The cost ramping probably will be chosen to be the real fix , so pls let them test, it will not ruin nothing.
With the cost ramping u can still spam the AOE but ofc not for 2 hours
The entire templar healing toolkit has AoE elements to it, how do you expect a solo magplar (or even in a smaller group of 2-4 people) in PvP (especially nocp) to survive when your main selfheal (breath of life) is un-sustainable after 2-3 casts?
All 4 suggested changes are awful and could/will kill so many classes and playatyles in PvP if implemented. The idea if ZOS even considering anything remotely close to this is sad....
Unified_Gaming wrote: »Well, I played a bit around on the PTS now there they have 3 seconds individual cooldown on the same AoE Skill, and I have to say it is not as bad as thought.
My Stamsorc still works fine since it only has Hurricane and Quick Cloak as AoE and buffs.
My pretty new AoE DoT based Necromancer actually worked pretty well too, I would only change Reverse Slice to Executioner to get one source of constant spammable damage, because using Reverse Slice would cripple the DPS to the ground, only being able to execute every 3 seconds is pretty useless. Stampede is really strong with Maelstrom 2h and doesn't really need to be spammed anyway, Caltrops stay on ground, so 3 seconds doesn't matter there either, same for Deadly Cloak once applied it stays I don't need to recast it. Overall I could just rotate around that 3 seconds, it actually helped my sustain a little, because I couldn't recast some skills directly after use, if it lagged or something and didn't need to pay double.
Stamplar and Magplar are a bit worse of there, Jabs are a wasted slot with that, but you can still rotate around other skills pretty well, Healspam won't work anymore of course, which can be a good thing but a bad thing as well, depending if you are solo or in group. Solo thats pretty bad, in a small organized group you can get covered by your members (Which btw. will lead to the fact that Ballgroups are still as overperforming as before, if one can't heal right now, 10 others do it instead, same for their AoE damage, if one can't cast 10 others do it).
So overall a 3 second individual cooldown could actually be a pretty nice change, and would bring a new awareness about your precise rotation instead of just spamming one skill to win.
A Global Cooldown on the other hand would be destructive to combat and ruin the PvP, so if any of that changes has to come, please let it be the individual cooldown.
The issue is that it applies to nearly all magicka heals so you can't heal yourself properly. Magicka struggles vs stamina as is and being unable to heal would make most magicka toons useless even in groups.
Zenimax: we put 3 sec cd on AOE skills.
Templars main: oh aw! That should fix the lag... Wait, jabs is AOE? OH *** PLS ZENIMAX NO , DON'T PUT THE CD ON AOE PLS OTHERWISE I CAN'T SPAM MY OP SPAMMABLE , PLS ZENIMAX I WILL DONATE U MY HOUSE
FatherDelve wrote: »All I can say is, that i have way less Performance Problems with 40 random zerglings around me, then having 8 Ballgroup Members spamming every 1 second a *** of abilities at 5 meters.
Yeah, they'll make .1% cost ramping so this changes do nothing to resolve root of issue.The cost ramping probably will be chosen to be the real fix , so pls let them test, it will not ruin nothing.
With the cost ramping u can still spam the AOE but ofc not for 2 hours
The entire templar healing toolkit has AoE elements to it, how do you expect a solo magplar (or even in a smaller group of 2-4 people) in PvP (especially nocp) to survive when your main selfheal (breath of life) is un-sustainable after 2-3 casts?
All 4 suggested changes are awful and could/will kill so many classes and playatyles in PvP if implemented. The idea if ZOS even considering anything remotely close to this is sad....
U speak like u already know the amount of cost ramping, pls let me know it if u leaked some info
The issue is that it applies to nearly all magicka heals so you can't heal yourself properly. Magicka struggles vs stamina as is and being unable to heal would make most magicka toons useless even in groups.
Magicka groups layer heal over times, you can
Have you like... completely, utterly lost your mind? I thought April Fools was in friggin April?
Did you not notice the servers were performing really frigging fine during Midyear Mayhem, even though everyone and their mother was in there? Will there be a live test where we just get some more server hamsters and potatoes and we get to keep our gameplay as intended?
I know performance issues can give a real headache. When I'm not saving Nirn, I'm trying to make sure an application with an average of 1000 online users stays up and running. I know it's nothing compared to ESO, but I do know fixing performance issues is not about limiting core features and pissing users off. Sometimes you just have to admit you need to give that thing some more server juice to keep it running the way your users want it. And yes, you need resources for that. Sometimes it just works like that. Changing your whole idea of what combat should look like should not even make it out of the brainstorm session where some idiot shouts this and everyone laughs about it. Remember what Cyro is about? Big groups fighting big groups. Do you want me to single target a zerg to death?!
Optimizing code? Big yes.
Looking for chances to make it run smoother? Ofc.
Limiting AOE, a feature your users enjoy and for some classes need? What the actual ef, ZOS.
I'm actually willing to put a please in here. Please. do. not. make. any. of. this. permanent.
ZOS, the reason we play PVP is because of the combat style and current lag kills that, removing the combat leaves us nothing. I really hope these "tests" show that and they actually spend money on improving the servers like they do for MYM instead of removing the reason people play.
Unified_Gaming wrote: »
The issue is that it applies to nearly all magicka heals so you can't heal yourself properly. Magicka struggles vs stamina as is and being unable to heal would make most magicka toons useless even in groups.
Magicka groups layer heal over times, you can
What would you suggest solo people or smaller groups do? Zergs have numbers so can layer them but solo and smaller groups can't as easily and you then have the issue with bar space. But the biggest and issue is that this punishes magicka and not stamina overall. Nearly all magicka classes are impacted as their heals are aoe overall. This change impacts nearly 250 skills, most of which are magicka.
Demonhunter wrote: »The reason people don't play in Cyrodil has nothing to do with combat it has to do with the extreme LAG issues, just because you increase cool-down on abilities it doesn't mean that combat won't be fun. There are lots of examples of mmorpg's with cool-downs even more than what Zenimax is proposing.
jcmlongb16_ESO wrote: »Demonhunter wrote: »The reason people don't play in Cyrodil has nothing to do with combat it has to do with the extreme LAG issues, just because you increase cool-down on abilities it doesn't mean that combat won't be fun. There are lots of examples of mmorpg's with cool-downs even more than what Zenimax is proposing.
And the reason that people are playing PVP on ESO rather than these other mmorpgs is that the combat system is way smoother.
Why 3 secs?
Why 3 secs?
IMO this test is gonna work out great, will definitely fix performance issues.
On another note, if we disabled combat altogether in PvP, that will also fix performance issues.
This test is basically "lets see if making our dynamic combat system less dynamic, will fix performance".
Of course it will. But at what cost?
Demonhunter wrote: »Why do people always have to go back in history and judge things, if your at war and lost a battle it doesn't mean you should quit. Keep trying, and not trusting ZOS is no excuse. I rather keep trying to improve performance rather then give up.
And yes it will improve performance so like I said, if people don't like cool-downs especially EP players then please leave game and play something else.
[snip]We should have known in the beginning, back in 2014, when they announced their game would run off a "MEGA" server, that we would end up here. I t always sounded fishy to me lol, "MEGA"!!
That certainly appears to be the direction they are taking, yes.EcclesiaFides wrote: »IMO this test is gonna work out great, will definitely fix performance issues.
On another note, if we disabled combat altogether in PvP, that will also fix performance issues.
This test is basically "lets see if making our dynamic combat system less dynamic, will fix performance".
Of course it will. But at what cost?
Nothing more need be said. I mean, case closed. Might as well shut this game down and remake it from the ground up before you introduce changes like the ones proposed. Ridiculous.