- Vestment of Olorime:
- Reduced the duration of the Major Courage on this set to 10 seconds, down from 30 seconds.
- Adjusted the Max Targets to 6 per tick, down from 12.
Trial set with a buff that will not work on everyone in the trial??
- Spell Power Cure:
- This set now grants Major Courage when you over heal the target, rather than having a 50% chance to grant it when you heal them at 100% Health.
- This set no longer has a 6 person target cap, to better mirror the power of Olorime.
4 man dungeon set with a buff that will work on everyone in a Trial??
I am confused by both of these
InqueBlawt wrote: »- Vestment of Olorime:
- Reduced the duration of the Major Courage on this set to 10 seconds, down from 30 seconds.
- Adjusted the Max Targets to 6 per tick, down from 12.
Trial set with a buff that will not work on everyone in the trial??
- Spell Power Cure:
- This set now grants Major Courage when you over heal the target, rather than having a 50% chance to grant it when you heal them at 100% Health.
- This set no longer has a 6 person target cap, to better mirror the power of Olorime.
4 man dungeon set with a buff that will work on everyone in a Trial??
I am confused by both of these
+1 This is a dumb change. Olorime should be about static positioning fights and SPC should be about spamming overheal on moving fights. SPC should only affect 6 targets while Olorime should affect 12. You must be in the circle to get a refresh.
WrathOfInnos wrote: »InqueBlawt wrote: »- Vestment of Olorime:
- Reduced the duration of the Major Courage on this set to 10 seconds, down from 30 seconds.
- Adjusted the Max Targets to 6 per tick, down from 12.
Trial set with a buff that will not work on everyone in the trial??
- Spell Power Cure:
- This set now grants Major Courage when you over heal the target, rather than having a 50% chance to grant it when you heal them at 100% Health.
- This set no longer has a 6 person target cap, to better mirror the power of Olorime.
4 man dungeon set with a buff that will work on everyone in a Trial??
I am confused by both of these
+1 This is a dumb change. Olorime should be about static positioning fights and SPC should be about spamming overheal on moving fights. SPC should only affect 6 targets while Olorime should affect 12. You must be in the circle to get a refresh.
Both should just affect 12 players. Buffs tend to be very bad at choosing targets (they give it to the same player over and over and ignore the others that need it), so even if all 12 meet the conditions then it’s possible one or more players still won’t get the buff even at 6 per tick. IMO Olorime should also be at least 20s duration so that it can be alternated between 2 locations for split stack strategies.
Would Innate Axiom get any more use you think? On sorc builds seem generally good...not sure the loss since it only effects class abilities and not my staff ones.
Change: The 2 piece of this set is now Weapon and Spell Damage, rather than Magicka. The 3 piece of this set now also grants Magicka.
ESO_Nightingale wrote: »Witchmans is now a potentially really useful set. But i would like to use a magicka version. Song of Lamia is so group focused that it doesn't feel nice to use solo. Can witchmans have more magicka inclusive set piece bonuses and a better ordering if people backbar it? Or can we see a magicka version of witchmans in the future please?
Soulshine: This set now grants 369 Spell Damage for 5 seconds after activating a channel or cast time ability, rather than adding 450 Spell Damage to your channeled or cast time abilities.
Anyone also notice Medusa's set changes make it an alternative(?) for mothers sorrow albeit it being a heavy set you could still staff/jewelry it as well.
Post PTR:
(2 items) Adds 833 Spell Critical
(3 items) Adds 833 Spell Critical
(4 items) Adds 833 Spell Critical
(5 items) Adds 900 Spell Critical
Gain Minor Force at all times, increasing your Critical Damage by 10%.
Anyone also notice Medusa's set changes make it an alternative(?) for mothers sorrow albeit it being a heavy set you could still staff/jewelry it as well.
Post PTR:
(2 items) Adds 833 Spell Critical
(3 items) Adds 833 Spell Critical
(4 items) Adds 833 Spell Critical
(5 items) Adds 900 Spell Critical
Gain Minor Force at all times, increasing your Critical Damage by 10%.
Anyone tried this out with Treasure Hunter?
OG_Kaveman wrote: »Anyone also notice Medusa's set changes make it an alternative(?) for mothers sorrow albeit it being a heavy set you could still staff/jewelry it as well.
Post PTR:
(2 items) Adds 833 Spell Critical
(3 items) Adds 833 Spell Critical
(4 items) Adds 833 Spell Critical
(5 items) Adds 900 Spell Critical
Gain Minor Force at all times, increasing your Critical Damage by 10%.
Anyone tried this out with Treasure Hunter?
no point, major prophesy is got by a potion, would be better with mothers sorrow.
brandoncoffmannub18_ESO wrote: »OG_Kaveman wrote: »Anyone also notice Medusa's set changes make it an alternative(?) for mothers sorrow albeit it being a heavy set you could still staff/jewelry it as well.
Post PTR:
(2 items) Adds 833 Spell Critical
(3 items) Adds 833 Spell Critical
(4 items) Adds 833 Spell Critical
(5 items) Adds 900 Spell Critical
Gain Minor Force at all times, increasing your Critical Damage by 10%.
Anyone tried this out with Treasure Hunter?
no point, major prophesy is got by a potion, would be better with mothers sorrow.
Would be best with a spell damage ( or magicka but spell damage scales higher and have a persistent buff even if only front barring it ) set because all spell crit and no damage you still critting like a wet noodle.
However, good luck sustaining it, on magdk you better be a Breton with a Charged staff.
In other words, trap is more worth.
Maybe good for vMA.. probably.