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What have you done to weaving?

  • Ascarl
    Ascarl
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    Hey everyone, wanted to let you know this change is not intentional and it's being looked into. Thanks for the reports and information.

    Please also check heavy attack ticks:

    https://forums.elderscrollsonline.com/en/discussion/551066/lightning-staff-ticks-reduced-to-2#latest
  • Jaimeh
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    Hey everyone, wanted to let you know this change is not intentional and it's being looked into. Thanks for the reports and information.

    Thank you so much for the update Gina!
  • Contaminate
    Contaminate
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    Hey everyone, wanted to let you know this change is not intentional and it's being looked into. Thanks for the reports and information.

    At least this one got some acknowledgment. The sub can stay active unless this goes on for another week with no revert in sight.
  • Kingslayer513
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    It seems to be a purely visual issue with the exception of a couple skills (degeneration) that actually lock your character up.

    LA weaving seems to be fully intact if you just rely on muscle memory and don't look at your character. The animations are completely broken though.
  • Nyladreas
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    Vlad9425 wrote: »
    Nyladreas wrote: »
    Vlad9425 wrote: »
    Nice! I might actually play the game now if this is intended.

    Have fun playing on your own

    Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.

    So... not really.

    Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.

    Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?

    😂😂😂 This made me laugh!

    The poster's actually right. And I say that as a long time PvPer that fully utilities/utilized cancelling, including bash, swap, dodge, block to the most disgusting level.

    It's an exploit whether you like (use) it or not. Just cause it works, we use it and ZOS accepted it, doesn't make it right. :wink:

    Once again, this doesn't mean I support the removal of it in any way. Just being flipping honest with myself here. As should you.
    Edited by Nyladreas on November 2, 2020 10:00PM
  • relentless_turnip
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    Nyladreas wrote: »
    Vlad9425 wrote: »
    Nyladreas wrote: »
    Vlad9425 wrote: »
    Nice! I might actually play the game now if this is intended.

    Have fun playing on your own

    Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.

    So... not really.

    Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.

    Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?

    😂😂😂 This made me laugh!

    The poster's actually right. And I say that as a long time PvPer that fully utilities/utilized cancelling, including bash, swap, dodge, block to the most disgusting level.

    It's an exploit whether you like (use) it or not. Just cause it works, we use it and ZOS accepted it, doesn't make it right. :wink:

    Once again, this doesn't mean I support the removal of it in any way. Just being flipping honest with myself here. As should you.

    How is it an exploit if it has been acknowledged by the developers of the game as a mechanic?

    You might not like it, but it doesn't fit the criteria to be an exploit.
  • Nyladreas
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    Nyladreas wrote: »
    Vlad9425 wrote: »
    Nyladreas wrote: »
    Vlad9425 wrote: »
    Nice! I might actually play the game now if this is intended.

    Have fun playing on your own

    Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.

    So... not really.

    Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.

    Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?

    😂😂😂 This made me laugh!

    The poster's actually right. And I say that as a long time PvPer that fully utilities/utilized cancelling, including bash, swap, dodge, block to the most disgusting level.

    It's an exploit whether you like (use) it or not. Just cause it works, we use it and ZOS accepted it, doesn't make it right. :wink:

    Once again, this doesn't mean I support the removal of it in any way. Just being flipping honest with myself here. As should you.

    How is it an exploit if it has been acknowledged by the developers of the game as a mechanic?

    You might not like it, but it doesn't fit the criteria to be an exploit.

    I see why you would try to challenge that argument since, according to your forum account, you haven't been around back then.

    It's because ZOS themselves admitted in the past that it was an unintended and unexpected result of their coding, and defacto an exploit. :)

    They never intended for it to be a mechanic, they've simply accepted it and integrated it into the game.

    Mechanically and practically it's still an exploit. ZOS just doesn't treat it as such. It's been officially stated one way or another before on numerous occasions.

    And sometimes.... things change.
    Edited by Nyladreas on November 2, 2020 10:17PM
  • Jolsyf
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    Please don't forget about the bow skills as well!! The most fun build for me is bow/bow and can pull a decent dps (50k) but this update all the skills got extremely clunky, even melee ones are but to a lesser degree
  • virtus753
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    Nyladreas wrote: »
    Vlad9425 wrote: »
    Nyladreas wrote: »
    Vlad9425 wrote: »
    Nice! I might actually play the game now if this is intended.

    Have fun playing on your own

    Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.

    So... not really.

    Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.

    Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?

    😂😂😂 This made me laugh!

    The poster's actually right. And I say that as a long time PvPer that fully utilities/utilized cancelling, including bash, swap, dodge, block to the most disgusting level.

    It's an exploit whether you like (use) it or not. Just cause it works, we use it and ZOS accepted it, doesn't make it right. :wink:

    Once again, this doesn't mean I support the removal of it in any way. Just being flipping honest with myself here. As should you.

    As the poster above implied, an exploit in a game is by definition taking advantage of something not intended (perfect tense but present force), not something that was at one point unintended or unwanted but that has since been endorsed. Since the developers have even gone so far as to teach it to players, it cannot logically be considered an exploit (present tense, present force). Developers cannot endorse exploits; if they do endorse a mechanic considered an exploit, that mechanic ceases to be an exploit upon official endorsement.

    It’s like arguing that you can steal something from someone who gives you permission to take the thing in question — since they are permitting it, you cannot steal it (i.e. take it without permission).
  • Scion_of_Yggdrasil
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    [snip]

    I can weave/ani-can skywalker as well, but hate it and can't wait for them to "fix" it. Its illogical. Its unintuitive. Its clunky. Its literally wasting the peoples time that illustrated/animated every skill. If you are so desperate for the motion of it, you can still use light attacks in between skills. That will not changing. Instead, what you want is the unfair advantage you get when up against a player who hasn't discovered it yet. Its not a real mechanic, its an accident/oversight, and no-where in the game is it mentioned or taught.

    Perhaps performance would improve as well if it were done away with.

    Just remember, the number of people that are vocal on the internet are few in comparison to the number [snip], that just don't happen to say anything online. [snip] You are just another player with an opinion. Too often, devs listen to those vocal few.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on November 3, 2020 1:44PM
  • Raideen
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    idk wrote: »
    Vlad9425 wrote: »
    Nyladreas wrote: »
    Vlad9425 wrote: »
    Nice! I might actually play the game now if this is intended.

    Have fun playing on your own

    Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.

    So... not really.

    Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.

    Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?

    Considering Zos has stated it is an official and legitimate part of the game six years ago and Zos has taken steps to encourage and reward light attack weaving it is completely false and inaccurate to characterize light attack weaving as a bug.

    Zos has even stated they understand that the light attack weaving is part of what separates ESO from other games like it.

    You are confusing animation cancelling (what the person you replied to was talking about) with weaving.

    ZOS did say animation cancelling was a bug. It was never designed nor intended, but they could not solve the issue, so instead they embraced it.
  • Jacozilla
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    Instead, what you want is the unfair advantage you get when up against a player who hasn't discovered it yet. Its not a real mechanic, its an accident/oversight, and no-where in the game is it mentioned or taught.

    [snip]

    1- LA weaving and canceling the animation is taught in-game via level advisor tips. ZOS literally built a whole new leveling up advisor tutorial system and included teaching LA canceling in it.

    2- Same tip is also taught / shown in load screen tips

    3- Devs have stated multiple times this is now an intended feature. The latest affirmation being on page 2 of this very same thread from Gina.

    [Minor edit for bait.]
    Edited by ZOS_GregoryV on November 3, 2020 12:07AM
  • Milchbart
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    BohnT2 wrote: »
    Just to clear up, weaving is still in the game but it feels horrible like playing with 800+ ping as you have to wait for the light attack to hit the target before your skill fires. This makes the game feel extremely clunky.

    Its not a 800+ ping ... its a 700ms cooldown of the light attacks as noted in the patch notes.
  • BohnT2
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    Milchbart wrote: »
    BohnT2 wrote: »
    Just to clear up, weaving is still in the game but it feels horrible like playing with 800+ ping as you have to wait for the light attack to hit the target before your skill fires. This makes the game feel extremely clunky.

    Its not a 800+ ping ... its a 700ms cooldown of the light attacks as noted in the patch notes.

    No the cooldown is ment to sync up how fast you can use consecutive light attacks without casting skills inbetween.
    Before this patch a resto staff could spam light attacks faster than a 2h could do.
    This has nothing to do with the issues we're seeing.
  • Tannus15
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    Hey everyone, wanted to let you know this change is not intentional and it's being looked into. Thanks for the reports and information.

    Weeks. Weeks of feedback about this on PTS.
  • James-Wayne
    James-Wayne
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    Finally!!! Now everyone can play at the same level as people with high lag... Such great news!! 😁
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
    James-Wayne you earned this badge 9:56AM on 4th of February 2024.
    529 people have also earned this badge.
  • Nyladreas
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    Nyladreas wrote: »
    it was an unintended and unexpected result of their coding, and defacto an exploit. :)

    That is quite a leap. Did you use a Scroll of Icarian Flight?

    That would be a total waste of resources for something that only takes 10 acrobatics.

    Look up the definition of exploit in gaming.

    Regardless of Zeni's acceptance of the mechanic later on, or simply even them viewing it as part of the game entirely, just the mere fact that it was an unintended, and unexpected side effect in the original design, indeed DOES make it an exploit.

    I mean is this really that hard to understand? We all speak English here, right? 😂

    It's honestly shocking how many of you are failing to simply admit that it's an exploit. I don't even dare guess what the reasons may be.

    OR

    You people are so insanely worried and angry about the issue that you're missing my point entirely.

    Quick Google:
    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers

    Also, be my guest and let's call it a leap. After all Fleas can jump 220 times their own body length and 150 times their own body height and yet they don't go very far! ;)

    Edited by Nyladreas on November 3, 2020 12:06AM
  • troomar
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    I'm probably late to the party since ZoS acknowledged the bug, but still ... I recorded the behavior so you can see how it looks on live now.

    https://youtu.be/MMvNtpGy7WA

    Rotation: LA - Curse - LA - Crushing Shock ... rinse and repeat

    It's a nonsensical rotation just for the demonstration. You can see my LA ratio is 0.97 and I didn't miss any LA. Yet is looks like I'm missing some casts all the time.
    Yes.
  • Lerozain
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    Experiencing the same problem trying to use my sorc rotation, and I submitted a ticket to let them know.

    Sometimes I can interrupt my LA with frag, sometimes not. That goes for some other abilities too, sometimes the LA can be interrupted and other times it can't, no way to predict it or anticipate it.

    Hopefully that gets resolved soon because my output is suffering quite a bit as a result.
  • Ellimist_Entreri
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    Glad to hear it is being worked on!

    In development many times mistakes end up being part of the design process. There is a common phrase "That's not a bug, that's a feature" that quite accurately applies. Call it a happy accident, a mistake, whatever you want. At some point it was embraced as a mechanic by the developers therefore regardless of how it came about it is now valid.
  • virtus753
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    Nyladreas wrote: »
    Nyladreas wrote: »
    it was an unintended and unexpected result of their coding, and defacto an exploit. :)

    That is quite a leap. Did you use a Scroll of Icarian Flight?

    That would be a total waste of resources for something that only takes 10 acrobatics.

    Look up the definition of exploit in gaming.

    Regardless of Zeni's acceptance of the mechanic later on, or simply even them viewing it as part of the game entirely, just the mere fact that it was an unintended, and unexpected side effect in the original design, indeed DOES make it an exploit.

    I mean is this really that hard to understand? We all speak English here, right? 😂

    It's honestly shocking how many of you are failing to simply admit that it's an exploit. I don't even dare guess what the reasons may be.

    OR

    You people are so insanely worried and angry about the issue that you're missing my point entirely.

    Quick Google:
    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers

    Also, be my guest and let's call it a leap. After all Fleas can jump 220 times their own body length and 150 times their own body height and yet they don't go very far! ;)

    You have added the phrase “in the original design.” You are changing the definition of exploit to suit your argument.

    That’s equivocation.
  • MurderMostFoul
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    When am I'm going to accept the fact that major updates will, without fail, break some aspect of the game?

    These failures would be a lot less frustrating at least.
    “There is nothing either good or bad, but thinking makes it so.”
  • Astrid
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    Vlad9425 wrote: »
    Nyladreas wrote: »
    Vlad9425 wrote: »
    Nice! I might actually play the game now if this is intended.

    Have fun playing on your own

    Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.

    So... not really.

    Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.

    Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?

    Found the person who can’t light attack weave. Also explain ele weapon which literally requires you light attack after cast or it does no damage and refunds magicka. Patiently waiting for a good reason why the developers would add a skill to an exploit.
    Edited by Astrid on November 3, 2020 12:40AM
  • WrathOfInnos
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    Nyladreas wrote: »
    Nyladreas wrote: »
    it was an unintended and unexpected result of their coding, and defacto an exploit. :)

    That is quite a leap. Did you use a Scroll of Icarian Flight?

    That would be a total waste of resources for something that only takes 10 acrobatics.

    Look up the definition of exploit in gaming.

    Regardless of Zeni's acceptance of the mechanic later on, or simply even them viewing it as part of the game entirely, just the mere fact that it was an unintended, and unexpected side effect in the original design, indeed DOES make it an exploit.

    I mean is this really that hard to understand? We all speak English here, right? 😂

    It's honestly shocking how many of you are failing to simply admit that it's an exploit. I don't even dare guess what the reasons may be.

    OR

    You people are so insanely worried and angry about the issue that you're missing my point entirely.

    Quick Google:
    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers

    Also, be my guest and let's call it a leap. After all Fleas can jump 220 times their own body length and 150 times their own body height and yet they don't go very far! ;)

    It’s not a bug or glitch though, it’s intended animation priority being used in ways the original designers didn’t anticipate, but now agree is the correct use of the system. Plenty of unintended things are used for advantages, like Alkosh on tanks and RO on healers (“DPS sets”), it’s smart gameplay. Cloudrest was never intended to require 3 tanks, but this common group comp doesn’t mean players are exploiting.

    Anyway none of this is really relevant to the patch today, which simply broke animations and made the game clunky and laggy for everyone.
  • precambria
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    Hey everyone, wanted to let you know this change is not intentional and it's being looked into. Thanks for the reports and information.

    THANK THE GODS
  • hashsnob
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    No-one whines louder than those in favor of animation cancelling when changes are made to their precious weaving.... No one is more insecure and quick to insult any players who oppose it than those who are desperately attached to weaving.

    I can weave/ani-can skywalker as well, but hate it and can't wait for them to "fix" it. Its illogical. Its unintuitive. Its clunky. Its literally wasting the peoples time that illustrated/animated every skill. If you are so desperate for the motion of it, you can still use light attacks in between skills. That will not changing. Instead, what you want is the unfair advantage you get when up against a player who hasn't discovered it yet. Its not a real mechanic, its an accident/oversight, and no-where in the game is it mentioned or taught.

    Perhaps performance would improve as well if it were done away with.

    Just remember, the number of people that are vocal on the internet are few in comparison to the number of actual players with valid opinions, that just don't happen to say anything online. The world does not revolve around you. You are not the voice of ESO. You are just another player with an opinion. Too often, devs listen to those vocal few.

    [snip]

    Illogical? Unintuitive? Clunky? Its TWO buttons, TWO... and one of the buttons is always the same button. If something as simple and braindead as weaving gets you all bunched up, I would hate to see you play something that actually required coordination with a somewhat complicated combat format. Imagine these people trying to play a fighting game or something. [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on November 3, 2020 3:10PM
  • mrfrontman
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    To everyone praising at the thought that weaving and animation cancelling was intentionally removed, I'm sorry but you now have to continue to git gud.

    Maybe once you actually put the time and effort into understanding a proper rotation and learning EXACTLY how it's done via a parse without missing a single light attack, weave or time loss, you'll actually appreciate how it's all set up instead of complaining about yourself not being able to do what countless others have already achieved.

    This is a YOU problem.

    For YEARS I thought I was parsing correctly, weaving correctly and getting my rotation down just right. That wasn't the case at all and the fact is, you're never going to get it right unless you literally practice for hours on end until you actually hit the numbers that are already possible (or higher). If you're not hitting those numbers, YOU are the one doing something wrong, not the game or your ping. If you're on 300+ ping it becomes a little more difficult there but you can still hit high numbers.

    You can sit there and call yourself a "pro gamer" all you like, it's never going to get you anywhere. Instead of praising yourself, acknowledge the fact that there are still a lot of things about the game you need to learn, whether you like it or not.

    The fact here is, you're complaining because you're not getting what you want because the games mechanics are too complicated for you. Simple as that.

    ___

    Glad we got this problem recognized fast. Hope it gets fixed soon =)
    Edited by mrfrontman on November 3, 2020 1:22AM
  • relentless_turnip
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    Nyladreas wrote: »
    Nyladreas wrote: »
    Vlad9425 wrote: »
    Nyladreas wrote: »
    Vlad9425 wrote: »
    Nice! I might actually play the game now if this is intended.

    Have fun playing on your own

    Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.

    So... not really.

    Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.

    Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?

    😂😂😂 This made me laugh!

    The poster's actually right. And I say that as a long time PvPer that fully utilities/utilized cancelling, including bash, swap, dodge, block to the most disgusting level.

    It's an exploit whether you like (use) it or not. Just cause it works, we use it and ZOS accepted it, doesn't make it right. :wink:

    Once again, this doesn't mean I support the removal of it in any way. Just being flipping honest with myself here. As should you.

    How is it an exploit if it has been acknowledged by the developers of the game as a mechanic?

    You might not like it, but it doesn't fit the criteria to be an exploit.

    I see why you would try to challenge that argument since, according to your forum account, you haven't been around back then.

    It's because ZOS themselves admitted in the past that it was an unintended and unexpected result of their coding, and defacto an exploit. :)

    They never intended for it to be a mechanic, they've simply accepted it and integrated it into the game.

    Mechanically and practically it's still an exploit. ZOS just doesn't treat it as such. It's been officially stated one way or another before on numerous occasions.

    And sometimes.... things change.

    I've seen the interview, I started playing 2018.
    Condescension isn't an argument either...

    Whether it was intended for players to increase their DPS or not is not relevant, the only the thing that matters is that the developers have said it is not an exploit. He said in that interview that they "like it" and have since made sets and tutorial notes to encourage players to do it.

    Please show me when you they have said it is an exploit?
  • Linaleah
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    Gilvoth wrote: »
    Vlad9425 wrote: »
    Nyladreas wrote: »
    Vlad9425 wrote: »
    Nice! I might actually play the game now if this is intended.

    Have fun playing on your own

    Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.

    So... not really.

    Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.

    Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?
    Nice! I might actually play the game now if this is intended.

    well said
    i agree with you and so do many of us
    Vlad9425 wrote: »
    Nyladreas wrote: »
    Vlad9425 wrote: »
    Nice! I might actually play the game now if this is intended.

    Have fun playing on your own

    Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.

    So... not really.

    Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.

    Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?

    very true, i might begin to enjoy the game now as the developers intended.

    right now eso is game glitch dependent and it has destroyed the game for many of us.
    if they are going to fix it like this then i and many others will be very happy and able to play and enjoy the game.

    How does light attack weaving being removed help you enjoy the game? Either you weave or you don't. How does other players weaving affect you as a player? it doesn't.

    it does actualy in couple of ways.

    1. it raises the dps ceiling to the poitn where ZoS starts designing content with assumption of weaving, making that content not doable for someone who does not
    2. in pvp - you cannot compete at all. unless you start going for cheesy proc sets - which you all promptly complain about.

    that said, as seen above, they are not changing it so you can sleep easy.
    Edited by Linaleah on November 3, 2020 2:50AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • RavenRoxie
    RavenRoxie
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    Light attacks have felt off to me for weeks. Apparently they were changed to be slower or something? Havent tried it since this patch yet tho.. >.<
    Phantogram DC | Wood Elf | Magicka Nightblade/ | DPS | 856cp
    False Paradox | AD | Wood Elf | Non Combative Nightblade | Crafter | 856cp
    @RoxieParadoxx | Twitch | Twitter
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