BrownChicken wrote: »What about sustain proc sets? Like Eternal Vogor or Symphony/Grandwolf.
techyeshic wrote: »along with many adjustments to AE abilities for better server performanc
What are "AE" abilities?
Ippokrates wrote: »I am not a fan of magicka/stamina scaling because It destroys idea of hybridization, which IMHO was always one of the strongest aspects of TES Universe.
However, if you want to make move like a baron who moves like this make sets at least to scale with health. This way tank will not turn into dmg juggernauths but instead they could get an advantage in survivability.
Sadly, hybridization went out as truly viable a long time ago, though some folks (including me) still strive to make it work. (I'm with you, I really loved the early days, before stat-stacking happened). I don't see them changing this any time soon.
techyeshic wrote: »along with many adjustments to AE abilities for better server performanc
What are "AE" abilities?
You may argue that the extra penetration that light armor magicka builds enjoy buffs procs for them, except ... what extra penetration? How many magicka builds do you see running around with a Maul? How many use Pierce Armor, e.g. how many have both major and minor pen buffs? I can see a magplar doing that, sure, and maybe a mag DK, but other magicka classes? Also: Would you really run two stamina weapons on a mag class with no chance for heavy attacks to restore your primary resource?
ZOS_BrianWheeler wrote: »We also are keenly aware of the passive power this system added in the initial offering and the concerns you all have about getting optimal builds as soon as possible.
To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience.
As stated this looks pretty half-baked to me. Speaking as a PvPer here. The reality is that stamina builds tend to push much higher weapon damage than magicka builds push spell damage.
silver1surfer69 wrote: »I dont understand why you just put it as a given that proc sets are seen as "free". You eg have to sacrifice damage if you slot a proc set. Thats the main reason why pvp builds that aim for weapon/spell damage dont slot proc sets, because you will lose a lot of damage.
techyeshic wrote: »along with many adjustments to AE abilities for better server performanc
What are "AE" abilities?
Perhaps a reference to the Archaic Engine which has problems handling so many calculations.
techyeshic wrote: »along with many adjustments to AE abilities for better server performanc
What are "AE" abilities?
Area effect I assume.
"The growing concerns over the “proc set meta” for the past few updates has not fallen on deaf ears. We understand the frustration of feeling required to run these types of sets and fighting against them in PVP. These sets are seen as “free” sources of damage, healing and survivability, all of which come with minimal tradeoffs. We want these proc choices to mean something, rather than just the de facto method of building a character without paying for it in some way.
With that stated, in Update 30 we are making all item sets that deal damage or heal scale with player stats. You will need to make a conscious build choice when looking at which item sets to include in your build, rather than simply equipping three proc sets for that aforementioned “free damage”. Damage sets will scale with Spell or Weapon damage, whichever is higher. Healing sets will scale with Maximum Magicka or Stamina, whichever is higher. Other sets that fall outside of that functionality will likely scale with Max Health, as well as a handful of other unique ways. Full details about which sets scale with which stats will be displayed in the tooltips for your item sets.
The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats. In PVP, we expect lower efficacy from item set procs as builds for PVP typically tend to focus on several stats that will take away from the potential to deep dive into specializing into specific stats. This also means that if you opt to run a full build of proc sets, you’ll be trading off a large source of stats for your build and you’ll be limited to gaining them from passives, enchants, and consumables, significantly limiting your ability to build as you could before. It’s possible to get to the values of “proc sets” pre-U30 if you specialize your stats for it, as well as getting higher values than before if you go all in to building around their scaling, but we believe this will lead to a healthier balance of damage and healing versus the “free procs” you get now. [...]
To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience. We’ve also added a new and final sub-constellation (each tree can have up to 3) in the Warfare tree focused on healing, offering new slottable stars that support the healing playstyle, and added a few old favorites from the original Champion System focused on heavy and light attack damage to offer some core damage bonuses for players using their basic attacks."
1. Who asked for these CP Changes? Literally just closed the skill cap for lower end players, [snip]
2. How, and in whitch form is this gonna work, that it actually works against this very valid point of "free damage"? With the amount of Weapon dmg you can get rn with an orc and just warrior and infused jewellery. Does that mean, that stam proc sets are going to be more damaging then magicka proc sets, given by how scaling works? How is this going to affect sets, that base their healing on damage done? (Should sets even do that?)
3. Why Can't You Just Revert the PVP Changes to pre gamebreaker patch?
4. Pls just nerf certain Proc Sets. Just plain nerf them.
5. Why is mala band still working with proc sets???
[snip]
[Edited to remove Baiting and Spamming]
TheAlphaRaider wrote: »I don't know where to leave feedback for crimson on the PTS. But this nerf did not work. You buffed the one set you need to nerf. WAVE AT DEVS!!!!! WAVEEE!!!! DON"T RELEASE AS IS YOU ARE BUFFING THE WORST OF THE PROCS! I have said it before. CRIMSON!!!! DEVS LOOOKKKKK ITS CRIMSON DEVS FIX CRIMSON PLEASE.
"The growing concerns over the “proc set meta” for the past few updates has not fallen on deaf ears. We understand the frustration of feeling required to run these types of sets and fighting against them in PVP. These sets are seen as “free” sources of damage, healing and survivability, all of which come with minimal tradeoffs. We want these proc choices to mean something, rather than just the de facto method of building a character without paying for it in some way.
With that stated, in Update 30 we are making all item sets that deal damage or heal scale with player stats. You will need to make a conscious build choice when looking at which item sets to include in your build, rather than simply equipping three proc sets for that aforementioned “free damage”. Damage sets will scale with Spell or Weapon damage, whichever is higher. Healing sets will scale with Maximum Magicka or Stamina, whichever is higher. Other sets that fall outside of that functionality will likely scale with Max Health, as well as a handful of other unique ways. Full details about which sets scale with which stats will be displayed in the tooltips for your item sets.
The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats. In PVP, we expect lower efficacy from item set procs as builds for PVP typically tend to focus on several stats that will take away from the potential to deep dive into specializing into specific stats. This also means that if you opt to run a full build of proc sets, you’ll be trading off a large source of stats for your build and you’ll be limited to gaining them from passives, enchants, and consumables, significantly limiting your ability to build as you could before. It’s possible to get to the values of “proc sets” pre-U30 if you specialize your stats for it, as well as getting higher values than before if you go all in to building around their scaling, but we believe this will lead to a healthier balance of damage and healing versus the “free procs” you get now. [...]
To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience. We’ve also added a new and final sub-constellation (each tree can have up to 3) in the Warfare tree focused on healing, offering new slottable stars that support the healing playstyle, and added a few old favorites from the original Champion System focused on heavy and light attack damage to offer some core damage bonuses for players using their basic attacks."
1. Who asked for these CP Changes? Literally just closed the skill cap for lower end players, [snip]
2. How, and in whitch form is this gonna work, that it actually works against this very valid point of "free damage"? With the amount of Weapon dmg you can get rn with an orc and just warrior and infused jewellery. Does that mean, that stam proc sets are going to be more damaging then magicka proc sets, given by how scaling works? How is this going to affect sets, that base their healing on damage done? (Should sets even do that?)
3. Why Can't You Just Revert the PVP Changes to pre gamebreaker patch?
4. Pls just nerf certain Proc Sets. Just plain nerf them.
5. Why is mala band still working with proc sets???
[snip]
[Edited to remove Baiting and Spamming]
I would like an answer to the questions above.