Since the patch dropped you can no longer cancel light attacks, it's completely off and feels ridicouly broken.
Please fix this as fast as possible
Stinkyremy wrote: »
colossalvoids wrote: »Seems like not a result of their changes but probably a form of lag or unintended bug that went through as on pts it's impossible to distinguish actually bugs from lag at times.
Stinkyremy wrote: »
yes, your correct, and it is now fixed.
i for one vote that it stays, its much better this way, and its a Great step in the right direction.
stevusbeefus wrote: »VilniusNastavnik wrote: »Please do not fix this. I stopped playing at Murkmire as it became impossible to compete in end game content as every man [Snip] demanded 100K DPS which is borderline impossible for us Oceanic players who sit on 200-300 ping. Weaving was the straw that broke the camels back for me. I have been looking to return but with the mechanics still catering to low ping players..
[Edited for inappropriate content]
I'm in Melbourne.
Stop blaming your latency. My guild is full of oceanic players with griffon heart, immortal redeemer, TTT, vet DLC trifectas.
[Removed quote]
asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
Have fun playing on your own
Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.
So... not really.
Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.
Calling people who don't like exploiting unintended mechanics, "bad".Kingslayer513 wrote: »Scion_of_Yggdrasil wrote: »Joy_Division wrote: »Scion_of_Yggdrasil wrote: »ZarkingFrued wrote: »Lol at the amount of players here who think Light attack weaving being bugged is somehow going to help them be better at the game. ZOS listening to these people has utterly destroyed a good game in the course of about 2 years.
Listening to the insecure, toxic player base has been destroying this game for years.
Yes, that applies to the anti-animation cancellers who have been playing a game with systems they despised for 6+ years now and insist that what has been officially recognized as a game feature - regardless of when - is a bug.
Quit spreading propaganda to support your narrative. They "accepted" it because they gave up trying to fix it. It was unintentional. Always has been. Always will be.
I love when people who don't have a technical background push these exaggerated fictions. Light attacks are on a separate cooldown than abilities. That's it. This isn't some insurmountable debug task that ZOS can't puzzle out. It's a design choice. It would be trivial to put light attacks on the same 1s global cooldown as all the other abilities, which would remove light attack weaving. ZOS doesn't want to do that. Light attack weaving is intentional. End of story.
That is literally false. You're taking a narrative that supports the believers of one side of the debate and calling it fact. (That "end of story" bit at the end there is also telling). If you've been here for the game's lifetime then you should know and accept that Animation Canceling is, seriously, a bona fide, by definition, mechanic exploit. Simply being able to cancel an animation itself is unintended. Or else, why even create an Animation if the game lets you skip it? "Weaving" is just the community's label for exploiting a combat bug that ZOS refuses to fix. Whether the reason is they can't, which now seems not true as this "issue" wouldn't be a thing, or they just don't want to anymore, mostly because of the uproar that is this thread from players that love fast paced combat.
Regardless, those of us saying that Animation Canceling is an exploit aren't lying. By definition it's a legitimate bug. It's just an officially sanctioned bug now. Even if it's allowed we won't forget or rewrite what it really is.
Thanks to this bug I can now disguise a full channel of Sweeps and it will land as one giant burst on my opponents. Just have to use Degeneration before hand.
Stinkyremy wrote: »
yes, your correct, and it is now fixed.
i for one vote that it stays, its much better this way, and its a Great step in the right direction.
Oreyn_Bearclaw wrote: »Thanks to this bug I can now disguise a full channel of Sweeps and it will land as one giant burst on my opponents. Just have to use Degeneration before hand.
@danno8
Do we have a current list of skills causing this? As far as I can tell, Daedric Prey is doing the same thing as degen. Once you cast, you freeze for second, than sort of rubber band forward. It makes parsing next to impossible as it totally throws of your rotation, but I also see the potential for abuse as you stated.
Also, I can't imagine how anybody thinks that combat feels better this patch. It boggles the mind. Weaving my not have been intended at the beginning, but its been fully endorsed and anyone with an ounce of skill realizes how much better it makes combat. It is why ESO combat is superior to virtually any other MMO. People just need to stop the nonsense already.. You know what else wasnt intended? Penicillin, but that turned out to be pretty great as well.
I am not playing until this is fixed, and if not fixed soon, I am protesting my sub that I just repurchased.
TX12001rwb17_ESO wrote: »asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
Have fun playing on your own
Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.
So... not really.
Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.
Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?
Invisible22 wrote: »I can see a 1-2 sec light attack delay whenever i cast degeneration.If i keep my rotation the same without casting degeneration at all it feels just a tiny bit clunkier...for me at least it only happens whenever i cast degen.
What i can see is basically that animations overlap, they didn't remove animation cancelling or weaving at all fortunately, and they never will so stop asking.
ZOS_GinaBruno wrote: »Hey everyone, just to follow up on this, we have a fix for this issue scheduled to go out with our next incremental patch, which is currently scheduled for November 16.
ZOS_GinaBruno wrote: »Hey everyone, just to follow up on this, we have a fix for this issue scheduled to go out with our next incremental patch, which is currently scheduled for November 16.
What i can see is basically that animations overlap, they didn't remove animation cancelling or weaving at all fortunately, and they never will so stop asking.
Thats enough to make me really annoyed when playing....ZOS_GinaBruno wrote: »Hey everyone, just to follow up on this, we have a fix for this issue scheduled to go out with our next incremental patch, which is currently scheduled for November 16.
Lol, my Birthday
Not that anyone cares.... u.u
ZOS_GinaBruno wrote: »Hey everyone, just to follow up on this, we have a fix for this issue scheduled to go out with our next incremental patch, which is currently scheduled for November 16.
Vayln_Ninetails wrote: »Invisible22 wrote: »I can see a 1-2 sec light attack delay whenever i cast degeneration.If i keep my rotation the same without casting degeneration at all it feels just a tiny bit clunkier...for me at least it only happens whenever i cast degen.
To me cancelling animations with light attacks is very clunky.
Glad they patched this """feature""" and good riddance!
Vayln_Ninetails wrote: »Invisible22 wrote: »I can see a 1-2 sec light attack delay whenever i cast degeneration.If i keep my rotation the same without casting degeneration at all it feels just a tiny bit clunkier...for me at least it only happens whenever i cast degen.
To me cancelling animations with light attacks is very clunky.
Glad they patched this """feature""" and good riddance!
@Vayln_Ninetails
Have you read the Known Issues Zos has linked at the top of every forum page? Zos already has a fix scheduled for the unintended change to basic attack weaving. They clearly stated that this problem created with this update was not intended.