LiquidPony wrote: »Sanguinor2 wrote: »There are perfectly viable heavy attack builds that have low APM with which you can clear nearly every Content in this game. The only Content you cannot clear with good heavy attack builds are the some veteran and veteran hardmode trials, everything else can be done with a good heavy attack build. While they dont reach the Damage a top Player can achieve with a light attack Rotation they are enough for most Content.
So why do we have to suffer for others not wanting to learn/not wanting to put in the effort/not Looking at other Options? Or why does every veteran hardmode Need to be accessible to someone that doesnt Train? Why even have Veteran or hardmodes then? We can just replace everything with normal and be done with it.
Which also brings me to the Point that every Content is accessible in form of normal mode. And normal mode is a joke with next to no requirements since you can ignore every mechanic. Vetaran mode being more difficult is Kind of the Point of something called Veteran mode, it shouldnt be accessible to everyone if they dont put in any effort at all.
What I'm saying is that you should be able to achieve high end rewards without having to use high apm, but put that skill elsewhere. Having high apm only shows a part of your skill, there are many other ways you can show skill as well, for instance: Being more patient than others and grind better gear, having better strategies than others and make better rotaions/pulls/boss mechanics, you can be better at leading groups than others. High apm should not be the standard/requirement for skill, it's just really overrated and overlooked, and people forget there are other ways to be good besides being faster than others.Sanguinor2 wrote: »
Everything you just listed is already being done by top Groups and weaker Groups are much worse at everything you listed.
My point is: You won't see a low apm player in any of the top groups, regardless if they have better skills in other areas, because high apm is a requirement.
I call shenanigans.
I think that "grinding" is an overrated skill and all gear should be easily accessible to everyone regardless of skill levels. We should get Maelstrom weapons in daily login rewards, all Monster Sets should be sold at all times in The Golden, and all Perfected gear should drop on normal difficulty with your choice of what gear you want at the end. Actually, scratch all that. Live should be just like PTS where as soon as you create a character (which you can choose to do at max level), you just get fancy bags full of all the gear and materials in the game that you could ever want.
I think that "rotations" are an overrated skill and the game should have built-in macros so that your entire rotation can be programmed ahead of time and then all you have to do is move around.
I think that "strategy" and "boss mechanics" are overrated skills and very PvE encounter should just be fought against a Trial Dummy.
Now have we sufficiently dumbed the game down so that a chimpanzee can get Godslayer?
The core thing that differentiates ESO from other MMOs is fast, action combat.
I think you're ignoring the obvious: high apm is forced upon players to play the game effectively. Other skills are not. And that's the problem. I'm fine with higher apm players performing better, but lower apm players SHOULD be able to play the content the game has to offer and get what they're paying for...
LiquidPony wrote: »Sanguinor2 wrote: »There are perfectly viable heavy attack builds that have low APM with which you can clear nearly every Content in this game. The only Content you cannot clear with good heavy attack builds are the some veteran and veteran hardmode trials, everything else can be done with a good heavy attack build. While they dont reach the Damage a top Player can achieve with a light attack Rotation they are enough for most Content.
So why do we have to suffer for others not wanting to learn/not wanting to put in the effort/not Looking at other Options? Or why does every veteran hardmode Need to be accessible to someone that doesnt Train? Why even have Veteran or hardmodes then? We can just replace everything with normal and be done with it.
Which also brings me to the Point that every Content is accessible in form of normal mode. And normal mode is a joke with next to no requirements since you can ignore every mechanic. Vetaran mode being more difficult is Kind of the Point of something called Veteran mode, it shouldnt be accessible to everyone if they dont put in any effort at all.
What I'm saying is that you should be able to achieve high end rewards without having to use high apm, but put that skill elsewhere. Having high apm only shows a part of your skill, there are many other ways you can show skill as well, for instance: Being more patient than others and grind better gear, having better strategies than others and make better rotaions/pulls/boss mechanics, you can be better at leading groups than others. High apm should not be the standard/requirement for skill, it's just really overrated and overlooked, and people forget there are other ways to be good besides being faster than others.Sanguinor2 wrote: »
Everything you just listed is already being done by top Groups and weaker Groups are much worse at everything you listed.
My point is: You won't see a low apm player in any of the top groups, regardless if they have better skills in other areas, because high apm is a requirement.
I call shenanigans.
I think that "grinding" is an overrated skill and all gear should be easily accessible to everyone regardless of skill levels. We should get Maelstrom weapons in daily login rewards, all Monster Sets should be sold at all times in The Golden, and all Perfected gear should drop on normal difficulty with your choice of what gear you want at the end. Actually, scratch all that. Live should be just like PTS where as soon as you create a character (which you can choose to do at max level), you just get fancy bags full of all the gear and materials in the game that you could ever want.
I think that "rotations" are an overrated skill and the game should have built-in macros so that your entire rotation can be programmed ahead of time and then all you have to do is move around.
I think that "strategy" and "boss mechanics" are overrated skills and very PvE encounter should just be fought against a Trial Dummy.
Now have we sufficiently dumbed the game down so that a chimpanzee can get Godslayer?
The core thing that differentiates ESO from other MMOs is fast, action combat.
I think you're ignoring the obvious: high apm is forced upon players to play the game effectively. Other skills are not. And that's the problem. I'm fine with higher apm players performing better, but lower apm players SHOULD be able to play the content the game has to offer and get what they're paying for...
You can play the content, on normal. You should NOT be able to play the harder modes if you are unwilling to practice. Period. Just like everything in every game ever.
Like I said, I'm not asking for lower apm players to have everything, I just want them to be able to participate. And I'm fine with higher apm players having better and results, and I expect them to be better at that department. I just want equal opportunities for everyone.
LiquidPony wrote: »LiquidPony wrote: »Sanguinor2 wrote: »There are perfectly viable heavy attack builds that have low APM with which you can clear nearly every Content in this game. The only Content you cannot clear with good heavy attack builds are the some veteran and veteran hardmode trials, everything else can be done with a good heavy attack build. While they dont reach the Damage a top Player can achieve with a light attack Rotation they are enough for most Content.
So why do we have to suffer for others not wanting to learn/not wanting to put in the effort/not Looking at other Options? Or why does every veteran hardmode Need to be accessible to someone that doesnt Train? Why even have Veteran or hardmodes then? We can just replace everything with normal and be done with it.
Which also brings me to the Point that every Content is accessible in form of normal mode. And normal mode is a joke with next to no requirements since you can ignore every mechanic. Vetaran mode being more difficult is Kind of the Point of something called Veteran mode, it shouldnt be accessible to everyone if they dont put in any effort at all.
What I'm saying is that you should be able to achieve high end rewards without having to use high apm, but put that skill elsewhere. Having high apm only shows a part of your skill, there are many other ways you can show skill as well, for instance: Being more patient than others and grind better gear, having better strategies than others and make better rotaions/pulls/boss mechanics, you can be better at leading groups than others. High apm should not be the standard/requirement for skill, it's just really overrated and overlooked, and people forget there are other ways to be good besides being faster than others.Sanguinor2 wrote: »
Everything you just listed is already being done by top Groups and weaker Groups are much worse at everything you listed.
My point is: You won't see a low apm player in any of the top groups, regardless if they have better skills in other areas, because high apm is a requirement.
I call shenanigans.
I think that "grinding" is an overrated skill and all gear should be easily accessible to everyone regardless of skill levels. We should get Maelstrom weapons in daily login rewards, all Monster Sets should be sold at all times in The Golden, and all Perfected gear should drop on normal difficulty with your choice of what gear you want at the end. Actually, scratch all that. Live should be just like PTS where as soon as you create a character (which you can choose to do at max level), you just get fancy bags full of all the gear and materials in the game that you could ever want.
I think that "rotations" are an overrated skill and the game should have built-in macros so that your entire rotation can be programmed ahead of time and then all you have to do is move around.
I think that "strategy" and "boss mechanics" are overrated skills and very PvE encounter should just be fought against a Trial Dummy.
Now have we sufficiently dumbed the game down so that a chimpanzee can get Godslayer?
The core thing that differentiates ESO from other MMOs is fast, action combat.
I think you're ignoring the obvious: high apm is forced upon players to play the game effectively. Other skills are not. And that's the problem. I'm fine with higher apm players performing better, but lower apm players SHOULD be able to play the content the game has to offer and get what they're paying for...
This is absolute nonsense.
Grinding for the best gear is "forced upon players to play the game effectively".
Building and learning proper rotations is "forced upon players to play the game effectively".
Learning strategies and mechanics is "forced upon players to play the game effectively".
None of these things is any more or less important than the others. You don't see "high APM" teams getting Godslayer if they don't have meta gear or proper rotations and if they don't know mechanics or strategies.
So-called "low-APM players" can play all content in the game. That's why we have varying difficulty levels.
I think it is problematic and potentially wrongheaded that ZOS saddled players with the negative term "low APM" rather than a positive term like "High Relaxation".
Now they are being denigrated as a group in the forums, kicked from PUG groups, and having their game experience negatively impacted due to ZOS's intolerant terminology.
Lol.
LiquidPony wrote: »LiquidPony wrote: »Sanguinor2 wrote: »There are perfectly viable heavy attack builds that have low APM with which you can clear nearly every Content in this game. The only Content you cannot clear with good heavy attack builds are the some veteran and veteran hardmode trials, everything else can be done with a good heavy attack build. While they dont reach the Damage a top Player can achieve with a light attack Rotation they are enough for most Content.
So why do we have to suffer for others not wanting to learn/not wanting to put in the effort/not Looking at other Options? Or why does every veteran hardmode Need to be accessible to someone that doesnt Train? Why even have Veteran or hardmodes then? We can just replace everything with normal and be done with it.
Which also brings me to the Point that every Content is accessible in form of normal mode. And normal mode is a joke with next to no requirements since you can ignore every mechanic. Vetaran mode being more difficult is Kind of the Point of something called Veteran mode, it shouldnt be accessible to everyone if they dont put in any effort at all.
What I'm saying is that you should be able to achieve high end rewards without having to use high apm, but put that skill elsewhere. Having high apm only shows a part of your skill, there are many other ways you can show skill as well, for instance: Being more patient than others and grind better gear, having better strategies than others and make better rotaions/pulls/boss mechanics, you can be better at leading groups than others. High apm should not be the standard/requirement for skill, it's just really overrated and overlooked, and people forget there are other ways to be good besides being faster than others.Sanguinor2 wrote: »
Everything you just listed is already being done by top Groups and weaker Groups are much worse at everything you listed.
My point is: You won't see a low apm player in any of the top groups, regardless if they have better skills in other areas, because high apm is a requirement.
I call shenanigans.
I think that "grinding" is an overrated skill and all gear should be easily accessible to everyone regardless of skill levels. We should get Maelstrom weapons in daily login rewards, all Monster Sets should be sold at all times in The Golden, and all Perfected gear should drop on normal difficulty with your choice of what gear you want at the end. Actually, scratch all that. Live should be just like PTS where as soon as you create a character (which you can choose to do at max level), you just get fancy bags full of all the gear and materials in the game that you could ever want.
I think that "rotations" are an overrated skill and the game should have built-in macros so that your entire rotation can be programmed ahead of time and then all you have to do is move around.
I think that "strategy" and "boss mechanics" are overrated skills and very PvE encounter should just be fought against a Trial Dummy.
Now have we sufficiently dumbed the game down so that a chimpanzee can get Godslayer?
The core thing that differentiates ESO from other MMOs is fast, action combat.
I think you're ignoring the obvious: high apm is forced upon players to play the game effectively. Other skills are not. And that's the problem. I'm fine with higher apm players performing better, but lower apm players SHOULD be able to play the content the game has to offer and get what they're paying for...
This is absolute nonsense.
Grinding for the best gear is "forced upon players to play the game effectively".
Building and learning proper rotations is "forced upon players to play the game effectively".
Learning strategies and mechanics is "forced upon players to play the game effectively".
None of these things is any more or less important than the others. You don't see "high APM" teams getting Godslayer if they don't have meta gear or proper rotations and if they don't know mechanics or strategies.
So-called "low-APM players" can play all content in the game. That's why we have varying difficulty levels.
For builds, people just look up alcasts guides and copy it, no skill what so ever. Nothing forced.
Rotations, again people just look at videos and copy the buttons used, no skill besides finger dexterity.
Strategies, again... People look up guides and follow them, how to cheese boss, etc. Nothing is forced again, all you can do is skip this part if you don't have the skill to think of something for yourself.
And mechanics... Have you ever met a person in this game that sat all day writing down numbers of monsters and mechanics? Doubt it, that's what the wiki is for for most people.
Grinding is a bit more unfair, but you need good dps or apm to grind it effectively, so it evens it out.
High apm on the other hand literally prevents you from doing content and make people disrespect you.
Seems fair...
LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »Sanguinor2 wrote: »There are perfectly viable heavy attack builds that have low APM with which you can clear nearly every Content in this game. The only Content you cannot clear with good heavy attack builds are the some veteran and veteran hardmode trials, everything else can be done with a good heavy attack build. While they dont reach the Damage a top Player can achieve with a light attack Rotation they are enough for most Content.
So why do we have to suffer for others not wanting to learn/not wanting to put in the effort/not Looking at other Options? Or why does every veteran hardmode Need to be accessible to someone that doesnt Train? Why even have Veteran or hardmodes then? We can just replace everything with normal and be done with it.
Which also brings me to the Point that every Content is accessible in form of normal mode. And normal mode is a joke with next to no requirements since you can ignore every mechanic. Vetaran mode being more difficult is Kind of the Point of something called Veteran mode, it shouldnt be accessible to everyone if they dont put in any effort at all.
What I'm saying is that you should be able to achieve high end rewards without having to use high apm, but put that skill elsewhere. Having high apm only shows a part of your skill, there are many other ways you can show skill as well, for instance: Being more patient than others and grind better gear, having better strategies than others and make better rotaions/pulls/boss mechanics, you can be better at leading groups than others. High apm should not be the standard/requirement for skill, it's just really overrated and overlooked, and people forget there are other ways to be good besides being faster than others.Sanguinor2 wrote: »
Everything you just listed is already being done by top Groups and weaker Groups are much worse at everything you listed.
My point is: You won't see a low apm player in any of the top groups, regardless if they have better skills in other areas, because high apm is a requirement.
I call shenanigans.
I think that "grinding" is an overrated skill and all gear should be easily accessible to everyone regardless of skill levels. We should get Maelstrom weapons in daily login rewards, all Monster Sets should be sold at all times in The Golden, and all Perfected gear should drop on normal difficulty with your choice of what gear you want at the end. Actually, scratch all that. Live should be just like PTS where as soon as you create a character (which you can choose to do at max level), you just get fancy bags full of all the gear and materials in the game that you could ever want.
I think that "rotations" are an overrated skill and the game should have built-in macros so that your entire rotation can be programmed ahead of time and then all you have to do is move around.
I think that "strategy" and "boss mechanics" are overrated skills and very PvE encounter should just be fought against a Trial Dummy.
Now have we sufficiently dumbed the game down so that a chimpanzee can get Godslayer?
The core thing that differentiates ESO from other MMOs is fast, action combat.
I think you're ignoring the obvious: high apm is forced upon players to play the game effectively. Other skills are not. And that's the problem. I'm fine with higher apm players performing better, but lower apm players SHOULD be able to play the content the game has to offer and get what they're paying for...
This is absolute nonsense.
Grinding for the best gear is "forced upon players to play the game effectively".
Building and learning proper rotations is "forced upon players to play the game effectively".
Learning strategies and mechanics is "forced upon players to play the game effectively".
None of these things is any more or less important than the others. You don't see "high APM" teams getting Godslayer if they don't have meta gear or proper rotations and if they don't know mechanics or strategies.
So-called "low-APM players" can play all content in the game. That's why we have varying difficulty levels.
For builds, people just look up alcasts guides and copy it, no skill what so ever. Nothing forced.
Rotations, again people just look at videos and copy the buttons used, no skill besides finger dexterity.
Strategies, again... People look up guides and follow them, how to cheese boss, etc. Nothing is forced again, all you can do is skip this part if you don't have the skill to think of something for yourself.
And mechanics... Have you ever met a person in this game that sat all day writing down numbers of monsters and mechanics? Doubt it, that's what the wiki is for for most people.
Grinding is a bit more unfair, but you need good dps or apm to grind it effectively, so it evens it out.
High apm on the other hand literally prevents you from doing content and make people disrespect you.
Seems fair...
And more nonsense. What's clear here is that you just don't have a clue what you're talking about.
You think that top players are copying Alcast builds? It's the other way around, mate.
You think that top players are just parroting someone else's rotation? Bruh.
You think that top groups are copying guides and strategies to "cheese" bosses? Nah man, they're creating those strategies.
You think that top groups don't spend hours optimizing trash pulls and mapping out tactics to deal with mechanics? You're crazy.
Here's the thing: you can just copy an "Alcast build", you can just use strategies on his website, you can use the craftable/buyable "beginner gear" setups on his site, you can use rotations you find on YouTube, and you can be a sub-par player who has relatively low APM and can't weave very well, and guess what? You can still do all the content in the game.
But if you want to get better, you grind better gear. You optimize your setups and rotations for every fight in the game. You invent new strategies and adapt existing ones that work best for your group. You adapt new tactics to deal with boss mechs and to optimize pulls. You practice your rotations until you can do them blindfolded in real fights. All of these things are factors in what makes a "good player" and they all take effort to improve.
I'll take someone who isn't great at LA weaving but has meta gear, has a good rotation, knows how to handle mechanics, and knows good strategies and tactics and can help create new ones any day of the week over someone who has "high APM" but doesn't have any of those other things.
LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »Sanguinor2 wrote: »There are perfectly viable heavy attack builds that have low APM with which you can clear nearly every Content in this game. The only Content you cannot clear with good heavy attack builds are the some veteran and veteran hardmode trials, everything else can be done with a good heavy attack build. While they dont reach the Damage a top Player can achieve with a light attack Rotation they are enough for most Content.
So why do we have to suffer for others not wanting to learn/not wanting to put in the effort/not Looking at other Options? Or why does every veteran hardmode Need to be accessible to someone that doesnt Train? Why even have Veteran or hardmodes then? We can just replace everything with normal and be done with it.
Which also brings me to the Point that every Content is accessible in form of normal mode. And normal mode is a joke with next to no requirements since you can ignore every mechanic. Vetaran mode being more difficult is Kind of the Point of something called Veteran mode, it shouldnt be accessible to everyone if they dont put in any effort at all.
What I'm saying is that you should be able to achieve high end rewards without having to use high apm, but put that skill elsewhere. Having high apm only shows a part of your skill, there are many other ways you can show skill as well, for instance: Being more patient than others and grind better gear, having better strategies than others and make better rotaions/pulls/boss mechanics, you can be better at leading groups than others. High apm should not be the standard/requirement for skill, it's just really overrated and overlooked, and people forget there are other ways to be good besides being faster than others.Sanguinor2 wrote: »
Everything you just listed is already being done by top Groups and weaker Groups are much worse at everything you listed.
My point is: You won't see a low apm player in any of the top groups, regardless if they have better skills in other areas, because high apm is a requirement.
I call shenanigans.
I think that "grinding" is an overrated skill and all gear should be easily accessible to everyone regardless of skill levels. We should get Maelstrom weapons in daily login rewards, all Monster Sets should be sold at all times in The Golden, and all Perfected gear should drop on normal difficulty with your choice of what gear you want at the end. Actually, scratch all that. Live should be just like PTS where as soon as you create a character (which you can choose to do at max level), you just get fancy bags full of all the gear and materials in the game that you could ever want.
I think that "rotations" are an overrated skill and the game should have built-in macros so that your entire rotation can be programmed ahead of time and then all you have to do is move around.
I think that "strategy" and "boss mechanics" are overrated skills and very PvE encounter should just be fought against a Trial Dummy.
Now have we sufficiently dumbed the game down so that a chimpanzee can get Godslayer?
The core thing that differentiates ESO from other MMOs is fast, action combat.
I think you're ignoring the obvious: high apm is forced upon players to play the game effectively. Other skills are not. And that's the problem. I'm fine with higher apm players performing better, but lower apm players SHOULD be able to play the content the game has to offer and get what they're paying for...
This is absolute nonsense.
Grinding for the best gear is "forced upon players to play the game effectively".
Building and learning proper rotations is "forced upon players to play the game effectively".
Learning strategies and mechanics is "forced upon players to play the game effectively".
None of these things is any more or less important than the others. You don't see "high APM" teams getting Godslayer if they don't have meta gear or proper rotations and if they don't know mechanics or strategies.
So-called "low-APM players" can play all content in the game. That's why we have varying difficulty levels.
For builds, people just look up alcasts guides and copy it, no skill what so ever. Nothing forced.
Rotations, again people just look at videos and copy the buttons used, no skill besides finger dexterity.
Strategies, again... People look up guides and follow them, how to cheese boss, etc. Nothing is forced again, all you can do is skip this part if you don't have the skill to think of something for yourself.
And mechanics... Have you ever met a person in this game that sat all day writing down numbers of monsters and mechanics? Doubt it, that's what the wiki is for for most people.
Grinding is a bit more unfair, but you need good dps or apm to grind it effectively, so it evens it out.
High apm on the other hand literally prevents you from doing content and make people disrespect you.
Seems fair...
And more nonsense. What's clear here is that you just don't have a clue what you're talking about.
You think that top players are copying Alcast builds? It's the other way around, mate.
You think that top players are just parroting someone else's rotation? Bruh.
You think that top groups are copying guides and strategies to "cheese" bosses? Nah man, they're creating those strategies.
You think that top groups don't spend hours optimizing trash pulls and mapping out tactics to deal with mechanics? You're crazy.
Here's the thing: you can just copy an "Alcast build", you can just use strategies on his website, you can use the craftable/buyable "beginner gear" setups on his site, you can use rotations you find on YouTube, and you can be a sub-par player who has relatively low APM and can't weave very well, and guess what? You can still do all the content in the game.
But if you want to get better, you grind better gear. You optimize your setups and rotations for every fight in the game. You invent new strategies and adapt existing ones that work best for your group. You adapt new tactics to deal with boss mechs and to optimize pulls. You practice your rotations until you can do them blindfolded in real fights. All of these things are factors in what makes a "good player" and they all take effort to improve.
I'll take someone who isn't great at LA weaving but has meta gear, has a good rotation, knows how to handle mechanics, and knows good strategies and tactics and can help create new ones any day of the week over someone who has "high APM" but doesn't have any of those other things.
I'm not saying top players do that because they actually rely on skill. What I said is that no skill is required in those areas in order to be able to participate in end game content.
LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »Sanguinor2 wrote: »There are perfectly viable heavy attack builds that have low APM with which you can clear nearly every Content in this game. The only Content you cannot clear with good heavy attack builds are the some veteran and veteran hardmode trials, everything else can be done with a good heavy attack build. While they dont reach the Damage a top Player can achieve with a light attack Rotation they are enough for most Content.
So why do we have to suffer for others not wanting to learn/not wanting to put in the effort/not Looking at other Options? Or why does every veteran hardmode Need to be accessible to someone that doesnt Train? Why even have Veteran or hardmodes then? We can just replace everything with normal and be done with it.
Which also brings me to the Point that every Content is accessible in form of normal mode. And normal mode is a joke with next to no requirements since you can ignore every mechanic. Vetaran mode being more difficult is Kind of the Point of something called Veteran mode, it shouldnt be accessible to everyone if they dont put in any effort at all.
What I'm saying is that you should be able to achieve high end rewards without having to use high apm, but put that skill elsewhere. Having high apm only shows a part of your skill, there are many other ways you can show skill as well, for instance: Being more patient than others and grind better gear, having better strategies than others and make better rotaions/pulls/boss mechanics, you can be better at leading groups than others. High apm should not be the standard/requirement for skill, it's just really overrated and overlooked, and people forget there are other ways to be good besides being faster than others.Sanguinor2 wrote: »
Everything you just listed is already being done by top Groups and weaker Groups are much worse at everything you listed.
My point is: You won't see a low apm player in any of the top groups, regardless if they have better skills in other areas, because high apm is a requirement.
I call shenanigans.
I think that "grinding" is an overrated skill and all gear should be easily accessible to everyone regardless of skill levels. We should get Maelstrom weapons in daily login rewards, all Monster Sets should be sold at all times in The Golden, and all Perfected gear should drop on normal difficulty with your choice of what gear you want at the end. Actually, scratch all that. Live should be just like PTS where as soon as you create a character (which you can choose to do at max level), you just get fancy bags full of all the gear and materials in the game that you could ever want.
I think that "rotations" are an overrated skill and the game should have built-in macros so that your entire rotation can be programmed ahead of time and then all you have to do is move around.
I think that "strategy" and "boss mechanics" are overrated skills and very PvE encounter should just be fought against a Trial Dummy.
Now have we sufficiently dumbed the game down so that a chimpanzee can get Godslayer?
The core thing that differentiates ESO from other MMOs is fast, action combat.
I think you're ignoring the obvious: high apm is forced upon players to play the game effectively. Other skills are not. And that's the problem. I'm fine with higher apm players performing better, but lower apm players SHOULD be able to play the content the game has to offer and get what they're paying for...
This is absolute nonsense.
Grinding for the best gear is "forced upon players to play the game effectively".
Building and learning proper rotations is "forced upon players to play the game effectively".
Learning strategies and mechanics is "forced upon players to play the game effectively".
None of these things is any more or less important than the others. You don't see "high APM" teams getting Godslayer if they don't have meta gear or proper rotations and if they don't know mechanics or strategies.
So-called "low-APM players" can play all content in the game. That's why we have varying difficulty levels.
For builds, people just look up alcasts guides and copy it, no skill what so ever. Nothing forced.
Rotations, again people just look at videos and copy the buttons used, no skill besides finger dexterity.
Strategies, again... People look up guides and follow them, how to cheese boss, etc. Nothing is forced again, all you can do is skip this part if you don't have the skill to think of something for yourself.
And mechanics... Have you ever met a person in this game that sat all day writing down numbers of monsters and mechanics? Doubt it, that's what the wiki is for for most people.
Grinding is a bit more unfair, but you need good dps or apm to grind it effectively, so it evens it out.
High apm on the other hand literally prevents you from doing content and make people disrespect you.
Seems fair...
And more nonsense. What's clear here is that you just don't have a clue what you're talking about.
You think that top players are copying Alcast builds? It's the other way around, mate.
You think that top players are just parroting someone else's rotation? Bruh.
You think that top groups are copying guides and strategies to "cheese" bosses? Nah man, they're creating those strategies.
You think that top groups don't spend hours optimizing trash pulls and mapping out tactics to deal with mechanics? You're crazy.
Here's the thing: you can just copy an "Alcast build", you can just use strategies on his website, you can use the craftable/buyable "beginner gear" setups on his site, you can use rotations you find on YouTube, and you can be a sub-par player who has relatively low APM and can't weave very well, and guess what? You can still do all the content in the game.
But if you want to get better, you grind better gear. You optimize your setups and rotations for every fight in the game. You invent new strategies and adapt existing ones that work best for your group. You adapt new tactics to deal with boss mechs and to optimize pulls. You practice your rotations until you can do them blindfolded in real fights. All of these things are factors in what makes a "good player" and they all take effort to improve.
I'll take someone who isn't great at LA weaving but has meta gear, has a good rotation, knows how to handle mechanics, and knows good strategies and tactics and can help create new ones any day of the week over someone who has "high APM" but doesn't have any of those other things.
I'm not saying top players do that because they actually rely on skill. What I said is that no skill is required in those areas in order to be able to participate in end game content.
And the exact same thing is true of LA weaving and "APM". You don't need "high APM" to participate in end game content.
Do you participate in a lot of end game content?
LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »Sanguinor2 wrote: »There are perfectly viable heavy attack builds that have low APM with which you can clear nearly every Content in this game. The only Content you cannot clear with good heavy attack builds are the some veteran and veteran hardmode trials, everything else can be done with a good heavy attack build. While they dont reach the Damage a top Player can achieve with a light attack Rotation they are enough for most Content.
So why do we have to suffer for others not wanting to learn/not wanting to put in the effort/not Looking at other Options? Or why does every veteran hardmode Need to be accessible to someone that doesnt Train? Why even have Veteran or hardmodes then? We can just replace everything with normal and be done with it.
Which also brings me to the Point that every Content is accessible in form of normal mode. And normal mode is a joke with next to no requirements since you can ignore every mechanic. Vetaran mode being more difficult is Kind of the Point of something called Veteran mode, it shouldnt be accessible to everyone if they dont put in any effort at all.
What I'm saying is that you should be able to achieve high end rewards without having to use high apm, but put that skill elsewhere. Having high apm only shows a part of your skill, there are many other ways you can show skill as well, for instance: Being more patient than others and grind better gear, having better strategies than others and make better rotaions/pulls/boss mechanics, you can be better at leading groups than others. High apm should not be the standard/requirement for skill, it's just really overrated and overlooked, and people forget there are other ways to be good besides being faster than others.Sanguinor2 wrote: »
Everything you just listed is already being done by top Groups and weaker Groups are much worse at everything you listed.
My point is: You won't see a low apm player in any of the top groups, regardless if they have better skills in other areas, because high apm is a requirement.
I call shenanigans.
I think that "grinding" is an overrated skill and all gear should be easily accessible to everyone regardless of skill levels. We should get Maelstrom weapons in daily login rewards, all Monster Sets should be sold at all times in The Golden, and all Perfected gear should drop on normal difficulty with your choice of what gear you want at the end. Actually, scratch all that. Live should be just like PTS where as soon as you create a character (which you can choose to do at max level), you just get fancy bags full of all the gear and materials in the game that you could ever want.
I think that "rotations" are an overrated skill and the game should have built-in macros so that your entire rotation can be programmed ahead of time and then all you have to do is move around.
I think that "strategy" and "boss mechanics" are overrated skills and very PvE encounter should just be fought against a Trial Dummy.
Now have we sufficiently dumbed the game down so that a chimpanzee can get Godslayer?
The core thing that differentiates ESO from other MMOs is fast, action combat.
I think you're ignoring the obvious: high apm is forced upon players to play the game effectively. Other skills are not. And that's the problem. I'm fine with higher apm players performing better, but lower apm players SHOULD be able to play the content the game has to offer and get what they're paying for...
This is absolute nonsense.
Grinding for the best gear is "forced upon players to play the game effectively".
Building and learning proper rotations is "forced upon players to play the game effectively".
Learning strategies and mechanics is "forced upon players to play the game effectively".
None of these things is any more or less important than the others. You don't see "high APM" teams getting Godslayer if they don't have meta gear or proper rotations and if they don't know mechanics or strategies.
So-called "low-APM players" can play all content in the game. That's why we have varying difficulty levels.
For builds, people just look up alcasts guides and copy it, no skill what so ever. Nothing forced.
Rotations, again people just look at videos and copy the buttons used, no skill besides finger dexterity.
Strategies, again... People look up guides and follow them, how to cheese boss, etc. Nothing is forced again, all you can do is skip this part if you don't have the skill to think of something for yourself.
And mechanics... Have you ever met a person in this game that sat all day writing down numbers of monsters and mechanics? Doubt it, that's what the wiki is for for most people.
Grinding is a bit more unfair, but you need good dps or apm to grind it effectively, so it evens it out.
High apm on the other hand literally prevents you from doing content and make people disrespect you.
Seems fair...
And more nonsense. What's clear here is that you just don't have a clue what you're talking about.
You think that top players are copying Alcast builds? It's the other way around, mate.
You think that top players are just parroting someone else's rotation? Bruh.
You think that top groups are copying guides and strategies to "cheese" bosses? Nah man, they're creating those strategies.
You think that top groups don't spend hours optimizing trash pulls and mapping out tactics to deal with mechanics? You're crazy.
Here's the thing: you can just copy an "Alcast build", you can just use strategies on his website, you can use the craftable/buyable "beginner gear" setups on his site, you can use rotations you find on YouTube, and you can be a sub-par player who has relatively low APM and can't weave very well, and guess what? You can still do all the content in the game.
But if you want to get better, you grind better gear. You optimize your setups and rotations for every fight in the game. You invent new strategies and adapt existing ones that work best for your group. You adapt new tactics to deal with boss mechs and to optimize pulls. You practice your rotations until you can do them blindfolded in real fights. All of these things are factors in what makes a "good player" and they all take effort to improve.
I'll take someone who isn't great at LA weaving but has meta gear, has a good rotation, knows how to handle mechanics, and knows good strategies and tactics and can help create new ones any day of the week over someone who has "high APM" but doesn't have any of those other things.
I'm not saying top players do that because they actually rely on skill. What I said is that no skill is required in those areas in order to be able to participate in end game content.
And the exact same thing is true of LA weaving and "APM". You don't need "high APM" to participate in end game content.
Do you participate in a lot of end game content?
yea, just makes up half of the dps... You do need it. If someone notices you not weaving they'll laugh in your face and kick you.
LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »Sanguinor2 wrote: »There are perfectly viable heavy attack builds that have low APM with which you can clear nearly every Content in this game. The only Content you cannot clear with good heavy attack builds are the some veteran and veteran hardmode trials, everything else can be done with a good heavy attack build. While they dont reach the Damage a top Player can achieve with a light attack Rotation they are enough for most Content.
So why do we have to suffer for others not wanting to learn/not wanting to put in the effort/not Looking at other Options? Or why does every veteran hardmode Need to be accessible to someone that doesnt Train? Why even have Veteran or hardmodes then? We can just replace everything with normal and be done with it.
Which also brings me to the Point that every Content is accessible in form of normal mode. And normal mode is a joke with next to no requirements since you can ignore every mechanic. Vetaran mode being more difficult is Kind of the Point of something called Veteran mode, it shouldnt be accessible to everyone if they dont put in any effort at all.
What I'm saying is that you should be able to achieve high end rewards without having to use high apm, but put that skill elsewhere. Having high apm only shows a part of your skill, there are many other ways you can show skill as well, for instance: Being more patient than others and grind better gear, having better strategies than others and make better rotaions/pulls/boss mechanics, you can be better at leading groups than others. High apm should not be the standard/requirement for skill, it's just really overrated and overlooked, and people forget there are other ways to be good besides being faster than others.Sanguinor2 wrote: »
Everything you just listed is already being done by top Groups and weaker Groups are much worse at everything you listed.
My point is: You won't see a low apm player in any of the top groups, regardless if they have better skills in other areas, because high apm is a requirement.
I call shenanigans.
I think that "grinding" is an overrated skill and all gear should be easily accessible to everyone regardless of skill levels. We should get Maelstrom weapons in daily login rewards, all Monster Sets should be sold at all times in The Golden, and all Perfected gear should drop on normal difficulty with your choice of what gear you want at the end. Actually, scratch all that. Live should be just like PTS where as soon as you create a character (which you can choose to do at max level), you just get fancy bags full of all the gear and materials in the game that you could ever want.
I think that "rotations" are an overrated skill and the game should have built-in macros so that your entire rotation can be programmed ahead of time and then all you have to do is move around.
I think that "strategy" and "boss mechanics" are overrated skills and very PvE encounter should just be fought against a Trial Dummy.
Now have we sufficiently dumbed the game down so that a chimpanzee can get Godslayer?
The core thing that differentiates ESO from other MMOs is fast, action combat.
I think you're ignoring the obvious: high apm is forced upon players to play the game effectively. Other skills are not. And that's the problem. I'm fine with higher apm players performing better, but lower apm players SHOULD be able to play the content the game has to offer and get what they're paying for...
This is absolute nonsense.
Grinding for the best gear is "forced upon players to play the game effectively".
Building and learning proper rotations is "forced upon players to play the game effectively".
Learning strategies and mechanics is "forced upon players to play the game effectively".
None of these things is any more or less important than the others. You don't see "high APM" teams getting Godslayer if they don't have meta gear or proper rotations and if they don't know mechanics or strategies.
So-called "low-APM players" can play all content in the game. That's why we have varying difficulty levels.
For builds, people just look up alcasts guides and copy it, no skill what so ever. Nothing forced.
Rotations, again people just look at videos and copy the buttons used, no skill besides finger dexterity.
Strategies, again... People look up guides and follow them, how to cheese boss, etc. Nothing is forced again, all you can do is skip this part if you don't have the skill to think of something for yourself.
And mechanics... Have you ever met a person in this game that sat all day writing down numbers of monsters and mechanics? Doubt it, that's what the wiki is for for most people.
Grinding is a bit more unfair, but you need good dps or apm to grind it effectively, so it evens it out.
High apm on the other hand literally prevents you from doing content and make people disrespect you.
Seems fair...
And more nonsense. What's clear here is that you just don't have a clue what you're talking about.
You think that top players are copying Alcast builds? It's the other way around, mate.
You think that top players are just parroting someone else's rotation? Bruh.
You think that top groups are copying guides and strategies to "cheese" bosses? Nah man, they're creating those strategies.
You think that top groups don't spend hours optimizing trash pulls and mapping out tactics to deal with mechanics? You're crazy.
Here's the thing: you can just copy an "Alcast build", you can just use strategies on his website, you can use the craftable/buyable "beginner gear" setups on his site, you can use rotations you find on YouTube, and you can be a sub-par player who has relatively low APM and can't weave very well, and guess what? You can still do all the content in the game.
But if you want to get better, you grind better gear. You optimize your setups and rotations for every fight in the game. You invent new strategies and adapt existing ones that work best for your group. You adapt new tactics to deal with boss mechs and to optimize pulls. You practice your rotations until you can do them blindfolded in real fights. All of these things are factors in what makes a "good player" and they all take effort to improve.
I'll take someone who isn't great at LA weaving but has meta gear, has a good rotation, knows how to handle mechanics, and knows good strategies and tactics and can help create new ones any day of the week over someone who has "high APM" but doesn't have any of those other things.
I'm not saying top players do that because they actually rely on skill. What I said is that no skill is required in those areas in order to be able to participate in end game content.
And the exact same thing is true of LA weaving and "APM". You don't need "high APM" to participate in end game content.
Do you participate in a lot of end game content?
yea, just makes up half of the dps... You do need it. If someone notices you not weaving they'll laugh in your face and kick you.
Have I ever mentioned how much I love esologs because they make dealing with these crazy exaggerations so easy?
Here is a link to the highest DPS parse on the Iron Atro at the time of writing. Noticed how much DPS on this parse comes from Light Attacks? 11%. I'll even be nice and count Relequen into Light Attack damage, which brings us to 20%.
That's still a fair bit lower than "half of the DPS" you are throwing around here.
And the part about kicking I find amusing. ZOS can't force others to play with you. If they don't like you (be it for not weaving, low DPS or any other reason), they have all the rights to do it. Find a group which is less concerned with perfomance and you can happily complete any content.
LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »Sanguinor2 wrote: »There are perfectly viable heavy attack builds that have low APM with which you can clear nearly every Content in this game. The only Content you cannot clear with good heavy attack builds are the some veteran and veteran hardmode trials, everything else can be done with a good heavy attack build. While they dont reach the Damage a top Player can achieve with a light attack Rotation they are enough for most Content.
So why do we have to suffer for others not wanting to learn/not wanting to put in the effort/not Looking at other Options? Or why does every veteran hardmode Need to be accessible to someone that doesnt Train? Why even have Veteran or hardmodes then? We can just replace everything with normal and be done with it.
Which also brings me to the Point that every Content is accessible in form of normal mode. And normal mode is a joke with next to no requirements since you can ignore every mechanic. Vetaran mode being more difficult is Kind of the Point of something called Veteran mode, it shouldnt be accessible to everyone if they dont put in any effort at all.
What I'm saying is that you should be able to achieve high end rewards without having to use high apm, but put that skill elsewhere. Having high apm only shows a part of your skill, there are many other ways you can show skill as well, for instance: Being more patient than others and grind better gear, having better strategies than others and make better rotaions/pulls/boss mechanics, you can be better at leading groups than others. High apm should not be the standard/requirement for skill, it's just really overrated and overlooked, and people forget there are other ways to be good besides being faster than others.Sanguinor2 wrote: »
Everything you just listed is already being done by top Groups and weaker Groups are much worse at everything you listed.
My point is: You won't see a low apm player in any of the top groups, regardless if they have better skills in other areas, because high apm is a requirement.
I call shenanigans.
I think that "grinding" is an overrated skill and all gear should be easily accessible to everyone regardless of skill levels. We should get Maelstrom weapons in daily login rewards, all Monster Sets should be sold at all times in The Golden, and all Perfected gear should drop on normal difficulty with your choice of what gear you want at the end. Actually, scratch all that. Live should be just like PTS where as soon as you create a character (which you can choose to do at max level), you just get fancy bags full of all the gear and materials in the game that you could ever want.
I think that "rotations" are an overrated skill and the game should have built-in macros so that your entire rotation can be programmed ahead of time and then all you have to do is move around.
I think that "strategy" and "boss mechanics" are overrated skills and very PvE encounter should just be fought against a Trial Dummy.
Now have we sufficiently dumbed the game down so that a chimpanzee can get Godslayer?
The core thing that differentiates ESO from other MMOs is fast, action combat.
I think you're ignoring the obvious: high apm is forced upon players to play the game effectively. Other skills are not. And that's the problem. I'm fine with higher apm players performing better, but lower apm players SHOULD be able to play the content the game has to offer and get what they're paying for...
This is absolute nonsense.
Grinding for the best gear is "forced upon players to play the game effectively".
Building and learning proper rotations is "forced upon players to play the game effectively".
Learning strategies and mechanics is "forced upon players to play the game effectively".
None of these things is any more or less important than the others. You don't see "high APM" teams getting Godslayer if they don't have meta gear or proper rotations and if they don't know mechanics or strategies.
So-called "low-APM players" can play all content in the game. That's why we have varying difficulty levels.
For builds, people just look up alcasts guides and copy it, no skill what so ever. Nothing forced.
Rotations, again people just look at videos and copy the buttons used, no skill besides finger dexterity.
Strategies, again... People look up guides and follow them, how to cheese boss, etc. Nothing is forced again, all you can do is skip this part if you don't have the skill to think of something for yourself.
And mechanics... Have you ever met a person in this game that sat all day writing down numbers of monsters and mechanics? Doubt it, that's what the wiki is for for most people.
Grinding is a bit more unfair, but you need good dps or apm to grind it effectively, so it evens it out.
High apm on the other hand literally prevents you from doing content and make people disrespect you.
Seems fair...
And more nonsense. What's clear here is that you just don't have a clue what you're talking about.
You think that top players are copying Alcast builds? It's the other way around, mate.
You think that top players are just parroting someone else's rotation? Bruh.
You think that top groups are copying guides and strategies to "cheese" bosses? Nah man, they're creating those strategies.
You think that top groups don't spend hours optimizing trash pulls and mapping out tactics to deal with mechanics? You're crazy.
Here's the thing: you can just copy an "Alcast build", you can just use strategies on his website, you can use the craftable/buyable "beginner gear" setups on his site, you can use rotations you find on YouTube, and you can be a sub-par player who has relatively low APM and can't weave very well, and guess what? You can still do all the content in the game.
But if you want to get better, you grind better gear. You optimize your setups and rotations for every fight in the game. You invent new strategies and adapt existing ones that work best for your group. You adapt new tactics to deal with boss mechs and to optimize pulls. You practice your rotations until you can do them blindfolded in real fights. All of these things are factors in what makes a "good player" and they all take effort to improve.
I'll take someone who isn't great at LA weaving but has meta gear, has a good rotation, knows how to handle mechanics, and knows good strategies and tactics and can help create new ones any day of the week over someone who has "high APM" but doesn't have any of those other things.
I'm not saying top players do that because they actually rely on skill. What I said is that no skill is required in those areas in order to be able to participate in end game content.
And the exact same thing is true of LA weaving and "APM". You don't need "high APM" to participate in end game content.
Do you participate in a lot of end game content?
yea, just makes up half of the dps... You do need it. If someone notices you not weaving they'll laugh in your face and kick you.
Have I ever mentioned how much I love esologs because they make dealing with these crazy exaggerations so easy?
Here is a link to the highest DPS parse on the Iron Atro at the time of writing. Noticed how much DPS on this parse comes from Light Attacks? 11%. I'll even be nice and count Relequen into Light Attack damage, which brings us to 20%.
That's still a fair bit lower than "half of the DPS" you are throwing around here.
And the part about kicking I find amusing. ZOS can't force others to play with you. If they don't like you (be it for not weaving, low DPS or any other reason), they have all the rights to do it. Find a group which is less concerned with perfomance and you can happily complete any content.
oh yea, you're right, in a full rotation it's far less than half. I was thinking about weaving in general, spammable + light attacks, where light attack made up half the dps. And I did test it myself with log mods. Should have specified it a bit more clearly.
LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »Sanguinor2 wrote: »There are perfectly viable heavy attack builds that have low APM with which you can clear nearly every Content in this game. The only Content you cannot clear with good heavy attack builds are the some veteran and veteran hardmode trials, everything else can be done with a good heavy attack build. While they dont reach the Damage a top Player can achieve with a light attack Rotation they are enough for most Content.
So why do we have to suffer for others not wanting to learn/not wanting to put in the effort/not Looking at other Options? Or why does every veteran hardmode Need to be accessible to someone that doesnt Train? Why even have Veteran or hardmodes then? We can just replace everything with normal and be done with it.
Which also brings me to the Point that every Content is accessible in form of normal mode. And normal mode is a joke with next to no requirements since you can ignore every mechanic. Vetaran mode being more difficult is Kind of the Point of something called Veteran mode, it shouldnt be accessible to everyone if they dont put in any effort at all.
What I'm saying is that you should be able to achieve high end rewards without having to use high apm, but put that skill elsewhere. Having high apm only shows a part of your skill, there are many other ways you can show skill as well, for instance: Being more patient than others and grind better gear, having better strategies than others and make better rotaions/pulls/boss mechanics, you can be better at leading groups than others. High apm should not be the standard/requirement for skill, it's just really overrated and overlooked, and people forget there are other ways to be good besides being faster than others.Sanguinor2 wrote: »
Everything you just listed is already being done by top Groups and weaker Groups are much worse at everything you listed.
My point is: You won't see a low apm player in any of the top groups, regardless if they have better skills in other areas, because high apm is a requirement.
I call shenanigans.
I think that "grinding" is an overrated skill and all gear should be easily accessible to everyone regardless of skill levels. We should get Maelstrom weapons in daily login rewards, all Monster Sets should be sold at all times in The Golden, and all Perfected gear should drop on normal difficulty with your choice of what gear you want at the end. Actually, scratch all that. Live should be just like PTS where as soon as you create a character (which you can choose to do at max level), you just get fancy bags full of all the gear and materials in the game that you could ever want.
I think that "rotations" are an overrated skill and the game should have built-in macros so that your entire rotation can be programmed ahead of time and then all you have to do is move around.
I think that "strategy" and "boss mechanics" are overrated skills and very PvE encounter should just be fought against a Trial Dummy.
Now have we sufficiently dumbed the game down so that a chimpanzee can get Godslayer?
The core thing that differentiates ESO from other MMOs is fast, action combat.
I think you're ignoring the obvious: high apm is forced upon players to play the game effectively. Other skills are not. And that's the problem. I'm fine with higher apm players performing better, but lower apm players SHOULD be able to play the content the game has to offer and get what they're paying for...
This is absolute nonsense.
Grinding for the best gear is "forced upon players to play the game effectively".
Building and learning proper rotations is "forced upon players to play the game effectively".
Learning strategies and mechanics is "forced upon players to play the game effectively".
None of these things is any more or less important than the others. You don't see "high APM" teams getting Godslayer if they don't have meta gear or proper rotations and if they don't know mechanics or strategies.
So-called "low-APM players" can play all content in the game. That's why we have varying difficulty levels.
For builds, people just look up alcasts guides and copy it, no skill what so ever. Nothing forced.
Rotations, again people just look at videos and copy the buttons used, no skill besides finger dexterity.
Strategies, again... People look up guides and follow them, how to cheese boss, etc. Nothing is forced again, all you can do is skip this part if you don't have the skill to think of something for yourself.
And mechanics... Have you ever met a person in this game that sat all day writing down numbers of monsters and mechanics? Doubt it, that's what the wiki is for for most people.
Grinding is a bit more unfair, but you need good dps or apm to grind it effectively, so it evens it out.
High apm on the other hand literally prevents you from doing content and make people disrespect you.
Seems fair...
And more nonsense. What's clear here is that you just don't have a clue what you're talking about.
You think that top players are copying Alcast builds? It's the other way around, mate.
You think that top players are just parroting someone else's rotation? Bruh.
You think that top groups are copying guides and strategies to "cheese" bosses? Nah man, they're creating those strategies.
You think that top groups don't spend hours optimizing trash pulls and mapping out tactics to deal with mechanics? You're crazy.
Here's the thing: you can just copy an "Alcast build", you can just use strategies on his website, you can use the craftable/buyable "beginner gear" setups on his site, you can use rotations you find on YouTube, and you can be a sub-par player who has relatively low APM and can't weave very well, and guess what? You can still do all the content in the game.
But if you want to get better, you grind better gear. You optimize your setups and rotations for every fight in the game. You invent new strategies and adapt existing ones that work best for your group. You adapt new tactics to deal with boss mechs and to optimize pulls. You practice your rotations until you can do them blindfolded in real fights. All of these things are factors in what makes a "good player" and they all take effort to improve.
I'll take someone who isn't great at LA weaving but has meta gear, has a good rotation, knows how to handle mechanics, and knows good strategies and tactics and can help create new ones any day of the week over someone who has "high APM" but doesn't have any of those other things.
I'm not saying top players do that because they actually rely on skill. What I said is that no skill is required in those areas in order to be able to participate in end game content.
And the exact same thing is true of LA weaving and "APM". You don't need "high APM" to participate in end game content.
Do you participate in a lot of end game content?
yea, just makes up half of the dps... You do need it. If someone notices you not weaving they'll laugh in your face and kick you.
LiquidPony wrote: »Sanguinor2 wrote: »There are perfectly viable heavy attack builds that have low APM with which you can clear nearly every Content in this game. The only Content you cannot clear with good heavy attack builds are the some veteran and veteran hardmode trials, everything else can be done with a good heavy attack build. While they dont reach the Damage a top Player can achieve with a light attack Rotation they are enough for most Content.
So why do we have to suffer for others not wanting to learn/not wanting to put in the effort/not Looking at other Options? Or why does every veteran hardmode Need to be accessible to someone that doesnt Train? Why even have Veteran or hardmodes then? We can just replace everything with normal and be done with it.
Which also brings me to the Point that every Content is accessible in form of normal mode. And normal mode is a joke with next to no requirements since you can ignore every mechanic. Vetaran mode being more difficult is Kind of the Point of something called Veteran mode, it shouldnt be accessible to everyone if they dont put in any effort at all.
What I'm saying is that you should be able to achieve high end rewards without having to use high apm, but put that skill elsewhere. Having high apm only shows a part of your skill, there are many other ways you can show skill as well, for instance: Being more patient than others and grind better gear, having better strategies than others and make better rotaions/pulls/boss mechanics, you can be better at leading groups than others. High apm should not be the standard/requirement for skill, it's just really overrated and overlooked, and people forget there are other ways to be good besides being faster than others.Sanguinor2 wrote: »
Everything you just listed is already being done by top Groups and weaker Groups are much worse at everything you listed.
My point is: You won't see a low apm player in any of the top groups, regardless if they have better skills in other areas, because high apm is a requirement.
I call shenanigans.
I think that "grinding" is an overrated skill and all gear should be easily accessible to everyone regardless of skill levels. We should get Maelstrom weapons in daily login rewards, all Monster Sets should be sold at all times in The Golden, and all Perfected gear should drop on normal difficulty with your choice of what gear you want at the end. Actually, scratch all that. Live should be just like PTS where as soon as you create a character (which you can choose to do at max level), you just get fancy bags full of all the gear and materials in the game that you could ever want.
I think that "rotations" are an overrated skill and the game should have built-in macros so that your entire rotation can be programmed ahead of time and then all you have to do is move around.
I think that "strategy" and "boss mechanics" are overrated skills and very PvE encounter should just be fought against a Trial Dummy.
Now have we sufficiently dumbed the game down so that a chimpanzee can get Godslayer?
The core thing that differentiates ESO from other MMOs is fast, action combat.
I think you're ignoring the obvious: high apm is forced upon players to play the game effectively. Other skills are not. And that's the problem. I'm fine with higher apm players performing better, but lower apm players SHOULD be able to play the content the game has to offer and get what they're paying for...
You can play the content, on normal. You should NOT be able to play the harder modes if you are unwilling to practice. Period. Just like everything in every game ever.
You can't practice if you don't have the skill
Sanguinor2 wrote: »
My point is: You won't see a low apm player in any of the top groups, regardless if they have better skills in other areas, because high apm is a requirement.
Well yeah but that wont Change unless you make the easiest builds the most rewarding and even then the former high APM Players will perform better.
Like I said, I'm not asking for lower apm players to have everything, I just want them to be able to participate. And I'm fine with higher apm players having better and results, and I expect them to be better at that department. I just want equal opportunities for everyone.
LiquidPony wrote: »Sanguinor2 wrote: »There are perfectly viable heavy attack builds that have low APM with which you can clear nearly every Content in this game. The only Content you cannot clear with good heavy attack builds are the some veteran and veteran hardmode trials, everything else can be done with a good heavy attack build. While they dont reach the Damage a top Player can achieve with a light attack Rotation they are enough for most Content.
So why do we have to suffer for others not wanting to learn/not wanting to put in the effort/not Looking at other Options? Or why does every veteran hardmode Need to be accessible to someone that doesnt Train? Why even have Veteran or hardmodes then? We can just replace everything with normal and be done with it.
Which also brings me to the Point that every Content is accessible in form of normal mode. And normal mode is a joke with next to no requirements since you can ignore every mechanic. Vetaran mode being more difficult is Kind of the Point of something called Veteran mode, it shouldnt be accessible to everyone if they dont put in any effort at all.
What I'm saying is that you should be able to achieve high end rewards without having to use high apm, but put that skill elsewhere. Having high apm only shows a part of your skill, there are many other ways you can show skill as well, for instance: Being more patient than others and grind better gear, having better strategies than others and make better rotaions/pulls/boss mechanics, you can be better at leading groups than others. High apm should not be the standard/requirement for skill, it's just really overrated and overlooked, and people forget there are other ways to be good besides being faster than others.Sanguinor2 wrote: »
Everything you just listed is already being done by top Groups and weaker Groups are much worse at everything you listed.
My point is: You won't see a low apm player in any of the top groups, regardless if they have better skills in other areas, because high apm is a requirement.
I call shenanigans.
I think that "grinding" is an overrated skill and all gear should be easily accessible to everyone regardless of skill levels. We should get Maelstrom weapons in daily login rewards, all Monster Sets should be sold at all times in The Golden, and all Perfected gear should drop on normal difficulty with your choice of what gear you want at the end. Actually, scratch all that. Live should be just like PTS where as soon as you create a character (which you can choose to do at max level), you just get fancy bags full of all the gear and materials in the game that you could ever want.
I think that "rotations" are an overrated skill and the game should have built-in macros so that your entire rotation can be programmed ahead of time and then all you have to do is move around.
I think that "strategy" and "boss mechanics" are overrated skills and very PvE encounter should just be fought against a Trial Dummy.
Now have we sufficiently dumbed the game down so that a chimpanzee can get Godslayer?
The core thing that differentiates ESO from other MMOs is fast, action combat.
I think you're ignoring the obvious: high apm is forced upon players to play the game effectively. Other skills are not. And that's the problem. I'm fine with higher apm players performing better, but lower apm players SHOULD be able to play the content the game has to offer and get what they're paying for...
You can play the content, on normal. You should NOT be able to play the harder modes if you are unwilling to practice. Period. Just like everything in every game ever.
You can't practice if you don't have the skill
Am I that much in the minority that actually has liked the game I've been playing when it actually works? Seems to be all so many that welcome core gameplay changes like this, as well as wanting more hot bars, auction houses, stances, separate healing and damage stats to force a trinity. Pretty much anything a ton of games already do.
Is it that many that ZOS looks at it and says "the people who dont like this stuff are more than the players who do?" Is that the business decision?
John_Falstaff wrote: »The irony of "they chose a wrong game to begin with" is that the LA-weaving meta is not from the release. So it can be used backwards, those who want LA-meta chose a wrong game to begin with.
There's a big, big difference: LA weaving was made official by ZOS, even loading screens tell newbies about that. Backpedaling on that makes ESO a different game, not the game current populace came to play.
Game changes. First something is not used, then it is used and is made official, then it is discouraged and no more used, then it is used again in some part. It doesn't mean that the game is made only for those who like only one of those changes.Sanguinor2 wrote: »
Enjoying the game has nothing to do with enjoying the overcoming. Games being a just for fun activity is just as valid concept as game being an overcoming fest.
You can also enjoy the game without doing Veteran or hardmode Content. Everything is accessible in the form of normal mode.
If you want to have fun in Veteran/hardmodes then you should also be able to meet the requirements to clear it.
Normal mode does not have monster helmets, for example. So not everything is accessible. Personally I have done all the veteran content I needed to get all the helmets for all the characters but I don't call it fun, I don't do it anymore, I haven't bought a single DLC dungeon since I don't have fun from this content (I got everything using ESO+). So I don't personally need any changes as I already got all the sets for all my characters. But changes will make me get more fun from combat.
You don't need monster helmets for normal dungeons. Fancy that.
I need then because it is fun to use them. Not everything is about needing for dps. Such a foreign concept for some, I know. I use Selene because it is fun on a bear warden. I use Iceheart because it is fun on ice warden. I use Zaan because it is fun on fire DK. I use Earthgore on a damage dealer because it is fun to proc a rain of blood.Sanguinor2 wrote: »The issue is combat not fun. It is not fun to do LA-weaving but I am doing it to get better results and to proc everything that needs to be proced from LA. AC is even less fun and I will never do it on principle. Using skills is fun. Combining skills with sets is fun.
First, items are accessible from Golden just in a same way as luxury furniture is accessible from dunmer. Like yeah, once a year you can buy what you want. It is bad for furnishing and it is not better for sets.
Second, you are right, that way it is not necessary to enter the dungeon. Then what is the reason to buy that dungeon?
2nd Paragraph: You just said it yourself, its not particulary likely that you get what you Need from the golden and doing the dungeon makes it much easier. So there is your reason, less time spent waiting and it is more convenient.
1st Paragraph: Do a heavy attack build. You can clear near every Content with it, some vet hm Trials excluded. You dont Need a light attack build if you dont intend to compete. You can get ult gen from heavy attacks, and you can proc glyphs/poisons from either weapon abilities or heavy attacks just fine. Some sets that you can proc with light attacks you can also proc with heavy attacks. And there is also sets that exclusively buff heavy attacks.
It is more convenient if you don't need to overcome. Not everyone can overcome, definitely not everyone wants to overcome. It is paid content. Do you really think that everyone is ready to pay to overcome?
Yes, it is possible to use HA builds. With the changes those builds will be more effective. Is it bad? Not for me. Changes are absolutely not ideal and I spent six feedbacks to write what I like and what I don't like using the PTS in-game form. But I don't oppose them and I don't oppose the reasoning of ZOS (though I think that another reason is performance and tweaks will be made with performance in mind first and foremost).
Are you kidding me? I just posted a video of someone winning in street fighter against the best if the best with his mouth, are you seriously telling me people can't overcome still? Get real.
Who cares about that video?
You keep parroting saying people cannot overcome the gap, yet I posted a video proving your 100 percent wrong. You say not everyone can overcome, and we proved you wrong. lol.
Do you know logic? If yes then you must know that universal quantification ("everyone") can't be proven by existential quantification ("there is example"). Your video means nothing and proves nothing.
LiquidPony wrote: »Sanguinor2 wrote: »There are perfectly viable heavy attack builds that have low APM with which you can clear nearly every Content in this game. The only Content you cannot clear with good heavy attack builds are the some veteran and veteran hardmode trials, everything else can be done with a good heavy attack build. While they dont reach the Damage a top Player can achieve with a light attack Rotation they are enough for most Content.
So why do we have to suffer for others not wanting to learn/not wanting to put in the effort/not Looking at other Options? Or why does every veteran hardmode Need to be accessible to someone that doesnt Train? Why even have Veteran or hardmodes then? We can just replace everything with normal and be done with it.
Which also brings me to the Point that every Content is accessible in form of normal mode. And normal mode is a joke with next to no requirements since you can ignore every mechanic. Vetaran mode being more difficult is Kind of the Point of something called Veteran mode, it shouldnt be accessible to everyone if they dont put in any effort at all.
What I'm saying is that you should be able to achieve high end rewards without having to use high apm, but put that skill elsewhere. Having high apm only shows a part of your skill, there are many other ways you can show skill as well, for instance: Being more patient than others and grind better gear, having better strategies than others and make better rotaions/pulls/boss mechanics, you can be better at leading groups than others. High apm should not be the standard/requirement for skill, it's just really overrated and overlooked, and people forget there are other ways to be good besides being faster than others.Sanguinor2 wrote: »
Everything you just listed is already being done by top Groups and weaker Groups are much worse at everything you listed.
My point is: You won't see a low apm player in any of the top groups, regardless if they have better skills in other areas, because high apm is a requirement.
I call shenanigans.
I think that "grinding" is an overrated skill and all gear should be easily accessible to everyone regardless of skill levels. We should get Maelstrom weapons in daily login rewards, all Monster Sets should be sold at all times in The Golden, and all Perfected gear should drop on normal difficulty with your choice of what gear you want at the end. Actually, scratch all that. Live should be just like PTS where as soon as you create a character (which you can choose to do at max level), you just get fancy bags full of all the gear and materials in the game that you could ever want.
I think that "rotations" are an overrated skill and the game should have built-in macros so that your entire rotation can be programmed ahead of time and then all you have to do is move around.
I think that "strategy" and "boss mechanics" are overrated skills and very PvE encounter should just be fought against a Trial Dummy.
Now have we sufficiently dumbed the game down so that a chimpanzee can get Godslayer?
The core thing that differentiates ESO from other MMOs is fast, action combat.
I think you're ignoring the obvious: high apm is forced upon players to play the game effectively. Other skills are not. And that's the problem. I'm fine with higher apm players performing better, but lower apm players SHOULD be able to play the content the game has to offer and get what they're paying for...
You can play the content, on normal. You should NOT be able to play the harder modes if you are unwilling to practice. Period. Just like everything in every game ever.
You can't practice if you don't have the skill
So youre telling me someone can learn to play street fighter competitively with their mouth, but people playing mmos cant practice and get better with arthritis when there are numerous options out there for alternative input devices?
I have arthritis, I have not so great eyes, and I practiced and got better. EVERYONE can get better, if you arent willing to put in the time, you dont deserve to finish the hardest content. Period.