Sanguinor2 wrote: »
My point is: You won't see a low apm player in any of the top groups, regardless if they have better skills in other areas, because high apm is a requirement.
Well yeah but that wont Change unless you make the easiest builds the most rewarding and even then the former high APM Players will perform better.
Like I said, I'm not asking for lower apm players to have everything, I just want them to be able to participate. And I'm fine with higher apm players having better and results, and I expect them to be better at that department. I just want equal opportunities for everyone.
mickelstein wrote: »I left feedback on the feedback post, and I know this is primarily discussion about LA and HA changes, but...
Am I crazy here or did anyone else find the change to Kavatch Gladiator a little OP? Almost 1500 weapon damage buff to all abilities in execute range?
That wouldn't get abused at all I'm sure
goldenarcher1 wrote: »mickelstein wrote: »I left feedback on the feedback post, and I know this is primarily discussion about LA and HA changes, but...
Am I crazy here or did anyone else find the change to Kavatch Gladiator a little OP? Almost 1500 weapon damage buff to all abilities in execute range?
That wouldn't get abused at all I'm sure
There's no way i would consider using that set on my stamblade with 3 bloodthirsty jewelry.....
JumpmanLane wrote: »Sanguinor2 wrote: »
My point is: You won't see a low apm player in any of the top groups, regardless if they have better skills in other areas, because high apm is a requirement.
Well yeah but that wont Change unless you make the easiest builds the most rewarding and even then the former high APM Players will perform better.
Like I said, I'm not asking for lower apm players to have everything, I just want them to be able to participate. And I'm fine with higher apm players having better and results, and I expect them to be better at that department. I just want equal opportunities for everyone.
But everybody AINT equal. Some folks just SUCK. It’s a lil hit to the ego. ZOS can nerf or change whatever, a gap in skill will remain.
Take an elite VTrial guild. Say what you want; but, those sorts of players are still gonna be able to sniff out crappy players. If that guild’s goals include pushing leaderboards and amassing game for doing so; they’re still gonna boot scrubs.
In PvP, scrubs are still gonna get dropped and tbagged. Just as quick as ever, whether dummies are running heavy attack builds or not.
One would better suited looking to improve their own gameplay instead of encouraging devs to “help” them. (Incidentally, whose bright idea were these changes anyways. Is there a link to “how they came up with these changes? Though I can guess, why the sudden concern for unskilled players? Is retention a problem? If so, you’d think fixing the game at high level endgame would be a priority...oh, guess what! It is! Or so ZOS says. Further, this is the Tear of Performance Fixes. Let’s hope some of them work).
goldenarcher1 wrote: »mickelstein wrote: »I left feedback on the feedback post, and I know this is primarily discussion about LA and HA changes, but...
Am I crazy here or did anyone else find the change to Kavatch Gladiator a little OP? Almost 1500 weapon damage buff to all abilities in execute range?
That wouldn't get abused at all I'm sure
There's no way i would consider using that set on my stamblade with 3 bloodthirsty jewelry.....
The question is do you even need it ? ha+woa+2hand ult into execute will kill everything in the next patch, and you dont even have to run bloodthirsty or gladiator
usmcjdking wrote: »All the changes in the world aren't going to stop some of you guys from eating 13k Dawnbreakers.
RusevCrush wrote: »Please don't dumb down your game for casuals. They'll come and go and be the first ones to bail because of performance issues. Don't lose the rest of us who've been here through it all.
Btw this change will only widen the gap. Casuals want to press a button or two over and over again.
I do have to say, I watched a stream the other day from one of the streamers that support the change b/c they already run heavy attack builds and almost fell asleep watching them hold one button down most of the fight with proc sets like iceheart even allowing them to do less work.
And they were doing a quasi-HM of a trial (one of the ones where you can just do mini boss with main boss). So it's not stopping people from doing content as it is on live now apparently.
Hard modes are designed to give those players that are high APM/skill/whatever you want to call it, a challenge. Changing that and you're just dumbing down the game and offering those players nothing. Things already get nerfed and with natural power creep, old content gets easier and easier to do. Frankly, watching players clear stuff like vMoL and get all the same rewards as people that had to work much harder to clear it in the past is bad enough. But it's a natural part of this sort of game it seems. What's not natural is just handing things to players on a silver platter right away.
Dungeons and Trials already have Normal, Veteran, and Hard Mode for players that want to do the content but lack some of the skills, ability or time to devote to clearing whatever level. I realize more of your streamers/influencers fall into the low APM category now and that feels like what drives changes like this, but the more challenge you take away from the game, the more it will hurt it's playability. But I can tell you, watching those guys play the game when they are doing real content can be boring with that playstyle, so not the best thing to encourage long term.
I also think you need to do a bit more work on your dungeon and trial fight designs. The game shouldn't be balanced around content that is poorly designed. Some problems with players not being able to complete things isn't just on their own performance.
The thing is, making sure that the gap between players is small allows the creation of more challenging content, because it is no longer necessary to balance around both a 10k DD and a 50k DD. If you create a DPS check assuming 10k DPS, it will be trivial for the 50k DD to pass it without even a 2nd DD in the group.
For whatever it's worth, and regardless of the feedback being positive or negative, I hope you continue doing small scale off-cycle updates. It gives you the ability to test smaller tweaks rather than sledgehammer/wrecking ball changes, finding the sweet spot, before they are considered for a proper full scale update, and it gives the community a venue for feedback on those changes, whether they're good, bad, need some adjusting, and even alternative suggestions (i.e. Code's suggestions), etc. It feels like we're involved in more, not just waiting for an update every 3 months or so.ZOS_GinaBruno wrote: »Hi all, thanks for posting all your thoughts here. Just to make sure it's seen, Brian posted an update on these PTS changes here: https://forums.elderscrollsonline.com/en/discussion/comment/6696597/#Comment_6696597
For whatever it's worth, and regardless of the feedback being positive or negative, I hope you continue doing small scale off-cycle updates.ZOS_GinaBruno wrote: »Hi all, thanks for posting all your thoughts here. Just to make sure it's seen, Brian posted an update on these PTS changes here: https://forums.elderscrollsonline.com/en/discussion/comment/6696597/#Comment_6696597
I do have to say, I watched a stream the other day from one of the streamers that support the change b/c they already run heavy attack builds and almost fell asleep watching them hold one button down most of the fight with proc sets like iceheart even allowing them to do less work.
And they were doing a quasi-HM of a trial (one of the ones where you can just do mini boss with main boss). So it's not stopping people from doing content as it is on live now apparently.
Hard modes are designed to give those players that are high APM/skill/whatever you want to call it, a challenge. Changing that and you're just dumbing down the game and offering those players nothing. Things already get nerfed and with natural power creep, old content gets easier and easier to do. Frankly, watching players clear stuff like vMoL and get all the same rewards as people that had to work much harder to clear it in the past is bad enough. But it's a natural part of this sort of game it seems. What's not natural is just handing things to players on a silver platter right away.
Dungeons and Trials already have Normal, Veteran, and Hard Mode for players that want to do the content but lack some of the skills, ability or time to devote to clearing whatever level. I realize more of your streamers/influencers fall into the low APM category now and that feels like what drives changes like this, but the more challenge you take away from the game, the more it will hurt it's playability. But I can tell you, watching those guys play the game when they are doing real content can be boring with that playstyle, so not the best thing to encourage long term.
I also think you need to do a bit more work on your dungeon and trial fight designs. The game shouldn't be balanced around content that is poorly designed. Some problems with players not being able to complete things isn't just on their own performance.
The thing is, making sure that the gap between players is small allows the creation of more challenging content, because it is no longer necessary to balance around both a 10k DD and a 50k DD. If you create a DPS check assuming 10k DPS, it will be trivial for the 50k DD to pass it without even a 2nd DD in the group. But if it can be reasonably expected that everyone has at least 35k DPS, those mechanics can be made much harder, and now even the best players will no longer be able to sleep walk through the content.
Just imagine an overland zone where it actually matters what your build is. This could be a reality if the difference between the best and the worst players was 2x rather than 10x.
ZOS_GinaBruno wrote: »Hi all, thanks for posting all your thoughts here. Just to make sure it's seen, Brian posted an update on these PTS changes here: https://forums.elderscrollsonline.com/en/discussion/comment/6696597/#Comment_6696597