SidewalkChalk5 wrote: »As a console player, I can only PTS at my friend's house. I won't be able to provide feedback on the implementation for a few days, but the direction and the idea here is awesome, and long overdue.
It makes intuitive sense that light attacks should damage less, and heavies should damage more. (Finally!) This will make the game's behind-the-scenes mechanics more accessible for players to jump in and make intuitive sense of the combat system without resorting to online guides.
LA resource return is awesome (but completely removing it from heavies seems like an overstep). The new sustain boost from LA's allows for reallocating other aspects of a build (glyphs, sets, races, sustain skills) to boost damage from SKILLS instead of LA's. This is good.
If this is the beginning of a larger "make combat sensible" plan, it's a perfect first step. (Second step, I suppose, if you count cost:damage standardization - but that still hasn't been implemented properly. Fix the outliers!)
danthemann5 wrote: »
It makes sense for heavy attacks to do more damage from a risk versus reward standpoint. However, changing a core mechanic so drastically throws the entire game off balance. Why not leave light attacks alone and implement a sliding scale for heavy attack damage and resource restore based on charge time?
General
All Light, Medium, and Heavy Attacks now scale with your highest offensive stats.
CaptainVenom wrote: »General
All Light, Medium, and Heavy Attacks now scale with your highest offensive stats.
Does this mean I can do a one-handed & shield mage and have a nice damage from my spell damage? (with no magicka restore obviously).
At this point my biggest problem with the change is that it's feeling like the whole "test" thing was a lie. If this was just a test that might not even come out, then why are trial sets being introduced that are built around a heavy attack meta?
If we can't trust you zos, then next time you have a test or give us a reason about some problem it will be meaningless?
Doubt it - this whole farce is just smoke and mirrors, intended to pull the wool over our eyes and make us feel like our opinions matter (spoiler: they do not), while the changes will go Live more or less how they are on PTS right now.I'm just curious... Are there going to be updates to this PTS to try some of the suggestions and see how they work out?
Doubt it - this whole farce is just smoke and mirrors, intended to pull the wool over our eyes and make us feel like our opinions matter (spoiler: they do not), while the changes will go Live more or less how they are on PTS right now.I'm just curious... Are there going to be updates to this PTS to try some of the suggestions and see how they work out?
Doubt it - this whole farce is just smoke and mirrors, intended to pull the wool over our eyes and make us feel like our opinions matter (spoiler: they do not), while the changes will go Live more or less how they are on PTS right now.I'm just curious... Are there going to be updates to this PTS to try some of the suggestions and see how they work out?
Its very telling that they said they wanted well thought out input, then they got tons of well thought out negative input, and then nothing, not even a peep.