Tommy_The_Gun wrote: »ZOS_BrianWheeler wrote: »Damage sets will scale with Spell or Weapon damage, whichever is higher. Healing sets will scale with Maximum Magicka or Stamina, whichever is higher.
It is nice that you are making proc sets to scale with something.
But...
You are running into the risk of giving high dmg builds very strong survivability by adding strong healing (as healing "proc sets" will scale max offensive stat).
This will create almost same scenario as we have now, expect people will run healing sets and spec for maximum dmg (while now people spec for very "tanky" spec and have dmg from "proc sets").
I honestly believe that "proc sets" that provide healing or dmg shields - should scale with maximum health and not offensive stat.
^ That way players will have to chose if they want to have high dmg output or high survivability. Making healing sets to scale with max offensive stat might be a mistake. As far as I remember we already had this kind of problem where dmg shields scaled off max magicka, providing huge survivability for a magicka stacking builds - and because of that it was extremely easy to have a build with huge dmg output, and also - very tanky.
@ZOS_BrianWheeler
(Just to clarify: By healing proc sets, I mean sets that only heal, and do not deal dmg. Sets that deal dmg & heal you for % dmg should scale with offensive stat. But healing portion should scale off max health).
YandereGirlfriend wrote: »Starlight_Whisper wrote: »So any race without max magicka is screwed over in balance for healers. 😑
A measly 800-2000 Magicka isn't going to impact your healing in any meaningful way. This is even more true since raw HPS is basically irrelevant to healer performance, it's more about keeping group buffs up and having good timing with what actual heals that you do use.
BrownChicken wrote: »Reducing the power of passive perks in CP in half looks very intimidating. What's the point?
SubparAesthetics wrote: »I hate to keep beating a dead horse, but we really need to see Stamina DPS get some penetration help
SilverKatz wrote: »Awesome changes , proc are stronger when u build for it .
Not even mentioning constantly dedicate on nerfing old players who been paying for years .
GG
So, you suggest to rise stamina/magicka pool on a Tank to get some adequate (I'm sure you'll nerf it) numbers for a proc healing?ZOS_BrianWheeler wrote: »Healing sets will scale with Maximum Magicka or Stamina, whichever is higher.
ZOS_BrianWheeler wrote: »
With Update 30, we are continuing our dedication to this system by adding several new slotted stars for healing and support-focused builds. [...] We’ve also added a new and final sub-constellation (each tree can have up to 3) in the Warfare tree focused on healing, offering new slottable stars that support the healing playstyle, [...]
To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. [...], while also taking some of the power out of the high-end experience.
Strider__Roshin wrote: »
I am on same boat. While I understand that some "proc" sets are overturned and lead to creation of "broken" builds and often nerfs to things that on its own are fine, I also understand that there are some "good" proc sets.While I understand why these changes to "proc sets" are being made, they are tone deaf for a decent segment of the community.
Some of us use certain sets ("proc" or otherwise) because it fits the character concept we're trying to create, or simply because it's fun. We're not trying to get "free damage" or whatever and we've already made our "conscious build choice" using criteria that don't involve being a blasted min-maxing power gamer.
Judgement will be reserved until we see how impactful this is going to be as generally the team does good work. Based on past history, there is reason to be optimistic. But there were better solutions to this. Like finally separating blasted PvP from PvE entirely?
Seraphayel wrote: »PvE content is so non-challenging in most areas (besides some very few vet trial or vet dungeon achievements), what can PvE players even lose by these changes? Like honestly, you won't be affected much overall as PvE is always static and doesn't change.