TequilaFire wrote: »ZOS_BrianWheeler wrote: »
to a maximum of 2 stages per passive star. This will greatly lower the number of points required to get to a more optimal build
And you think the best moment to write this is after a 3-week-long-grind, yes?
I've been putting out warnings not to grind everywhere. They've even said to players directly and explicitly that they're considering further lowering passives weeks ago, shortly after FoA went to pts. This time, i can only blame players for grinding while the system hasn't been fleshed out tbh...
That could be solved by not releasing something till it is finished and tested.
icAirborne wrote: »The only extra “specialisation” that high cp players have now is whether or not they have to spend 3k gold to swap out a slottable star for another lmfao.
SaucyMcSauceface wrote: »icAirborne wrote: »The only extra “specialisation” that high cp players have now is whether or not they have to spend 3k gold to swap out a slottable star for another lmfao.
You are the second person on this thread to claim you have to pay to change which star is slotted. You don't. You have to pay to take points from one place and put them elsewhere, but you can switch which star (you have already unlocked) is slotted free of charge...
Joy_Division wrote: »
It will all depend on the numbers, willing to try, but I worry that heal sets are going to be based of max health. In no other RPG system I have ever played (and we are going back a long time) did designers scale anything significant off health/hit points, for good reason.
icAirborne wrote: »SaucyMcSauceface wrote: »icAirborne wrote: »The only extra “specialisation” that high cp players have now is whether or not they have to spend 3k gold to swap out a slottable star for another lmfao.
You are the second person on this thread to claim you have to pay to change which star is slotted. You don't. You have to pay to take points from one place and put them elsewhere, but you can switch which star (you have already unlocked) is slotted free of charge...
That's not what I was meaning at all. I'm saying that there is only one distinction between high cp players and low cp players, that being high cp players dont have to pay any gold to swap to most slottables since they will already have them unlocked, and that passive cp stars are now pretty much a controlled variable, taking away from any meaningful choices.
Joy_Division wrote: »
It will all depend on the numbers, willing to try, but I worry that heal sets are going to be based of max health. In no other RPG system I have ever played (and we are going back a long time) did designers scale anything significant off health/hit points, for good reason.
Yeah. I'm not excited about set bonuses scaled off of max health, either. This is the same team that thought Thews and Crimson needed to exist. But so far this is a promising shift in direction. Interested to see what they do.
Joy_Division wrote: »
It will all depend on the numbers, willing to try, but I worry that heal sets are going to be based of max health. In no other RPG system I have ever played (and we are going back a long time) did designers scale anything significant off health/hit points, for good reason.
Yeah. I'm not excited about set bonuses scaled off of max health, either. This is the same team that thought Thews and Crimson needed to exist. But so far this is a promising shift in direction. Interested to see what they do.
VaranisArano wrote: »icAirborne wrote: »SaucyMcSauceface wrote: »icAirborne wrote: »The only extra “specialisation” that high cp players have now is whether or not they have to spend 3k gold to swap out a slottable star for another lmfao.
You are the second person on this thread to claim you have to pay to change which star is slotted. You don't. You have to pay to take points from one place and put them elsewhere, but you can switch which star (you have already unlocked) is slotted free of charge...
That's not what I was meaning at all. I'm saying that there is only one distinction between high cp players and low cp players, that being high cp players dont have to pay any gold to swap to most slottables since they will already have them unlocked, and that passive cp stars are now pretty much a controlled variable, taking away from any meaningful choices.
That's still not very clear.Please correct me if I'm wrong, but what you mean to say is:
High CP players have enough CP to buy multiple slottables, and thus can swap them around in their four slots freely.
Low CP players don't have enough CP to buy all the slottables they need, and so they must pay 3k gold to buy different slottables when they need them, or they must do without some of the slottables they need.
Now, this is working as ZOS intends. The more CP you have, you earn more options for what goes into your 4 slots. However, no matter how many CP you have, you can only slot 4 of your slottable stars, so everyone with more than 4 slottables makes choices. And just like CP 1.0, if you want to change your CP distribution on the fly to unlock different configurations, you pay 3k.
Imagine Sets like Leeching and Crimson would scale with your max. health...
YandereGirlfriend wrote: »
NOTHING should scale with health. Not healing, not procs.
Stop promoting braindead HP sponges that are unkilleable, yet they provide utlity and/or kill potential through several means, that is exacerbated by poorly designed transformation ultimes like Goliath that are completly disruptive for gameplay.
Damage and healing should always scale from Magika/Stamina/Wpn-Spell Damage and modifiers. Health only function should be provide hit points.
Supreme_Atromancer wrote: »VaranisArano wrote: »icAirborne wrote: »SaucyMcSauceface wrote: »icAirborne wrote: »The only extra “specialisation” that high cp players have now is whether or not they have to spend 3k gold to swap out a slottable star for another lmfao.
You are the second person on this thread to claim you have to pay to change which star is slotted. You don't. You have to pay to take points from one place and put them elsewhere, but you can switch which star (you have already unlocked) is slotted free of charge...
That's not what I was meaning at all. I'm saying that there is only one distinction between high cp players and low cp players, that being high cp players dont have to pay any gold to swap to most slottables since they will already have them unlocked, and that passive cp stars are now pretty much a controlled variable, taking away from any meaningful choices.
That's still not very clear.Please correct me if I'm wrong, but what you mean to say is:
High CP players have enough CP to buy multiple slottables, and thus can swap them around in their four slots freely.
Low CP players don't have enough CP to buy all the slottables they need, and so they must pay 3k gold to buy different slottables when they need them, or they must do without some of the slottables they need.
Now, this is working as ZOS intends. The more CP you have, you earn more options for what goes into your 4 slots. However, no matter how many CP you have, you can only slot 4 of your slottable stars, so everyone with more than 4 slottables makes choices. And just like CP 1.0, if you want to change your CP distribution on the fly to unlock different configurations, you pay 3k.
Which means the only real difference between high cp and low cp is a 3k tax. Which seems pretty underwhelming.
NOTHING should scale with health. Not healing, not procs.
Stop promoting braindead HP sponges that are unkilleable, yet they provide utlity and/or kill potential through several means, that is exacerbated by poorly designed transformation ultimes like Goliath that are completly disruptive for gameplay.
Damage and healing should always scale from Magika/Stamina/Wpn-Spell Damage and modifiers. Health only function should be provide hit points.
That's exactly what this says they will do:
"Damage sets will scale with Spell or Weapon damage, whichever is higher. Healing sets will scale with Maximum Magicka or Stamina, whichever is higher."
The health scaling mention was for potentially other types of procs. But since they specified how Damage and Healing will be scaling, it follows that Damage and Healing will not scale off max Health.
Joy_Division wrote: »
It will all depend on the numbers, willing to try, but I worry that heal sets are going to be based of max health. In no other RPG system I have ever played (and we are going back a long time) did designers scale anything significant off health/hit points, for good reason.
Yeah. I'm not excited about set bonuses scaled off of max health, either. This is the same team that thought Thews and Crimson needed to exist. But so far this is a promising shift in direction. Interested to see what they do.
VaranisArano wrote: »icAirborne wrote: »SaucyMcSauceface wrote: »icAirborne wrote: »The only extra “specialisation” that high cp players have now is whether or not they have to spend 3k gold to swap out a slottable star for another lmfao.
You are the second person on this thread to claim you have to pay to change which star is slotted. You don't. You have to pay to take points from one place and put them elsewhere, but you can switch which star (you have already unlocked) is slotted free of charge...
That's not what I was meaning at all. I'm saying that there is only one distinction between high cp players and low cp players, that being high cp players dont have to pay any gold to swap to most slottables since they will already have them unlocked, and that passive cp stars are now pretty much a controlled variable, taking away from any meaningful choices.
That's still not very clear.Please correct me if I'm wrong, but what you mean to say is:
High CP players have enough CP to buy multiple slottables, and thus can swap them around in their four slots freely.
Low CP players don't have enough CP to buy all the slottables they need, and so they must pay 3k gold to buy different slottables when they need them, or they must do without some of the slottables they need.
Now, this is working as ZOS intends. The more CP you have, you earn more options for what goes into your 4 slots. However, no matter how many CP you have, you can only slot 4 of your slottable stars, so everyone with more than 4 slottables makes choices. And just like CP 1.0, if you want to change your CP distribution on the fly to unlock different configurations, you pay 3k.
SaucyMcSauceface wrote: »icAirborne wrote: »The only extra “specialisation” that high cp players have now is whether or not they have to spend 3k gold to swap out a slottable star for another lmfao.
You are the second person on this thread to claim you have to pay to change which star is slotted. You don't. You have to pay to take points from one place and put them elsewhere, but you can switch which star (you have already unlocked) is slotted free of charge...
Cirantille wrote: »I'm really glad to hear that I can focus on playing the game rather than grinding cp, thank you
VaranisArano wrote: »Supreme_Atromancer wrote: »VaranisArano wrote: »icAirborne wrote: »SaucyMcSauceface wrote: »icAirborne wrote: »The only extra “specialisation” that high cp players have now is whether or not they have to spend 3k gold to swap out a slottable star for another lmfao.
You are the second person on this thread to claim you have to pay to change which star is slotted. You don't. You have to pay to take points from one place and put them elsewhere, but you can switch which star (you have already unlocked) is slotted free of charge...
That's not what I was meaning at all. I'm saying that there is only one distinction between high cp players and low cp players, that being high cp players dont have to pay any gold to swap to most slottables since they will already have them unlocked, and that passive cp stars are now pretty much a controlled variable, taking away from any meaningful choices.
That's still not very clear.Please correct me if I'm wrong, but what you mean to say is:
High CP players have enough CP to buy multiple slottables, and thus can swap them around in their four slots freely.
Low CP players don't have enough CP to buy all the slottables they need, and so they must pay 3k gold to buy different slottables when they need them, or they must do without some of the slottables they need.
Now, this is working as ZOS intends. The more CP you have, you earn more options for what goes into your 4 slots. However, no matter how many CP you have, you can only slot 4 of your slottable stars, so everyone with more than 4 slottables makes choices. And just like CP 1.0, if you want to change your CP distribution on the fly to unlock different configurations, you pay 3k.
Which means the only real difference between high cp and low cp is a 3k tax. Which seems pretty underwhelming.
High CP players can unlock all their passives, too. That does make a difference.
But yes, in terms of slottables, the big difference between high CP and low CP players is that a low CP player will either pay to swap points around to unlock stuff or do without. Once you hit enough points to have more than 4 slottables, anyway.