It has probably been suggested before (not gonna read 800 comments), but why, instead of introducing some sort of AOE cooldown followed by a re-design of a lot of AOE skills, don't they just re-design a good portion of the AOE skills into single-target skills right away?
Because if even only 1 AoE skill is available it will be used by the groups. Then the skill will be executed every second and the pressure on the server it will be the same.
Have not read all, maybe this has been said before.
I think this is just part of a greater plan.
ZOS want to close some of the gap between highly skilled players and the mass.
I think the cooldown thingy will do just that to some extent, but this is not the last action.
Why? Because highly skilled players "hurts" the mass.
They want more mass in PvP and does not care if some of the elite bails because their god mode takes a hit.
- Another perfect fit into this is the Vigor<->Manouver skill swap that will force players to do a lot more PvP to get Rapid Manouver.
=> More new players will start doing PvP regularly.
If there is Noob-Mass-Elite, myself belong in the mass after two years in Cyro.
This will ofc benefit me, but maybe I think differently the day I consider myself elite and wish the gap was bigger.
Cheers.
SmukkeHeks wrote: »29 pages, and deafening silence once more.
I’d like an explanation to what the aoe test will do with the self resurrection, what ever costume that now allows for the hit box to be missing, that engine one can find on youtube and buy, or the tea bagging?
And. If the aoe test results in changes, what y’all gonna do with the skills reform? Or are we going to pretend it will not interfere in skill use, so it’ll need another reconstruction?
Or do we not have a plan at all? Because that’s what the silence hints?
Have not read all, maybe this has been said before.
I think this is just part of a greater plan.
ZOS want to close some of the gap between highly skilled players and the mass.
I think the cooldown thingy will do just that to some extent, but this is not the last action.
Why? Because highly skilled players "hurts" the mass.
They want more mass in PvP and does not care if some of the elite bails because their god mode takes a hit.
- Another perfect fit into this is the Vigor<->Manouver skill swap that will force players to do a lot more PvP to get Rapid Manouver.
=> More new players will start doing PvP regularly.
If there is Noob-Mass-Elite, myself belong in the mass after two years in Cyro.
This will ofc benefit me, but maybe I think differently the day I consider myself elite and wish the gap was bigger.
Cheers.
If they do end up using cooldowns, and any good players remain, then trust me good players will just learn how to use those cooldowns smarter.
In other mmos with cooldowns this is already a thing.
You don't actually need lightning fast reflexes for eso, but rather good timing, split second decision making etc.
ZOS_GinaBruno wrote: »Hi everyone,
Originally, we had planned to begin these tests next Monday to coincide with Update 27’s PC launch. We will now instead be starting the tests in Cyrodiil on Tuesday, September 8. We’ll post a full outline of all the planned tests and their start/end dates in the next couple weeks. In general, you can expect each test to last approximately one week.
It’s also worth noting that during our initial testing on the PTS (which again, was just to ensure everything was functioning properly) we decided to add a couple additional tests involving groups. We’ll include the details of these tests in the aforementioned forum post that will be published around the beginning of September.
ZOS_GinaBruno wrote: »It’s also worth noting that during our initial testing on the PTS (which again, was just to ensure everything was functioning properly) we decided to add a couple additional tests involving groups. We’ll include the details of these tests in the aforementioned forum post that will be published around the beginning of September.
ZOS_GinaBruno wrote: »It’s also worth noting that during our initial testing on the PTS (which again, was just to ensure everything was functioning properly) we decided to add a couple additional tests involving groups. We’ll include the details of these tests in the aforementioned forum post that will be published around the beginning of September.
Limit group size to 4man maximum please.
ZOS_GinaBruno wrote: »It’s also worth noting that during our initial testing on the PTS (which again, was just to ensure everything was functioning properly) we decided to add a couple additional tests involving groups. We’ll include the details of these tests in the aforementioned forum post that will be published around the beginning of September.
Limit group size to 4man maximum please.
They could still stack groups and cause non-group AoE.
ZOS_GinaBruno wrote: »It’s also worth noting that during our initial testing on the PTS (which again, was just to ensure everything was functioning properly) we decided to add a couple additional tests involving groups. We’ll include the details of these tests in the aforementioned forum post that will be published around the beginning of September.
Limit group size to 4man maximum please.
TequilaFire wrote: »ZOS_GinaBruno wrote: »It’s also worth noting that during our initial testing on the PTS (which again, was just to ensure everything was functioning properly) we decided to add a couple additional tests involving groups. We’ll include the details of these tests in the aforementioned forum post that will be published around the beginning of September.
Limit group size to 4man maximum please.
Strongly disagree.
That is what Battlegrounds are for.
Most of us would go for a 12 man group but 4 man is not what Cyro was ever about.
ZOS_GinaBruno wrote: »Hi everyone,
Originally, we had planned to begin these tests next Monday to coincide with Update 27’s PC launch. We will now instead be starting the tests in Cyrodiil on Tuesday, September 8. We’ll post a full outline of all the planned tests and their start/end dates in the next couple weeks. In general, you can expect each test to last approximately one week.
It’s also worth noting that during our initial testing on the PTS (which again, was just to ensure everything was functioning properly) we decided to add a couple additional tests involving groups. We’ll include the details of these tests in the aforementioned forum post that will be published around the beginning of September.
ZOS_GinaBruno wrote: »It’s also worth noting that during our initial testing on the PTS (which again, was just to ensure everything was functioning properly) we decided to add a couple additional tests involving groups. We’ll include the details of these tests in the aforementioned forum post that will be published around the beginning of September.
Limit group size to 4man maximum please.