ACamaroGuy wrote: »Does anyone have a link to the patch notes that show what sets and how they are being effected? Thank you.
brandoncoffmannub18_ESO wrote: »ACamaroGuy wrote: »Does anyone have a link to the patch notes that show what sets and how they are being effected? Thank you.
https://forums.elderscrollsonline.com/en/discussion/537057/pts-patch-notes-v6-1-0#latest
https://forums.elderscrollsonline.com/en/discussion/537057/pts-patch-notes-v6-1-1#latest
Moondancer:
This set now grants 474 Spell Damage or Magicka Recovery, up from 448.
Reduced the duration of the bonuses to 20 seconds, down from 30.
SilverKatz wrote: »Dragon's Appetite:
This is a set with one fiercing name but providing very little dmg+ very little healing, yet the proc comes in not 1 or 2 ,but 3 conditions.
I would say it is the hardest to proc proc set.
" Increase your damage done to Bleeding enemies by 225. Dealing non-Bleed damage to Bleeding enemies generates a persistent stack of Dragon's Appetite, up to once per second. After 10 stacks you consume Dragon's Appetite and heal for 6415 Health."
The 3 proc terms are as followingThe heal is only 642/sec , it is 1/3 of other healing sets.This set is providing little damage and healing yet in a very strict and narrow condition. Which makes this the stacks hard to build up, for a sip of not much healing .As the result , ppl wont even try this new dlc set at all .
- bleeding enemy
- deal non bleeding dmg on bleeding enemy
- 10 stacks with 1 stack per sec.
I think it would be in better performance with reducing the stacks required or the stacking cool down, also could be done by increase it potency of healing or dmg . In order to meet its strict requirments ,also expanding players options.
SilverKatz wrote: »Dragon's Appetite:
This is a set with one fiercing name but providing very little dmg+ very little healing, yet the proc comes in not 1 or 2 ,but 3 conditions.
I would say it is the hardest to proc proc set.
" Increase your damage done to Bleeding enemies by 225. Dealing non-Bleed damage to Bleeding enemies generates a persistent stack of Dragon's Appetite, up to once per second. After 10 stacks you consume Dragon's Appetite and heal for 6415 Health."
The 3 proc terms are as followingThe heal is only 642/sec , it is 1/3 of other healing sets.This set is providing little damage and healing yet in a very strict and narrow condition. Which makes this the stacks hard to build up, for a sip of not much healing .As the result , ppl wont even try this new dlc set at all .
- bleeding enemy
- deal non bleeding dmg on bleeding enemy
- 10 stacks with 1 stack per sec.
I think it would be in better performance with reducing the stacks required or the stacking cool down, also could be done by increase it potency of healing or dmg . In order to meet its strict requirments ,also expanding players options.
If you ignore the heal portion, the damage part is actually not bad.
It's damage on stamplar is comparable to deadly strike, basically the more dmg you already have the better deadly is, while the flat dmg from dragons appetite becomes stronger the less damage have.
IMHO the heal part is pretty worthless maybe just remove it and make the stacks increase the damage the set gives slightly instead.
ne.ga.kurai_ESO wrote: »ESO_Nightingale wrote: »Witchmans is now a potentially really useful set. But i would like to use a magicka version. Song of Lamia is so group focused that it doesn't feel nice to use solo. Can witchmans have more magicka inclusive set piece bonuses and a better ordering if people backbar it? Or can we see a magicka version of witchmans in the future please?
I was excited about Witchman, but then realized it is still 51 x cost of ultimate, so it'll still be a trash set.
@ZOS, please consider changing this to
(5 items) When you use an Ultimate ability, you restore for 51 Health, Stamina and Magicka per point of the Ultimate's cost spent.
ESO_Nightingale wrote: »ne.ga.kurai_ESO wrote: »ESO_Nightingale wrote: »Witchmans is now a potentially really useful set. But i would like to use a magicka version. Song of Lamia is so group focused that it doesn't feel nice to use solo. Can witchmans have more magicka inclusive set piece bonuses and a better ordering if people backbar it? Or can we see a magicka version of witchmans in the future please?
I was excited about Witchman, but then realized it is still 51 x cost of ultimate, so it'll still be a trash set.
@ZOS, please consider changing this to
(5 items) When you use an Ultimate ability, you restore for 51 Health, Stamina and Magicka per point of the Ultimate's cost spent.
At 500 ultimate you restore 23k of each resource which is way too much, you'd need to lower the amount per point to about 35. Its fine as is, but needs a magicka version.
YandereGirlfriend wrote: »I know I'm late to the party but is there no longer a cooldown for Mechanical Acuity?
The cooldown is not mentioned in the patch notes and neither is there one listed on build resources updated for the PTS.
The set would be MONSTROUSLY OP without a cooldown.
Caluurion's Legacy is starting to look like a snack for my magcro..they really seem to want to push proc sets now...not sure what to pair it with honestly.
Caluurion's Legacy:
Slightly increased the travel speed of the projectiles from this set.
Reduced the minimum travel time to 750ms, down from 900ms.
Increased the damage done to 13290, up from 12900.
Removed the critical requirement for this set.