I took a 3 month break, hoping that this patch would make me enjoy again with new theorycrafting. But once again it is worse then before with this weaving. So much hope for so many years while the game is just slowly downgrading... very sad.
Scion_of_Yggdrasil wrote: »Instead, what you want is the unfair advantage you get when up against a player who hasn't discovered it yet. Its not a real mechanic, its an accident/oversight, and no-where in the game is it mentioned or taught.
1- LA weaving and canceling the animation is taught in-game via level advisor tips. ZOS literally built a whole new leveling up advisor tutorial system and included teaching LA canceling in it.
2- Same tip is also taught / shown in load screen tips
3- Devs have stated multiple times this is now an intended feature. The latest affirmation being on page 2 of this very same thread from Gina.
gatekeeper13 wrote: »asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
It doesn’t seem to be intended, per the patch notes. They endorsed animation cancelling years ago and even put it in a loading screen tooltip. This is much more likely to be a launch day bug than a surprise reversal of that policy.
They actually endorsed animation cancelling because they couldnt fix it. Not because it was designed that way from the start.
MovesLikeJaguar wrote: »It's lag. The animation canceling works fine for me, though my main attack skill on my main is Elemental Weapon.
Joy_Division wrote: »ZOS_GinaBruno wrote: »Hey everyone, wanted to let you know this change is not intentional and it's being looked into. Thanks for the reports and information.
Right now the people who hate animation canceling are willfully forgetting this post ever existed.
WrathOfInnos wrote: »
That would be a total waste of resources for something that only takes 10 acrobatics.
Look up the definition of exploit in gaming.
Regardless of Zeni's acceptance of the mechanic later on, or simply even them viewing it as part of the game entirely, just the mere fact that it was an unintended, and unexpected side effect in the original design, indeed DOES make it an exploit.
I mean is this really that hard to understand? We all speak English here, right? 😂
It's honestly shocking how many of you are failing to simply admit that it's an exploit. I don't even dare guess what the reasons may be.
OR
You people are so insanely worried and angry about the issue that you're missing my point entirely.
Quick Google:In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers
Also, be my guest and let's call it a leap. After all Fleas can jump 220 times their own body length and 150 times their own body height and yet they don't go very far!
You have added the phrase “in the original design.” You are changing the definition of exploit to suit your argument.
That’s equivocation.
ZOS_GinaBruno wrote: »Hey everyone, wanted to let you know this change is not intentional and it's being looked into. Thanks for the reports and information.
mustangmorgan31 wrote: »TX12001rwb17_ESO wrote: »asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
Have fun playing on your own
Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.
So... not really.
Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.
Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
well said
i agree with you and so do many of usTX12001rwb17_ESO wrote: »asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
Have fun playing on your own
Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.
So... not really.
Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.
Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?
very true, i might begin to enjoy the game now as the developers intended.
right now eso is game glitch dependent and it has destroyed the game for many of us.
if they are going to fix it like this then i and many others will be very happy and able to play and enjoy the game.
How does light attack weaving being removed help you enjoy the game? Either you weave or you don't. How does other players weaving affect you as a player? it doesn't.
it does actualy in couple of ways.
1. it raises the dps ceiling to the poitn where ZoS starts designing content with assumption of weaving, making that content not doable for someone who does not
2. in pvp - you cannot compete at all. unless you start going for cheesy proc sets - which you all promptly complain about.
that said, as seen above, they are not changing it so you can sleep easy.
mustangmorgan31 wrote: »TX12001rwb17_ESO wrote: »asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
Have fun playing on your own
Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.
So... not really.
Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.
Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
well said
i agree with you and so do many of usTX12001rwb17_ESO wrote: »asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
Have fun playing on your own
Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.
So... not really.
Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.
Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?
very true, i might begin to enjoy the game now as the developers intended.
right now eso is game glitch dependent and it has destroyed the game for many of us.
if they are going to fix it like this then i and many others will be very happy and able to play and enjoy the game.
How does light attack weaving being removed help you enjoy the game? Either you weave or you don't. How does other players weaving affect you as a player? it doesn't.
it does actualy in couple of ways.
1. it raises the dps ceiling to the poitn where ZoS starts designing content with assumption of weaving, making that content not doable for someone who does not
2. in pvp - you cannot compete at all. unless you start going for cheesy proc sets - which you all promptly complain about.
that said, as seen above, they are not changing it so you can sleep easy.
Are you part of ZoS design team or QA team? Because I'd think only they get to define and acknowledge bugs and exploits.However, it still is and always will be a bug.
🙃
mustangmorgan31 wrote: »TX12001rwb17_ESO wrote: »asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
Have fun playing on your own
Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.
So... not really.
Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.
Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
well said
i agree with you and so do many of usTX12001rwb17_ESO wrote: »asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
Have fun playing on your own
Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.
So... not really.
Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.
Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?
very true, i might begin to enjoy the game now as the developers intended.
right now eso is game glitch dependent and it has destroyed the game for many of us.
if they are going to fix it like this then i and many others will be very happy and able to play and enjoy the game.
How does light attack weaving being removed help you enjoy the game? Either you weave or you don't. How does other players weaving affect you as a player? it doesn't.
it does actualy in couple of ways.
1. it raises the dps ceiling to the poitn where ZoS starts designing content with assumption of weaving, making that content not doable for someone who does not
2. in pvp - you cannot compete at all. unless you start going for cheesy proc sets - which you all promptly complain about.
that said, as seen above, they are not changing it so you can sleep easy.
1. The only content built around the ceiling is the tippy top content that only the ceiling runs, ie vet trials, vet HM trials, vet DLC dungeons, vet HM DLC dungeons, etc. Everything else can be done with as little as 20k DPS, because all that content was designed when 30k DPS was the ceiling, and Zenimax has never gone back and buffed old content (in fact they've nerfed that content). Heavy attack builds, which are still slower than even non-weaving builds, can hit that easily with practice.
2. People are able to compete with builds that use the wrong type of weapons, ie a melee weapon on a magicka build, and still absolutely slaughter people, despite light attacks hitting for a third of what they normally would, at most. You're not losing out on much damage with light attack weaving, provided you know your combos and practice them.
Notice how I said "practice" in both cases, because that is the real culprit behind the skill gap. It's not due to animation cancelling or whatever everyone against animation cancelling says, it's due to the floor simply not knowing how to properly play the game.
Removing or even nerfing animation cancelling is only going to lower the ceiling, the floor won't move at all unless the nerfs to the ceiling are accompanied with buffs to the floor, which, as I've said in the past, the floor is so clueless that Zenimax would have to buff everything to move their damage even slightly.
For every guy who just spams light attacks, there's another guy who's just spamming Wrecking Blow over and over, another just spamming Snipe, and a fourth guy using a destruction staff in heavy armour on an orc with half his points into health and the rest split between magicka/stamina.
Removing weaving but flatly buffing light attacks will only help the first guy, buffing skills will only help the second and third guys, and making hybrids equal to dedicated stat builds will only help the fourth guy. The only way to buff all 4 of them is to buff everything, but at that point you're gonna be raising the floor, which can take advantage of the buffs way better since they more effectively make use of everything that got buffed, which goes against what you set out to do to begin with.
The only way to truly raise the floor is to encourage them to replace their existing playstyles with more effective ones, which I can guarantee will anger them since it goes against the "play how you want" mantra. Unfortunately, this is the only true solution to the skill gap, anything else is just going to hurt them.
WrathOfInnos wrote: »
There are boss mechanics that require you to suddenly abandon your attack in order to dodge or block.
There are no mechanics that require you to suddenly start a second attack while another has not yet completed.
In fact, fixing that bug may well be the single most effective change that would lower the ceiling of power-creep without any change to content whatsoever.
mustangmorgan31 wrote: »TX12001rwb17_ESO wrote: »asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
Have fun playing on your own
Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.
So... not really.
Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.
Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
well said
i agree with you and so do many of usTX12001rwb17_ESO wrote: »asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
Have fun playing on your own
Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.
So... not really.
Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.
Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?
very true, i might begin to enjoy the game now as the developers intended.
right now eso is game glitch dependent and it has destroyed the game for many of us.
if they are going to fix it like this then i and many others will be very happy and able to play and enjoy the game.
How does light attack weaving being removed help you enjoy the game? Either you weave or you don't. How does other players weaving affect you as a player? it doesn't.
it does actualy in couple of ways.
1. it raises the dps ceiling to the poitn where ZoS starts designing content with assumption of weaving, making that content not doable for someone who does not
2. in pvp - you cannot compete at all. unless you start going for cheesy proc sets - which you all promptly complain about.
that said, as seen above, they are not changing it so you can sleep easy.
1. The only content built around the ceiling is the tippy top content that only the ceiling runs, ie vet trials, vet HM trials, vet DLC dungeons, vet HM DLC dungeons, etc. Everything else can be done with as little as 20k DPS, because all that content was designed when 30k DPS was the ceiling, and Zenimax has never gone back and buffed old content (in fact they've nerfed that content). Heavy attack builds, which are still slower than even non-weaving builds, can hit that easily with practice.
2. People are able to compete with builds that use the wrong type of weapons, ie a melee weapon on a magicka build, and still absolutely slaughter people, despite light attacks hitting for a third of what they normally would, at most. You're not losing out on much damage with light attack weaving, provided you know your combos and practice them.
Notice how I said "practice" in both cases, because that is the real culprit behind the skill gap. It's not due to animation cancelling or whatever everyone against animation cancelling says, it's due to the floor simply not knowing how to properly play the game.
Removing or even nerfing animation cancelling is only going to lower the ceiling, the floor won't move at all unless the nerfs to the ceiling are accompanied with buffs to the floor, which, as I've said in the past, the floor is so clueless that Zenimax would have to buff everything to move their damage even slightly.
For every guy who just spams light attacks, there's another guy who's just spamming Wrecking Blow over and over, another just spamming Snipe, and a fourth guy using a destruction staff in heavy armour on an orc with half his points into health and the rest split between magicka/stamina.
Removing weaving but flatly buffing light attacks will only help the first guy, buffing skills will only help the second and third guys, and making hybrids equal to dedicated stat builds will only help the fourth guy. The only way to buff all 4 of them is to buff everything, but at that point you're gonna be raising the floor, which can take advantage of the buffs way better since they more effectively make use of everything that got buffed, which goes against what you set out to do to begin with.
The only way to truly raise the floor is to encourage them to replace their existing playstyles with more effective ones, which I can guarantee will anger them since it goes against the "play how you want" mantra. Unfortunately, this is the only true solution to the skill gap, anything else is just going to hurt them.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Czekoludek wrote: »mustangmorgan31 wrote: »TX12001rwb17_ESO wrote: »asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
Have fun playing on your own
Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.
So... not really.
Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.
Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
well said
i agree with you and so do many of usTX12001rwb17_ESO wrote: »asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
Have fun playing on your own
Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.
So... not really.
Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.
Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?
very true, i might begin to enjoy the game now as the developers intended.
right now eso is game glitch dependent and it has destroyed the game for many of us.
if they are going to fix it like this then i and many others will be very happy and able to play and enjoy the game.
How does light attack weaving being removed help you enjoy the game? Either you weave or you don't. How does other players weaving affect you as a player? it doesn't.
it does actualy in couple of ways.
1. it raises the dps ceiling to the poitn where ZoS starts designing content with assumption of weaving, making that content not doable for someone who does not
2. in pvp - you cannot compete at all. unless you start going for cheesy proc sets - which you all promptly complain about.
that said, as seen above, they are not changing it so you can sleep easy.
1. The only content built around the ceiling is the tippy top content that only the ceiling runs, ie vet trials, vet HM trials, vet DLC dungeons, vet HM DLC dungeons, etc. Everything else can be done with as little as 20k DPS, because all that content was designed when 30k DPS was the ceiling, and Zenimax has never gone back and buffed old content (in fact they've nerfed that content). Heavy attack builds, which are still slower than even non-weaving builds, can hit that easily with practice.
2. People are able to compete with builds that use the wrong type of weapons, ie a melee weapon on a magicka build, and still absolutely slaughter people, despite light attacks hitting for a third of what they normally would, at most. You're not losing out on much damage with light attack weaving, provided you know your combos and practice them.
Notice how I said "practice" in both cases, because that is the real culprit behind the skill gap. It's not due to animation cancelling or whatever everyone against animation cancelling says, it's due to the floor simply not knowing how to properly play the game.
Removing or even nerfing animation cancelling is only going to lower the ceiling, the floor won't move at all unless the nerfs to the ceiling are accompanied with buffs to the floor, which, as I've said in the past, the floor is so clueless that Zenimax would have to buff everything to move their damage even slightly.
For every guy who just spams light attacks, there's another guy who's just spamming Wrecking Blow over and over, another just spamming Snipe, and a fourth guy using a destruction staff in heavy armour on an orc with half his points into health and the rest split between magicka/stamina.
Removing weaving but flatly buffing light attacks will only help the first guy, buffing skills will only help the second and third guys, and making hybrids equal to dedicated stat builds will only help the fourth guy. The only way to buff all 4 of them is to buff everything, but at that point you're gonna be raising the floor, which can take advantage of the buffs way better since they more effectively make use of everything that got buffed, which goes against what you set out to do to begin with.
The only way to truly raise the floor is to encourage them to replace their existing playstyles with more effective ones, which I can guarantee will anger them since it goes against the "play how you want" mantra. Unfortunately, this is the only true solution to the skill gap, anything else is just going to hurt them.
I think good solution would be to slightly increase overland difficulty so ppl need to use heal even once during quest boss fight or roll dodge or block. Also introducing some kind of training ground would be benefit (wow did that i think in MoP, there is a place where players can learn what AoE is, how to use some particular skills, how to choose which enemy should be attacked first etc). Basically creating learning tools and the need to use them. Currently if you want to learn how to be good in ESO you are forced to use external platforms like YouTube as game is lacking at that department
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
mustangmorgan31 wrote: »TX12001rwb17_ESO wrote: »asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
Have fun playing on your own
Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.
So... not really.
Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.
Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
well said
i agree with you and so do many of usTX12001rwb17_ESO wrote: »asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
Have fun playing on your own
Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.
So... not really.
Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.
Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?
very true, i might begin to enjoy the game now as the developers intended.
right now eso is game glitch dependent and it has destroyed the game for many of us.
if they are going to fix it like this then i and many others will be very happy and able to play and enjoy the game.
How does light attack weaving being removed help you enjoy the game? Either you weave or you don't. How does other players weaving affect you as a player? it doesn't.
it does actualy in couple of ways.
1. it raises the dps ceiling to the poitn where ZoS starts designing content with assumption of weaving, making that content not doable for someone who does not
2. in pvp - you cannot compete at all. unless you start going for cheesy proc sets - which you all promptly complain about.
that said, as seen above, they are not changing it so you can sleep easy.
1. The only content built around the ceiling is the tippy top content that only the ceiling runs, ie vet trials, vet HM trials, vet DLC dungeons, vet HM DLC dungeons, etc. Everything else can be done with as little as 20k DPS, because all that content was designed when 30k DPS was the ceiling, and Zenimax has never gone back and buffed old content (in fact they've nerfed that content). Heavy attack builds, which are still slower than even non-weaving builds, can hit that easily with practice.
2. People are able to compete with builds that use the wrong type of weapons, ie a melee weapon on a magicka build, and still absolutely slaughter people, despite light attacks hitting for a third of what they normally would, at most. You're not losing out on much damage with light attack weaving, provided you know your combos and practice them.
Notice how I said "practice" in both cases, because that is the real culprit behind the skill gap. It's not due to animation cancelling or whatever everyone against animation cancelling says, it's due to the floor simply not knowing how to properly play the game.
Removing or even nerfing animation cancelling is only going to lower the ceiling, the floor won't move at all unless the nerfs to the ceiling are accompanied with buffs to the floor, which, as I've said in the past, the floor is so clueless that Zenimax would have to buff everything to move their damage even slightly.
For every guy who just spams light attacks, there's another guy who's just spamming Wrecking Blow over and over, another just spamming Snipe, and a fourth guy using a destruction staff in heavy armour on an orc with half his points into health and the rest split between magicka/stamina.
Removing weaving but flatly buffing light attacks will only help the first guy, buffing skills will only help the second and third guys, and making hybrids equal to dedicated stat builds will only help the fourth guy. The only way to buff all 4 of them is to buff everything, but at that point you're gonna be raising the floor, which can take advantage of the buffs way better since they more effectively make use of everything that got buffed, which goes against what you set out to do to begin with.
The only way to truly raise the floor is to encourage them to replace their existing playstyles with more effective ones, which I can guarantee will anger them since it goes against the "play how you want" mantra. Unfortunately, this is the only true solution to the skill gap, anything else is just going to hurt them.
DLC dungeons have been getting progressively harder and harder even on normal - in fact, most DLC dungeons feel harder on normal then half the vanilla dungeons feel on VET. same applies to trials. this is NOT an accident.
mustangmorgan31 wrote: »TX12001rwb17_ESO wrote: »asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
Have fun playing on your own
Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.
So... not really.
Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.
Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
well said
i agree with you and so do many of usTX12001rwb17_ESO wrote: »asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
Have fun playing on your own
Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.
So... not really.
Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.
Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?
very true, i might begin to enjoy the game now as the developers intended.
right now eso is game glitch dependent and it has destroyed the game for many of us.
if they are going to fix it like this then i and many others will be very happy and able to play and enjoy the game.
How does light attack weaving being removed help you enjoy the game? Either you weave or you don't. How does other players weaving affect you as a player? it doesn't.
it does actualy in couple of ways.
1. it raises the dps ceiling to the poitn where ZoS starts designing content with assumption of weaving, making that content not doable for someone who does not
2. in pvp - you cannot compete at all. unless you start going for cheesy proc sets - which you all promptly complain about.
that said, as seen above, they are not changing it so you can sleep easy.
1. The only content built around the ceiling is the tippy top content that only the ceiling runs, ie vet trials, vet HM trials, vet DLC dungeons, vet HM DLC dungeons, etc. Everything else can be done with as little as 20k DPS, because all that content was designed when 30k DPS was the ceiling, and Zenimax has never gone back and buffed old content (in fact they've nerfed that content). Heavy attack builds, which are still slower than even non-weaving builds, can hit that easily with practice.
2. People are able to compete with builds that use the wrong type of weapons, ie a melee weapon on a magicka build, and still absolutely slaughter people, despite light attacks hitting for a third of what they normally would, at most. You're not losing out on much damage with light attack weaving, provided you know your combos and practice them.
Notice how I said "practice" in both cases, because that is the real culprit behind the skill gap. It's not due to animation cancelling or whatever everyone against animation cancelling says, it's due to the floor simply not knowing how to properly play the game.
Removing or even nerfing animation cancelling is only going to lower the ceiling, the floor won't move at all unless the nerfs to the ceiling are accompanied with buffs to the floor, which, as I've said in the past, the floor is so clueless that Zenimax would have to buff everything to move their damage even slightly.
For every guy who just spams light attacks, there's another guy who's just spamming Wrecking Blow over and over, another just spamming Snipe, and a fourth guy using a destruction staff in heavy armour on an orc with half his points into health and the rest split between magicka/stamina.
Removing weaving but flatly buffing light attacks will only help the first guy, buffing skills will only help the second and third guys, and making hybrids equal to dedicated stat builds will only help the fourth guy. The only way to buff all 4 of them is to buff everything, but at that point you're gonna be raising the floor, which can take advantage of the buffs way better since they more effectively make use of everything that got buffed, which goes against what you set out to do to begin with.
The only way to truly raise the floor is to encourage them to replace their existing playstyles with more effective ones, which I can guarantee will anger them since it goes against the "play how you want" mantra. Unfortunately, this is the only true solution to the skill gap, anything else is just going to hurt them.
for every example of yours of someone obviously playing badly, there are more people who are actualy trying, but cannot manage to execute the timing anyways. who are taking care with their gear, making sure to level the right skills, attempt the rotation.
DLC dungeons have been getting progressively harder and harder even on normal - in fact, most DLC dungeons feel harder on normal then half the vanilla dungeons feel on VET. same applies to trials. this is NOT an accident.
maybe its becasue you are so used to weaving you are not even realizing it, but even while practicing - the disparity is immense. its not as obvious when you are still leveling, but it is GLARING at max level. yes it makes that much of a difference. no just practicing and optimizing is not enough. when I see my SO who is a MUCH better player then I am, who has done practicing on a dummy for a fair bit, whose dps is about 30kish when we duo dungeons together, who has been pvping in multiple games - get frustrated because he sees people fire off attacks so rapidly that he cannot counter them even with practice, when he cannot execute the same even with practice (and i don't just mean dummy either, he's done quite a lot of dueling just to get more into the groove of movement, etc)? I can only look at your assertion and wonder if you are deliberately blind to problems, or just really that oblivious? the timing required is so precise that it is OBSENE to require players to practice to that degree just to be able to measure up - this is not a gorram job. and because the ceiling is high, expectations are also high, minimum requirements are high. and it keeps getting worse.
and no, raising light attack damage is not going to help the floor. raising light attack damage is what created current situation in a first place. raising the damage of skills might help more. removing ability to cancel light attack animations, while still allowing them to fire? might help as well. you'll still be able to "weave" and you'll still be able to block, dodge, etc you just won't be able to double up your attacks within the same GCD and you will have to chose whether to land damage, or avoid damage, NOT both at the same time. normalizing buffs to reduce stacking, might help as well.
but we do not want this. reality is, players at the top or even close to it, WANT the ceiling to be that high, WANT the gap to be that high. since I cannot be charitable when it comes to why I think that is, I leave it to you to admit to yourself as to why.
Czekoludek wrote: »mustangmorgan31 wrote: »TX12001rwb17_ESO wrote: »asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
Have fun playing on your own
Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.
So... not really.
Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.
Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
well said
i agree with you and so do many of usTX12001rwb17_ESO wrote: »asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
Have fun playing on your own
Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.
So... not really.
Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.
Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?
very true, i might begin to enjoy the game now as the developers intended.
right now eso is game glitch dependent and it has destroyed the game for many of us.
if they are going to fix it like this then i and many others will be very happy and able to play and enjoy the game.
How does light attack weaving being removed help you enjoy the game? Either you weave or you don't. How does other players weaving affect you as a player? it doesn't.
it does actualy in couple of ways.
1. it raises the dps ceiling to the poitn where ZoS starts designing content with assumption of weaving, making that content not doable for someone who does not
2. in pvp - you cannot compete at all. unless you start going for cheesy proc sets - which you all promptly complain about.
that said, as seen above, they are not changing it so you can sleep easy.
1. The only content built around the ceiling is the tippy top content that only the ceiling runs, ie vet trials, vet HM trials, vet DLC dungeons, vet HM DLC dungeons, etc. Everything else can be done with as little as 20k DPS, because all that content was designed when 30k DPS was the ceiling, and Zenimax has never gone back and buffed old content (in fact they've nerfed that content). Heavy attack builds, which are still slower than even non-weaving builds, can hit that easily with practice.
2. People are able to compete with builds that use the wrong type of weapons, ie a melee weapon on a magicka build, and still absolutely slaughter people, despite light attacks hitting for a third of what they normally would, at most. You're not losing out on much damage with light attack weaving, provided you know your combos and practice them.
Notice how I said "practice" in both cases, because that is the real culprit behind the skill gap. It's not due to animation cancelling or whatever everyone against animation cancelling says, it's due to the floor simply not knowing how to properly play the game.
Removing or even nerfing animation cancelling is only going to lower the ceiling, the floor won't move at all unless the nerfs to the ceiling are accompanied with buffs to the floor, which, as I've said in the past, the floor is so clueless that Zenimax would have to buff everything to move their damage even slightly.
For every guy who just spams light attacks, there's another guy who's just spamming Wrecking Blow over and over, another just spamming Snipe, and a fourth guy using a destruction staff in heavy armour on an orc with half his points into health and the rest split between magicka/stamina.
Removing weaving but flatly buffing light attacks will only help the first guy, buffing skills will only help the second and third guys, and making hybrids equal to dedicated stat builds will only help the fourth guy. The only way to buff all 4 of them is to buff everything, but at that point you're gonna be raising the floor, which can take advantage of the buffs way better since they more effectively make use of everything that got buffed, which goes against what you set out to do to begin with.
The only way to truly raise the floor is to encourage them to replace their existing playstyles with more effective ones, which I can guarantee will anger them since it goes against the "play how you want" mantra. Unfortunately, this is the only true solution to the skill gap, anything else is just going to hurt them.
I think good solution would be to slightly increase overland difficulty so ppl need to use heal even once during quest boss fight or roll dodge or block. Also introducing some kind of training ground would be benefit (wow did that i think in MoP, there is a place where players can learn what AoE is, how to use some particular skills, how to choose which enemy should be attacked first etc). Basically creating learning tools and the need to use them. Currently if you want to learn how to be good in ESO you are forced to use external platforms like YouTube as game is lacking at that department
I... already have to do that and do actualy do that. because my burst is not so high as to be able to avoid it. I've noticed something frustrating about whenever i go look up dungeon mechanics and read specifically alqast's writeups. and I do not blame him for missing these things, because he plays at his level, so he only sees mechanics at that lever of damage, but his writeups always ALWAYS are missing some minor yet crucial if you are not a dps god mechanics. ALWAYS. something that i would encounter and try to look up if someone else figured out how to deal with.. and yet he didn't even realize it was there. so much of the direction is "just burn through this phase" or "just heal through this phase" and nothing to help with how to deal with it if you cannot just brute force your way past it. and there usually ARE ways. sometimes i figure them out by accident.
I have to heal and block and interrupt, etc even in overland, because my dps is not high enough to burst down mobs before they have a chance to execute their mechanics. and its worse then I play on account that doesn't have maxed cp (or when i forget to distribute aforementioned CP, or when i play on an alt that I decided NOT to send a full set of crafted gear to and instead using quest rewards as i get them) so how much harder are we talking here?
There are boss mechanics that require you to suddenly abandon your attack in order to dodge or block.
There are no mechanics that require you to suddenly start a second attack while another has not yet completed.
In fact, fixing that bug may well be the single most effective change that would lower the ceiling of power-creep without any change to content whatsoever.
There is no need to bring the ceiling down because light attack weaving is the easiest form of adding more damage.
There would be no need to ever nerf content to increase completion rate if the game taught things better.
Anyone can learn to weave in less than 20 minutes even less if you rebind light attacks to mousewheel and just roll it while pressing your regular skills like you always did.
Demanding to nerf everyone just so you don't have to invest those 20min is just selfish.
You’re depending on light attack cancelling for your extra damage. That’s not the same as weaving.
LA canceling is about how fast you push buttons. Weaving is about which buttons you push.
And Zos has been saying for a long time that they want to lower the ceiling.