What worries me the most is that there hasn't been a single comment on the matter from the devs despite hundreds of questions and pleads for clarification.
stpdmonkey wrote: »I still do not understand how no one understands that if one person has crappy internet and lags due to it then the whole group lags. I've been witv groups where everyone was having a issue. Mainly one person got it bad. He left and everyone is fine. His input to the server was lagging and since what he does matters for everyone his exact skills used or whatever needs to be relayed to everyone and since he had bad lag everyonr did. There is not any solution for such a issue.
@ZOS_RichLambert Just had a great conversation with most of EP in Cyro zone chat today (Gray Host).
Is there any way you could add changing to non-CP to your test later this month... ?
I know little to nothing about your code & tiers. But, based on your description of the root cause of this issue (massive amounts of calculations required by AOEs), it stands to reason that calculating CP values adds to the sheer amount of calculations happening.
Surely removing those CP values from calculations entirely would at least mitigate a bit of this, would it not?
Basically, the zone conversation sounded like this: more people seem open to the idea of playing with no-CP than they do with cooldowns. Though it's clear that removing CP would not fix all of the problem. But surely it's worth a test in the high-population campaign, right?
This game has been out for 6 years and it is funny that some people still think Cyrodiil was designed for small scale PVP...
scorpius2k1 wrote: »This game has been out for 6 years and it is funny that some people still think Cyrodiil was designed for small scale PVP...
Right? It's not like Cyro is the biggest zone in the entire game or anything. Now it's one of the emptiest zones in the entire game. Working as intended. /s
scorpius2k1 wrote: »This game has been out for 6 years and it is funny that some people still think Cyrodiil was designed for small scale PVP...
Right? It's not like Cyro is the biggest zone in the entire game or anything. Now it's one of the emptiest zones in the entire game. Working as intended. /s
I'm not arguing if it is working as intended or not, I'm simply stating that changes to help remove the large groups (ball zergs to those that don't like large scale pvp) are never going to happen because that was not, and as far as I know, is not the intent of Cyrodiil. The goal is to have large group battling large groups, so wishing for changes from the devs that try to scale that back are never going to happen.
Also, from my experience, performance has improved over the last month or so. Not where it should be, but visible improvement.
3 second cooldown on puncturing sweeps.. lol the bread and butter for templars. What the crap are the devs doing? AOE is affecting the servers. SERIOUSLY! You implement cooldown on abilities that are the heart of classes will be the last draw for me. I'm done after reading this crap.
3 second cooldown on puncturing sweeps.. lol the bread and butter for templars. What the crap are the devs doing? AOE is affecting the servers. SERIOUSLY! You implement cooldown on abilities that are the heart of classes will be the last draw for me. I'm done after reading this crap.
Demonhunter wrote: »Like I said earlier, the Champion point CYRO EP Faction guilds are running politics, they don't want their brand of Cyro PVP to suffer and they are at it again. They know that cool downs will ultimately hurt their ZERG BALL (un-balanced gameplay) which favors them at the moment so we better tell Lambert not to test in CP CYRO server.@ZOS_RichLambert Just had a great conversation with most of EP in Cyro zone chat today (Gray Host).
Is there any way you could add changing to non-CP to your test later this month... ?
I know little to nothing about your code & tiers. But, based on your description of the root cause of this issue (massive amounts of calculations required by AOEs), it stands to reason that calculating CP values adds to the sheer amount of calculations happening.
Surely removing those CP values from calculations entirely would at least mitigate a bit of this, would it not?
Basically, the zone conversation sounded like this: more people seem open to the idea of playing with no-CP than they do with cooldowns. Though it's clear that removing CP would not fix all of the problem. But surely it's worth a test in the high-population campaign, right?
Oh and im curious Lambert, why specifically you have conversations with only EP factions? Why not engage in all of the community DC and AD included? Again, these people don't care about lag and performance, all their care about is un-balanced zerg ball gameplay which hurts the pvp game.
I have strong feeling that pvp community will prove once again that it prefer easy route and overwhelming majority of people in cyro during tests will be nightblades and stamina specs that wont be influenced by aoe tests (Actually not that different from what we have now apart from almost unexisting magblades ), turning tests into farce.
Hope I wrong.
Joy_Division wrote: »I have strong feeling that pvp community will prove once again that it prefer easy route and overwhelming majority of people in cyro during tests will be nightblades and stamina specs that wont be influenced by aoe tests (Actually not that different from what we have now apart from almost unexisting magblades ), turning tests into farce.
Hope I wrong.
As if the nerfs weren't enough, magplar is a hard pass for the entire test Cinbri.
Joy_Division wrote: »I have strong feeling that pvp community will prove once again that it prefer easy route and overwhelming majority of people in cyro during tests will be nightblades and stamina specs that wont be influenced by aoe tests (Actually not that different from what we have now apart from almost unexisting magblades ), turning tests into farce.
Hope I wrong.
As if the nerfs weren't enough, magplar is a hard pass for the entire test Cinbri.
I was debating stamplar with dizzy but the freaking armor buff counts as AOE so I can't hit that and ER close together. Just too restrictive to be worth while.
It has probably been suggested before (not gonna read 800 comments), but why, instead of introducing some sort of AOE cooldown followed by a re-design of a lot of AOE skills, don't they just re-design a good portion of the AOE skills into single-target skills right away?