive, they'll do 55k damage over 10 seconds, and EVEN with your armor capped at 50% mitigation, they will deal 25k+ damage over 10 seconds with -again- zero resource cost. you literally have people in BGs literally just using weakness to elements + light atack spamming waiting for the procs to go off. Not sure how someone can think that is healthy or skilled.