Joy_Division wrote: »Scion_of_Yggdrasil wrote: »ZarkingFrued wrote: »Lol at the amount of players here who think Light attack weaving being bugged is somehow going to help them be better at the game. ZOS listening to these people has utterly destroyed a good game in the course of about 2 years.
Listening to the insecure, toxic player base has been destroying this game for years.
Yes, that applies to the anti-animation cancellers who have been playing a game with systems they despised for 6+ years now and insist that what has been officially recognized as a game feature - regardless of when - is a bug.
VilniusNastavnik wrote: »Please do not fix this. I stopped playing at Murkmire as it became impossible to compete in end game content as every man [Snip] demanded 100K DPS which is borderline impossible for us Oceanic players who sit on 200-300 ping. Weaving was the straw that broke the camels back for me. I have been looking to return but with the mechanics still catering to low ping players..
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VilniusNastavnik wrote: »Please do not fix this. I stopped playing at Murkmire as it became impossible to compete in end game content as every man [Snip] demanded 100K DPS which is borderline impossible for us Oceanic players who sit on 200-300 ping. Weaving was the straw that broke the camels back for me. I have been looking to return but with the mechanics still catering to low ping players..
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VilniusNastavnik wrote: »Please do not fix this. I stopped playing at Murkmire as it became impossible to compete in end game content as every man [Snip] demanded 100K DPS which is borderline impossible for us Oceanic players who sit on 200-300 ping. Weaving was the straw that broke the camels back for me. I have been looking to return but with the mechanics still catering to low ping players..
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VilniusNastavnik wrote: »Please do not fix this. I stopped playing at Murkmire as it became impossible to compete in end game content as every man [Snip] demanded 100K DPS which is borderline impossible for us Oceanic players who sit on 200-300 ping. Weaving was the straw that broke the camels back for me. I have been looking to return but with the mechanics still catering to low ping players..
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VilniusNastavnik wrote: »Please do not fix this. I stopped playing at Murkmire as it became impossible to compete in end game content as every man [Snip] demanded 100K DPS which is borderline impossible for us Oceanic players who sit on 200-300 ping. Weaving was the straw that broke the camels back for me. I have been looking to return but with the mechanics still catering to low ping players..
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https://www.youtube.com/watch?v=hMcQ6Ee1UUM
Video is of an Oceanic player who was getting ~250 ping the entire time. It is possible to get extremely close to 100k on an Oceanic connection, with practice.
Kingslayer513 wrote: »Scion_of_Yggdrasil wrote: »Joy_Division wrote: »Scion_of_Yggdrasil wrote: »ZarkingFrued wrote: »Lol at the amount of players here who think Light attack weaving being bugged is somehow going to help them be better at the game. ZOS listening to these people has utterly destroyed a good game in the course of about 2 years.
Listening to the insecure, toxic player base has been destroying this game for years.
Yes, that applies to the anti-animation cancellers who have been playing a game with systems they despised for 6+ years now and insist that what has been officially recognized as a game feature - regardless of when - is a bug.
Quit spreading propaganda to support your narrative. They "accepted" it because they gave up trying to fix it. It was unintentional. Always has been. Always will be.
I love when people who don't have a technical background push these exaggerated fictions. Light attacks are on a separate cooldown than abilities. That's it. This isn't some insurmountable debug task that ZOS can't puzzle out. It's a design choice. It would be trivial to put light attacks on the same 1s global cooldown as all the other abilities, which would remove light attack weaving. ZOS doesn't want to do that. Light attack weaving is intentional. End of story.
I think the only reason why they couldn't figure out 'how to get rid of it' is because they couldn't find a way to make combat flow effectively to the point that things were engaging and fun. People thinking that removing this would benefit the game just seem like they don't want to improve. A shame, really.
I doubt it has anything to do with that at all. LA / HA are a direct import of the Elder Scrolls series. Just in an MMO flavor. Its honestly probably developed for Single Player ES people to hop in and play a game similar to the game they played.
Not saying it hasn't become its own gameplay style, but I highly suspect it was made to make the game feel like a true elder scrolls game rather than another Classic MMO.
pma_pacifier wrote: »Can someone enlighten me?
Doing light attack followed by a skill (aka weaving?), followed by a light attack as a combo or sequence of attacks.. is called "animation canceling?" where this term implies a negative connotation or exploit that one is doing it too fast? or is exploiting?
Is this an exploit? Why are people saying it is? What is the actual expected outcome/fix?
Or are people just plain mixing up weaving/rotations for "animation canceling".. the ones that used to exist i.e. block canceling?
relentless_turnip wrote: »relentless_turnip wrote: »TX12001rwb17_ESO wrote: »asuitandtyb14_ESO wrote: »Nice! I might actually play the game now if this is intended.
Have fun playing on your own
Pretty damn sure there have always been more posts and requests to "nerf" animation cancelling over the years, than there were to support it.
So... not really.
Pretty damn sure bad players want everything that kills them nerfed or removed so we shouldn’t be catering to these people.
Animation Canceling is a Bug, an exploit and if you rely an exploit to get kills then do you even have any actual skills?
😂😂😂 This made me laugh!
The poster's actually right. And I say that as a long time PvPer that fully utilities/utilized cancelling, including bash, swap, dodge, block to the most disgusting level.
It's an exploit whether you like (use) it or not. Just cause it works, we use it and ZOS accepted it, doesn't make it right.
Once again, this doesn't mean I support the removal of it in any way. Just being flipping honest with myself here. As should you.
How is it an exploit if it has been acknowledged by the developers of the game as a mechanic?
You might not like it, but it doesn't fit the criteria to be an exploit.
I see why you would try to challenge that argument since, according to your forum account, you haven't been around back then.
It's because ZOS themselves admitted in the past that it was an unintended and unexpected result of their coding, and defacto an exploit.
They never intended for it to be a mechanic, they've simply accepted it and integrated it into the game.
Mechanically and practically it's still an exploit. ZOS just doesn't treat it as such. It's been officially stated one way or another before on numerous occasions.
And sometimes.... things change.
pma_pacifier wrote: »Can someone enlighten me?
Doing light attack followed by a skill (aka weaving?), followed by a light attack as a combo or sequence of attacks.. is called "animation canceling?" where this term implies a negative connotation or exploit that one is doing it too fast? or is exploiting?
Is this an exploit? Why are people saying it is? What is the actual expected outcome/fix?
Or are people just plain mixing up weaving/rotations for "animation canceling".. the ones that used to exist i.e. block canceling?
VilniusNastavnik wrote: »Please do not fix this. I stopped playing at Murkmire as it became impossible to compete in end game content as every man and their left nut demanded 100K DPS which is borderline impossible for us Oceanic players who sit on 200-300 ping. Weaving was the straw that broke the camels back for me. I have been looking to return but with the mechanics still catering to low ping players..
Please don't turn the thread into an animation cancelling debate. This is for an issue that arose with the Markarth release, and it's breaking down any ranged playstyle that involves light attacks, because it made it so you can't cast a skill until a LA has landed. Of course it impacts fast rotations more, but nevertheless it's a combat breaking bug that needs to be fixed as soon as possible. So please don't side-track the thread, and make it more difficult for devs to gain information.
Grandchamp1989 wrote: »Did the maintanence fix the light attack problem?
Dunning_Kruger wrote: »Imagine wanting to kill a core mechanic of the game because you are actually just bad at the game and want to lower the ceilings for how terrible you are. How selfish. You will be bad regardless, don’t ruin the game for the rest of us. Killing light weaving is the equivalent of wow adding lfr. But worse.
your name is ironic.
because LFR in WoW is what allowed them to design as much raid content and with as many difficulties as they do. because it JUSTIFIED creation of raid content, by making it more accessible.
also.. funny thing about wow. the skill gap in that game is MUCH lower. most of the gap comes from gear and gear can be farmed. because... wow does NOT have weaving akin to ESO. wow has auto attacks. and when you cancel animation to move out of bad, etc? you lose all of the damage from unfired attack, so you have to chose.
YOU, or people like YOU are ruining the game for the rest of is rather then the other way around.
Since the patch dropped you can no longer cancel light attacks, it's completely off and feels ridicouly broken.
Please fix this as fast as possible
VilniusNastavnik wrote: »Please do not fix this. I stopped playing at Murkmire as it became impossible to compete in end game content as every man [Snip] demanded 100K DPS which is borderline impossible for us Oceanic players who sit on 200-300 ping. Weaving was the straw that broke the camels back for me. I have been looking to return but with the mechanics still catering to low ping players..
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