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Update 30 Combat Preview

ZOS_BrianWheeler
ZOS_BrianWheeler
PvP & Combat Lead
Hey gang!

Today, we’d like to share some new features and updates coming your way in Update 30! In this Update, we’re focusing on some concerns regarding item set procs and continuing our Champion System improvements, as well as several fixes for server performance and general bugs/balance. You’ll be able to read the full details in next week’s PTS patch notes.


Proc Sets

The growing concerns over the “proc set meta” for the past few updates has not fallen on deaf ears. We understand the frustration of feeling required to run these types of sets and fighting against them in PVP. These sets are seen as “free” sources of damage, healing and survivability, all of which come with minimal tradeoffs. We want these proc choices to mean something, rather than just the de facto method of building a character without paying for it in some way.

With that stated, in Update 30 we are making all item sets that deal damage or heal scale with player stats. You will need to make a conscious build choice when looking at which item sets to include in your build, rather than simply equipping three proc sets for that aforementioned “free damage”. Damage sets will scale with Spell or Weapon damage, whichever is higher. Healing sets will scale with Maximum Magicka or Stamina, whichever is higher. Other sets that fall outside of that functionality will likely scale with Max Health, as well as a handful of other unique ways. Full details about which sets scale with which stats will be displayed in the tooltips for your item sets.

The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats. In PVP, we expect lower efficacy from item set procs as builds for PVP typically tend to focus on several stats that will take away from the potential to deep dive into specializing into specific stats. This also means that if you opt to run a full build of proc sets, you’ll be trading off a large source of stats for your build and you’ll be limited to gaining them from passives, enchants, and consumables, significantly limiting your ability to build as you could before. It’s possible to get to the values of “proc sets” pre-U30 if you specialize your stats for it, as well as getting higher values than before if you go all in to building around their scaling, but we believe this will lead to a healthier balance of damage and healing versus the “free procs” you get now.


Champion System

In Update 29, we introduced the revamped Champion System and indicated we would build upon it in the future. With Update 30, we are continuing our dedication to this system by adding several new slotted stars for healing and support-focused builds. We also are keenly aware of the passive power this system added in the initial offering and the concerns you all have about getting optimal builds as soon as possible.

To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience. We’ve also added a new and final sub-constellation (each tree can have up to 3) in the Warfare tree focused on healing, offering new slottable stars that support the healing playstyle, and added a few old favorites from the original Champion System focused on heavy and light attack damage to offer some core damage bonuses for players using their basic attacks.


As always, you can also expect bug fixes and updates to existing item sets that you can read about in the PTS patch notes, along with many adjustments to AE abilities for better server performance. We hope you enjoy your time on the PTS and look forward to reading your feedback for Update 30 next week!

Wheeler
ESO PVP Lead & Combat Lead
Staff Post
  • Firstmep
    Firstmep
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    Firstmep wrote: »
    I just wanna point out that I was the first one to suggest the proc scaling.
    Thank you!

    Grats? Lol

    Little known fact, way back when elude was a useless skill morph I suggested adding major expedition to it, and well the rest is history xD
  • Aruu
    Aruu
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    Does this mean that all "proc sets" that do not deal damage or heal players will remain unchanged? Such as Seducer or Clever Alchemist as examples.
  • oscarovegren
    oscarovegren
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    Firstmep wrote: »
    I just wanna point out that I was the first one to suggest the proc scaling.
    Thank you!

    Haha yeah sure man!
  • Bobby's_UserID
    To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience.

    Can you clarify which stars this will concern? Simply because some passive stars like "Tempered Soul", "Nimble Protector" and "Mystic Tenacity" have 5 stages, so reducing them by 2 would be more than your specified max of 2.

    Also, how will this work on "Flawless Ritual"/"Battle Mastery"?
    Edited by Bobby's_UserID on April 15, 2021 8:05PM
  • BeNashty
    BeNashty
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    [snip] It's funny how a returning player can come back with sub 5 deaths on average in BGs considering that i'm playing against people using proc sets...To be honest, there are alot of casual players that just do not have the reflexes to keep up. Proc sets are not instant kills, if you run in 1v4, you should die, not be able to run around in the middle of the fray taking next to no damage. If you remove procs, lets see a nerf to armor/res and impen too.

    [Edited for Baiting]
    Edited by ZOS_KageW on April 15, 2021 8:31PM
  • AntonShan
    AntonShan
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    Jaimeh wrote: »
    Please

    To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience.

    @ZOS_BrianWheeler Since this change will percumably affect the penetration constellation, so that it will be reduced in half, please tell us how stamina PvE DDs who were already struggling to reach pen cap without severe build and group-wide
    alterations during this patch, will fare in the next patch? Did you guys consider this? Stamina dps is already obliterated from end-game, and this will make things even worse.

    LGTM
  • Firstmep
    Firstmep
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    Firstmep wrote: »
    I just wanna point out that I was the first one to suggest the proc scaling.
    Thank you!

    Haha yeah sure man!

    https://forums.elderscrollsonline.com/en/discussion/537296/procsets-scaling

    July 2020.

    I did go into many threads about procsets and made this suggestion over and over, and it caught on and others started to make the same argument. :)

    Just in case you thought i was joking XD
  • FrancisCrawford
    FrancisCrawford
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    Firstmep wrote: »
    Firstmep wrote: »
    I just wanna point out that I was the first one to suggest the proc scaling.
    Thank you!

    Grats? Lol

    Little known fact, way back when elude was a useless skill morph I suggested adding major expedition to it, and well the rest is history xD

    My big "Recommend it before they do it" example was a post suggesting something called "Trait change tokens", 4 months before transmutation was announced.

    https://forums.elderscrollsonline.com/en/discussion/351117/a-compromise-suggestion-for-itemization-trait-change-tokens
  • BeNashty
    BeNashty
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    Firstmep wrote: »
    BeNashty wrote: »
    Once again the babies prevail...It's funny how a returning player can come back with sub 5 deaths on average in BGs considering that i'm playing against people using proc sets...To be honest, there are alot of casual players that just do not have the reflexes to keep up. Proc sets are not instant kills, if you run in 1v4, you should die, not be able to run around in the middle of the fray taking next to no damage. If you remove procs, lets see a nerf to armor/res and impen too.

    You will still be able to run procsets, they just won't be the bulk of your damage the same way they are now.
    Also procs enabled people to build stupidly tanky while dishing out huge dmg, this change directly addresses that.

    I just want Cyrodil to be fun again =(
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