Spend some money on the $#@&-$ servers
And when we're talking about server upgrades to make the game work without adding things like cooldowns, it's clear after so much time has passed that ZOS isn't going to do that. It could be that only one option would allow that to take place, and that could be to like FFXIV again, make the game require a monthly subscription so they have stable, regular money which could make them consider it.
Spend some money on the $#@&-$ servers
I hear these kind of remarks often. Some questions again
The current servers are from somewhere in 2014, roughly 6 years
What servers are now used?
Are there currently better servers?
Can the game easily be moved to a different server?
What servers do other games use?
ESO may already be the state of the art game, and only needs some little segregation.
Dusk_Coven wrote: »@ZOS_RichLambert Can you clarify if 6.1.0 proc-removal on many sets will be implemented before or after this AOE test?
When people say that Grey Host is lagging on PC/EU and that ZOS should upgrade the servers rather than wasting time on 3 second cooldowns, this makes no sense to me. With all the hardware that is running this game, hundreds of server computers, the portion of it that is running Grey Host, even across all six megaservers, is relatively tiny. I have to think that the cost to upgrade that little part is much cheaper than what they are spending in developers, and losing in revenue, working on game play fixes. To think that they have not done that, before spending more on other solutions, is [snipped].
When people say that Grey Host is lagging on PC/EU and that ZOS should upgrade the servers rather than wasting time on 3 second cooldowns, this makes no sense to me. With all the hardware that is running this game, hundreds of server computers, the portion of it that is running Grey Host, even across all six megaservers, is relatively tiny. I have to think that the cost to upgrade that little part is much cheaper than what they are spending in developers, and losing in revenue, working on game play fixes. To think that they have not done that, before spending more on other solutions, is [snipped].
Then why is it running fine during Midyear Mayhem, when they give Cyro some more server juice?
SilverKatz wrote: »Smallscale PvP dies,Templar dies,Warden half dead,DK half dead.
What is left in pvp?
Sorc,NB, Zerg are the beneficiary of these changes.
Any one else smell the nepotism here ? ZOS STOP BUFFING THE CLASS THAT YOUR OWN EMPLOYEE PLAYS
why not make this game a round base , and u need pay for the tokem of creating a gody class of NB / sorc ?
I am sure newbie will love it .
Dusk_Coven wrote: »I don't think ZOS is qualified to do mandatory subscription.
When EU can't even log in, they won't pay to not be able to play the game.
When ZOS customer service answers your ticket days later with a totally nonsensical answer, people aren't even going to subscribe for totally unprofessional service. TERA is free to play, has real people read every ticket (never an auto response at the start), 24 hour or less response time, and they ask for your feedback on how every single ticket is handled. And people say TERA is a dead game.
Yes, subscription money can help them address this, but will people wait while they see little to no value in subscribing?
Actually, as bad and unimaginative cooldowns are for this game's combat system, I don't even really care.
I might be able to adapt to AOE cooldowns. I'm not able to adapt to multiple of the strong proc sets triggered by random damage hitting me while being unable to properly heal, shield, or dodge due to bad server performance.
Demonhunter wrote: »jcmlongb16_ESO wrote: »Demonhunter wrote: »The reason people don't play in Cyrodil has nothing to do with combat it has to do with the extreme LAG issues, just because you increase cool-down on abilities it doesn't mean that combat won't be fun. There are lots of examples of mmorpg's with cool-downs even more than what Zenimax is proposing.
And the reason that people are playing PVP on ESO rather than these other mmorpgs is that the combat system is way smoother.
That's a pretty broad statement, just cause your increasing cool-down it doesn't mean the combat system won't be smooth, in fact it will be smoother? If you eliminate lag, combat gets smoother regardless of cool downs.
Dusk_Coven wrote: »@ZOS_RichLambert Can you clarify if 6.1.0 proc-removal on many sets will be implemented before or after this AOE test?
Demonhunter wrote: »The reason people don't play in Cyrodil has nothing to do with combat it has to do with the extreme LAG issues, just because you increase cool-down on abilities it doesn't mean that combat won't be fun. There are lots of examples of mmorpg's with cool-downs even more than what Zenimax is proposing.
So if Zenimax succeeds in increasing performance with this idea, people will join Cyrodil and fight even more. Unfortunelty those people who are against this has to do with guild politics, because there are people who spam AOE's in Cyrodil and become unstoppable with no counter play what so ever. Just yesterday, there was a zerg ball of say 8 players against 30 players for over an hour with lag trying to kill them. It just doesn't make sense, ESO wasn't made to play with unlimited resources and AOE spam. You can't play GOD in any world im sorry.
It has been going on for years now and zerg balls and lag are killing the game, not increased combat cooldowns. So hopefully, this will pass the test and increase performance
jcmlongb16_ESO wrote: »Demonhunter wrote: »The reason people don't play in Cyrodil has nothing to do with combat it has to do with the extreme LAG issues, just because you increase cool-down on abilities it doesn't mean that combat won't be fun. There are lots of examples of mmorpg's with cool-downs even more than what Zenimax is proposing.
And the reason that people are playing PVP on ESO rather than these other mmorpgs is that the combat system is way smoother.
Ragnaroek93 wrote: »This is a horrible idea and will cause so many balance issues...
ItsJustHashtag wrote: »
ItsJustHashtag wrote: »
Not nearly on the same level as cyrodil though. Sure, you sometimes you have some desync or barswap issues, a bit of lag, etc. But I have never run into the same “slideshow” issues in a trial that I’ve seen in cyrodil. Not even close. It’s probably just a product of fewer people in a given area. If you had 30-person trials, it would probably get rough.