Spend some money on the $#@&-$ servers
I hear these kind of remarks often. Some questions again
The current servers are from somewhere in 2014, roughly 6 years
What servers are now used?
Are there currently better servers?
Can the game easily be moved to a different server?
What servers do other games use?
ESO may already be the state of the art game, and only needs some little segregation.
We do not know what they are using now. They showed pictures of PC EU back in 2014, and it was not hard to tell what ZOS was using for their hardware platform. I doubt they will ever update us or show new pictures. These pictures are still available on the ESO website.
Based on the pictures, they were using Hewlett Packard Enterprise servers at launch, and that is probably still the case. Once that decision is made, there really isn't much of a reason to switch to a different company after only 6 years, unless the company stops selling, and that is not the case. These can be upgraded in-place without needing to switch suppliers.
http://files.elderscrollsonline.com/uploads/blogs/72d25c7769c29b3b467796da4b101a3d.jpg
The above picture shows a portion of the EU server, circa 2014. We do not know how much larger the EU server might be. This picture represents up to about 270 Hewlett Packard commercial servers. Each of these servers are one or two Intel Xeon server CPUs, multi-core and multi-thread, probably a couple hundred gigabytes of RAM, and an SSD for the OS and software.
The actual number of servers will probably be less than 270. It is hard to tell from the back what is installed. Fully populated, it is 272 servers.
The little green light, third tower over, second enclosure down, on the right, by itself, next to the white power cable. That is the power light for the Grey Host campaign server on PC EU. I jest, of course.
Wider image, also from 2014, showing the Frankfurt data center and the EU server. Anyone who seriously thinks that ZOS is so cheap that they are running the server on some Windows 95 machine with an Intel 386 out of Lambert's office should probably rethink. This not a cheap megaserver.
When people say that Grey Host is lagging on PC/EU and that ZOS should upgrade the servers rather than wasting time on 3 second cooldowns, this makes no sense to me. With all the hardware that is running this game, hundreds of server computers, the portion of it that is running Grey Host, even across all six megaservers, is relatively tiny. I have to think that the cost to upgrade that little part is much cheaper than what they are spending in developers, and losing in revenue, working on game play fixes. To think that they have not done that, before spending more on other solutions, is [snipped].
Spend some money on the $#@&-$ servers
I hear these kind of remarks often. Some questions again
The current servers are from somewhere in 2014, roughly 6 years
What servers are now used?
Are there currently better servers?
Can the game easily be moved to a different server?
What servers do other games use?
ESO may already be the state of the art game, and only needs some little segregation.
We do not know what they are using now. They showed pictures of PC EU back in 2014, and it was not hard to tell what ZOS was using for their hardware platform. I doubt they will ever update us or show new pictures. These pictures are still available on the ESO website.
Based on the pictures, they were using Hewlett Packard Enterprise servers at launch, and that is probably still the case. Once that decision is made, there really isn't much of a reason to switch to a different company after only 6 years, unless the company stops selling, and that is not the case. These can be upgraded in-place without needing to switch suppliers.
http://files.elderscrollsonline.com/uploads/blogs/72d25c7769c29b3b467796da4b101a3d.jpg
The above picture shows a portion of the EU server, circa 2014. We do not know how much larger the EU server might be. This picture represents up to about 270 Hewlett Packard commercial servers. Each of these servers are one or two Intel Xeon server CPUs, multi-core and multi-thread, probably a couple hundred gigabytes of RAM, and an SSD for the OS and software.
The actual number of servers will probably be less than 270. It is hard to tell from the back what is installed. Fully populated, it is 272 servers.
The little green light, third tower over, second enclosure down, on the right, by itself, next to the white power cable. That is the power light for the Grey Host campaign server on PC EU. I jest, of course.
Wider image, also from 2014, showing the Frankfurt data center and the EU server. Anyone who seriously thinks that ZOS is so cheap that they are running the server on some Windows 95 machine with an Intel 386 out of Lambert's office should probably rethink. This not a cheap megaserver.
When people say that Grey Host is lagging on PC/EU and that ZOS should upgrade the servers rather than wasting time on 3 second cooldowns, this makes no sense to me. With all the hardware that is running this game, hundreds of server computers, the portion of it that is running Grey Host, even across all six megaservers, is relatively tiny. I have to think that the cost to upgrade that little part is much cheaper than what they are spending in developers, and losing in revenue, working on game play fixes. To think that they have not done that, before spending more on other solutions, is [snipped].
Some pictures from 2014. The serves are shrouded in mist (Vampires involved). Some transparency would be needed, to prevent unnecessary speculations from us. Possibly it is policy to keep it a secret.
Listen, I'm all for reducing lag in cyrodiil... It's a long time coming, but this... this is beyond stupid! I cannot comprehend how you will think this is a good idea for pvp combat, this will kill off the game for good, which is extremely saddening.
ParaViking wrote: »
@Zenimax:
Are you also putting a 3 second cooldown on 2H "Forceful" passive? It's AOE, so why not? Unless your aim is to keep stamina builds eternally at an advantage?
Sorry about my bad english
I am confused with all that reasons from the opening post regarding lag in cyrodiil. As i remember there was in the first years nearly no lag even with more population as it is now. PVP is also unplayable with no CP campaigns so the reason with enabled CP's as one of the reasons for lag i can not confirm.
Also there are tons of players in Alik'r and there is nearly no lag and those people are spamming aoe's like there is no tomorrow.
Why not try as Test 5, 6 and 7 disabling styles, colours and costumes, also most but 3 mounts, also you could try removing half of the different gear so there is not soo overwhelming lots of different gear in PVP. That might help and could be better than crippling the Combat in itself.
ParaViking wrote: »
For the nearly 40 years that I have been an engineer I have never solved a problem by hiding its symptoms, and that is what this solution testing is looking to accomplish.
For the nearly 40 years that I have been an engineer I have never solved a problem by hiding its symptoms, and that is what this solution testing is looking to accomplish.
Band-aids. Yes. I see the same thing happening.
If the disease will take longer to kill the patient than the patient is likely to live, is it really a benefit to cure the patient? Make the patient comfortable and control the symptoms.
Here, we see the ZOS end game policies for ESO are starting to appear. It makes me wonder if they have set the end-of-service date for development. The game can run for a long time after that, but we all know that ZOS is going to move on and stop doing new content, eventually.
(Edit: not saying that ZOS is at end game. Maybe we are at the early stages. Maybe we are not. This is how I envision that ZOS will handle it when that time comes.)
So @ZOS_RichLambert, whatever happened to the Champion System revamp? We all know that also has a significant impact on performance but as far as I know, nothing yet has been done to fix the issues surrounding that system. Perhaps it might be better to tackle that than to try and force AOE cooldowns that would just slow down the PVP gameplay?
So @ZOS_RichLambert, whatever happened to the Champion System revamp? We all know that also has a significant impact on performance but as far as I know, nothing yet has been done to fix the issues surrounding that system. Perhaps it might be better to tackle that than to try and force AOE cooldowns that would just slow down the PVP gameplay?
So @ZOS_RichLambert, whatever happened to the Champion System revamp? We all know that also has a significant impact on performance but as far as I know, nothing yet has been done to fix the issues surrounding that system. Perhaps it might be better to tackle that than to try and force AOE cooldowns that would just slow down the PVP gameplay?
Yeah, I don't know about this. I play both CP and No CP campaigns and performance is equally poor in both campaigns. I think blaming CP is a mis-direction.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
I assume with millions of players and everyone I know spending $100s if not $1000s on this game, that ESO has become a very profitable venture...can't ZOS afford to hire a zerg of QA testers to do phased troubleshooting 'events' on the PTS of the historically bad lag issues that plague this game, and fix the problem before pushing this garbage out to live?
Your paying customers are expected to pay to test your half ass lagged product? Its borderline false advertising that you're selling a completed game when you do this imo.
It's just such a cheap cheap cheap business policy for a product that's generated so many profits to date, just saying..hire a larger engineering team with all those crown crate profits ffs.
Obviously... I just didn't feel that calling out every company involved or their subsidiaries was necessary to get the point across but apparently it's not the point you're interested in...Demonhunter wrote: »Even though Zenimax is independent, the rights to ESO belongs to Bethesda which takes decisions on money and development of the game.
Again you missed the point, it's obviously not cheap to fix the problem...it is however cheap to expect your paying customers to test your fix.Demonhunter wrote: »And it's never a cheap policy to try to fix a problem like stability and performance.
Obviously... I just didn't feel that calling out every company involved or their subsidiaries was necessary to get the point across but apparently it's not the point you're interested in...Demonhunter wrote: »Even though Zenimax is independent, the rights to ESO belongs to Bethesda which takes decisions on money and development of the game.Again you missed the point, it's obviously not cheap to fix the problem...it is however cheap to expect your paying customers to test your fix.Demonhunter wrote: »And it's never a cheap policy to try to fix a problem like stability and performance.