So I think this thread could help a lot if we could identify in patch by patch detail where Cyrodiil got so messed up. I've seen threads were people speculate what's the best patch, but I want to discover the problem patches. A definitive answer to some of Cyrodiil lag issues exists somewhere in the past. A search to find what went wrong.
First up we'll look a this game from console launch from someone playing on a toaster. Xbox Patch v1.0.0.5 or v1.0.0.6
https://www.youtube.com/watch?v=45hZiNJ-tkA
In this primal video every thing is working smooth. Not much is happening in terms of combat because it's a month after launch and everyone's a noob, so there's not an intense server strain. However all the siege is firing live, all the audio is in sequence, and the frame rate is good. (I remember well my surprise the first time my siege went on strike and told me it was busy. As a matter
I clipped it from Xbox Patch v1.9.1.0)
Now lets compare it to Fengrush's gameplay on 6/4/2020 PC Patch v6.0.6
Tune to 6:45:00 you can stop or continue watching after the following battle
https://www.twitch.tv/videos/641090158?t=06h44m58shttps://www.twitch.tv/fengrush/clip/ThankfulDifferentParrotWoofer
The latter video is a glitch which hasn't been fixed since the release of Undo, but the prime focus on this video is the repetitious input and queuing of abilities that the commentators are talking about. Not long into the video you see his Orc break free 3 times. In older patches you could break free even after being dead... A much preferred outcome. You also see the new siege take several seconds to complete its firing sequence making it look virtually useless, compared to the siege in the first video.
Next up we have cross platform content from a video posted in 2016. Since the patches would be speculative I will only state it is before the date of the video, Jan 24, 2016.
https://www.youtube.com/watch?v=Fs9vClV3cJE
In this video we see zergs, some small, some big, some zerg on zerg, but we all see good gameplay. Even on the toasters animations are firing, people are quick casting, canceling animations, and doing the works we expect... Around this time I think load screens where an issue but not crashing, a deeper analysis would have to occur as to when chronic crashes started to happen. But don't let that take away how clean cut the gameplay is... Snipe glitch may or may not have existed during these patches.
Now we dive to the evolution of a problem with latency. Around PS4 Patch v1.23
https://www.youtube.com/watch?v=igu2Gl1iyzs
This video shows an issue developed with player positioning updating that still exists today.
Next we have early commentary on a problem that may've compounded with the Harrowstorm patch giving us insane input lag. Around PC Patch v4.2.10 or v4.2.11
https://www.youtube.com/watch?v=JgbaotKCFmQ
No where near as bad as the current patch Nerfmire was named after balance, but did we miss a slight input delay?
In current patches I haven't seen the old dysync were players can be flattened by abilities stacking, but we do see the reverse desync were abilities wont fire. I remember fighting through old lag, I think back in 2017, where you could keep firing abilities and have them register in the worst of it but it'd be delayed.
Pretty much if you have a time stamped video of good, laggy, or bugged Cyrodiil gameplay I'd like to see it, than correlate it to a patch. This will be easy for streamers and anyone who plays on console. If your on Xbox check
Game DVR for clips that highlight bugs or good gameplay.
If you know any patch details such as when certain aspects of the game were rotated server side also share.